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W0lle
Jun 7 2009, 18:29
Before this gets out of hand: If you have an idea for a new addon, request it here (and hope the best).

Please do not start new threads with addon requests. All other addon requests threads are deleted without further notification.

This thread must also be used when searching for a certain addon!

Gedis
Jun 8 2009, 04:30
As to show an example, my wish list is:
1) proper T-90 (and mods)
2) Mi-28N
3) Su-27 series
4) BMD series and vdv concept (i hope soul_assasin is still around)
5) Admiral Kuznetsov, it's working armament and airwing
and so on...

Abs
Jun 8 2009, 05:26
I would like to see the Canadian Forces in-game.

Abs

dvolk
Jun 8 2009, 05:55
I'm not a fan of the new map interface.

How about a mod that brings back the good old OFP/ArmA notebook?

Abs
Jun 8 2009, 07:21
Oh, there was also a sniper addon for ArmA that had windage and sight elevations or something (sorry, I'm not fully articulate at 3:20am...damn night shift). It would be great if someone could create this for ARMA2.

Abs

MBot
Jun 8 2009, 08:00
I would like to kindly request the OV-10A Bronco (http://en.wikipedia.org/wiki/OV-10_Bronco). This would in my oppinion be the most significant aircraft (class) that could be added to Arma 2.

The jets are fun and a valuable support when playing on the ground. But as player controlled units they do not work that well. They are so fast they cross Chernarus in moments, the viewdistance on avarage PCs is too low to use them efficiently and their weapon systems are too complex for this game (and are therefore represented very arcady; Tab-Shoot-Kill). The simple, low and slow aircraft fit much better into the Arma 2 game-world. The OV-10 would therefore be the perfect aircraft for Arma 2. Equiped with no sensors but the pilots eyes, the OV-10 features simple aim-and-shoot armament of MGs, miniguns and rockets. It is rather slow but very maneuverable, features excellent cockpit visibility and tends to operate close to the ground. It has good STOL capabilities and can operate from small airstrips (and even take-off from the LHD).

A shame the Marines got rid of their broncos in the 90s, otherwise it would have most likely made it into the stock game. Btw, recently there were discussions about re-opening production of the OV-10 for the current needs of the US armed forces.

ArmaVidz
Jun 8 2009, 08:19
Depiction = Immersion. In this case the game is trying to depict a group of human beings getting out of a vehicle.

Disembarking (from what I see in ARMA2 videos) appears to be the same 'ol wonderment of: "I mysteriously appeared through a solid metal plate" - or something to that effect.

Good God, how this looks in it's current state, and, how this function remained unchanged from ARMA 1 to ARMA2, is beyond me.

Complete immersion killer considering an alternative that depicts a more-correct visual of disembarkation.

A little bug in the ear for anyone interested in listening.

Vidz :bounce3:

ThePainkiller
Jun 8 2009, 09:23
Already started to try to port a facemod pbo into ArmA2, but failed. I´m sure its a small problem for you pro modders out there, please check out this thread:

http://forums.bistudio.com/showthread.php?t=74080

[FHA]Dynamo
Jun 8 2009, 09:35
Depiction = Immersion. In this case the game is trying to depict a group of human beings getting out of a vehicle.

Disembarking (from what I see in ARMA2 videos) appears to be the same 'ol wonderment of: "I mysteriously appeared through a solid metal plate" - or something to that effect.

Good God, how this looks in it's current state, and, how this function remained unchanged from ARMA 1 to ARMA2, is beyond me.

Complete immersion killer considering an alternative that depicts a more-correct visual of disembarkation.

A little bug in the ear for anyone interested in listening.

Vidz :bounce3:

can you just picture it? you and your men driving in a hummer and you are ambushed, you open the door and step out drawing your rifle out, using the door for cover. why isnt this already in the game.. would it really be so hard to make the few animations needed for the different vehicles? very disapointing.

they should have made it.. walk up to the vehicle and look at the door. hit the USE key to open door, and look inside to vehicle where you hit the USE key again to get inside. the player automatically closes the door as he steps in. when exiting just select "get out" from the menue or look at the door and hit USE to open and step out. the door stays open untill the player closes it, or the vehicle drives off and it automatically closes. this would make at least the hummers so much more use-able.

Sam75
Jun 8 2009, 16:28
some suggestions:

-clouds casting shadows on terrain

-tracer rounds keep burning after impact (random time values eg from 1/2 sec to 5sec)

-corpses in burning vehicules turn to black (like destroyed vehicules)

-burning soldiers running around after explosion (there was a mod like that in OFP)

-make anti personnal weapon like og7 ineffective against armored vehicules and AI using them only against troops.

-3d modeled muzzle flash for weapons, like 5 meshs played randomly.


i have no skill in scripting so i don't know what can be done or not, these are just suggestions :)

Lennard
Jun 8 2009, 21:00
I'd like to see the MH-6 and AH-6 from Arma1 back in Arma2.

Oh and a Nice F-4 Phantom would be great!:p

CarlGustaffa
Jun 9 2009, 01:46
A better NVG system:
* Noisy, but not implemented how OFP NVGs was. Maybe instead of 3 images, use a bigger noise image and move it quickly to new locations making it appear much more random.
* Possibility to turn off auto gain, however...
* Limited maximum gain when in absolute darkness. Like no moon, overcast, nowhere near rural areas providing ambient light.
* As available light decreases, decrease the contrast provided by the NVG. Can post processing be used?
* If builtin IR light provider, should have limited range.
* Builtin zoom if possible. Narrow the DOF making them uncomfortable.
* Maybe use distance based DOF pp to make them less useful.
* If mostly useful for driving around and no so much for fighting can be done, then make it compatible with all sights (despite not being fully realistic). However...
* Some sights should have proper night vision. Could even be the night vision goggle effect that we see as default.

Basically, degrade the usefulness of NVGs unless NV scopes are being used, probably using some post processing tricks. Let the players start using illumination for support instead.

USSRsniper
Jun 9 2009, 16:16
Ka-50 :)

Galbraith
Jun 9 2009, 17:02
Currently the U.S. Army is replacing the Humvee with Force Protection inc. line of Mine Resistant Armored Personel Vehicals. These vehicals are designed to take RPG and mine damage with crew survivability. I Think the Cougar model and the Buffalo Model would be a very useful addon for Arma or Arma 2. Also I havent seen anyone create a vehical with the CROWS, a remote operated gun used by the soldier inside the vehical. I would love to see this as an addon in Arma 2 or Arma. I would love to help, but I have almost no experince moding.

To be somewhat like real life:

* when the vehical is 100% damaged the crew should survive.
* The vehical should be able to survive at least 1 RPG strike.
* It would be neat if the fenders and other parts flew off leaving the body of the vehical intact with the crew only injured.
* Future Weapons had a speacial on the MRAP Cougar and precluded that the Army would soon be attaching the CROWS system to the Cougar, allowing the soldier to control the MG inside the vehical. This would be nice for many of the vheicals in Arma, allowing a more modern combat style. Basicaly this would be a cougar model of a Humvee with the strykers MG mount.


http://www.3dexport.com/models/10221/13883/cougar6_persp.jpg

telejunky
Jun 9 2009, 20:15
I have now over 6 GB of fotos and i already made some of its "texture-ready", which means, 1280x1280 res, normal and specular map.
There is also a first model in .3ds but back in the days of Armed Assault i had really problems importing them into O2 because there were losses of faces. I even don't know how to make some really cool uv map...but maybe someone wants to help making these enterable buildings :)

http://www.olvenstedt.de/media/neu_olvenstedt/umbau_olvenstedter_scheid_0.jpg
http://arma2base.de/content/images/plattenbau.jpg
And there is waiting a bunch of another different fotos :)

CameronMcDonald
Jun 9 2009, 21:29
Stryker imports please. :)

Georg.B
Jun 10 2009, 00:54
All Arma2 really needs is for Robert Hammer to port his AK pack to it.

RAINF
Jun 10 2009, 01:23
Nobody said zombies?

M@ster
Jun 10 2009, 01:41
stryker imports please. :)

yes

please :d

exall
Jun 10 2009, 07:42
Russian side needs an air superiority fighter. SU-27 or SU-30 like in ACEmod. USMC has two jets, and SU-34 is bomber really.

Lee_H._Oswald
Jun 10 2009, 13:07
More animals!

And animals on/in the water like ducks, fish, loch ness monster, etc!


MfG Lee :)

Binkowski
Jun 10 2009, 22:32
I agree with Cam.

Stryker imports plox.

Sennacherib
Jun 10 2009, 22:51
a 2015 mod; with all the new vehicles:

- Patria AMV
- GTK Boxer
- German puma
- turkish PAS 8x8
- french VBCI

etc etc:)

topeira
Jun 10 2009, 23:13
AI MOD!

i think it's obvious that a new FFN mod for better AI will be implemented.

currently the AI seems to run too much instead of walk with the gun raised. or on the opposite note - crawl in places where it doesnt make too much sense to crawl. i think most humans dont crawl or run like that and if the AI behaves more like humans do than they will feel much better and less robotic.

there are occasions where the AI is side-stepping slowly with the gun raised which mimics a human behavior the most since this is usually what we do. if there was a mod for the AI to make them use this moving behavior more often than that would help to convey a more real life like AI.

same goes for moving while crouched. i almost never see the AI moving while crouched. this keeps them more low profile and, as before, more human like.

last thing is make them react faster. i know it's a lot easier said than done but im too many cases on the hardest settings of the AI they stare at me for far too long before firing. now, no one wants an AI that fires and hits u in 1 second. usually the player can not aim that fast in medium ranges and above. i think if the AI aims fast and starts shooting fast than it will aim worse, but if the AI takes too long to shoot than when it DOES than it will shoot accurately, as if it took it's time to aim.
another variable should be distance to target. if the AI is close to it's target than they will be more likely to fire faster.
another factor for speed of firing seems too complicated to implement - if the AI's target is facing the AI than the AI, out of fear of being shot, will fire faster. if the target is aiming the other way than the AI will take its time to aim.

i dont know how much control modders have over the AI, but since AI is , IMO, more important for the enjoyment of the game than sun glasses or a new texture of the uniform than i hope that a mod for the AI will not take too long.

here's for hoping....

maxter
Jun 10 2009, 23:28
FCS and IR-sights for tanks.
I might recall the C130 having IR-sights in ArmA2? In that case it might not be too much to ask to get it implemented in the tanks per default, sometime in the future.

I wouldn't count on BIS to model FCS though, so that would be really cool.

Eggnogg13
Jun 11 2009, 04:06
I've said it before, I'll say it again.

Blacaclavas as Facial options Pl0X.

Oskie
Jun 11 2009, 05:55
Everything the COMBAT TEAM from Flashpoint. HEMMT, M577, M113A2, M2/M3 Bradley, Hummers. ALL OF IT :) They are still the best but none have ported them :(

Persian Gulf War Mod - Not the current conflict but the 90-91 Conflict

Sam75
Jun 12 2009, 02:01
Could someone find the map used for environmental reflection and make a blured version of it ?

it's possible ?

soldier9945
Jun 12 2009, 05:49
Someone please gets some people together to replace the automatic radio chat sounds... they are too robotic right now, I'm SURE that if you don't shout words such as: "Bush!" a sentence like: "8, Go to BUSH!!! at seven o'clock." wouldn't sound as ***** as it does now.

SaBrE_UK
Jun 12 2009, 12:11
What do people think of this idea? :

When the tools are out I guess we'll be able to play with the inverse kinematics. Does this mean we'll be able to have weapons other than pistols (e.g. MP5K or special purpose weapons) in the secondary (pistol) weapon slot, and fire them with correct animations?

PuFu
Jun 12 2009, 19:06
FCS and IR-sights for tanks.
I might recall the C130 having IR-sights in ArmA2? In that case it might not be too much to ask to get it implemented in the tanks per default, sometime in the future.

I wouldn't count on BIS to model FCS though, so that would be really cool.

maxter mate, check this out: http://dev-heaven.net/projects/show/communtiy-base

Stalker15
Jun 13 2009, 01:50
My suggestion's list :
1. Sukhoi Su-22
2. Aerovochody L-29 Delphin or L-39 Albatros
3. Mil Mi-2
4. TS-11 Iskra Polish Jet Trainer :bounce3:
5. Zil 130 or Zil 131
6. Bell 206 Jetranger II
That's All :)

modEmMaik
Jun 13 2009, 11:06
Everything the COMBAT TEAM from Flashpoint. HEMMT, M577, M113A2, M2/M3 Bradley, Hummers. ALL OF IT :) They are still the best but none have ported them :(

Already tried to contact rudedog for permission, but no reply. In this case, I have to wait 6 months before I can start the work...

maxter
Jun 13 2009, 11:19
maxter mate, check this out: http://dev-heaven.net/projects/show/communtiy-base
Oh, cool! Now I really can't wait to get a new PC (and Arma2).

Cheers

darkstar130
Jun 13 2009, 19:53
The new CH-53K replacing the aging fleet of E's and D's

so far, from the little actual information available, the K's will be stronger, able to lift more, half the price? and less moving parts. sounds too good to be true. but i want to believe it!

From Defense Daily
http://www.defenseindustrydaily.com/ch53k-the-us-marines-hlr-helicopter-program-updated-01724/#CH-53K

Technologies under consideration for the CH-53K include a “glass” [digital] cockpit that has high commonality and interoperability with existing Army and Navy helicopters, high-efficiency rotor blades with anhedral tips that are 11% wider, upgraded engines, a cargo rail locking system; external cargo improvements, survivability enhancements, and enhancements designed to extend service life.

The K's cabin is 30x9x6ft? which is wider than the E's cabin, which can allow transportation of Humvees.

Reference material I've gathered

http://www.globalsecurity.org/military/systems/aircraft/images/ch-53k-image04.jpg

I'm not sure which of these models is right, but there's aparently two variants, one has slanted side windows, a noticeable hump where the engines meet the tail section, and different engine placements?

there's lots of pictures of both of these models, but I'd go with the bottom

http://www.globalsecurity.org/military/systems/aircraft/images/ch-53k-image01.jpg

http://www.globalsecurity.org/military/systems/aircraft/images/ch-53k-image02.jpg

http://www.rokmcusa.org/gnuboard4/data/file/bbs05_05/1289090316_92b4c2ea_3_serenedr.jpg

http://en.wikipedia.org/wiki/Sikorsky_CH-53K

http://www.thepavecave.com/

http://www.history.navy.mil/planes/ch-53d.pdf

http://www.uscost.net/AircraftCharacteristics/acch53.htm

http://www.sikorsky.com/vgn-ext-templating-SIK/v/index.jsp?vgnextoid=709f45d57ef68110VgnVCM1000001382000aRCRD&provcmid=bfa955f4a9d98110VgnVCM1000001382000aRCRD&mofvcmid=72fbebb600e98110VgnVCM1000001382000aRCRD&mofid=62fbebb600e98110VgnVCM1000001382000a____&movcmid=0f586d890c7b8110VgnVCM1000001382000aRCRD&moid=fe586d890c7b8110VgnVCM1000001382000a____

http://www.naval-technology.com/projects/ch-53e/specs.html

SaBrE_UK
Jun 13 2009, 21:42
I just had a thought! With inverse kinematics we could actually have the following! :

8RbL4PwTDsQ

Someone get right on it. Immediately.

[APS]Gnat
Jun 14 2009, 02:25
A desert or dry-land type enviroment, so lots of existing ArmA1 addons can fit in.
First hope is Opteryx's islands port over easy enough for him :)

Lincoln1stFJ
Jun 14 2009, 20:57
Has anything been modeled like this for ArmA already?

I was thinking it could be fun for take down scenarios.

raedor
Jun 14 2009, 21:12
Merged Lincoln's thread into here.

Max Power
Jun 15 2009, 06:50
Has anything been modeled like this for ArmA already?

I was thinking it could be fun for take down scenarios.

If there are, they are few.

I was actually thinking of modelling some old CS maps as 'buildings'. The jet liner one was one I was considering. This is like pipe dreaming, though. I don't think I could really expect to finish even a portion of an airport. de_dust would be fun, though.

oscar19681
Jun 15 2009, 11:35
* Some basic hand to hand combat
* A knife as a last resort

Helmut_AUT
Jun 15 2009, 12:26
(Originally Posted in Suggestions Forum, but maybe something for Modmakers instead of BIS:

Adding a Micro UAV with the option to carry it and "deploy" it in field:

I really like the addition of the Predator and Russian Drone to the inventory, together with the user friendly and easy implementation trough game logic.

But, lets be honest - for what we are using it in game, the Predator is overkill. A player might realistically be commanding a platoon, at best a company in game - I doubt Officers of that rank have a real-time handle on a Predator and where it goes. Also for range and endurance, the Predator is much more than any A2 mission will likely ever need.

Something that would fit in well with the more common mission type, and which is actually used by Marines (not on loan from the Air Force), would be the WASPIII Micro UAV. This thing has a 5km range and 45 minute flight time, quite adequate for most infantry assaults.

If a bit more range and endurance are wanted, the RQ-11 Raven (http://en.wikipedia.org/wiki/RQ-11_Raven) or the Dragon Eye (http://en.wikipedia.org/wiki/Dragon_Eye) could be modelled.

Downside to these three designs is that their primary camera is a fixed side-looking type, so instead of the movable turret now modelled on the game's Predator, you'd have a system that flys circles around a spot and keeps the camera aligned. But that's plenty for recon work, and no one says you can't still model it as "movable turret" for game purposes.

Upside to them - a considerable upside - is that these are man-portable, hand-launched UAVs. Make it two pieces of large gear (one the Drone, one the control system), only one of which would fit in the "RPG/M136/Javelin Slot" so it needs two soldiers to carry, and give one of them the ability to "launch" (spawn) the UAV when needed. The soldier with the control gear (or the Unit Commander, if the Soldier is AI) can then use a menu action to connect with the UAV and get the images, no need for a dedicated UAV Terminal Object.

So basically, my suggestion is:

Give the user a choice not only for a theatre-level MALE UAV like the Predator which currently has to be placed by the mission designer beforehand, but also for a man-portable, "deployed during the mission" design that might even avoid the need to have it scripted into the mission - if the scripts can be packed with the "Gear", any player could select the UAVs from the Gear Selection screen before a mission.

The hand-launched UAVs would be much better suited to the role I'm seeing them mainly used for in A2 - when an Infantry Squad - or Platoon - under Player Command prepares for an Assault on a village or fortified enemy position, to gain aerial overview and recon information before actually commencing the assault. The Predator doesn't really fit realistically in that role.

CarlGustaffa
Jun 15 2009, 13:35
Best suggestion so far in this thread. Actually, it's so good I would like to see it as an official addon update so that games can remain addon free. I like the idea of aerial recog, but I find the Predator overkill for this. The WASPIII Micro UAV would be perfect.

If I were to use the Predator, I have to remove the ammo. That's not going to be widely popular... And I fully support the idea of it being operated by two guys. Not quite sure how I could enforce it though.

Helmut_AUT
Jun 15 2009, 13:48
Thanks.

You enforce it to be two guys since you pack the aircraft in one container, the required "control suit" in a second container, both filling the slot reserved usually for Javelin or other AT Weapons. A single player could only carry the folded-up drone, or the control unit, but not both. This seems coherent and believable with the real size of these things. Maybe even make it so that the two guys need to be together to launch the Drone, for example by giving the launching action to the guy with the control unit, only as long as he's close enough to the guy carrying the aircraft.

Arguable this doesn't require their teamwork once the thing is airborne, but for SP missions and even MP missions it means that the tactical usefulness of the small UAV comes packed with some tactical disadvantages (less carrying space on those two soldiers).

IF (we don't know yet) it's possible to put these functions into actual "Gear Items", you could also place them inside a Humwee or other vehicle for easy transport.

For me, it would really add to the realism to actually have a guy in my squad deploy the UAV when I want it, not requiring the mission maker to hang me one overhead all the time.

The Predator is just not suited to that type of deployment - the way I understand it, they are all controlled from continental US by sat connection, directly linking their images into those command centers, from where the filtered and analysed information then gets distributed to in-theater commanders (and never as low as Platoon or Squad Leaders).

Since most of A2 features the player as exactly that low rank level, he needs an UAV that is actually deployed and controlled from "in the field". It is so obvious that I really wonder why BIS chose to implement the MQ-9, I assume because of "name recognition" value more than anything else.

BTW, the Russian "Pechela" is actually a bit better suited to the in-game use, but it's still a fairly large vehicle requiring a specialized launcher.

Here's another interesting UAV from the category we're looking for: German Aladin http://en.wikipedia.org/wiki/Aladin_(UAV), with a range of 15km and 30-60 minutes Endurance.

Which is also equipped on the FENEK Recon Vehicles as standard.

I think the important part is that BIS actually put in the framework to control UAVs pretty well (although the Pred. needs a stabilized camera). They just decided on the wrong size UAV to include, and with smaller size UAVs automatically comes the idea to make them actual equipment items, not just game logic objects.

Neostralie
Jun 15 2009, 15:41
I'm actualy working on a BMP3. And I will works on BMD3/4/4M, 2S25 and 2S31 that uses the same base model than the BMP3.

Flyfinn
Jun 15 2009, 18:56
Hi..:eek:

Could we have British AS-50 12,7 mm sniper rifle..:bounce3:

Shot from 1800m
http://en.wikipedia.org/wiki/Accuracy_International_AS50

http://www.youtube.com/watch?v=nig7yzIWKk8

And more animals..Wolfs elks and european bison Wisent..:D

http://www.youtube.com/watch?v=UkaNHcEaqq8

Look at 1:16
http://www.youtube.com/watch?v=lj1DAxCunRA&feature=related&pos=4

http://www.youtube.com/watch?v=-z-ln-5esZQ&feature=related&pos=5


Over and out..

joina25
Jun 16 2009, 00:11
Hows about some British Infantry and vehcils, i know that there were some in Arma can these be ported across?? Please

Damagerix
Jun 16 2009, 01:56
Will be very cool to see SAS and ranger unit.

Binkowski
Jun 16 2009, 02:42
Will be very cool to see SAS and ranger unit.

Rangers are WIP. :)

Damagerix
Jun 16 2009, 03:05
Can you add to them an thermal vision helmet something like that : http://img15.imageshack.us/img15/1150/lwhelmetcrop.th.jpg (http://img15.imageshack.us/i/lwhelmetcrop.jpg/)

scotsman
Jun 16 2009, 03:16
yeh i agree, id like to see brits

CarlGustaffa
Jun 16 2009, 05:01
@<hidden>:
By enforcement I ment "how to prevent a single player from loading up his vehicle with both equipments and using it solo". But I see how it can be done technically. A has the UAV in hand and gets an action 'Check signal'. He will get 'Launch UAV' when signal is ok. Signal is based on any player within 50m radius having the control unit as the active weapon. Maybe some frequency sync could be used in addition, don't know.

@<hidden>: Why the need for another .50 cal? I'd rather have proper anti material capable ammunition available for the M107 (HEAPI, raufoss multipurpose). In Arma1 it was even hard disabling cars with this weapon which is insane :p

Ok, going really crazy about animals, but how about the legendary lyrebird (http://www.youtube.com/watch?v=WuFyqzerHS8)? :D The battlefield would be nothing short of highly confusing :D

Helmut_AUT
Jun 16 2009, 08:20
Carl, the process with "Check Signal" makes sense. If there are multiple controllers around, it might even offer a selection of emitters for the guy with the UAV to synch to. Only important thing is that it would also work for single player by using the ACTION menu when commanding AI.

Flyfinn
Jun 16 2009, 14:42
@<hidden>: Why the need for another .50 cal? I'd rather have proper anti material capable ammunition available for the M107 (HEAPI, raufoss multipurpose). In Arma1 it was even hard disabling cars with this weapon which is insane :p

Hi..:)

Ok CarlGustaffa maybe it's overkill to request for an 50 cal..But we have a russian .50 cal and US .50 cal in the game..AS-50 would cover EU area weapons..
Brits are adding there vehicles and weapons anyway..:confused:
BTW You are right about the ammo..would be nice to have different kinds of ammo in U rucksack..;)
here are sniper rifles of arma2..
http://www.armatechsquad.com/ArmA2Class/Weapons/sniper/

And that Wisent bison he hee..Free-ranging herds are found in Poland, Lithuania, Belarus, Ukraine, Romania, Russia, Slovakia, Latvia, Kyrgyzstan and since 2005 in Moldova so very close to chernarus..:D

maybe BIS can sell some copies of the arma2 to hunters.. i'm going to hunt
between the battles..

Allenn
Jun 16 2009, 21:21
An addon I 'd like to see is a wind deflection addon. If I remember correctly there was one for OFP and ArmA. Its a useless addon yet it some how makes the game 10x better.

Lincoln1stFJ
Jun 17 2009, 04:55
Some ideas:

AC130

MOAB or Daisy Cutter

B1 Lancer

B1R - AIM120D Launch Platform

Side or Grouped Networked Target Data Integration

AA & AGM missile Cam

C-RAM Protection System

Directed-energy laser weapons

Active Denial Systems for civilian riot scenarios (guess we'd need rioting a civilian script too)

I dig the Micro UAV idea.

We definitely need Moose, Deer, Elk and Bear.

We'll also need a Slobadan Milosevic character.

vitchilo
Jun 17 2009, 08:17
I vote for the AC130 and maybe a map of the Korean DMZ with SK-NK armies? This part of the world may blow up... so it would be great if we could play it in Arma 2...

Destroyers, submarines...water stuff.

Recoiless nuclear rifle? :)

B-2?

T-95 with a 152 mm cannon?

Helmut_AUT
Jun 17 2009, 08:44
Main problem with the AC-130 has always been that it's plain overkill. If the enemy has no air defense, then they are simple toast. If they have, the AC-130 is toast. Would be cool for some SP missions or coops, but a bit easy.

The NK/SK idea is great, the terrain would match the green camo we currently have, for starters some NK soldiers would be enough, and a lot of their ex-russian equipment is already modelled.

Major Woody
Jun 17 2009, 09:33
Russia/Sovjet:
2S1 Gvozdika
BMP1
BTR80
Gaz 66
MTLB
Towable D30
RPG16
AVLB's
AVRC's

US Army/USMC:
M109
Towable M777
Towable M119/L118
Woodland troops
M/72 LAW
Stryker 1128 Mobile Gun System
M113
M2A2 Bradley
AVLB's
AVRC's

Pretty much it... :)

---------- Post added at 09:33 AM ---------- Previous post was at 09:31 AM ----------

Oh yeah, - and something similar to the RKSL Cargo System as well... ;)

Nazul
Jun 17 2009, 11:53
Tonal and SEBNAM were my favourite mods for OFP. I spent so much time in Tonal, playing the missions that came with it. I would love to see something similar. I never got to play the Bushwars retex of tonal but i love the pics ive seen.
Is Ebud still around, i hope so... :)

GoOB
Jun 17 2009, 19:52
Not sure if it's been mentioned, or wished for yet; But I remember there was a terrific sniper add-on for OFP:R. Very realistic implementaion for windage, mildots and bullet drop and so forth, and IIRC it even simulated shooter/spotter cooperation. It was incredibly hard to land a one shot kill but whenever you got that perfect hit it was a regular dancing banana party. :yay:

STALKERGB
Jun 18 2009, 12:08
http://forums.bistudio.com/showthread.php?t=74899

@<hidden>, brit units already in game, just a couple things i need to sort, some of which are quite major (like the anim issue i am having). Will have to finish alot of the models too. Weapons will eventually be in there as will vehicles if i get round to learning how to do the config file for them.

Also have an updated version of my UKSF in the pipeline, will hopefully have counter-terror style guys as well as more normal Assault and Recce soldiers.

Motivator
Jun 18 2009, 20:14
this is pretty cool, Arma2 should have it http://www.militarybikes.com/index.html

raedor
Jun 18 2009, 20:17
Merged in Motivator's thread here.

Helmut_AUT
Jun 19 2009, 08:05
Motivator, there is a bicycle like that already included, it just doesn't fold as far as I know.

the_shadow
Jun 21 2009, 15:14
a small request...
can anyone PLEASE make a replacement wich change the square parachutes for Round parachutes?

i know there are 2 types of round "cargo" parachutes in Arma2 so it cant be too hard to change the square ones for the smaller cargo chutes...
only wish i could make it myself but i just dont have the time or knowledge for it...
so anyone, please?

blackhawkdown
Jun 21 2009, 21:47
I want to see regular us army units, it should be easy. everything the same but the skins and names.

plus i would like to see some more jets and maybe some navy seals!

Oh but please no replacements! i still love the marines!

U|K Andy
Jun 22 2009, 14:07
I would like to request an M16A3 with Eotech and possibly a foregrip.

Is this possible from someone with enough experience and willing to do it?

Here's a pic of my mates rifle. I'll resize tho if too big etc, coz it's his photo.

http://img259.imageshack.us/img259/7543/dscf3394.jpg
http://img209.imageshack.us/img209/6041/dscf3395.jpg
http://img141.imageshack.us/img141/4665/dscf3391.jpg

Pauliesss
Jun 22 2009, 16:45
I want any type of MRAP vehicle, I really miss this in Arma2. :(

muttly
Jun 22 2009, 20:09
hey peeps loving the game atm iam playing xeno domination map with A.I but whats really annoeying me is the amount a soldier can carry i mean carrying the javlin and not being able to carry a gun is just lame how iam i ment blow the towers/HQs etc up take soldiers out if icant carry any thing else infact its kinda stopping me playing iam just getting owned all the time GIVE A.C.E 2 where u can stick a bag on ya back put few satchels in there and few spare mags load ya self up with AT lauchers x3 and away u go and try take city solo
if there is away to carry more already and ive just missed it let me know :)

ahh ok thats because i was an arti/op soldier forget this post althow still be cool if arti/op soldier had more bag space

berowe
Jun 23 2009, 01:27
ACE2

Any mods that increase FPS.. stuff like the lowplants/etc. After this latest patch trees and smoke seem to be the real killer for me. Also maybe redo the tree LODs so that people playing on low don't have to look like they're fighting in a watercolor painting...

Lincoln1stFJ
Jun 23 2009, 06:14
Did someone ask for Zombies yet?

If not, zombies...plz.

kthx

hENKE
Jun 23 2009, 09:11
I would like to see a Chinook.

Flarmapoint 2
Jun 23 2009, 12:51
why the hell do people get off on zombies, stupid!!!!!!, go and play one of thousands of zombie games if you want to do that crap lol

maxter
Jun 23 2009, 13:11
His opinion is just as valuable as yours so why don't you go insult people somewhere else.

p75
Jun 24 2009, 11:56
Hi All,

I hope someone can add a M-110 supressed sniper rifle (Knight's Armament) to Arma 2. I believe it was already in the ACE mod for Arma. In this regard I have a question can one extract the weapon from ACE and convert it to Arma 2?

Below you'll find some pictures and movies:

http://upload.wikimedia.org/wikipedia/commons/thumb/c/cc/M110_ECP_Left_Sup.jpg/800px-M110_ECP_Left_Sup.jpg

http://www.youtube.com/watch?v=8zhfCBRSIAk

Please contact me if you can help out. Thanks!

STALKERGB
Jun 24 2009, 12:22
I would like to request an M16A3 with Eotech and possibly a foregrip.

Is this possible from someone with enough experience and willing to do it?

Here's a pic of my mates rifle. I'll resize tho if too big etc, coz it's his photo.

http://img259.imageshack.us/img259/7543/dscf3394.jpg
http://img209.imageshack.us/img209/6041/dscf3395.jpg
http://img141.imageshack.us/img141/4665/dscf3391.jpg

don't think the M16A3 has a detatchable carry handle (the military one anyway), the airsoft version which i assume that is does or AFAIK anyway.

Can that be confirmed?

Either way it would be pretty easy to make, the problem is that i dont know if it would be possible to add the extra eye candy ARMA 2 supports yet.

@<hidden> 2, have you ever played one of the zombie mods for ARMA? They were pretty funny :)

PuFu
Jun 24 2009, 14:31
In this regard I have a question can one extract the weapon from ACE and convert it to Arma 2?
Not really no. Even if possible(which is not), it's a bit NO without original author consent.

Be sure that ACE2 will have it though

p75
Jun 24 2009, 15:19
Not really no. Even if possible(which is not), it's a bit NO without original author consent.

Be sure that ACE2 will have it though

Hi mate, that is ashame, will it be in ACE 2 for Arma 2? I read you all migrated into a new mod? Can you tell abit more of what will be in it. I loved the M-110.

504Smudge
Jun 24 2009, 15:45
Hey fellas I’m pretty new to the Forums here but an old hat at FP and ArmA

One thing I would love to see and GOOB touched on it is more accurate sniper modelling i.e. the requirement to setup your scope before the shot (windage elevation e.t.c.) I think that could also make shots more rewarding but harder to achieve thus making the sniper weapons less appealing to let’s say some new(b)ish players ;)

Also being a Brit I’d love to see a few Brit uniforms and maybe the L85A2 Maybe a rework of the AV8 to the GR9? cos let’s face it where you find Americans you'll find brits lol.

RKSL-Rock
Jun 24 2009, 18:12
Also being a Brit I’d love to see a few Brit uniforms and maybe the L85A2 Maybe a rework of the AV8 to the GR9? cos let’s face it where you find Americans you'll find brits lol.

GR7A/9A - Already on it. http://twitpic.com/8ajhf/full

UKF will be taking care of the UKF small arms. They have some really nice models in WIP.

PhelanKA7
Jun 24 2009, 19:35
So I've been putzin around in my HUMVEE in Arma2, and I got to thinking: How awesome would it be to make a racing mod? First priority would be to create AI specifically for driving, and driving quickly and efficiently. After that the MOD could start to take shape with new vehicles, and other "fluff".

I really think the frame for a fun Rally Car racing MOD is already there. I may get to studying myself to take this on, but I was curious if anyone else had thought about these possibilities? Perhaps we could work together. :)

staniland
Jun 25 2009, 03:04
don't think the M16A3 has a detatchable carry handle (the military one anyway), the airsoft version which i assume that is does or AFAIK anyway.

Can that be confirmed?

Either way it would be pretty easy to make, the problem is that i dont know if it would be possible to add the extra eye candy ARMA 2 supports yet.


M16A3 does have the picatinny rail beneath the detachable carrying handle, many people mistake the A3 as a "A2 with a rail"

This is True for both military and Airsoft

Happy to help
I would also love to see this weapon in arma2 also... been waiting for something like this for a while!

U|K Andy
Jun 25 2009, 03:06
M16A3 does have the picatinny rail beneath the detachable carrying handle, many people mistake the A3 as a "A2 with a rail"

This is True for both military and Airsoft

Happy to help
I would also love to see this weapon in arma2 also... been waiting for something like this for a while!

I believe he is correct. I checked on wikipedia! If someone was able to make this addon (M16A3 with eotech and/or vertical grip) it would be greatly appreciated.:)

BuddhaBang
Jun 25 2009, 10:11
I would like to see French Foreign Legion units, that'd be cool. With their white Kepis if that's not too much to ask for. Thanks a million.

Warkeeper
Jun 25 2009, 21:22
i have a request for a gun Sa 80 / L85A2 the british army standard thx :)

guiltyspark
Jun 26 2009, 04:19
this please

http://en.wikipedia.org/wiki/TOS-1

http://www.youtube.com/watch?v=6ane4jB35Hs&feature=channel_page

NodUnit
Jun 26 2009, 05:13
I would like to see something like Sakura's visual upgrade similar to what was made for Arma.

http://www.armedassault.info/index.php?cat=utilities&id=30&setlang=en

After playing the demo I noticed the sun glare was once again very much there in first person but not third person.

Lee_H._Oswald
Jun 26 2009, 13:38
Someone should modify the fisher boat to the "ORCA" from the movie jaws.

http://lee.plankton.ch/jaws_sign.gif
http://lee.plankton.ch/A2_Orca.jpg

It already looks like this boat is inspired by the ORCA, but some details could be added.


MfG Lee :cool:

Griffin64
Jun 26 2009, 21:27
Is anyone currently working on an "Instant View Distance" mod?

I ask this because all of the current coop maps that are played in multiplayer have default view distance, making flying helicopters/planes next to impossible.

VXR
Jun 26 2009, 22:38
Is anyone currently working on an "Instant View Distance" mod?

I ask this because all of the current coop maps that are played in multiplayer have default view distance, making flying helicopters/planes next to impossible.

Such a addon would make the game less realistic in case a missionmaker does "not" want to allow a viewdistance of 1000+ for example.

Westmoreland
Jun 26 2009, 23:37
I have a few questions, and I don't watch this forum regularly, so sorry if it was mentioned before:

- is it possible to add new maps (or the old ones like Everon, Nogova..), to the game? If so, when it should be done?
- What about CSLA, Czechoslovak People's Army addon?
- any Medieval warfare mod? We have many castles in Chernarus, so it would be nice :)

VXR
Jun 27 2009, 07:30
I have a few questions, and I don't watch this forum regularly, so sorry if it was mentioned before:

- is it possible to add new maps (or the old ones like Everon, Nogova..), to the game? If so, when it should be done?
- What about CSLA, Czechoslovak People's Army addon?
- any Medieval warfare mod? We have many castles in Chernarus, so it would be nice :)

- Found http://forums.bistudio.com/showthread.php?t=74785 (This) by using the search button
- http://forums.bistudio.com/search.php?searchid=111460
- Not that I know of.

saintaw
Jun 27 2009, 07:40
Greets,

Not sure if this should be in the bug fix or if it can be modded in, it would be nice to have these:


Sight optics (aim point):, when the sun is low and in your back, the reflection in the optics is so high, all you see is a white reflection (even if my head and trees are in the way of sunlight in regards to the sight); annoying
NVG: when used in a dark night (duh... I mean around 2 am), when zooming in (holding your breath) or using optics (ACOG in my xp)... it all just turns dark, you have to zoom out to see anything; annoying

I would be greatefull if both could be modded/fixed, thx :)

edit: I play with most settings at 'normal' - 100% - 1280/1024

Saw

RAKtheUndead
Jun 27 2009, 09:10
So I've been putzin around in my HUMVEE in Arma2, and I got to thinking: How awesome would it be to make a racing mod? First priority would be to create AI specifically for driving, and driving quickly and efficiently. After that the MOD could start to take shape with new vehicles, and other "fluff".

I really think the frame for a fun Rally Car racing MOD is already there. I may get to studying myself to take this on, but I was curious if anyone else had thought about these possibilities? Perhaps we could work together. :)

I've been trying to find an appropriate racing circuit since Operation Flashpoint. I found some good ones on Nogova, although they're a little boring, and one very good one on Everon. The best car so far for racing is the Jeep in OFP, and the Sedan (saloon) in ArmA and ArmA 2.

The problem, as I see it, is that roads have different characteristics for driving. A car which can go 100 km/h on a tarmac road might only go 50 km/h on a dirt road, and good luck getting any specific speed on grass. While it convinces people to stay on the road, the rapid decrease in speed makes it difficult to catch up after even a single diversion from the track.

Motorcycle racing is very fun, though, albeit extremely difficult.

Dalia
Jun 27 2009, 09:57
hi,

is it possible to add light on weapon? for immersion in dark for future zombie mission?

thaks

evolve
Jun 27 2009, 18:37
I'd like to change ALL soldiers with long sleeves and gloves.
I think short sleeves and bare-hand are too dangerous...

vanstone
Jun 27 2009, 19:57
I have a request A unit to go into the Rebel side.

http://i239.photobucket.com/albums/ff105/KH_PuFu/face-1.jpg This is the custom face i would like to use

I'l like the model to have a black unifrom dosent have to be fancy at all I'd like the unit to be Un armed and I would like the Unit to be Named VanStone. Please if some one could do this for me it would be great I always wanted to be in a game. If some one could do this you'd be granting some one with cancer a wish. thank you so much for your time

D.A.
Jun 27 2009, 22:09
is it possible to make optionnal gloves or fingerless gloves like glasses ?

PuFu
Jun 27 2009, 22:31
is it possible to make optionnal gloves or fingerless gloves like glasses ?
not really as a model, but surely can do via custom face

Kristian
Jun 28 2009, 15:06
ch46 :yay:

Burrows
Jun 28 2009, 17:04
anyone know if someone is developing up-armored humvees?

CG Man
Jun 29 2009, 01:12
AAAV Expeditionary Fighting Vehiclehttp://en.wikipedia.org/wiki/Expeditionary_Fighting_Vehicle

BTR-T http://en.wikipedia.org/wiki/BTR-T

FN SCAR http://en.wikipedia.org/wiki/FN_SCAR

I would also like to see mortars that the Ai can use. At the mo I use searchlights with mortar weapon and ammo added and they work to long ranges they just look silly.

IncipitOmega
Jun 29 2009, 14:03
I agree with Cam.

Stryker imports plox.

Agreed

sgtskywalker
Jun 29 2009, 18:47
My wishlist:
Mi-28 havoc
A mission that looks like the movie Behind Enemy Lines. I think that this movie fits perfectly the game Arma 2 and I would like someone to recreate the movie in the game so we could play as the f-18 pilot in the movie and we would need to evacuate the area while the enemy is trying to get you. It would be really cool...
http://i41.tinypic.com/95n2pu.jpghttp://thecia.com.au/reviews/b/images/behind-enemy-lines-7.jpg

Spike 21
Jun 29 2009, 19:15
I would like to see the CH-47 Chinook,Apache helo's back in the game.

Damack
Jun 30 2009, 16:39
I still vote AC130 Specter :)

My Idea is

THe AHZ Chopper Sights out the side of the plane.. With Limited movement... like a few degrees up down left and right... so the pilot has to roll the plane on it's side to shoot...

N to those who say it isn't fair... You still have AA troops.. AA Trucks and stuff like that... Jet's and what not.. They can stop a Specter if they had the chance :)...

Would be really cool to see.. Even as vitchilo said it may be over kill but would be cool for a few single player games.. or coop... :)

NZXSHADOWS
Jun 30 2009, 17:14
anyone know if someone is developing up-armored humvees?

I can probly do somthing about those. maybe even add the M1117 an a M1078A1.

Excavus
Jun 30 2009, 17:34
The US Army. Complete with Apaches, Chinooks, Blackhawks, Bradleys, Strykers, etc. You get the picture.

TristanYockell
Jun 30 2009, 17:38
I think the Guerillas and Insurgents armoured units should be a little more antique.

Something along the lines of a T-55 or T-62 ect for MBT. I Think that the Russian RPD machine gun has a place as well.

vanstone
Jun 30 2009, 17:38
My Request Is to add this custom face to the warlord unit
http://i239.photobucket.com/albums/ff105/KH_PuFu/face-1.jpg

I will make a donation via pay pal to who ever will do it .

Dr. Gonzo
Jul 1 2009, 00:56
A more realistic laser guided bomb, not these suicidal "stuka" attacks, where the plane barely escapes the blast. A.I acts as if they where droping LGB bombs in CCIP (http://www.tpub.com/content/aviation2/P-1209/P-12090031.htm).
I want AI planes to fly high above, even out of sight,
giving the bomb more fall time and not horizontal when it hits. And maybe a better sound (http://www.liveleak.com/view?i=5d9_1187411911) to it, so you really get the impression of how powerful it really is.
I think this would add more excitement to it, in the same way as when you wait for the artillery. knowing the ordnance is in the air and it's the matter of seconds. And more complex communication with A.I, like bomb fall time, when to start lase and so on.
I'd also like to se bigger bombs, like the 2000 lb.
Basically just making planes fly higher when they drop LGB's would be a great improvement.

Westmoreland
Jul 1 2009, 08:30
any chance to make the trains moveable? :)

I know, it would be too complicated :)

U|K Andy
Jul 1 2009, 16:28
Not sure if this has been asked/mentioned before but oh well i can't find it.


I'd like to see a Tornado GR4 or Nimrod R1/2 from RKSL :)
Tornado GR4 : http://www.armedforces.co.uk/raf/listings/raftornadogr4-1b.jpg
Nimrod : http://img.thesun.co.uk/multimedia/archive/00379/nimrod_682_379128a.jpg

Just wondering as i went to RAF Lossiemouth and RAF Kinloss over the weekend and they were training CONSTANTLY for hours and hours non-stop each day. Even stood ~50m under a tornado as it was landing...man its cool!

zGuba
Jul 1 2009, 21:38
I wish to see a Trojan Horse:

http://ecx.images-amazon.com/images/I/51tWIGbM8IL._SL500_AA240_.jpg

USSRsniper
Jul 1 2009, 23:16
CHEYTAC Intervention M-200 :cool:

STALKERGB
Jul 2 2009, 15:45
Not sure if this has been asked/mentioned before but oh well i can't find it.


I'd like to see a Tornado GR4 or Nimrod R1/2 from RKSL :)
Tornado GR4 : http://www.armedforces.co.uk/raf/listings/raftornadogr4-1b.jpg


I have a tornado model that i have been playing around with, needs lots of work still so it would be a while before you saw it in game, have never done a config for an aircraft either so i would need to look into that too.

PROTOTYPE 001
Jul 2 2009, 16:37
Zombies.

U|K Andy
Jul 2 2009, 16:45
I have a tornado model that i have been playing around with, needs lots of work still so it would be a while before you saw it in game, have never done a config for an aircraft either so i would need to look into that too.

Sweeet. would be nice to get one in-game soon as possible :)

HappyBrit
Jul 2 2009, 17:51
Might & probably been put foward already, Soviets?

=Rear Admiral= Cockburn
Jul 2 2009, 19:13
I am requesting a replacement pack to change those dumb looking Team Razor characters to the normal Force Recon equivalents. I refuse to play the campaign anymore until I get those retarded looking characters removed from my screen. I would just want one were they use the standard randomized faces and glasses like all other soldiers in the game. I don't care if they have different faces from mission to mission. As long as I don't need to see scarlet's stupid face anymore I'll be happy.

KennyJ
Jul 2 2009, 23:54
I don't think this has been suggested yet but the Austrlian Forces would be a nice addon and also for some fun the F22

MadRussian
Jul 3 2009, 05:14
Never really looked in this thread before... some interesting stuff in here. OK, here's my quick request:

I'd like to see a shark, a bear, and a giant komodo dragon!

Now quick, someone rush and whip up some carnivores! :rofl:

:outtahere:

Triton900
Jul 3 2009, 05:49
I would love to know if the death animation from kill shots could be tweaked? The current animations while quite good would have more effect if the target dropped or "crumpled" faster to the ground if hit in center mass or the head.

Winch3st3r
Jul 3 2009, 19:29
I think we need a 160th Special Operations Aviation Regiment (a.k.a Nightstalkers) pack.

This would include:


MH-6 and AH-6/TH-6 variant Littlebird

http://en.wikipedia.org/wiki/AH-6 (http://http://en.wikipedia.org/wiki/AH-6)

MH-60k/l/DAP

http://en.wikipedia.org/wiki/MH-60

MH-47D/E/G

http://en.wikipedia.org/wiki/MH-47

UH-1 Iroquois "Huey"

http://en.wikipedia.org/wiki/UH-1 (http://en.wikipedia.org/wiki/UH-1)

And of course some pilots to go with these units.

This was something we unfortunately lacked properly in Arma 1.

Jaguarius
Jul 3 2009, 20:21
Anybody remember Automatic Camouflage System by Linker Split ?
How about convert it to Arma II ?

xxbbcc
Jul 3 2009, 21:17
Would be nice to see NonWonderDog's Ballistics addon ported to ArmA 2.

sgtskywalker
Jul 3 2009, 21:51
It was maybe mentioned in the previous pages, but I'd like to see the F-18 and the F-22 in game.

Balgorg
Jul 3 2009, 23:00
A Warthog, no not the one from halo, the new one just released to the UK forces. My dad designed the radio equipment racking for the real thing. Tougher than the Viking, would be nice to see an addon for this.

http://www.militaryphotos.net/forums/showthread.php?t=148129

And the Viking, kinda similar...

http://www.army-technology.com/projects/viking/viking2.html

Only wish I was talented enough :(

Lexx
Jul 4 2009, 09:54
I would love to see some mercenary stuff ingame- something like this:

http://bildupload.sro.at/a/thumbs/1ravenwood-1.jpg (http://bildupload.sro.at/p/318010.html) http://bildupload.sro.at/a/thumbs/op015-blackwater-0414y-4.jpg (http://bildupload.sro.at/p/318013.html) http://bildupload.sro.at/a/thumbs/ravenwood.jpg (http://bildupload.sro.at/p/318014.html) http://bildupload.sro.at/a/thumbs/soeldner_2.jpg (http://bildupload.sro.at/p/318015.html)

With black humvee, black little birds, etc. It would totally rock if someone could create something like this. :)

Gearson
Jul 4 2009, 20:01
I think it would be wonderful if someone made a mod to allow you to adjust the in-game ai audio chat level. I find that most people in multiplayer voice chat are too quiet and get overpowered by the in-game voices.

Widdowmaker
Jul 4 2009, 21:08
http://vimeo.com/moogaloop.swf?clip_id=1778399&server=vimeo.com&sho

A wing suit for that ultimate drop in....

Drake3571
Jul 4 2009, 21:36
OFP cold war crisis campaign conversions with briefing pics, voice overs restored.

Binkowski
Jul 4 2009, 22:42
OFP cold war crisis campaign conversions with briefing pics, voice overs restored.

Cold War Rearmed.

JDB.
Jul 5 2009, 05:15
I have heard many people want a mod to survive helicopter crashes.Why not just make the damage textures more advanced so a crash landing looks more crashy than landy.Like the damage material for rotors could be invisable in places to make them look broke off.Would be so much more easier and server friendly.

Smee
Jul 5 2009, 19:03
Any way of having a saved weapon layout. which could use at Gear menu instead of having to changing each item every time. ( like personal saved inventory )

RKSL-Rock
Jul 5 2009, 19:30
I'd like to see a Tornado GR4 or Nimrod R1/2 from RKSL :)
Tornado GR4 : http://www.armedforces.co.uk/raf/listings/raftornadogr4-1b.jpg
Nimrod : http://img.thesun.co.uk/multimedia/archive/00379/nimrod_682_379128a.jpg
Harrier GR7/9 and Typhoon F2 and FGR4 are almost done.

Tornado should be unwrapped in 2 weeks.

The Nimrod needs remaking (I only have the low poly one i made for FS2002 and OFP) and some scripting to make it useful ingame.

There are some screen shots on my Twitter feed

Russtik
Jul 5 2009, 20:25
the main campaign is short i think. maybe somebody here can do new company to be in russia side? or mabe NAPA company. its will be very interesting to play in that. if somebody can do another campaign its will be very cool to continue the game in another side of goverments Чернорусии

Surtr52
Jul 5 2009, 20:51
It'd be cool if someone could make an AC-130 gunship :).

Drake3571
Jul 5 2009, 21:19
Cold War Rearmed.

isn't that the official-ish mod from BIS for Arma1 that has stalled completely?

trickster1982
Jul 5 2009, 21:31
I'd like to see that rather cool Falklands war add on make a comeback that was made for the original OFP :cool:

Damagerix
Jul 6 2009, 00:42
zombie mod plzpzlpzlzplz!

Daza
Jul 6 2009, 10:21
I would like to see an addon made which looks a little like this reference photo below.
http://i157.photobucket.com/albums/t60/Daza_07/datacentre-security.jpg
The player (or mission editor) can place say 5-6 "cameras" around a base or building and view all the cameras on a wall of monitors which is placed in a tent, a room or perhaps a vehicle like a van {which someone would have to create a van for this feature}.

I thought this would be great for multiplayer missions where a base has to be defended or a small town. And could be used for the same in SP missions, defense and also assault missions where one objective is to destroy it or its power source. Perhaps a mission is a stake out where a deal is going to go down and you have men ready to rush in and secure an area or room at your command as you watch and wait for the moment. Could be used in cutscenes showing a bank robbery going wrong etc

So the ref/picture is basically what it could look like, a desk that a player can sit down on and then view the monitors- which then will be shown fullscreen on players actual screen. They will be vulnerable to attack while in this mode, unless the unit/player gets up. 3rd person mode, im not sure how well you could display the actual camera images on the individual monitors, whilst standing an looking in normal view, but worth trying out.

Make it also when one camera is destroyed or glitches, that monitor will show static. Sometimes one monitor rolls the image at random periods, just for effect.
Have a mouse point active (in fullscreen mode) so player can click on one monitor to show that image only fullscreen. And also perhaps have some buttons on the monitors, for; on/off, NV mode, Black&White mode.

Another variation could be (not sure how doable this would be) but having a helmet cam on Ai or other players in a squad and on the monitors you see what each camera sees, maybe have a radius of a couple of miles or so for range? A Squad leader could use this.

Maybe have a portable version?, that is abit like the IR Hunter in Arma1, where it only works with one single camera, that can be placed anywhere the player can reach. It will be small, size of a tennis ball perhaps, that an enemy player can see if he knows where to look. This could be used for ambushes, keeping an eye on prisoners or a building under surveillance while you go around the back etc. Perhaps the monitor for this one, could be the a clone of the Gps device built into the game, and you can toggle it off/on screen to see it while you move around.

---------- Post added at 10:21 PM ---------- Previous post was at 08:41 PM ----------


SPY/DISGUISE and GUARD DOGS ADDON SUGGESTION

Another Addon Suggestion (I'm not a modder or have the know how, but i hope to inspire some new Mods i'd like to see). I would like to see one where a player can obtain a rucksack which is a enemy uniform or Civilian clothing. And you can change uniform, you will need to change your weapon also obviously. This could be a spy unit that only he can do this. In a Mp/Sp game, the off-set is if he is close to enemy guard dogs, they will react to you that will tip of the guards/enemy (eg. the dog starts barking at the spy and begins to follow him instead of the handler/patrol group. A spy would likely be used to infiltrate a base or camp for intel gathering, rescue op or sabotage.)

Perhaps at being detected some of or all your uniform changes back to your real uniform. While in disguise you will appear to enemy ai as a friendly, and you will be able to act and interact with things as if you are on that side. If the spy kills an enemy unit, while undetected it will seem a friendly fire incident. So obviously killing too many units will arouse suspicion.
The disguise will fail if you are detected by a guard dog(s).

So who ever makes this mod, would have to implement the guard dog/detection element to balance it.

It would be too easy for players or the hq commander to place dogs next to important buildings and units like the MHQ and the dogs would act like a tripwire. So perhaps its best to make it that dogs randomly or given a radius to patrol around the camp/base. And will alert everyone via barking and chasing the spy. Put the dogs too far out on patrol and they might not be heard or killed.

This will be the means spies can be found out easily if they run into the dogs or the dogs move past where they actually want to be. One other thing, if a spy goes in disguise where his side could be operating in, he will have to alert via TS or chat, to his side that he will be in such and such area disguised. Because his own side will see him as an enemy, inc the AI. Maybe have an option to have a little glow light appear on his shoulder or helmet something that only his side can see. Sort of like a an Infra-red marker.

Even though spies are in disguise they would have a time limit which can be set (by mission editor/Admin/server) on how long your disguise will last for, a timer shown at all times to the wearer, then when the time limit is almost up he will have to move somewhere safe preferably away from enemy and he will revert back to his normal uniform. To do this again he will have to secure an enemy uniform again (which could be an item only he can buy at HQ or it could be from a black market arms dealer in a SP mission. Maybe limit it to one disguise available at a time per side in MP). This could make things interesting in a mp game like in Warfare for example. Where players will have to keep an eye out for suspicious activity at HQ by other "friendlies". Maybe when in the patrol radius of guard dogs, a player will see an option in the Action menu to call the dog over to where they are standing. So if you want to use the dog to check an area or a "friendly" you can, it will patrol in a small circle around your area before going back to its previous patrol cycle or start a new one.

Perhaps one feature/objective could be built into the mod as an optional, is if a spy takes a Map or briefcase, which will have position of all units revealed on the map at that precise time of being picked up. The map will be sort of a screen shot, which will have a time code stamp on it, maybe a black and white version of the game map which you can zoom and move around it as normal. But cant be viewed by anyone but the person holding it. So the spy can return back to base and give this document to the commander of his side. Who then can equip this document and view the map. If the spy is killed he loses the document.

This document/briefcase will have to be placed somewhere where it can be easily seen (for players to keep and eye on incase its "taken" and so its easy to find for the spy, because his base camp will have the same setup for their briefcase.) Maybe some of you can think of other objectives and uses for a Spy in a MP/SP game? it could be an assassination assignment. Perhaps a Spy could use a device that is planted on a radio tower, that allows him to see/hear the enemy chat channels? But he has to be close to tower in order to do so.. but he cant communicate back (otherwise he could feed false information to the enemy) nor chat to his side either. Perhaps this would be a waste of time in a casual game where you get a lot of mindless chatter.

I hope in due time someone will have come up with a mod for attack dogs that can be given commands like troops.ie. attack target, Stop, follow, move here, stealth, go prone, mount vehicle, sit and roll over (jk). The ability to be able to be healed by medics (what about putting a rucksack on a dog and he can take it somewhere, could be med supplies that a medic or wounded person needs? like a rescue dog). Perhaps the dog(s) are more noisy and less disciplined when handled by a regular unit, than if under the command of a Handler unit, the dog is more quiet. Which would make it harder for a spy or enemy unit to rely upon hearing the dogs in the distance when they are on patrol and when being tracked.

I apologise if this post is a little too long. If it is, you probably wont be reading this bit lol Note: I did do two seperate posts but for some reason they were merged. Which i didnt want, because it will be confusing.

DaSquade
Jul 6 2009, 11:24
Daza....
Multiple or even single monitor view isn't possible as the engine doesn't allow to render seperated viewports.
Try again in 5 years :).
Or someone prove me wrong...

the_shadow
Jul 6 2009, 17:33
just a question..

is anyone working on a Ch46? (not a ch47 Chinook, but a CH46 Sea Knight)

would be really nice i think :)

PSYCHOSIM
Jul 6 2009, 18:58
HK416 series of weapons please........................

A nice mix of CQB, long barrelled, GL's, Fore grips, sights, and stocks could be implemented.............

SCAR1509
Jul 6 2009, 22:17
Hi ArmA2 Modders,

I am waiting for somone who could model a HGU-55 Helmet MBU-12 Oxygen Mask for ArmA2 Pilots.:):)

Or maybe something like this!!


http://www.onesixthwarriors.com/photo/data/503/BOPS_HALO_2_.JPG

This HALO Soldier would be very interesting for ArmA2 too!!

I've seen that pilots in ArmA wearing Helicopter Helmets???:confused::confused:

That can't be....

I would very please if somebody would model some of these items for ArmA2

Abs
Jul 8 2009, 06:23
Can someone make an F14? TYVM.

Abs

sirex
Jul 8 2009, 07:42
very simple request: the ability to process a given squad.xml file, and give only the players mentioned the ability to lock and unlock a moveable unit (choppers etc).

this could be introduced into domination game mode to stop people wasting assets.

Halochief89
Jul 8 2009, 20:48
US army soldiers using the ACH helmet that is already ingame (sorry cameron your soldiers' heads are too small) that the designated marksman wears. Along with ACU camouflage would make my day. Maybe delta force special forces like they had in arma 1.

anfiach
Jul 8 2009, 20:59
I would really love it if someone would please make an add on that allows you to turn off the HUD. I am sure this is possible since we have an FPS counter mod and I believe it was scruffy that made some GUI changes. It would be preferable to make it selectable via either hotkey or the settings menu. Thanks.

wjpenn
Jul 9 2009, 07:40
Can someone please rework the Nimitz Carrier with working lifts and a practical hangar bay where planes can go to rearm and not clutter up the deck. I would be very appreciative! Also would need to have aircraft tugs that pull the planes around and maybe making use of an arresting hook on the planes that actually "catch" the wires on the deck while landing. This in my opinion would add to the realism of the game since marines do run alot of sorties from carriers. That way missions would seem more practical instead of just magically appearing on an airfield surrounded by russians and what not in the middle of Chernarus. This would add a whole new aspect to the game and feel alot more intense in my opinion.

thanks

vasmkd
Jul 9 2009, 10:42
For Russians:
T-80UM or Black Eagle T-95
Ilyshin IL-76
An-26
Mi-26
Ka-60 Killer Whale
Kuznetsov carrier with Su-33's
Su-47 Berkut
Su-35
Sprut B howitzer
Smerch Multiple rocket launcher
Mi-28N
SV-98 Sniper rifle .50 cal russian
Zubr class landing craft
Mig Skat or Sokol Danem armed UAV's http://www.flightglobal.com/articles/2007/08/31/216425/sokol-reveals-armed-unmanned-air-vehicle.html
BUK-M1
Kornet-E AT launcher
KHRIZANTEMA-S multi-purpose guided missile system


US:
CH-47
AH-64D
Bradley IFV
Avenger AA
I know the USMC don't have these but hey if they need the US army/airforce they could get backup from them



Others and Civillians:
Mig-21
Mig-29
An-2
BMP-1
BTR-70
An-12
An-26
Cessna 172
Let L-410 small transport plane
More civillian shotguns and hunting rifles, yes we have animals in arma2 and we can hunt em ;) but mainly for defence of villages etc
SKS semi auto rifles
a few more cars or vehicles like LADA niva (this vehicle would at realism to what vehicles are in that country) etc


And also add some things to game like:
*Little streams or rivers and maybe waterfalls
*Ability to leap forward (relasitic length and wears u down if u do it a few times), this would be handy for jumping mines etc or low very objects
*bodies in burnt vehicles chared
*abilty to open doors in vehicles and move around in when vehicle is stationary
*transport planes that can carry vehicles inside
*Jumping out of planes via back door opened and simply done by moving to jumping position by menu
*Trenches
*wire cutting animations
*abilty to roll out wire like in VBS2 for road blocks etc
*ability to sit down like in Operation Flashpoint, i remember those camp sights i used to attack and soldiers were sitting down like they would in real life and others standing


That would be my ultimate features
I chose more russian vehicles, only because in real life russia could deploy many more variants of vehicles in this area than US

sirex
Jul 9 2009, 12:23
very simple request: the ability to process a given squad.xml file, and give only the players mentioned the ability to lock and unlock a moveable unit (choppers etc)
this could be introduced into domination game mode to stop people wasting assets.

this would also include respawn if the unit is killed (i.e: stay locked in new location)

wolfbite
Jul 9 2009, 13:34
Su-25 with a realistic loadout?

Pauliesss
Jul 9 2009, 15:21
I can probly do somthing about those. maybe even add the M1117 an a M1078A1.That would be great NZX, I had a lot of fun with your up-armored humvees in Armed Assault. :yay:

[R2.5]_Dan
Jul 9 2009, 16:03
the ability to strip down the mortars and move them would be a good feature

Python1
Jul 9 2009, 17:54
Avenger AA
I know the USMC don't have these but hey if they need the US army/airforce they could get backup from them

Hey vasmkd, vanilla version already comes with this.

On a different note, I would like to see

Mig25 Foxbat
F15 - air and ground variants.:yay:

vasmkd
Jul 9 2009, 17:58
Hey vasmkd, vanilla version already comes with this.

On a different note, I would like to see

Mig25 Foxbat
F15 - air and ground variants.:yay:

Good pick up
Yes ur right, forgot it was there ;)
Been a while since i looked at vehicles
Only playing demo at moment

Sneaky5150
Jul 9 2009, 21:43
How about an A10 that can actually take off from an airfield? Same engine sounds, same weapons. Just doesn't crash at the end of the runway, and gets in the air like the rest of the planes.

Same for the C-130. A C-130 Gunship would be awesome.

This sim has Vietnam mod written all over it. Rice paddies could be done nicely now as opposed to the past, now that you can use water.

That's what's great about this game over any other, possibilities are endless.

Mods... apologies this was originally in the wrong thread.

Black1ron
Jul 10 2009, 01:10
I would love to see the bushmaster ACR/Magpul Masada. Here is info on it/them:
http://en.wikipedia.org/wiki/Bushmaster_ACR

eddyD
Jul 11 2009, 18:24
we need a good fighter pilot addon for the jets
little bit grazy seen a chopper pilot flying jets :)
hope see something like this
http://wwwdelivery.superstock.com/WI/223/1626/PreviewComp/SuperStock_1626-1440.jpg

Daman1
Jul 11 2009, 18:41
I would love to see the bushmaster ACR/Magpul Masada. Here is info on it/them:


This dream is much likely to become true. Not immediately, but I just say it is likely to become true.

LtFransky-TPF-
Jul 11 2009, 20:48
I know nothing about coding, so this may be a long shot. Is it possible to make an artillery addon for ArmA2? It would be nice to have fire support capability in some of the larger multiplayer battles. I was thinking that 1 player could act as a FOO, and the delivery could be either NPC or human directed.

HappyBrit
Jul 11 2009, 20:59
if any of these idea are already being made, gimme a link please

1. A British mod: Basically include British infantry, weapons, voices etc
2. Change Russians to Soviets to give a twang to a battle when they make Communist Attacks (Firing while advancing towards the enemy)
3. Maybe a mini nuke mod, especially as the game has destructable buildings
4. WW1/2

NadDevil
Jul 11 2009, 23:22
I would like to see a US Army faction with the Acu ... and their vehicles, like stryker etc....

scener
Jul 12 2009, 00:17
I'd like to see a mod that makes the static weapon automatically manned when built by player. As you know, the static weapon has no gunner whenever you build it, which is so unreasonable and non-understandable.
So I want a talented modder to make a mod to fix the disastrous game mechanism.
Thanks in advance.

Linelor
Jul 12 2009, 06:40
We seriously need an F-18 Hornet. That would be the shit.

the_shadow
Jul 12 2009, 07:02
I know nothing about coding, so this may be a long shot. Is it possible to make an artillery addon for ArmA2? It would be nice to have fire support capability in some of the larger multiplayer battles. I was thinking that 1 player could act as a FOO, and the delivery could be either NPC or human directed.

it´s there from the start..

Petko
Jul 12 2009, 10:14
any possiblility to make a small addon to fine tune the squad awareness?
I mean there should be definetly a squad ribbon on the lower side of the screen even if someone is not a unit leader but a subordinate, to know in what unit he is in and who is with him, who is his commanding officer, where the hell are they etc. I can imagine somehing like in planteside where this was greatly done by assigning numbers to all squad members (this is implemented here too) and the numbers were shown on the map and minimap. 1 was alwas the squad leader. The squad waypoints should be also shown on the map with the current target, current missions etc. This would be the best if there would be also a minimap implemented.

STALKERGB
Jul 12 2009, 10:54
1. A British mod: Basically include British infantry, weapons, voices etc

Well my brit units will be in game ASAP, i have never actually got a vehicle in game but i have started modelling a few Brit ones, part of a challenger 2, WMIKS...

As for weapons i have pretty much finished the SA80 series but seeing as most now have RISs so i will have to add theat in now.

http://forums.bistudio.com/showthread.php?t=74899

there are a couple pics dotted throughout of the work i have done so far. :)

sent you a PM of this too :)

HappyBrit
Jul 12 2009, 11:21
Well my brit units will be in game ASAP, i have never actually got a vehicle in game but i have started modelling a few Brit ones, part of a challenger 2, WMIKS...

As for weapons i have pretty much finished the SA80 series but seeing as most now have RISs so i will have to add theat in now.

http://forums.bistudio.com/showthread.php?t=74899

there are a couple pics dotted throughout of the work i have done so far. :)

sent you a PM of this too :)


Thanks mate, nice wok on it by the way, brilliant :):D

SWIFT88
Jul 12 2009, 11:42
Thanks mate, nice wok on it by the way, brilliant :):D

also goto


www.pukf.net (http://www.pukf.net)


that has alot of brit kit being made for ARMA 2

LtFransky-TPF-
Jul 12 2009, 16:06
it´s there from the start..

Really, cool. I didn't realize that. How do you use it?

Kabolte
Jul 12 2009, 21:10
The FN-SCAR-L. I know it won't be that realistic for regular soldiers to have them, but I love that gun.

p75
Jul 13 2009, 12:45
High detailed model of the Cheytac M-200 408.

There was a model releases (although better than nothing) I hope we get a much better model for Arma 2. This is the sniper rifle in the world.

Boomer501
Jul 13 2009, 15:58
someone said Russia need an air superiorty fighter well Su-47 Berkut i know its a prototype but still an awsome looking plane and a good one,

As for a special forces rifle:
Magpul Masada the most customizable rifle in the world (as far as i know)

the isreali Tank Merkava Mark IV nice in dessert terrain atleast its engine dosent get sandblasted and ruined :P

and ofcourse the stryker.

And a heavy sniper rifle for taking out cars and lightly armored ones hehe not a 50 cal but a 25 mm XM109

HappyBrit
Jul 13 2009, 16:52
Would a WW2 mod be posible? Maybe Soviets against Germans as their fighting was more instense than the western front? But we do need to make a Soviet mod, 'War-coolness' demands it!!!!!!!!

Gorgi Knootewoot
Jul 13 2009, 17:08
Zombies, like Horror pack III for OFP. The are great. That's the addon I would like to see.

OverDawg
Jul 13 2009, 18:37
Please, pretty please with sugar on top: A mod that removes only the blur that occurs when you run for a while. I like the post processing effects with blur and DOF but I really hate that my vision gets blurry all around when I take a short run. I tried all post processing options but it either gets rid of too many effects or too little.

Squeeky
Jul 14 2009, 00:09
Multicam!

I would love to see the Multicam pattern in ArmA 2, specifically Crye precisions multicam with the built in kneepads/elbow pads in their combat line.

It was first developed when the US military were looking for a new pattern but the US DOD ended up going with the digital pattern they currently use. Having said that it is rumoured that a number of both American and British SF units use it in both Afghanistan and Iraq ( http://www.onesixthwarriors.com/photo/data/516/multicam.jpg ) Also http://www.multicampattern.com/indexflash.html is a great page for information on the pattern.

Black1ron
Jul 14 2009, 00:51
someone said Russia need an air superiorty fighter well Su-47 Berkut i know its a prototype but still an awsome looking plane and a good one,

As for a special forces rifle:
Magpul Masada the most customizable rifle in the world (as far as i know)

the isreali Tank Merkava Mark IV nice in dessert terrain atleast its engine dosent get sandblasted and ruined :P

and ofcourse the stryker.

And a heavy sniper rifle for taking out cars and lightly armored ones hehe not a 50 cal but a 25 mm XM109
Finally, someone sees the worth of the Masada!

Linelor
Jul 14 2009, 02:03
We need a fucking full sized fully functional Baneblade right now. Someone made Battlestar Galactica for ArmA 1 so I'm betting it can be done.

Squeeky
Jul 14 2009, 02:21
Finally, someone sees the worth of the Masada!

The Masada currently goes under the name ACR (Adaptive Combat Rifle) as Magpul have given manufacturing rights to Bushmaster for production and future development of the Masada. They have made some changes to the original Masada design including relocating the charging handle.

Oh and to have either version of the rifle in ArmA2 would be awesome :)

DerRelienT
Jul 14 2009, 02:44
ACU US Army soldiers and vehicles

Stryker APC
Bradley IFV
Cargo HMMWV (With the big canvas in the back)

=SF=Hyrax
Jul 14 2009, 03:48
Durgs Vegetation Fix would be an awsome addition to ArmA 2. The ablity that you can use Vegetation as cover would be nice. Getting tired of the AI tearing us up through a forest from 500-600 out

rufflesgnr
Jul 14 2009, 05:02
Can someone PLEASEEEE make a FN SCAR ???????

NickLomas
Jul 14 2009, 10:56
Anyone doing an MT-LB in CDF/Chedaki/Russians colours

---------- Post added at 11:56 AM ---------- Previous post was at 11:54 AM ----------

just thought, someone needs to make poo on a stick, can deter anything else that is battlefield deployable

Banderas
Jul 14 2009, 16:42
Ideas for the faction...

USMC
-CH-46 Sea Knight
-CH-53D/E Sea/Super Stallion
-F/A-18 C/D Hornet
-M32 grenade launcher
-FN SCAR
-MRAP type vehicles
-HIMARS
-M198 or more recently M777 howitzers
-LCAC, LCU

Russian Army
-BTR-70/80
-T-80
-PT-76
-BMD-1/2/3
-BMP-1/2
-GAZ-2975 Tigr
-Mi-26
-Mi-28
-AN-94 Abakan
-OC-14 Groza
-AK-74M variants
-Il-76, An-12, An-24

Black1ron
Jul 15 2009, 00:18
The Masada currently goes under the name ACR (Adaptive Combat Rifle) as Magpul have given manufacturing rights to Bushmaster for production and future development of the Masada. They have made some changes to the original Masada design including relocating the charging handle.

Oh and to have either version of the rifle in ArmA2 would be awesome :)

If you have looked at one of my previous posts (page 17-18), I named it as Bushmaster ACR/Magpul Masada.

Jimbo762.au
Jul 15 2009, 03:47
Porting over Jonny's Army SF, they were very good. However making the Long Range Recon skins more long range and less kitted up. Eg Caps or Bush heats as a posed to helmets that type of thing. Here are 2 photos of Australian members of SOTG in Afghanistan:

http://www.defence.gov.au/opex/global/opslipper/images/gallery/2009/0528/20080318adfSOCOMD_009.jpg
http://www.defence.gov.au/opex/global/opslipper/images/gallery/2009/0528/20080225adfSOCOMD_001.jpg

As much as it would be nice to have some Aussie SAS skins they are more just for reference for the amount of kit they are wearing and beards etc.

Also some unconventional units in civvie clothes that type of thing.

Daza
Jul 15 2009, 10:13
Alot of suggestions are geared towards military units, but how about more civilians? and civ vehicles that would have a place in the game world?

It would be nice to have some different clothing for civilians, for mission makers who want to bring diversity and a little realism. Its a pity there isnt a tool for creating your own units, like some games have for making your player/character unique eg. selecting/manipulating size of body/face/parts of as well as choosing a range of clothing the community modders could make, hats, coats, overalls, diff. business suits, jackets, boots. This way there could be a huge diverse range of civillians and characters.

Mission makers of course would just need to include a pbo of their unique units in their mission. Best of unit packs could be put together. It would be great for use in cutscenes and increase the ambience of city and rural life. To have a diverse range of civs such as labourers(factory workers, or farmhands), mechanics, hot nurses, painters(paint stained overalls etc) , butchers, funeral director/undertaker. (I suppose some will need new animations, ie. painting a fence) but even without, l having them in game moving around would be good.) In relation to this new Objects would be another thing needed, such as tools; garden hoe, rakes, brooms, brown paper bags with food, bundles of wood, axes, buckets(that can be held), paint brushes, spades, ladders, umbrella (that civs can open/close when it rains), plow/harness for the cows.

Also there would be having some civ vehicles created such as a tow-truck, hearse,
flatbed truck with hay/and or milk containers etc?, ambulance, panel vans (various plain colours and logo names of them, perhaps mission maker can change slogan/font within its config file?), fuel trucks, milk trucks, logging trucks, bulldozers, cranes etc


Hospital objects; wheelchairs (sit in and are moveable), guerney cart (wounded can lay on), stretcher, IV drip etc (these objects could be used in a Med tent or inside a make shift building.

But i suppose it would be a too big project...? Perhaps a unit/character creator could be something BIS could consider for an addon down the road? if there were enough interest in that of course. You could also alter some solder units to make them alittle diverse in height and shape. In the meantime would good if some modders can make some new working-class civs, and some vehicles as suggested, and maybe some objects to go with them. I am sure they would be used alot.

Snafu
Jul 15 2009, 20:03
The VW Golf re-skinned into Chernarus Police colours. Something more modern than the clapped out VAZ. A simple skin would be good enough but working siren and lights for both the Golf and VAZ would be great.

=SF=Hyrax
Jul 15 2009, 21:00
Durgs Vegetation FIX!!!

rufflesgnr
Jul 15 2009, 22:28
i think someone should really port Jonny's Army SF and add an FN SCAR !!!

Howard
Jul 16 2009, 02:58
Hi there!

I just want to suggest addonmakers to create a Northrop T-38 Talon training aircraft for ArmA 2.
This aircraft is used to train future jet pilots in the NATO joint jet pilot training school, I feel that this aircraft will be very useful for clans and other players who want to learn others on how to fly jets.

(Copy'n paste from Armedassault.info.)

Litos
Jul 17 2009, 17:50
is ANYBODY making a nuke addon?!?!

hamis
Jul 17 2009, 18:48
Durgs Vegetation FIX!!!
Absolutely needed!Or maybe PROPER plants?

=SF=Hyrax
Jul 17 2009, 19:41
Absolutely needed!Or maybe PROPER plants?

THANK YOU!!! Its about time someone finally caught on!

USSRsniper
Jul 17 2009, 19:48
is ANYBODY making a nuke addon?!?!

Working on tactical nuclear missile launcher, which will fire some missiles with 100 kT(not going to be realistic in ArmA 2, ebcause it can wipe out entire Chernorussia) warheads.

blackhawkdown
Jul 17 2009, 23:00
hello! i was wondering do any of you modders have been working on putting US Army units in arma 2? is anyone doing this? either way could someone help me out? its a pretty easy task the marines are identical in every way but camo. all you would need to do is change the camo to acupat.
but i assure you it would be a major hit if you released it on armaholic! again all you would need is just a rifle man, a grenadeer, a corpsman, a team leader and a officer. the task is to just change the textures or in this case camo from Marpat to acupat. i assure you the guns, and armor are both the same. simpily the camo is all the differance? can someone make my little fantasy a reality? or can someone tell me if they are working on it?

if i must do it myself, (i wont even release it it would be so bad) what programs could i use?

its really easy, everythings practically done, but all that needs to be done is a simple camo change.

i cant mod for my life btw....

example of acupat-
http://www.usageorge.com/Wallpapers/Military/wallpaper/Army-Man.jpg

STALKERGB
Jul 17 2009, 23:04
hello! i was wondering do any of you modders have been working on putting US Army units in arma 2?

I'm sure people are working on that as you speak, Cameron MacDonald is probaby sorting his infantry out now, and Binkowski is getting his rangers in game (who are most likely going to be wearing the ACU pattern you are looking for).

Not sure if there are any pics in Binkowski's thread but have a look anyways,

http://forums.bistudio.com/showthread.php?t=74239

rufflesgnr
Jul 18 2009, 02:17
Anybody making the fn scar ?

Litos
Jul 18 2009, 03:05
Working on tactical nuclear missile launcher, which will fire some missiles with 100 kT(not going to be realistic in ArmA 2, ebcause it can wipe out entire Chernorussia) warheads.

You could do a realistic version for the fun of it
big booms are good

hoops386
Jul 18 2009, 12:00
I'd Love to see the aussies in there, but not as ground troops, i would love to see them as the RAAF, im not sure what can be done coz i dont script and such, but out of every jet, the f18 is my favourite, its too bad it's not in there, is it being worked on? sorry if it says it somewhere my computer is being glitchy, missing most of the page.

the_shadow
Jul 18 2009, 13:14
i would like to have a M777 or M109A6 howitzer in ArmA2
both are 155mm guns wich is needed for that extra heavy artillery barrage that we all need/want ;)

ofcourse, other countires equvalents are welcome but i mentioned the M777 and M109A6 becouse they are american (dont know if USMC use any of them though)

Blueteamguy
Jul 18 2009, 22:04
*= i have a feeling this has been suggested 546279436275627835461879.2 times already :p
1. F22A Raptor*
2. F15C Eagle
3. F15E Strike Eagle*
4. AC130 Gunship*********************************** :yay:
5. B52H Superfortress*- Still used a lot by the USAF
6. B1B Lancer (Port or not, i don't care :yay:)**- I know, there's only 102 built, but it would be a nice compliment to the B52

---------- Post added at 10:04 PM ---------- Previous post was at 10:00 PM ----------


Blah,blah,blah simpily the camo is all the differance? Blah Blah blah


Actually, don't forget that all the "MARINES" prints need to be changed to "ARMY" :o

rufflesgnr
Jul 18 2009, 23:16
FN SCAR anyone ?????

hamis
Jul 19 2009, 10:24
What about high quality russian and german (for mods that come later) voicepacks?

Banderas
Jul 19 2009, 16:09
might I suggest some more realistic replacement for the current Force Recon models, the ones in the stock game are more like SEALs (not if I had anything against SEALs)

Victor
Jul 19 2009, 16:15
Without Question: Millennium Falcon.

http://ofp.gamepark.cz/index.php?showthis=8718

w00t :)

Black1ron
Jul 19 2009, 23:18
I would also like to see the Military AUG with the forward grip down, not folded up.

aracore
Jul 20 2009, 02:37
ok i would definatly love to see a pzh2000 or 1 of those M109A6 Paladins ingame... hehe just a random wish :p

rufflesgnr
Jul 20 2009, 16:11
someone please port the FN SCAR !!!!!!!!!!!!!!

jokkers
Jul 20 2009, 17:11
I got an idea for a small addon if its possible to make i dont know :P

Anyway it would be awesome if there was an addon that just adds quick selections for the diffrent teams you can assign to your groups Eg Red, Blue, white etc.
Ive looked all over the control scheeme and havnt found anything there.

I think that this would help alot when your trying to manage a larger force during example an Warfare map. I tried to command a tank a chopper and some troops at the same time and lets just say the crew in the tank dissmounted and the chopper flew in to some trees and died horribly hehe.

If there already is such a quick select in the control scheme ignore this post and please tell me were it is ^^

Puffins
Jul 20 2009, 17:57
I would like to see the M468(REC7) rifle in the game.


http://en.wikipedia.org/wiki/Barrett_REC7

Blueteamguy
Jul 20 2009, 19:57
Yould someone make some police cars, the GTR R34 is fine, but i mean like REAL police cars, like delta hawk's :)

---------- Post added at 07:55 PM ---------- Previous post was at 07:46 PM ----------



SPY/DISGUISE and GUARD DOGS ADDON SUGGESTION

Just add mackerel to be avalable in editor, and make it to that animal's eyes arent effected by disguises

---------- Post added at 07:57 PM ---------- Previous post was at 07:55 PM ----------

The M2 bradley, like in swift88's sig :D
Man, i'm just piling up suggestions :yay:

Blueteamguy
Jul 20 2009, 19:58
without question: millennium falcon.

http://ofp.gamepark.cz/index.php?showthis=8718

w00t

heck yeah! :D:D:yay::D:D

STALKERGB
Jul 20 2009, 20:45
The M2 bradley, like in swift88's sig

Thats a British Warrior in his sig :)

But yeah a Bradley would be cool (and the Warrior for that matter)

Blueteamguy
Jul 20 2009, 21:06
They look a lot alike, plus i'm american, so i'm not too sure if it is a warrior or a bradley, heck, they could be the same vehicle w/ different nicknames! :p

SWIFT88
Jul 20 2009, 21:19
[/COLOR]The M2 bradley, like in swift88's sig :D
Man, i'm just piling up suggestions :yay:


Just to ensure all parties know what hes on about look below in my sig.....

Farks
Jul 21 2009, 00:56
Some static animations for screenshots and such would be nice!:yay:

JuggernautOfWar
Jul 21 2009, 10:28
I am /r/ing a nuke similar to ArmA 1. Hopefully we'll even get a SCUD with it similar to AmrA 1!

RiCHArd_SAS
Jul 21 2009, 12:17
Military Requests
SAS and Delta Force Units
L96 Sniper Rifle
Challenger 2 Main Battle Tank
British Army Armoured Land Rover
RAF Tornado GR4
Eurofighter Typhoon
Small/Middle/Large Size Urban Desert Maps
More Shotguns (Auto Shotgun)
Other Requests
Coop Zombie Mod (With different types of difficulty and game modes)
Iron Man suit (that can fly, with all the shiz from the film ><)
Lightsaber Weapon (different colours and possibly a combat system)
Melee Weapons (Knifes, Swords, Shields, Spears, Bow And Arrows)(Another Combat system)
More Animal Playables (One which can fly and attack, Lions, Eagles, Tigers, Hawks, Bulls etc etc)
Other playable Animals/Aliens (Predator and Alien, the Special Infected from L4D, an other type of monsters etc)

Anyone who manages to make any or all of these in the next 1 - 2 years would be pretty much a LEGEND

Peterur
Jul 21 2009, 13:51
I would like to see

Type 98/99 chinese main battle tanks
Mig-31 Foxhound with flares and afterburner (if possible)

Oh, and afterburner would be nice for Su-34 and F-35 too
and flares for all aircrafts in the game

arma2disapointed
Jul 21 2009, 14:00
Very low poly (80 points / 100 faces) with 64X64 texture 1/1 unit.
Every unit that are in Arma2 and some AA like patriot and sa-400 or 300.
No animations.

mikebravotwozero
Jul 21 2009, 19:55
hi guys, i am very new to arma and i was wondering if anyone was thinking of making or already working on an R.A.F Tornado. It is an amazing aircraft and it would be realy cool to have it in Arma 2. Here is a link to a picture of it.
http://www.armedforces.co.uk/raf/listings/raf7b1.htm

---------- Post added at 08:55 PM ---------- Previous post was at 08:30 PM ----------

hi guys, i am very new to arma and i was wondering if anyone was thinking of making or already working on an R.A.F Tornado. It is an amazing aircraft and it would be realy cool to have it in Arma 2. Here is a link to a picture of it.
http://www.armedforces.co.uk/raf/listings/raf7b1.htm

RKSL-Rock
Jul 21 2009, 20:01
Military Requests
SAS and Delta Force Units
L96 Sniper Rifle
Challenger 2 Main Battle Tank
British Army Armoured Land Rover
RAF Tornado GR4
Eurofighter Typhoon
Small/Middle/Large Size Urban Desert Maps
More Shotguns (Auto Shotgun)
Other Requests
Coop Zombie Mod (With different types of difficulty and game modes)
Iron Man suit (that can fly, with all the shiz from the film ><)
Lightsaber Weapon (different colours and possibly a combat system)
Melee Weapons (Knifes, Swords, Shields, Spears, Bow And Arrows)(Another Combat system)
More Animal Playables (One which can fly and attack, Lions, Eagles, Tigers, Hawks, Bulls etc etc)
Other playable Animals/Aliens (Predator and Alien, the Special Infected from L4D, an other type of monsters etc)

Anyone who manages to make any or all of these in the next 1 - 2 years would be pretty much a LEGEND

L96 Sniper Rifle (I have a L115A3 but I think UKF have remade most of the UK small arms now)
Challenger 2 Main Battle Tank (I think it just needs porting from ArmA1)
Britsh Landrover series (UKF are doing most of them - Messiah is mad for them)
- Project UKF http://www.pukf.net/forum/


RAF Tornado GR4 - http://www.rkslstudios.info/projects/uk-projects/bae-tornado-gr4.html - Im just unwrapping it after a near total rebuild
Eurofighter Typhoon - http://www.rkslstudios.info/news/5-wip-news/132-rksl-and-arma2-july-2009-.html just needs the systems adding to the cockpit and the damage models.
- RKSL Studios http://www.rkslstudios.info/

RiCHArd_SAS
Jul 21 2009, 20:12
L96 Sniper Rifle (I have a L115A3 but I think UKF have remade most of the UK small arms now)
Challenger 2 Main Battle Tank (I think it just needs porting from ArmA1)
Britsh Landrover series (UKF are doing most of them - Messiah is mad for them)
- Project UKF http://www.pukf.net/forum/


RAF Tornado GR4 - http://www.rkslstudios.info/projects/uk-projects/bae-tornado-gr4.html - Im just unwrapping it after a near total rebuild
Eurofighter Typhoon - http://www.rkslstudios.info/news/5-wip-news/132-rksl-and-arma2-july-2009-.html just needs the systems addin to the cockit and the damage models.
- RKSL Studios http://www.rkslstudios.info/


Absolutely Brilliant :)

I will be following these productions very closely, cant wait :D

Thanks mate

=SF=Hyrax
Jul 21 2009, 23:37
Would like to see the entry tools redone

http://www.armaholic.com/page.php?id=723

i can get the light sticks to work by placeing in editor but it will not let you throw the light sticks or stobes

lylix
Jul 22 2009, 01:03
Swesih mod or can someone tell me how to get the files and ill pant!!

Jimbo762.au
Jul 22 2009, 04:01
Functioning Night Aiming Devices (NADs). However not like CoD 4:

http://blog.al.com/techcetera/2007/11/cod4night.JPG

Just a light green dot on the target.

Kremator
Jul 22 2009, 06:44
A request for Mandoble to come back to A2 and port his Mando Missiles and Mando Bombs PLEASE.

For those of you that have never experienced what Mando can do - he is an Arma GURU !

EDIT : As a personal edit I've been semi-successful at transferring over both these things. There are some serialisation errors in the rpt and also some dialog problems. Apart from changing some class names they all work !

It REALLY needs mandoble to do his thing though

ninjaklan
Jul 22 2009, 06:53
Few ideas, I would like to see

1. Humvee's that look like they are operating in a war zone and not like they just came out of factory. I always hated the new&unused look on all arma(2) vehicles :P Somebody made 3 types of Range Rover Defenders for Arma1 and those looked so cool with all the details. A humvee thats scratced, maybe little dirty, backpacks at the back, tags and insignias on the doors...maybe it sounds excessive but it would be fun&realistic

http://aycu38.webshots.com/image/33797/2003684192090236646_rs.jpg
http://image10.webshots.com/11/6/40/7/148464007xKPsKA_fs.jpg
http://upload.wikimedia.org/wikipedia/commons/3/3b/Humvee_in_difficult_terrain.jpg

75th Rangers in ACU's with ORC PCU's current actual - description here already:
http://forums.bistudio.com/showthread.php?t=74239&page=5


Fully working flashlights mounted on weapons (activated through action menu) :)

Kremator
Jul 22 2009, 08:57
Other Requests
Coop Zombie Mod (With different types of difficulty and game modes)
Iron Man suit (that can fly, with all the shiz from the film ><)
Lightsaber Weapon (different colours and possibly a combat system)
Melee Weapons (Knifes, Swords, Shields, Spears, Bow And Arrows)(Another Combat system)
More Animal Playables (One which can fly and attack, Lions, Eagles, Tigers, Hawks, Bulls etc etc)
Other playable Animals/Aliens (Predator and Alien, the Special Infected from L4D, an other type of monsters etc)


Oh Jeebus ... please leave this game IMMEDIATELY !

OChristie
Jul 22 2009, 09:15
Other Requests
Coop Zombie Mod (With different types of difficulty and game modes)
Iron Man suit (that can fly, with all the shiz from the film ><)
Lightsaber Weapon (different colours and possibly a combat system)
Melee Weapons (Knifes, Swords, Shields, Spears, Bow And Arrows)(Another Combat system)
More Animal Playables (One which can fly and attack, Lions, Eagles, Tigers, Hawks, Bulls etc etc)
Other playable Animals/Aliens (Predator and Alien, the Special Infected from L4D, an other type of monsters etc)

I recommend this umm 'game' (http://www.worldofwarcraft.com/index.xml)

Mr_Centipede
Jul 22 2009, 09:16
I would love to have ARMA1 marines ported to ARMA2...

Mudkip
Jul 22 2009, 09:23
I want to play the campaign in slow motion! I've played around with SetAccTime in the editor and it's really fun. I pretty much want SetAccTime but in like a .pbo file.

Is is possible? If it is, how could I make one? Thanks!

RiCHArd_SAS
Jul 22 2009, 11:18
Oh Jeebus ... please leave this game IMMEDIATELY !

These weren't all my ideas, its about 10 others ideas when we were drinking....so just shut it... ;)

OChristie
Jul 22 2009, 13:02
@<hidden>

Acutally your ideas would add a more interesting aspect to the game :)

sniper.kill
Jul 22 2009, 19:27
we should have a addon so we can actualy use a tourch on a weapom

---------- Post added at 07:27 PM ---------- Previous post was at 06:33 PM ----------

i dont think this is possible but it would be realy awsome if there ware physics like crysis

RiCHArd_SAS
Jul 22 2009, 19:46
@<hidden>

Acutally your ideas would add a more interesting aspect to the game :)

Cheers I think so to :)

Be a change from the same situation over an over, be fun to try my ideas instead of the usual shiz all the time :p

INVICTUS
Jul 22 2009, 20:01
Please make a mod where the grass effects the IA. So you can hide etc.. The current game state is very unrealistic unless the AI are T1000 Terminator robots....

Thanks

Mavis130
Jul 23 2009, 03:19
hey, I think this could have been said already (I don't have time right now to look through all of the posts... sorry) yet I would like to say this for anyone who hasn't said it.

Zombies... I tried a zombie mod for OFP:R and it was perfect for the game engine. I think it would be just as great (if not better) for ArmA 2... I mean who doesn't love zombies (except for the crappy movies about zombies...)

Another small addon I would like to see would be an AN-94 "Abakan" rifle, it is used by the real Spetznaz and is a cool gun that I would think would add to the atmosphere of intense battles between special forces squads (you know, the demoralizing sound of those 2 round bursts).

MitchKov
Jul 23 2009, 08:13
Alright, not sure if this is possible but figured I'd throw it out there.

I Realize that Triple Head is the way to go for multiple monitors, it's just not in the cards for me any time soon. However, I did just purchase a new WS LCD, and was wondering if the following could even be done.

When I searched, someone had mentioned it for Arma I, but no one really responded to it (bad sign?)

Basically I will soon have 2 monitors. I plan on running arma II on my new "fancy" monitor, and figured I'd just have system info and teamspeak running on the other monitor.

However, it would be nice if I could have the map screen up on my other monitor, with compass/gps displayed. I'd figure you would still use the "M" key to toggle over to the other screen and do things on the map.

I can already see running into some problems (for me at least):

1) The resolution I plan to run A2 @<hidden> isn't supported on my old monitor.
2) Similar to 1, but different aspect ratio on each monitor (4:3 old, 16:9 new)
3) I'm sure there are more I'm not thinking of...

Anyways, just thought I'd throw it into the mix. Any of the smart guys in here have an idea as to whether or not this is even plausible?

Xtreme1989
Jul 23 2009, 18:12
A) Paintball Mod

I think a paintball mod would be nice :p I sometimes go paintballing myself, it's very fun and needs teamwork if you want to win :)

This could be fun for multiplayer, for example :

2 teams start on the opposite side somewhere on a small map with in the middle a medium sized round fortress. Then they need to fight several rounds :

1) Team vs Team
2) Defend the fortress (one team starts in the fortress)
3) Defend the president (both teams have a president and need to get to the other team's starting point)
4) Deathmatch

Ow .. and as we play paintball, if someone gets hurt he needs to put his arms in the air and walk to the start point of his team and wait a minute or even wait the entire round until next round starts. (I think this animation is possible in arma -> The surrender animation for example could be used)

And the overall score makes the winning team :)

B) Hunter mod

I recently played The hunter (http://www.thehunter.com/pub/) (it's a free game and very nice !!) and it would be so much fun if we could have some hunting rifles and especially extra animals to hunt at in arma :D Anybody ever played the game carnivores ? It's a hunting game where you hunt dinosaurs ... can you imagine a T-rex in arma2 :D It would be so much fun !!!!!!!!

C) Aliens mod

Title says it all, Aliens like in the alien films (http://www.youtube.com/watch?v=r6BTATuEcdU) or something like starship troopers (http://www.youtube.com/watch?v=MWhrGGrs3Ow). That would also be so much fun because they move very quick so you have to aim fast and shoot good. And maybe a possible addon to make a sentry gun or something to help defend ^^

---

I think the above suggested mods are possible to make and I would try to do it all myself, I currently have lot's of time but my knowledge of arma is very very limited :-(

ps: Sorry for my bad english ^^

belgerot
Jul 23 2009, 20:21
I support the hunter mod!!:D

TenaciousB
Jul 23 2009, 23:00
Airport tow tractor hitch capability....I know there was an attempt for OFP to get this to work but I don't believe it ever functioned properly.

I would love to see the tow tractors be able to hitch to the front of aircraft, and have a realistic degree of movement in order to taxi aircraft to the runway as well as back them into hangars...

Thanks, and keep up the great work guys

Tinker
Jul 23 2009, 23:31
Collection of Silenced Sniper Rifles.

:)

colonel stagler
Jul 24 2009, 00:43
SU25t, All you need to do is swap the 4 guided missiles on the current model to be the Vikhir tubes off the KA52. Easy, and it improves its anti tank capabilities no end.