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View Full Version : Using first aid modules lag the game?



gunzz
Jun 7 2009, 00:36
I play on very high, and when I put first aid modules on even one rifle squad, the game ends up lagging pretty bad. Any way to fix this? I turn the settings on very low and it still ends up lagging me so I just kept em on very high.

beita
Jun 7 2009, 03:35
One thing I noticed was playing with "High" blood makes pools/trails for wounded guys. Playing on "Low" blood does not. With High, lags out, Low, it doesn't.

Pretty sure it is the blood pools/trails that are causing the lag.

Maddmatt
Jun 7 2009, 03:58
One thing I noticed was playing with "High" blood makes pools/trails for wounded guys. Playing on "Low" blood does not. With High, lags out, Low, it doesn't.

Pretty sure it is the blood pools/trails that are causing the lag.
Sounds like a bug that belongs on the bugtracker:
http://dev-heaven.net/projects/cis/issues

Saw that one myself, I think you're right.

gunzz
Jun 7 2009, 04:05
I think you have a point there beita, thanks

horror1
Jun 7 2009, 17:10
for me it starts lagging when a soldier gets wounded.
it turns from 40 fps to 5 fps when im looking at his direction.

Baron von Beer
Jun 7 2009, 22:23
It is the pooling blood. After a lot of observation, it was the blood on the latter half of it's expansion. When looking at bare ground with only part of a blood trail in my field of view, frame rate steadily declines at this point then shortly after the spread/expansion is over, steadily returns to normal.

Believe it continually pours out of the injured though, so once they sit a while, having them in your view will grind things to a halt.