View Full Version : VF FPS Saver (VFFPSS)
VictorFarbau
Jun 6 2009, 23:07
Download link: http://dev-heaven.net/projects/list_files/vffpss
Victor Farbau's FPS Saver
== Revision History ==
Build 64 (Bugfix release)
- Removed L2 debug message in non-debug mode
- Corrected L2 handling and execution
Build 60
- Introduced usage of parameter file \Userconfig\VF\VFFPSS.hpp to pre-set some values
- Introduced Level 2 measures (default OFF, only activated through VFFPSS.hpp)
Build 48
- New config as suggested by Armatech -> Control Panel now can be called from the ESC menu screen instead of action menu
- Control Panel will show up quicker now
Build 46
- Lowered TerrainGrid Value @<hidden> low settings
- Added more latency to increasing TerrainGrid
- Added exit option to control panel - will terminate VFFPSS until control panel is called again
- Added error handling in user control panel
Build 043
- Increased reaction time, addon version
- Addon version
- Built in control panel to set custom values
Build 032
- Added airborne detection; when in airborne (plane, chopper, chute) script is paused and viewdistance is fixed
- Changed terraindetail to just LO and HI setting. Gradual stepping caused too much stuttering
- Added vehicle function; when in vehicle and engine is running LO terraindetail will be assumed
WHAT IS IT?
VFFPSS is an addon that automatically reduces the visual quality during gameplay to gain more FPS. The adjustment happens dynamically and will be reversed once sufficient FPS are being detected. It is yourself who sets the appropriate threshholds for these adjustments. Press ESC during the game and call the VFPSS Dialog by pressing the related button top left.
Also, you need to place the provided "VFFPSS.hpp" configuation file into a "Userconfig\VF" directory structure in your Arma II root directory.
It should look like this (example path):
+---Games
|..... \Armed Assault II (This is your game "root" folder, the name may vary)
|.......... \Userconfig
|............... \VF
|.................... VFFPSS.hpp
The file contains the default settings used by VFFPSS. If the addon does not find the file for any reason you will see an error message; however you can continue to play. VFFPSS will configure itself with some default values which you can still change in the control panel. But using the config file method is a hell lot more convenient obviously.
There are two levels of quality:
Level 1: Decrease viewdistance and terrain quality
Level 2: Decrease terrain quality further so that all grass will disappear; delete all nearby dead bodies
Level 2 is disabled by default. You can only enable it through the config file. The options in that file are documented and should be self-explanatory.
TRY YOUR OWN SETTINGS.
You can try your own settings through the control panel and later add the desired values to the VFFPSS.hpp file for automatic use. Advice: don't set minFPS and maxFPS too close; if you do you will witness constant switching of viewdistance and terrain quality. That can get very annoying. So make sure you really only decrease when FPS reach an unacceptable limit and increase when you don't really need this rate to play.
Have fun,
VictorFarbau
Manzilla
Jun 6 2009, 23:23
Definitely an interesting concept. I look forward to seeing this evolve. A2 runs beautifully on my machine but I'm always a whore for more FPS.
Thanks.
VictorFarbau
Jun 7 2009, 00:11
A2 runs beautifully on my machine
Yeah, that's what I thought, too :) And then I played a mission with lots of people and vehicles in Elektrozavodsk and it started raining and I looked through my scope... there went my fps (down to 12 at times).
My machines is a 4gb Q6600@<hidden> + ATI 4850 all running under Win7rc. Not exactly a killer machine. But hey, why run to the store when I can write my own script to adapt quality :D More money left for the family.
Edit: Also, what doesn't add to performance is my 24" Full HD panel; playing in 1920x1080 is a bit more demanding compared to the many 17" and 19" out there still.
BTW - I read about this "Dynamic Viewdistance" addon the other day which made me look at the options in Arma 2. Looks like the author pulled it from all sites and disappeared. Shame, I really wanted to check out his fps measurement.
Anyway, I think it's awesome that BIS added this function to the script commands. Based on this your missions could decide to send / not send more units into the battle while maintaining performance and much more.
Back to playing now; since I got my copy I am somehow stuck in the Editor. Haven't touched the campaign yet.
Cheers,
VictorFarbau
DMarkwick
Jun 7 2009, 00:15
Hey Victor, that dynamic viewdistance thingy, I think I got it somewhere. Let me know via PM if you wish me to email it to you or something.
Sounds very interesting. Give him a try
Put it on our addon section at Assault Mission Studio
http://www.assaultmissionstudio.de/images/downloads/dlicon.gif (http://www.assaultmissionstudio.de/downloads.php?page_id=169)
VF FPS Saver (VFFPSS) [0.5 beta]
Dead3yez
Jun 7 2009, 11:05
Armaholic mirror available here (http://www.armaholic.com/page.php?id=5863)
:)
MarkJ112
Jun 7 2009, 12:06
Interesting, downloading
killerwhale
Jun 8 2009, 05:02
Definitely an interesting concept. I look forward to seeing this evolve. A2 runs beautifully on my machine but I'm always a whore for more FPS.
Thanks.
what's your PC specs
Great idea, but the lag spike from view distance changes is too high to have true FPS dependant dynamic view distance, been playing with it myself last few days as well.
Again the same for terrain grid.
VictorFarbau
Jun 8 2009, 09:55
@<hidden>, I agree with the terraingrid switches, those cause a ~1sec lag which is annoying. I was refining the code to be less agressive there and only switch between 2 (lo-hi) levels and not incremental anymore.
The viewdistance didn't cause much trouble here so far. But as said, refining the code now. Since I need this myself I am not yet letting go of the concept :) Just need to implement some smart ideas here.
VictorFarbau
quiet_man
Jun 8 2009, 21:04
hmmm, a possible idea would be to connect detail level and viewrange to speed.
When I'm flying at high speed I don't need detailed textures but viewdistance is more important.
just to add some complexity :p
QuietMan
VictorFarbau
Jun 8 2009, 21:38
Funny that you came to mention that. I just happened to upload a new version that includes a viewdistance fix when airborne.
Don't argue about the values :) As mentioned it's all experimental now and I will implement a way for players to set their own prefs. A learning mode would be nice, too.
Cheers,
VictorFarbau
Yep flying i noticed like in ArmA1 gives a lot of FPS boost so lowering complexity and raise the VD when up in the skies would be awesome i think.
VictorFarbau
Jun 14 2009, 10:13
lowering complexity and raise the VD when up in the skies
This is already part of build 032. But there's room for more improvement. Next thing on my agenda is to add a control panel to allow setting of some custom values. Oddly enough I am having trouble with adding a user action through the config.cpp. What worked fine in Arma 1 doesn't seem to work in Arma 2 for some reason.
And I don't see much point in posting this in the editing forum in its current state. I see some more trial and error coding ahead :rolleyes:
VictorFarbau
Beerkan
Jun 19 2009, 13:50
I think there is a confilt with this mod and the 505 English Version of ArmA II released today. (19/06/08) which I've just got.
The conflict messes up the Radio Commands.
Thunderbird
Jun 19 2009, 17:07
Nice Addon VF, if anyone is interested in getting this implemented per default to the game and is too impatient to wait for the upcoming version by VF then:
- Unpbo 'Bin.pbo' by using kegetys tool.
- Unwrap the 'config.bin' to get a 'config.cpp' and open it.
- find :
startupScript = ""; and replace it by:
startupScript = "vffpssdummy =[] spawn compile preprocessFile ('\VFFPSS\VFFPSS.sqf');";
- Then convert the bin folder to a .pbo
Regards,
TB
VictorFarbau
Jun 21 2009, 14:03
@<hidden>, thanks, nice idea! Very handy to know. Is this "startUpscript" a new line item in Arma 2? Never noticed that consciously. Maybe because I am a strong believer in XEH :)
So I had put aside my current work to wait for Arma 2 XEH. While the waiting continues for VFAI (hit and init handlers for class man required) this VFFPSS would be a perfect candidate for your method. I'll pick my latest rev and try your advice. If successful I'd be happy to make it available to everyone interested (via DeveloperHeaven, that is).
EDIT: doh, I think I just got it. So "startUpscript" is unique to bin.pbo? Apparently I can't use it in my custom config. Then I need to look for another smart way to start the script automatically w/o updating the base class again...
Thanks,
VictorFarbau
[FRL]Myke
Jun 21 2009, 14:55
Nice Addon VF, if anyone is interested in getting this implemented per default to the game and is too impatient to wait for the upcoming version by VF then:
- Unpbo 'Bin.pbo' by using kegetys tool.
- Unwrap the 'config.bin' to get a 'config.cpp' and open it.
- find :
startupScript = ""; and replace it by:
startupScript = "vffpssdummy =[] spawn compile preprocessFile ('\VFFPSS\VFFPSS.sqf');";
- Then convert the bin folder to a .pbo
Regards,
TB
People should be warned that altering any ArmA 2 pbo files may cause troubles at Multiplayer, if not now then in the near future (Anticheat, signature check)
If you want to use the described way, create a modfolder, in there create a folder named "Dta" and then copy the original bin.pbo in there. With this copy you can work as described and by loading this modfolder, this change of the bin.pbo should become active.
Again, do not mess with original ArmA 2 files.
class RscDisplayEmpty;
class RscDisplayMission : RscDisplayEmpty {
onLoad="vffpssdummy =[] spawn compile preprocessFile ('\VFFPSS\VFFPSS.sqf');";
};
That's another way do to it, of course it could also lead to conflicts with other mods using the same method.
VictorFarbau
Jun 21 2009, 22:23
I think I found an acceptable way to do this; new, improved version available in 1st post. Bug reports and comments welcome. For me this works rather ok already.
Thanks,
VictorFarbau
Is it possible to make it turn off the grass? I tryed it but i was not happy abt running arround with a 60m grass circle arround me :S
Armaholic mirror updated:
VFFPSS Beta - Build 043 (http://www.armaholic.com/page.php?id=5864)
Mirror updated at Assault Mission Studio
http://www.assaultmissionstudio.de/images/downloads/dlicon.gif (http://www.assaultmissionstudio.de/downloads.php?page_id=169)
VF FPS Saver (VFFPSS) [Build 043] by VictorFarbau
He||razør
Jul 7 2009, 22:10
This thing is amazing! I can't see down the street but 6-7 blocks but I got 50 FPS, :slayer8:
Thunderbird
Jul 7 2009, 22:50
Indeed, this Addon is simply outstanding as it does figure out the FPS issue, but unfortunately, many people seem to miss it.
Regards,
TB
ok i am failing here lol,
I can not get mine to work or rather i can not get the console to work. the left shift and num - either. any ideas?
Yeah, this mod is really cool, but all I've noticed is that my viewdistance is almost non-exsistant now. :( Amazing job you did here though!
Thunderbird
Jul 8 2009, 22:33
I've noticed is that my viewdistance is almost non-exsistant now
That's what mainly causes the FPS hit, decreasing the viewdistance does seriously increase your framerate level in-game.
Regards,
TB
VictorFarbau
Jul 8 2009, 22:52
It always hurts to see the truth doesn't it :) If you had sufficient FPS you would never notice VFFPSS.
@<hidden>: if the addon loads correctly you will see an action menu entry called "VFFPSS Control Panel". Choose this to start the addon; after 3 seconds a control panel will show up. No entry = no addon loaded.
Regards,
VictorFarbau
Vic would this be in game action menu not the Esc one right?
it shows as I am using a modified when i enter a server but i can not see that option anywhere
Does this mod work in the demo version?
how i can disable the action entry?
VictorFarbau
Jul 9 2009, 08:38
The addon should work in the demo product as well (if you place vffpss.pbo into the "Addons" folder).
The action menu entry I am talking about is available to the player in game, not in any hidden game menu. The entry only shows up when you're in "player" mode and not mounted to any vehicle btw.
Consult your key mapping options to see how to call in the player menu (for me it usually pops up when I scroll the mouse wheel).
VictorFarbau
mrcash2009
Jul 9 2009, 09:37
This is very good indeed.
One thing, can it have a config in order to activate by key and have the values already preset in the config. So far I assume it only activates when you select it from the menu and then type you values in and close it.
Would be nice to have a config with a switchable value to auto run and as I say have pre set values in the config also (so you can have fixed sweetspot settings).
This is a must to help, so much better for me when flying.
The addon should work in the demo product as well (if you place vffpss.pbo into the "Addons" folder).
The demo won't start; it says "Corrupted data detected" :( I would rather try out this mod in the demo than buy the game just to find out my PC is lacking horsepower.
Figured it out my own stupidity on how modified addons work lol
found this which helped. Have not had to do these since OFP things changed
http://www.armaholic.com/plug.php?e=faq&q=18
how i can disable the action entry?
To put this under Deadfast's FPS on/off button on the ESC menu replace this in config.cpp:
class CfgVehicles {
class CaManbase
{
class UserActions
{
class VFAICpanel
{
displayNameDefault = "VFFPS Control Panel";
showWindow = 0;
hideOnUse = 1;
displayName="VFFPS Control Panel";
position="action";
radius=5.0000;
onlyForPlayer = 1;
condition="alive this";
statement="this execVM ""\VFFPSS\VFFPSSdlg.sqf""";
};
};
};
};
with this:
class RscStandardDisplay; // External class reference
class RscShortcutButton; // External class reference
class RscDisplayInterrupt : RscStandardDisplay {
class controls {
class VFAICpanelBtn : RscShortcutButton {
x = "0.005 + SafeZoneX";
y = "0.055 + SafeZoneY";
w = 0.3;
onButtonClick = "execVM ""\VFFPSS\VFFPSSdlg.sqf"";";
text = "VFFPS Control Panel";
periodFocus = 0;
};
};
};
class RscDisplayMPInterrupt : RscStandardDisplay {
class controls {
class VFAICpanelBtn : RscShortcutButton {
x = "0.005 + SafeZoneX";
y = "0.055 + SafeZoneY";
w = 0.3;
onButtonClick = "execVM ""\VFFPSS\VFFPSSdlg.sqf"";";
text = "VFFPS Control Panel";
periodFocus = 0;
};
};
};
This will replace the action thingy with another button on the ESC screen. Click that, press ESC again to go back in game and the VFFPS popup will show after a couple of seconds.
@<hidden> So this new config will move the fps-saver from the action menu to the esc menu? Thats great we really don't need fps tweaks cluttering up the in game action menu.
Indeed, hope Victor will consider this.
Hmm, Robalo, I couldn't seem to get it working using your config. I didn't see anything in the esc menu under the fps counter. I copied and pasted your settings to the config.cpp after deleting the original text. Did I missing something? Any advice would be appreciated. [Edit] Never mind, I see what I did wrong. one more thing though I get an error mesage in game "FPS dialog not found" what does that mean? And how would one go about rectifying it?
VictorFarbau
Jul 11 2009, 14:06
Problem is: using the ESC menu method basically prevents access to VFFPSS in MP player mode. Imagine this as feedback:
Action Menu: We don't need clutter...
ESC Menu: Can't reach it in MP...
Key binding: No don't use this key because...
Always skating on thin ice :)
I will be off on vacation for a while now, plenty of time to think about this without a computer anywhere near...
Cheers,
VictorFarbau
Hmm, Robalo, I couldn't seem to get it working using your config. I didn't see anything in the esc menu under the fps counter. I copied and pasted your settings to the config.cpp after deleting the original text. Did I missing something? Any advice would be appreciated. [Edit] Never mind, I see what I did wrong. one more thing though I get an error mesage in game "FPS dialog not found" what does that mean? And how would one go about rectifying it?
Problem is: using the ESC menu method basically prevents access to VFFPSS in MP player mode
Why do you think that?
Works fine configured as I previously posted.
Proof: http://www.youtube.com/watch?v=eEiVjU9jDno
Figured it out my own stupidity on how modified addons work lol
found this which helped. Have not had to do these since OFP things changed
http://www.armaholic.com/plug.php?e=faq&q=18
I tried all those but I can't seem to get this mod work in the demo :(
I noticed that I get about 20 fps or under when I have some settings on medium and some on high. Then I turned them all on low and fps is still the same :confused:
VictorFarbau
Jul 12 2009, 13:39
Robalo_AS.
"RscDisplayMPInterrupt" completely slipped my attention :) Looks like a good solution for this one. I will look into adopting this as soon as I am back. VFFPSS needs some other tweaks, too.
Thanks,
VictorFarbau
Why do you think that?
Works fine configured as I previously posted.
Proof: http://www.youtube.com/watch?v=eEiVjU9jDno
Defunkt
Jul 12 2009, 18:48
Could I possibly request the addition of a simple FPS counter HUD element as an alternative to the debug text? This would save running two separate plug-ins that are essentially looping to monitor the same thing.
Problem is: using the ESC menu method basically prevents access to VFFPSS in MP player mode. Imagine this as feedback:
Action Menu: We don't need clutter...
ESC Menu: Can't reach it in MP...
Key binding: No don't use this key because...
Always skating on thin ice :)
I will be off on vacation for a while now, plenty of time to think about this without a computer anywhere near...
Cheers,
VictorFarbau
I pay homage too all whom generate content for this soon to be W.C. game, in the form of feed back. Be it positive or negative its all for progress. You guy's rock;)
Problem is: using the ESC menu method basically prevents access to VFFPSS in MP player mode. Imagine this as feedback:
Action Menu: We don't need clutter...
ESC Menu: Can't reach it in MP...
Key binding: No don't use this key because...
Always skating on thin ice :)VictorFarbau
Simple... Make three versions! I think you should also make a version which starts up automatically and have settings in a Config.hpp file.
Riah069
Jul 20 2009, 02:37
To put this under Deadfast's FPS on/off button on the ESC menu replace this in config.cpp:
class CfgVehicles {
class CaManbase
{
class UserActions
{
class VFAICpanel
{
displayNameDefault = "VFFPS Control Panel";
showWindow = 0;
hideOnUse = 1;
displayName="VFFPS Control Panel";
position="action";
radius=5.0000;
onlyForPlayer = 1;
condition="alive this";
statement="this execVM ""\VFFPSS\VFFPSSdlg.sqf""";
};
};
};
};
with this:
class RscStandardDisplay; // External class reference
class RscShortcutButton; // External class reference
class RscDisplayInterrupt : RscStandardDisplay {
class controls {
class VFAICpanelBtn : RscShortcutButton {
x = "0.005 + SafeZoneX";
y = "0.055 + SafeZoneY";
w = 0.3;
onButtonClick = "execVM ""\VFFPSS\VFFPSSdlg.sqf"";";
text = "VFFPS Control Panel";
periodFocus = 0;
};
};
};
class RscDisplayMPInterrupt : RscStandardDisplay {
class controls {
class VFAICpanelBtn : RscShortcutButton {
x = "0.005 + SafeZoneX";
y = "0.055 + SafeZoneY";
w = 0.3;
onButtonClick = "execVM ""\VFFPSS\VFFPSSdlg.sqf"";";
text = "VFFPS Control Panel";
periodFocus = 0;
};
};
};
This will replace the action thingy with another button on the ESC screen. Click that, press ESC again to go back in game and the VFFPS popup will show after a couple of seconds.
Could you possibly email youre edited version please? I have tried to edit but comes up with error in the Starting of ArmA
havoc@<hidden>
Cheers
There is a bug: When using VFFPS the blur effect is deactivated every few minutes unless you lay down and roll. This happens on all effect settings.
What do I have to change in the .sqs to make VFFPS work in airborne mode ? (sometimes I get too low fps while flying)
Is this thing still worked on ?
VictorFarbau
Aug 12 2009, 09:17
Yes it is. But I haven't touched Arma 2 for a couple of weeks due to vacation and lots of RL work to do. I will work on this again some time soon.
VictorFarbau
Oh_Heck
Aug 12 2009, 23:27
Curious, once you turn this on while ingame, can you deactivate it ingame as well? Also, since its changing settings, are those reset when you log off and back onto a server?
Kremator
Aug 13 2009, 11:41
Victor *COUGH* VFAI_Equipment and VFAI_Smokeshell being worked on too I hope :)
Would LOVE to see them ingame - really opened up A1!
VictorFarbau
Aug 13 2009, 11:53
Victor *COUGH* VFAI_Equipment and VFAI_Smokeshell being worked on too I hope :)!
You bet :) Code revision almost done. Release within 2 weeks from now I guess. Darn lack of time for anything right now :mad:
VictorFarbau
Kremator
Aug 13 2009, 12:23
Victor, you are a STAR !
LeftSkidLow
Aug 19 2009, 23:46
What could I change in the config.cpp to make the ground less blurry and the water textures default?
Sorry I'm an idiot, this was the wrong FPS helper thread.
diegof18
Sep 11 2009, 17:13
i cant get this mod to work. i try severla versions of arma. 1.2, 1.3 and 1.3 beta
i put the files in the addOns folder like this.
c:\arma2\addons\@<hidden>\addons\files.pbo
im using a launcher to load the mods.
but this one and several others like fps counter and slx doesnt seem to work
and others like the hdr and sun mods are working just fine.
is there something else i should do to get to work properly?
thnks
The modfolders shouldn't be inside the ArmA2\Addons folder.
try to add them to:
c:\arma2\@<hidden>\addons\files.pbo
More info + video about installing addons here:
http://www.armaholic.com/plug.php?e=faq&cid=3#Q:18
VictorFarbau
Sep 13 2009, 22:46
Updated to build 046. Please see first post for changes and download. I still need to use this. Maybe it'll get better with Win 7 :)
VictorFarbau
Thanks, I ve been checking for this best/most important addon ever almost weekly...
Hope you add more and more features to the panel within the next versions.
With VFFPS ArmA II has become a lot more enjoyable.
BCA Cat Toaster
Sep 14 2009, 11:14
I like the idea of this addon very much. As it seems to auto-adjust settings which can also be set manually by every player it would be great for MP! Therefore it would be nice to have a signed version of this addon or do i miss a point why this isn´t already available?
armatech
Sep 14 2009, 14:35
hi you might wanna change your config to this to get the option in the default game menu
// VFFPSS Addon Control Panel
// Arma II, Rev 1.0
class CfgPatches
{
class VFFPSS_ControlPanel
{
units[] = {};
requiredVersion = 0.1;
requiredAddons[] = {};
};
};
class RscStandardDisplay;
class RscText;
class RscPicture;
class CA_Title;
class RscShortcutButtonMain;
class RscXKeyShadow;
class RscShortcutButton;
class RscDisplayInterrupt: RscStandardDisplay
{
class controls
{
class VFFPSS_optionsBtn: RscShortcutButton
{
idc = -1;
x = "0.005 + SafeZoneX";
y = "0.105 + SafeZoneY";
w = 0.3;
onButtonClick = "[this] execVM ""\VFFPSS\VFFPSSdlg.sqf""";
text = "FPS Control Panel";
default = 0;
};
};
};
class RscDisplayMPInterrupt: RscStandardDisplay
{
class controls
{
class VFFPSS_optionsBtn: RscShortcutButton
{
idc = -1;
x = "0.005 + SafeZoneX";
y = "0.105 + SafeZoneY";
w = 0.3;
onButtonClick = "[this] execVM ""\VFFPSS\VFFPSSdlg.sqf""";
text = "FPS Control Panel";
default = 0;
};
};
};
#include "ddef.hpp"
edit did not real whole post sorry
VictorFarbau
Sep 19 2009, 21:18
Hi Armatech, yes Robalo_AS also suggested that earlier. I just never came around to implement it. Now, your config works right off the bat. I am not a friend of copy and paste jobs but here I am :)
Hope you don't mind - I just took the config, adapted it slightly (text and width) and also revised the core code for the control panel to show up quicker.
All in all a good improvement I shall say. Hence:
Updated to Rev 48, as usual all to be found in the first link.
Thanks,
VictorFarbau
BCA Cat Toaster
Sep 19 2009, 23:45
Still no plans for getting it signed and providing a server-key?
VictorFarbau
Sep 20 2009, 09:38
Signing it, sure, I'll do that later today and upload it again.
VictorFarbau
BCA Cat Toaster
Sep 20 2009, 17:25
Thank you very much Victor!
Bye
Toaster
VictorFarbau
Sep 20 2009, 19:44
Done, both unsigned and signed version online now.
VictorFarbau
Lao Fei Mao
Sep 21 2009, 03:10
Nice tool,helpful to my poor gear.Thanks,VictorFarBau!
One issue:
Whenever the viewdistance is changed the post processing effect is deactivated. One has to make a roll on the ground to activate it again.
NikoTeen
Oct 11 2009, 01:14
This addon is awesome, it really helps.
However, It bother me a little to reactivate the script every mission start and I would like the script to start automatically with the game. I tried the bin.pbo hack mentionned earlier with no success.
It must be simple to achieve that but I'm really noob at editing config files.
Thanks really for any upcoming help.
NikoTeen
Oct 11 2009, 14:21
That's OK, I figured out myself ;)
Gladius
Oct 19 2009, 14:39
How can I permanently change the default settings of Minimum viewdistance and min/max fps rate?
With every game start I have to change the default setting to my personal setting.
mrcash2009
Oct 19 2009, 21:46
How can I permanently change the default settings of Minimum viewdistance and min/max fps rate?
With every game start I have to change the default setting to my personal setting.
I second this, a config with a default value setting would be real nice to finish things off :) Can get a tiny bit tiresome to have to keep re entering values, especially when you find your sweet spot for nearly every time you use it.
EDIT .. the config could also have a true/false line for auto start on mission start too :)
VictorFarbau
Oct 19 2009, 22:52
Reasonable suggestions indeed, will put them on the list for the next update.
Cheers,
VictorFarbau
mrcash2009
Oct 20 2009, 13:13
Ok great Victor.
The main thing is that you can have your defaults load, and then auto load to those values when mission kicks in each time. Theres hardly any situation where I change it that frequent from some stock values I have got used too and more often than not I want it on most of the time.
But anyway, great for an update, nice polish to a must have addon :)
SQB-SMA
Nov 22 2009, 02:19
sry, but to those of you who figured out how to make this start on mission/game start can you share your secrets :confused:
mrcash2009
Nov 22 2009, 12:08
It doesn't, but if you read the later posts this and other things have been asked for in an update and a config file for this to be enabled by user, the author replied in mind to update at some stage, when is up to the author.
neokika
Nov 28 2009, 16:36
Amazing addons, if you could make it by default would be great.=D
VictorFarbau
Dec 28 2009, 14:02
Updated to build 60. All in 1st post as usual.
VictorFarbau
mrcash2009
Dec 28 2009, 14:24
Excellent update as you promised :)
I noted that it doesn't have an "autostart" config setting so does this now auto run on mission start or is it still the same via manually esc to get it to kick in?
Any chance of an autostart config value at all?
Either way this is great and thanks.
neokika
Dec 29 2009, 12:12
Amazing job VictorFarbau, thanks a lot for sharing...=D
_neo_
VictorFarbau
Dec 30 2009, 14:41
Updated to build 64, corrected some stupid bugs :rolleyes:
@<hidden> - I don't think I'll implement an autostart feature. It might be just too interfering in certain missions. VFFPSS is simple to start - the good thisng is it is a conscious process for the user. Hence no wondering why you don't see targets / objects early enough as maybe designed in a mission.
Regards,
VictorFarbau
Legolasindar
Jan 2 2010, 12:54
Also, you need to place the provided "VFFPSS.hpp" configuation file into a "Userconfig\VF" directory structure in your Arma II root directory.
It should look like this (example path):
The .hpp file not exist in you zip
VictorFarbau
Jan 3 2010, 13:59
Thanks for the tip and sorry. I uploaded the version again with the hpp file included this time!
Regards,
VictorFarbau
How do I install this piece of junk.. Sorry, but I'm a bit upset because It seems like there's no way do uninstall it. I deleted the map it was in but it's still there since the meny pops up when I pres ESC ingame.. help.
Kremator
Oct 2 2010, 16:38
LOL @<hidden> the newbie that shoots his mouth off ! Nice way to resurrect a VERY OLD thread too !
Learn to ask nicely and the community will listen ... otherwise you won't last long here.
Take it out of your mod list !
LOL @<hidden> the newbie that shoots his mouth off ! Nice way to resurrect a VERY OLD thread too !
Learn to ask nicely and the community will listen ... otherwise you won't last long here.
Take it out of your mod list !
Sorry for being harsh. My mood isn't good today and I want to play arma2..obviously, it shouldn't affect other people. Sorry. However I have no idea how to take it out from my mod list.
One should do research on how to enable/disable mods before he does so. This (http://community.bistudio.com/wiki/Modfolders) should help.
One should do research on how to enable/disable mods before he does so. This (http://community.bistudio.com/wiki/Modfolders) should help.
It doesn't really say much about how to disable mods. I didn't create any mod section in the arma2 folder. However, I uninstalled the game and the mod is still active.. Isn't it any way to remove the file in the arma2 folder?
EDIT: I finally found the file and deleted it. It was in my documents. Case closed.
Could you please update the links?
.kju [PvPscene]
Oct 15 2011, 10:26
http://dev-heaven.net/projects/vffpss/files
Guys,
i need help coz i have problem with this script.
So, i done everything that was required to install this script, but i still have problem..
When i'm joining in some game, one error message appear it and it say:
FIles "addons/vffpss.pbo" are not signed by a key accepted by this server. To play on this server, remove listed files or install additional accepted keys.
So this want to told me that server need to enable this script so i can use it?
Please help me :)
Thanks.
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