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Armin2
Jun 6 2009, 13:07
I am building a lone wolf mission where I need the option to attack a target with artillery or rockets etc. just like in the beginning of the campaign.

However using the M119 or the Grad21 + artillery module the projectiles never reach their target. I waited 2 minutes and nothing happened.

So is there a simple way of putting artillery support to the mission. Rockets would be nice, too.

THX

Manzilla
Jun 6 2009, 13:19
I am building a lone wolf mission where I need the option to attac* a target with artillery or roc*ets etc. just li*e in the beginning of the campaign.

However using the M119 or the Grad21 + artillery module the projectiles never reach their target. I waited 2 minutes and nothing happened.

So is there a simple way of putting artillery support to the mission. Roc*ets would be nice, too.

THX

Chec* the Artillery Module thread. There's some sample missions.

I thin* you need to wait a little longer. If it's far away, I've had it ta*e a little longer than 2 minutes. I usually just hit time s*ip x4 to speed up the wait, if the coast is clear.

EDIT:

Sorry, there's like 10 different Artillery "how to" threads. Here's the one I mean. There's a lot of good discussion about artillery set up here.

http://forums.bistudio.com/showthread.php?t=73272

Armin2
Jun 6 2009, 14:26
Thanks but thats way too complicated.

I would like to control the MLRS tank by myself. But in order to start the artillery module you need to begin playing with the soldier that fires the artillery (the gunner).

But I would like to start the mission as a saboteur located elsewhere.

Any ideas how to let the player choose the player first, then start the module ?

Manzilla
Jun 6 2009, 14:29
Thanks but thats way too complicated.

I would like to control the MLRS tank by myself. But in order to start the artillery module you need to begin playing with the soldier that fires the artillery (the gunner).

But I would like to start the mission as a saboteur located elsewhere.

Any ideas how to let the player choose the player first, then start the module ?

Post it there and one of those guys in the thread should know what to do. They may be more likely to see it over there. I wish I could help with player controlled artillery but I've only used it as AI controlled in support missions.