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gunzz
Jun 7 2009, 04:02
Ok, to start off I have read a few guides and I'm doing decent, but one thing I am confused about is objectives.

I have a mission I am creating with marines assaulting a town held by russians, I have one trigger in the town that is triggered by opfor not being present, and it worked. Once I kill the opfor that objective is completed. However, I have a second objective to move to an extraction zone outside of town, I havent tested that one but we will see.

My questions are: How do I let the player know what the objectives are? I set markers but they only appear on map and not on the UI while in game. How do I get the objectives to show up on the ui while in game? Also, how do I setup the order of triggers/waypoints. How do I set it to where the player has to first clear the town and then move to the extractone zone to end the mission?

monty67t
Jun 7 2009, 04:05
This thread will tell you.

http://forums.bistudio.com/showthread.php?t=73424

Hope it helps,
Monty

gunzz
Jun 7 2009, 05:27
I looked but I really didnt understand it.
Also doesnt tell about objectives in there that i can find

monty67t
Jun 7 2009, 07:34
I looked but I really didnt understand it.
Also doesnt tell about objectives in there that i can find

In ArmA2 instead of objectives, they are referred to as tasks. That guide tells you how to create tasks.