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StylezXP
Jun 5 2009, 20:12
I'm on the Dogs of War "warfare" mission in the campaign, and it doesn't seem to get past the initial talking to the commander. Loading the level in Co-op works fine (the dialogue continues normally). Anyone else have this issue? Is this something resolved in the final patch?

o22cool
Jun 5 2009, 20:27
I am having the same problem. Plus my guys where stuck standing and could not move. I had to shoot them in the leg and then revive them to be able to control them again.

itax
Jun 5 2009, 20:59
Yeap i got the same problem :|

StylezXP
Jun 6 2009, 01:25
I was able to skip the mission using the debug console and entering "endmission "endx" where x is the number of the different endings between 1-6. Not the ideal way to move on, but there it is.

What?
Jun 6 2009, 03:34
Try patch to 1.01,it fixed a lot...

StylezXP
Jun 6 2009, 03:52
I'm on 1.01. It made things much better, but there's still scripting issues that show up here and there. I'll be buying it again and giving my current copy to my roommate when the steam version drops... Hopefully the campaign will have less kinks by then.

awedar
Jun 6 2009, 12:25
yep any workaround?

thyco
Jun 6 2009, 14:37
are you guys having this occur with the CDF and NAPA having an Alliance? Has anyone tried this mission without making the alliance?

benpark
Jun 6 2009, 15:17
I'm having the same issue. The two forces are allied at the time of the last cut-scene that gets stuck.

awedar
Jun 6 2009, 15:32
I have a solution!!!

Extract the mission files from the campaign PBO and open the mission in the editor.
Then when the mission is loaded, click op 'preview' or something, so you'll play the mission via the editor.

There it will get past the stuck dialogue. Now save and exit.

Then go to the savegame folder and copy the savegame from the single mission, to your campaign save folder et voila it works!!

(don't forget to backup savegame)

benpark
Jun 6 2009, 16:23
Awedar, how do you extract the PBO file and which file is the correct one to extract? Thanks for the help.

fidai
Jun 6 2009, 17:14
I have a solution!!!

Extract the mission files from the campaign PBO and open the mission in the editor.
Then when the mission is loaded, click op 'preview' or something, so you'll play the mission via the editor.

There it will get past the stuck dialogue. Now save and exit.

Then go to the savegame folder and copy the savegame from the single mission, to your campaign save folder et voila it works!!

(don't forget to backup savegame)
How i extract, and where i can find the campaign PBO file?

awedar
Jun 6 2009, 19:49
download the unpbo unpacker here

http://www.armaholic.com/page.php?id=417

I'm not at my PC with arma2 installed, but it's a .pbo file in your dta folder.

Unpack every file with "dogs of war" in fornt of it en place the dogsofwar.chernaruss folder (located inside the campaign/mission folder of the extracted files) in your documents&settings/username/arma2/mission folder and then load the mission via the editor!

benpark
Jun 6 2009, 21:39
I think that worked. There seem to be two separate branches, and I used the one that made sense with what I had done in the previous scenario.

Thanks for that fix. It was very frustrating to be stuck, since I was enjoying the campaign so much and wanted to keep going with it.

thyco
Jun 7 2009, 01:16
the only thing im haaving difficulty with is trying to find out how i can make it so that the alliance is working between napa and the CDF as i took out prizak in the mission before yet the mission editor is working like he is still alive

awedar
Jun 7 2009, 11:03
there's 2 mission, dosofwar or dogsofwarB. One is the one with thenapa leader alive, the other one is the one where he is dead!


hope this helps

thyco
Jun 8 2009, 01:44
i checked both dogs of war missions and one when i looked, one was for napa and the other was for the CDF, and the CDF and both had prizak alive in them.

Killing prizak in Badlands (CDF line) ment that Dogs of war at the start has the 2 CDF Commanders as well as a NAPA Commander in the CDF Base. And after some looking round i found a script command on Cooper that i changed from false to true which started up the alliance, however the NAPA commander still was not at the CDF Base.

Jedo
Jul 7 2009, 19:44
I don't really want to risk messing up (changing) the storyline by modifying PBO and such. Has anyone found an easier solution?

PS tried reverting mission of course, no change.

Vanten
Jul 7 2009, 21:31
Same problem here; the officers only say hello and does not give any briefing. Marny doesn't speak as well. During startup of the mission it says that NAPA & CDF are allied.

Previously I've allied myself with NAPA and killed prizak.

Mordan
Jul 8 2009, 04:05
Skipped Badlands and now when I start this mission the team is insta killed, lot of fun... And I cant find any files to open to edit.

GeforcinG
Jul 8 2009, 12:23
My god this game is buggy... it is so anoying that my squad wont move... too bad.

ArmaFreak
Jul 8 2009, 16:07
Hi all, I've played through this one a few times, and each time this has worked for me.. As soon as the mission starts, shoot your medic (O'hara) twice in the leg with your AK. Heal him straight away. As soon as he can move, order him to heal himself again. While he is doing that, shoot Rodriguez twice in the leg. Order O'hara to heal him, once done, repeat on Sykes. This has worked every time, and all of them remain controllable for the rest of the mission. This also works in Badlands...

Jedo
Jul 8 2009, 19:40
I would also like to confirm the nightvision "bug"/absence - since I kept reverting to try to get through the conversation bug I also discovered that once I was spawned with NV and all the other times without. Mission is really messed up without them.

Potatomasher
Jul 9 2009, 05:48
Hi all, I've played through this one a few times, and each time this has worked for me.. As soon as the mission starts, shoot your medic (O'hara) twice in the leg with your AK. Heal him straight away. As soon as he can move, order him to heal himself again. While he is doing that, shoot Rodriguez twice in the leg. Order O'hara to heal him, once done, repeat on Sykes. This has worked every time, and all of them remain controllable for the rest of the mission. This also works in Badlands...

So you can move with your squad, but that doesn't fix the other important bug. The commander doesn't talk to you and Marny also keeps his mouth shut.
Only thing left is to wait patch 1.03... New info about that would be nice....

woodn3
Jul 10 2009, 10:07
I have twice tried to complete this mission. I can report the following:

1. Both times, my squad does not move. They will go prone and stand up if ordered to, but will not move. I havent tried the other workarounds, such as shooting and healing them.

2. In the first game, I captured all the towns but most of the 'capture ____' completion triggers did not activate, so I was still being told to capture these towns. I didnt want to try completing the rest of the objectives (eg. clear out the airport) since I suspected the mission would not complete with these objectives still showing as incomplete. So I restarted the mission.

3. The second time, I captured the first town but although the completion flashed on screen, I got none of the follow up 'Capture ______' objectives, so I assumed the mission was broken and quit. Again, as noted above, my squad would not move.

I agree that some udpate on the progress of the next patch would be welcome.

neofit
Jul 10 2009, 16:47
I have a solution!!!

Extract the mission files from the campaign PBO and open the mission in the
editor. Then when the mission is loaded, click op 'preview' or something, so
you'll play the mission via the editor.

There it will get past the stuck dialogue. Now save and exit.

Then go to the savegame folder and copy the savegame from the single mission, to
your campaign save folder et voila it works!!

(don't forget to backup savegame)

Hey thanks a lot, I got it unstuck.

When I played the mission the first time, I thoought nothing of it. Well, my
guys wouldn't move, but looking at these forums I got them unstuck by shooting then healing them (do it with O'Hara the medic first). Then I spoke with the officer to the right, and since I got the option to take command, I didn't even think that I had missed a big piece of dialog. Marny would only talk about the weather, no location for Stavovich, but hey, I thought they'd radio me some instructions as we go along. After conquering the whole country (within like 3 game hours I must say, Team Razor rules! ;) ), I started wondering about the lack of radio messages, and figured I was stuck, and my game was missing the dialog too.

I thought I had to actually go around the cities to find that Stavovich
character, so I used awedar's solution on page 1 to load the mission into the editor to try to find him. And boy oh boy, Stavovich is the officer right next to the base commander, and he never said a word, so I did experience the stuck dialog bug. I had finished all the previous missions properly, with no endmission cheat, I helped the priest at the weapons cache, sided with NAPA, killed Prizrak, yet got stuck. I've tried restarting half a dozen times, some things change, like the nearby UAZ being replaced by a static AGL, but Stavovich is still silent.

Here is a step by step guide to how I got unstuck:

(I'm giving the paths as I have them in Vista, no idea where profiles are stored in XP)

1. I downloaded the unpbo file from this link (http://www.armaholic.com/page.php?id=417), as provided by awedar on page 2 of this thread.

2. In the first field I entered the name of the PBO file I wanted to extract from, after a bit of searching it was:
<Arma2 install dir>\AddOns\missions.pbo

3. In the second field I entered the directory where to extract the file:
- if you are playing with a new profile:
c:\Users\<login_name>\Documents\ArmA 2 Other Profiles\<profile>\missions\

If you are playing with the default profile, replace "ArmA 2 Other Profiles" with "Arma 2"

4. In the window that gives a list of all the files in the .pbo file, select all the files in the directory "C6_DogsOfWar.Chernarus" or "C6B_DogsOfWar.Chernarus". I sided with NAPA and the mission started at the extreme west of the map, so my mission was "C6_DogsOfWar.Chernarus". The "B" version makes you start at the East, I suppose it is used when you have sided the other faction.

5. After I clicked on "Extract", after a few moments, I had the directory
C:\Users\<login_name>\Documents\ArmA 2 Other Profiles\<profile>\missions\C6_DogsOfWar.Chernarus\

6. I started the game, Editor, then "Load". Chose the mission called "C6_DogsOfWar.Chernarus" (or the "B" version), then hit "Preview".

The mission started, had a short conversation with my guys like before, then the Warfare base commander gave me a long speech, then Stavovich right next to him came into action and gave another speech, and started walking towards Marny. I walked around a little and my little guys were following me, without even being shot at.

I hit "Save", copied the resulting file
"c:\Users\<login_name>\Documents\ArmA 2 Other Profiles\<profile>\UserSaved\missions\C6_DogsOfWar.Chernarus\save.ArmA2Save"
into
"c:\Users\<login_name>\Documents\ArmA 2 Other Profiles\<profile>\Saved\ca\missions\campaign\save.ArmA2Save"

(sorry the editor on this board adds a space before some dots in path names, there aren't any but I can't get rid of them).

You can delete all the other *.ArmA2Save files from the
c:\Users\<login_name>\Documents\ArmA 2 Other Profiles\<profile>\Saved\ca\missions\campaign\
but keep "campaign.sqc" otherwise the game will make you restart the whole campaign. Not sure about "objects.sav" and "weapons.cfg", but I kept them to be sure.

7. I exited the editor, went back into the campaign, hit "Continue", and here I was, in a "Dogs of War" with running team mates. I ran towards Marny, and Stavovich, who was nearby and walking awway, interrupted and gave another speech and a new objective. Looks like it's fixed.


-------------

QUESTION:

Now I'm far from being an expert in ArmaA, I've read on these forums about playing the whole campaign from the Editor. It definitely looks less buggy so I'd rather do this too, even if I got unstuck at the beginning of this mission does not mean that I won't be later when using the "main game engine". But can the Editor move me to the next mission at the end of this one? Or do I have to use the very last save before the end of the mission, play through in the main engine, then do the same trick at the beginning of the next one?

Thanks.

Jedo
Jul 10 2009, 19:56
OK, it seems that the third version of the mission - the one where the two factions are allied and which is the one we're having problems with - is either missing from missions.PBO file or is hidden within C6_DogsOfWar.Chernarus files. Within C6 files I see the ones that end with "after prizrak killed","beginning cdf" and "beginning napa", althought I believe these files just refer to the choices you make within Dogs of War and not before that mission. Have you noticed that C6 has a lot more files than C6B? Weird... Can someone with editor understanding figure out how to make sure that when I extract these files I extract only the files which are part of the mission where CDF and NAPA are allied with the NAPA CO in the CDF camp? I will try to do the same.

By the way, maybe this is the whole problem? Maybe mission versions got mixed and that's why it never goes past the first dialogue?

neofit
Jul 10 2009, 21:47
Is there really a third DoW mission? I have killed Prizrak, both factions are allied, I am starting on the far west side of the map. I am playing with "C6_DogsOfWar.Chernarus", from within the game and not the editor, using the save made from the editor right after the speeches from the officers at the base. I'm 3+ game hours in, and everything seems to go as planned, no script bugs that I can see. The Warfare part seems as it was in my broken playthrough, so it seems that this is the correct version. The NAPA CO is in the camp, right to the left of the AI commander. The two "good as per FoxNews" (sorry couldn't resist, this political crap is really getting on my nerves) factions are allied, as in we don't fight each other, capture Chedaki objectives together, as it was in the broken mission.

Maybe C6 has more files that C6B because more things are supposed to happen when both are allied?

There are quite a few things that got triggered this time, the mission really came alive as compared to version with the stuck dialogs, the latter being just a regular version of Warfare with nothing but town caps to do.

Actually a lot of things even within the Warfare part are different. I used to be able to buy humvees at bases and outposts, go figure, with the fixed version only UAZs as intended. In my first try the AI commander would only buy MG UAZes, in the fixed one he's quite fond of BRDMs and T-72.

Jedo
Jul 10 2009, 23:39
Is there really a third DoW mission? I have killed Prizrak, both factions are allied, I am starting on the far west side of the map. I am playing with "C6_DogsOfWar.Chernarus", from within the game and not the editor, using the save made from the editor right after the speeches from the officers at the base. I'm 3+ game hours in, and everything seems to go as planned, no script bugs that I can see. The Warfare part seems as it was in my broken playthrough, so it seems that this is the correct version. The NAPA CO is in the camp, right to the left of the AI commander. The two "good as per FoxNews" (sorry couldn't resist, this political crap is really getting on my nerves) factions are allied, as in we don't fight each other, capture Chedaki objectives together, as it was in the broken mission.

Maybe C6 has more files that C6B because more things are supposed to happen when both are allied?

There are quite a few things that got triggered this time, the mission really came alive as compared to version with the stuck dialogs, the latter being just a regular version of Warfare with nothing but town caps to do.

Actually a lot of things even within the Warfare part are different. I used to be able to buy humvees at bases and outposts, go figure, with the fixed version only UAZs as intended. In my first try the AI commander would only buy MG UAZes, in the fixed one he's quite fond of BRDMs and T-72.

Yet in the original mission (non-editor) you would start in the middle of the map in a napa base before getting transferred to the west and with me there is no napa commander in the cdf camp anymore, only two CDF commanders, and also the two sides are still hostile with me (I get a message at the very beginning of the level saying something like "the alliance between cdf and napa has ended"). Briefing is different, available for sale units are different, and other stuff... I will go back and see maybe I copied something wrong.

It would make sense that there are more than 2 versions. I remember having a choice to join either CDF or Napa in one of the previous missions and then a choice to ally Napa to CDF by killing the naughty church official. Now from the conversation with the CDF commander it seems that the game picked the version where I went with CDF.

Also does Marny tell you anything now? With me he's only talking about the weather.

neofit
Jul 11 2009, 08:06
Yet in the original mission (non-editor) you would start in the middle of the map in a napa base before getting transferred to the west and with me there is no napa commander in the cdf camp anymore, only two CDF commanders, and also the two sides are still hostile with me (I get a message at the very beginning of the level saying something like "the alliance between cdf and napa has ended"). Briefing is different, available for sale units are different, and other stuff... I will go back and see maybe I copied something wrong.

It would make sense that there are more than 2 versions. I remember having a choice to join either CDF or Napa in one of the previous missions and then a choice to ally Napa to CDF by killing the naughty church official. Now from the conversation with the CDF commander it seems that the game picked the version where I went with CDF.

Also does Marny tell you anything now? With me he's only talking about the weather.
Weird stuff. To reiterate, what I had done before DoW:

- I have found 2/3 evidence in the first mission
- Lopotev escaped during that stupid "you have twenty minutes to find a red car in that big region" mission, not sure he was meant to be caught, but seeing he has an important part in DoW I think he wasn't.
- I helped the priest at the weapons cache, e.g. didn't give him away.
- When escaping Manhattan I used the help of the NAPA partisans
- At the roadblock I went to the NAPA base.
- I killed Prizrak to unite the CDF and NAPA.

In the non-editor mission DoW starts with a "are we done yet" conversation with my Razor team members in some location that looks like a forest (can't see where as keyboard control doesn't work during cutscenes), then fade to black, and we are in the Western CDF base next to 3 unresponsive officers, non-moving team-mates and an unfinishable Warfare-only scenario. (is this the transfer you are talking about?)

In the editor mission the first chit-chat among Razors happens at the western CDF base already, then we spawn right next to the same officers. I've got a message telling me that there is an alliance with NAPA.

I am not sure there has to be a different map for every possible choice we had made previously. If we only take the 2 last choices we would have had 4 maps: NAPA-alliance, CDF-alliance, NAPA-no alliance, CDF-no alliance. I think that some of these choices are resolved using "if" conditions within the same map, and there is a second map only because one of the variants gives a different starting point or different geography. Maybe some variants are impossible, like for instance it may be impossible to kill Prizrak and get an alliance if you are playing with the NAPA, like it may be considered as a declaration of war, much worse if done by internal means, or whatever went through the mind of the mission designer.

If the first chit-chat cutscene is supposed to happen at the NAPA base and it happens at the western CDF base within the editor, I think it doesn't really matter. Maybe it's the non-editor mission that is wrong and it's supposed to actually happen at the base? Anyway, the mission works from then on, and I'll keep playing it from the save I've made in the editor.

As for Lt. Marny, he's not very talkative even in the editor mission. I'm not sure what he's supposed to say, but apparently having a responsive Stavovich is what really makes the mission scripts come alive. He says the same things in both the editor and non-editor variants:
Targets: "I've seen some Western <unit_X> passing nearby"
Location: "Sorry I'm not from around here" (sure you don't know, you've only been living for 30 years in a country 10 km wide :) )
Weather: "It's gonna stay like that for a while"

But maybe, if he is even supposed to say anything besides that, it's only for flavour, fingers crossed. I went to bed having done all tasks with only the ChDKZ base left to take, maybe without the Marny speech it won't be acknowledged, I'll post here how it goes.

Apparently a few variables are being lost between missions. Marny acts as I imagine he would had I given him a piece of my mind the first time I met him, by telling him that the CDF screwed up and stuff. Looks like this part of me showing restraint beyond the call of duty got lost somewhere and now he won't talk anymore, even in the editor.

A hint: when going after a certain radio signal, have a BMP, you'll have to cross a body of water. A T-72 can't really swim well. Also, don't waste time stashing AT weapons in it (as my pack rat persona always tells me to do), there is a big chance you'll lose it after the inevitable cutscene.

Anyway, enough talk, I've got some democratizing to do.

drsYell
Jul 11 2009, 10:07
Well, when I buy a game I expect its at least playable. This mission is so bugged its unplayable, so that is a very bad job for the devs and testers. Whoever has put so much pressure on this way too early release of this game must be a true idiot, because a lot of damage is done to the company and its imago. I am done playing for a while.

As for the mission itself, I will wait for a patch, I don't feel like messing with the game just to make it playable.

neofit
Jul 11 2009, 11:06
Well, when I buy a game I expect its at least playable. This mission is so bugged its unplayable, so that is a very bad job for the devs and testers. Whoever has put so much pressure on this way too early release of this game must be a true idiot, because a lot of damage is done to the company and its imago. I am done playing for a while.

As for the mission itself, I will wait for a patch, I don't feel like messing with the game just to make it playable.

We all dream of having games work out of the box. But I also want to finish the campaign, be done with it and go back to Domination, so I am willing to spend a half hour to try and make it work.

As for the damage to the reputation, well, they already have my and your money. Although not totally applicable to Arma2, I like the business model MMORPG companies have: monthly payments. They must have a working product, fix stuff fast, and add content very often. Those who deliver buggy crap like BIS does are in big trouble. But since it worked for BIS with OFP then Arma1, why not do the same with Arma2, it's not like they have any competition in this market segment anyway. I personally knew what I was getting into when buying Arma2 so early.

Jedo
Jul 11 2009, 14:55
What a bugged *(#%*#)@<hidden>! Now I'm hitting a bug every 30 seconds. Helis crash into trees; the island prisoner does a weird dance and refuses to come with me (solved by healing him); the heli that transfers him crushes my team to death; once unloaded, my sniper refuses to follow orders and has decided to crouch to the enemy camp 5km away untill shot;the mission with the russians won't start; if it does start, the dialogue of the CO is broken; once with the Russians, the whole thing falls apart - some of my teammates refuse to follow, the Russian truck can't drive away as scripted...same cars keep exploding...I am so tired...

Edit: I finally got to the end and the game just took me to the main menu - done. no cutscene no nothing.
Edit: Make sure you still have your original (non editor) saves if you want to see the extremely cheesy followup to dogs of war by using endmission cheat - ie I had to put the old profile with the saves back and then load my broken mission and use endmission cheat so I could continue, because if you use the editor save you might just get kicked back to main menu after the end of the mission.

neofit
Jul 11 2009, 19:32
What a bugged *(#%*#)@<hidden>! Now I'm hitting a bug every 30 seconds. Helis crash into trees; the island prisoner does a weird dance and refuses to come with me (solved by healing him); the heli that transfers him crushes my team to death; once unloaded, my sniper refuses to follow orders and has decided to crouch to the enemy camp 5km away untill shot;the mission with the russians won't start; if it does start, the dialogue of the CO is broken; once with the Russians, the whole thing falls apart - some of my teammates refuse to follow, the Russian truck can't drive away as scripted...same cars keep exploding...I am so tired...
Oh God. I'm still not through the mission, still conquering, but I haven't seen any of this. It all goes more or less OK. Maybe one or two things, but nothing of the sort.

1. CDF (green) and NAPA (blue) are supposedly allied. Problem is both seem to be in a war. I haven't seen them shoot at each other, but when I am away they keep capturing each other's outposts and cities, and I keep receiving tasks to retake these green towns. The whole frontline from Elektrozavodsk to the North is a game of capture the town between green and blue. And amazingly, these green towns keep sending lone red units that capture cities to green color, and that I can kill without the getting into my friendly kills list in Statistics.

2. At the beginning I received a message to check some radio signals at the SE island. I went there, captured Lopotev, met the Russians, it all went smoothly. Then, a few town captures later, I got a message to deliver a prisoner to Marny. After questioning him, Marny told me that he has some intersting info, and go check an island to the SE. The island where I captured Lopotev. I'm still not there yet, but I am wondering what I'll find there.

EricM
Jul 11 2009, 19:58
Same here, I thought I was lucky because I hadn't had a single bug since the beginning of the campaign... and suddenly : the irresponsive AI !!!

It's weird that everything is working in the editor, yet not in the campaign... If BIS only tested it in the editor, no wonder they passed beside so many problems...

I'll try the depbo stuff...

qwertz
Jul 11 2009, 23:08
Same her. Razor team does not move, tried capturing the towns on my own.

Weird thing is, I HAVE to be at the given capture points before BLUE gets there, otherwise I get a "task failed". Jumped in a car and did some car racing from town to town to be there before the BLUEs, but this got really boring after a while. Some towns get captured by RED in the meantime, so I have to re-capture them (again, car-racing). Have not fired a single shot yet after capturing 10+ towns.

This in when I started to think "must be something really wrong here" and checked this forum. DAMN!

I'm done now with this game, this is too much. See you again in year or so (hopefully that gives BIS enough time to get their code from alpha to beta).:mad:

Jimmah
Jul 12 2009, 10:43
Heh. I just encountered the bug where the Hip helo comes and picks Razor team up from the Island, and then crushes everyone to death upon delivery to HQ.

I'm pretty sure I know why, Lopotev is flying the damn thing!! Seeing as I have no memory of getting to the LZ (one second we're on our way to the LZ, next thing I wake up in the helo's jumpseat, with Lopotev in the skipper's seat!!!), I can only conclude that Lopotev hit me (and the rest of the team, I guess) over the back of the head with a rock whilst heading to the LZ, and then put us all on the chopper with the intention of crushing us to death in front of our superiors at HQ. What a bastard!!

Now it seems the only way to get past this is to do the damned chopper ride over and over again (I can't save mid-ride, get "cannot commit"), and hope that one day my team is only badly maimed, not killed by the helo.


Any other suggestions?

At least I can rely on USMC pilots to keep things more straightforward on 75% of sorties. If, no wait, when they decide to go killin' people, they have the decency to fly into a tree and take themselves out as well.

BlackAlpha
Jul 12 2009, 23:29
Doing the whole thing with the editor allows you to at least get past the conversations in the beginning but what about the rest of the mission? I was looking through some of the mission files and I noticed that there are multiple variables being checked. Things like what side you joined, whether the alliance happened, whether that priest got killed and some other stuff.

So, I figured that to be able to use this editor trick you would have to create a logic using the editor, add all the variables that are being checked during initialization to that logic, so that everything is loaded correctly. Where can I find all the variables that store your progress through out the campaign?

EDIT: After playing around in the editor, it seems like the conversation in the beginning gets only bugged if LittleJohn gets spawned. If you don't let him get spawned, the conversation will continue just fine. Anybody got an idea how to fix that?

Tw33kR
Jul 24 2009, 03:09
For F*&ks sake - CAN WE PLEASE HAVE SOME COMMENT FROM SOMEONE AT BIS????

I've just played Badlands through 3 times in order to get it to 'end' (I have a gaming keyboard with no numpad so no endmission console command possible) and now I have all the same problems as posted on this thread. Dogs of War won't 'start' as the commander doesn't finish his dialogue + team razor are all stuck (I played NAPA in Badlands and Joined NAPA and CDF by killing the priest)

It's frustrating as the game has great potential but really!!? All these comments from customers and not a word back from BIS, suggested workaround from BIS or patch ETA? C'Mon!

Slothy
Jul 25 2009, 22:15
Another way to do this mission is to load it up multiplayer and host your own LAN with just you playing. The decisions you made in the SP game won;t stand, but at least you can play the damned thing. I think it is abhorrent that so little testing was done to a game that the main storyline is uncompletable for a large portion of the player base without jumping through flaming hoops. The lack of any type of support for this issue is also rather despicable.

Jakerod
Jul 26 2009, 03:51
Another way to do this mission is to load it up multiplayer and host your own LAN with just you playing. The decisions you made in the SP game won;t stand, but at least you can play the damned thing. I think it is abhorrent that so little testing was done to a game that the main storyline is uncompletable for a large portion of the player base without jumping through flaming hoops. The lack of any type of support for this issue is also rather despicable.
I'm sure they are working on it and by sure I mean really hoping. You're right though they should've tested it. But it is a much much more complex campaign than any other game I have ever played so I can give them a bit of a break.

br@cob
Jul 26 2009, 07:38
I have successfully completed the ArmA 2 Campaign - Harvest Red, without having to resort to running it as multiplayer. Try updating to ver 1.02 that eliminates some, but not all of the bugs. I have written a walkthrough for the game, it's at arma2.telcen.com (http://arma2.telcen.com). Be advised that it is still a work in progress, I have some spelling and syntax errors that I need to clean up and I haven't completed all of the single missions yet, but at least it will give you guys some help if you are stuck on a mission.

filthymanc
Jul 26 2009, 10:21
I have successfully completed the ArmA 2 Campaign - Harvest Red, without having to resort to running it as multiplayer. Try updating to ver 1.02 that eliminates some, but not all of the bugs. I have written a walkthrough for the game, it's at arma2.telcen.com (http://arma2.telcen.com). Be advised that it is still a work in progress, I have some spelling and syntax errors that I need to clean up and I haven't completed all of the single missions yet, but at least it will give you guys some help if you are stuck on a mission.

Bravo, good post. It has taken a while but a walk through is much needed, especially with such a buggy campaign it's nice to know what is supposed to happen as opposed to what actually happens.

eirulan
Jul 26 2009, 13:34
I have successfully completed the ArmA 2 Campaign - Harvest Red, without having to resort to running it as multiplayer. Try updating to ver 1.02 that eliminates some, but not all of the bugs. I have written a walkthrough for the game, it's at arma2.telcen.com (http://arma2.telcen.com). Be advised that it is still a work in progress, I have some spelling and syntax errors that I need to clean up and I haven't completed all of the single missions yet, but at least it will give you guys some help if you are stuck on a mission.


I agree. SP Campaign, patched 1.02 is playable. Major issues are eliminated. Some significant bugs remain, but they do not prevent to finish the game.

mils
Jul 26 2009, 13:42
For F*&ks sake - CAN WE PLEASE HAVE SOME COMMENT FROM SOMEONE AT BIS????

I've just played Badlands through 3 times in order to get it to 'end' (I have a gaming keyboard with no numpad so no endmission console command possible) and now I have all the same problems as posted on this thread. Dogs of War won't 'start' as the commander doesn't finish his dialogue + team razor are all stuck (I played NAPA in Badlands and Joined NAPA and CDF by killing the priest)

It's frustrating as the game has great potential but really!!? All these comments from customers and not a word back from BIS, suggested workaround from BIS or patch ETA? C'Mon!

I did exactly what this dude did in badlands, and I have the same problem in dogs.

Slothy
Jul 26 2009, 14:37
I agree. SP Campaign, patched 1.02 is playable. Major issues are eliminated. Some significant bugs remain, but they do not prevent to finish the game.

Actually, if you make the wrong choices previous to the dogs of war mission (you know, the topic this thread is about) then you ARE prevented from finishing the game. The mission scripts simply to don't trigger even with patch 1.02.

The fact that you have to make specific choices in order to make everything work kind of defeats the purpose of having multiple choices, and hardly helps people that have progressed to DOW without thinking that they need to go read a player-made walkthrough in order simply play the game they payed for. (That being said, the posted walkthrough is pretty good, so kudos on the work there)

br@cob
Jul 27 2009, 02:36
My next project is a flowchart of how one arrives at alternative endings. This is what I have determined so far:There are five possible ending scenarios, depending on if you kill the priest/Prizark, align with CDF or NAPA, and kill or successfully deliver Lobotov to the Russians. I'm certain that there are some combinations of events that are possible from a game play standpoint that BIS did not correctly code into the game.

Slothy
Jul 29 2009, 14:43
I'm rather disappointed to see that nobody from BI has deigned to grace us with any sort of response to this rather large thread. I see them weigh in on 'fluffy' things or community related topics, but for some reason some sort of comment on an actual problem seems to be beneath them.

I'm sure a lot of people would love to know if a fix for this issue is being worked on, or, hell, that BI is even aware of the problem since we have no evidence that they actually read any technical questions.

Soldier of Anarchy
Jul 31 2009, 05:01
I had the bug where you, or your men interrupt the CDF commander, then get stuck.....

I then disbanded RAZOR , after awhile they disappeared. I was happy not to have the retards getting killed and went about kicking ass with people I didn't mind dieing.
Got a load of armor under my control and was storming along taking towns only to see someone saying ...uhhhhg....uhhhhg.....and boom my game ends with a razor team member dieing somewhere on the map.
......arrrrrg!!! Even when I get rid of em, they come back to bite me in the bum!

This is why I hate escort missions.....razor needs a babysitter!


Still a kick ass game though! I don't buy games like ARMA 2 just for the canned missions...so no matter how much the campaign urrks me ,I'll still have fun with it.

eJay
Jul 31 2009, 10:43
Are there any NV googles in this mission? I'm stuck on Msta village, it's dark and I can't fight! I tried buy a weapon but there is no NV googles on list. I've tried to get them from one of my Razor units but they haven't too. Any suggestions?

Slothy
Jul 31 2009, 16:49
Its a bit of a bug as far as i can tell, or maybe it was intended but makes no damned sense (like the script coding).

Your best bet to get a pair is to kill an enemy officer, they usually have them. just start checkin corpses as you go. (This is better done BEFORE it gets dark)

Soldier of Anarchy
Jul 31 2009, 20:40
Yep shooting & healing my own team was the only way to make them move....felt kinda good. But now I have a new problem...

Can anyone tell me why I get fast traveled against my will, without asking for it????

I'm driving near a town with my tanks behind me, suddenly I'm zapped to a far off town thats got enemy's who want me dead....leaving my heavies far behind. I finally get them to where I am ,cap the town, and zap again. I'm off near another town ,with the town I just capped falling back to the enemy......with this happening I can't really make a focused attack....or hold my hard fought ground. :confused:

Should I kill the AI commanders discretely?....maybe order a tank to run em over?

eJay
Aug 1 2009, 12:16
Anyone had problems with towns capture? I'm trying to seize Dolina village for an hour and nothing. A have a lot of troops near main point, sezied all strongpoints around and I can't capture it.

BLZ_Meister
Aug 2 2009, 02:57
Anyone had problems with towns capture? I'm trying to seize Dolina village for an hour and nothing. A have a lot of troops near main point, sezied all strongpoints around and I can't capture it.

Try to tell one of "your guys" to disembark and move precisely to the capture point.

---------- Post added at 03:49 AM ---------- Previous post was at 03:44 AM ----------


Yep shooting & healing my own team was the only way to make them move....felt kinda good. But now I have a new problem...

Can anyone tell me why I get fast traveled against my will, without asking for it????

I'm driving near a town with my tanks behind me, suddenly I'm zapped to a far off town thats got enemy's who want me dead....leaving my heavies far behind. I finally get them to where I am ,cap the town, and zap again. I'm off near another town ,with the town I just capped falling back to the enemy......with this happening I can't really make a focused attack....or hold my hard fought ground. :confused:

Should I kill the AI commanders discretely?....maybe order a tank to run em over?

I don't know if this helps:
Be careful, when you disband a unit commander, if you have a member of razor team as driver or gunner, you can't do nothing!, To solve this, u have to temporarly enter as commander, send the guy u want to disband far away, and disband him when he is far, otherwise, when disbanded, he can reenter other vehicles, and then u can't control them.

Other thing that happened to me, was that stupid fast travel, suddently i was on the other side of the chedaki base, i reverted to the last save, and then it went well.

---------- Post added at 03:57 AM ---------- Previous post was at 03:49 AM ----------

I would like to know if Lopotev must be kept alive upon the delivery to russians, i mean, i drove the truck escorted with BMP, and when i arrived, BMP started to shoot to someone(spetznatz, i think), then cutscene, i saw lopotev hanging on the truck, near a blowed UAZ, but something in the UAZ exploded, and lopotev died, so cooper reported to little john, and LJ said that is bad, but i kept going with the objectives, as nothing changed on tasks, completed everything except russian base on the airstrip. Everytime i get close even with 4 T72's, my team does NOT see russian units, and they act like T90's are friendlies, because cooper tells to hold fire when i'm 1meter close to russian tanks!:confused: And t90's just blow all the T72's!

I restarted the dogs of war mission, how do i make the alliance between CDF and NAPA(It just says "Alliance between Guerillas and BLUFOR ended")?Prizrak(Fyodor) talks to cooper after cooper talks with razor team, should i kill Prizrack right away? On Badlands mission, NO option appeared to me to assassinate Prizrack, i captured the 4 towns, and the game proceeded...

Ah, I followed NAPA side after UH1 crash on "Bitter Chill".

Plz help

Thanks

eJay
Aug 2 2009, 10:13
This is unbelieveable. 2 towns to end requiered and no one (my men, NAPA or CDF) can't capture them! All soldiers are standing near main point and... nothing! Russians take the villages in few seconds and I can't recapture it. This is ri-di-cul-ous! Gosh, about 10 h of playin' just gave me nothing. I have to revert this piece of sh.. or wait for patch.

BLZ_Meister
Aug 2 2009, 14:14
This is unbelieveable. 2 towns to end requiered and no one (my men, NAPA or CDF) can't capture them! All soldiers are standing near main point and... nothing! Russians take the villages in few seconds and I can't recapture it. This is ri-di-cul-ous! Gosh, about 10 h of playin' just gave me nothing. I have to revert this piece of sh.. or wait for patch.

Just do like me man, restart the mission, it's the last one...

Potatomasher
Aug 2 2009, 15:21
Just do like me man, restart the mission, it's the last one...

Restarting doesn't help if you have the same bug as some of us have. After you have united NAPA & CDF.
I have waited a month now for patch so that i can continue playing. Frustrating but what can you do... wait...wait some more...

Soldier of Anarchy
Aug 2 2009, 16:03
I thought I was getting the hang of it and working things out...I took razor team with me in a APC, only to still have a teammate die somehow. I must be going to slow and not reaching a part of the story line in time....and someone dies.


Either way I had to invoke the endmission code.... Good ending :) I was expecting Chewbacca to be roaring in the backround ;)

BLZ_Meister
Aug 2 2009, 16:25
Restarting doesn't help if you have the same bug as some of us have. After you have united NAPA & CDF.
I have waited a month now for patch so that i can continue playing. Frustrating but what can you do... wait...wait some more...

I don't know if i united NAPA and CDF, all i know is that a hint apperas saying "alliance between guerrillas and BLUFOR has ended", but NAPA keeps firendly:confused:. I didn't kill Prizrack on the dgas of war beginning, i will try to kill him now and see what happens.

maturin
Aug 2 2009, 17:27
I spent an hour trying to seize Chernogorsk from... no one... taking all the strongpoints with a tank and some CDF infantry on the scene. The depot simply wouldn't change hands. Eventually I assume the CDF did it for me because I got a Task Failed message and Cherno became friendly. It's captured, but the failed task isn't going to screw me up, is it?

And I'm damn sick of having to clear the comatose AI from every GL and machine gun in every strongpoint in every goddamn hamlet. My tank is freaking out of HE rounds.

BLZ_Meister
Aug 2 2009, 19:09
I'm getting tired of this S*******. I built an aircarft factory and i want to buy a helicopter, and it says there is no factory!!!WTH??

br@cob
Aug 3 2009, 02:47
I'm getting tired of this S*******. I built an aircarft factory and i want to buy a helicopter, and it says there is no factory!!!WTH??

You can only use the factories if you are near where you built them. Also you have to wait for the factory to be completed, which usually takes a minute or two after you order the construction.

dizza
Aug 3 2009, 06:07
I've captured both of the points to the North. Either "Green" or "Blue" has captured all points to the north and west. But the game never triggers anything for the Chedaki base nor for the Russian base.

Just another bug in a whooping mess of code.

-d

BLZ_Meister
Aug 3 2009, 12:14
You can only use the factories if you are near where you built them. Also you have to wait for the factory to be completed, which usually takes a minute or two after you order the construction.


The problem is that br@<hidden>, I built it on the HQ, and waited 5 or more mins, I even bought a pilot, i got close to the factory, and it keeps saying there is no factories on the menu.

Kommiekat
Aug 4 2009, 10:54
Well, when I buy a game I expect its at least playable. This mission is so bugged its unplayable, so that is a very bad job for the devs and testers. Whoever has put so much pressure on this way too early release of this game must be a true idiot, because a lot of damage is done to the company and its imago. I am done playing for a while.

As for the mission itself, I will wait for a patch, I don't feel like messing with the game just to make it playable.

It's called......GREED.

They literally get their money and run, with their heels kicking them in the ass, laughing at us nutsacks as they lurk in the forums.

It's really too bad. Such a potential game.

---------- Post added at 06:52 PM ---------- Previous post was at 06:45 PM ----------


I'm sure they are working on it and by sure I mean really hoping. You're right though they should've tested it. But it is a much much more complex campaign than any other game I have ever played so I can give them a bit of a break.


Have you played Tom Clancey's: Ghost Recon 1 and 2?
What a great game!
Great graphics. I don't need the latest GeNvidia 12000 what-ever to play a smooth nice game.

Great controls as well. Point and click the middle scroll button to move my men.
So freaken easy!

Why the hell this company COULD NOT HAVE DONE THE SAME THING???

I'm PISSED and I'm NOT going to take it anymore.................until patch 1.03 comes out........:rolleyes:

---------- Post added at 06:54 PM ---------- Previous post was at 06:52 PM ----------


I'm rather disappointed to see that nobody from BI has deigned to grace us with any sort of response to this rather large thread. I see them weigh in on 'fluffy' things or community related topics, but for some reason some sort of comment on an actual problem seems to be beneath them.

I'm sure a lot of people would love to know if a fix for this issue is being worked on, or, hell, that BI is even aware of the problem since we have no evidence that they actually read any technical questions.


Kudo-satrovonava

Camdean55
Aug 4 2009, 14:46
The problem is that br@<hidden>, I built it on the HQ, and waited 5 or more mins, I even bought a pilot, i got close to the factory, and it keeps saying there is no factories on the menu.


I have the exact same problem, its ruining the campaign for me, I want to get air units !!

I just made a seperate thread about it btw.

Has anyone figured out how to fix this ?

Their was an air base already built next to HQ, this didn't work, I built a new one in HQ, waited for it to deploy, this didn't work either !!

Please explain

BLZ_Meister
Aug 4 2009, 15:31
Dind't work for me, i had to make it with tanks(don't forget that BMP-2 is amphibious). I finnished all, after i deliver lopotev ALIVE, i destroyed Chedaki base on MSTA and the game finished.:)

An advice: After Lopotev's extraction, the Mi8 keeps free, so, you can buy a pilot and put him + medic inside the Mi8. If for some reason, u need a medic, u can order pilot to go anywhere really fast.

Camdean55
Aug 4 2009, 19:29
Dind't work for me, i had to make it with tanks(don't forget that BMP-2 is amphibious). I finnished all, after i deliver lopotev ALIVE, i destroyed Chedaki base on MSTA and the game finished.:)

An advice: After Lopotev's extraction, the Mi8 keeps free, so, you can buy a pilot and put him + medic inside the Mi8. If for some reason, u need a medic, u can order pilot to go anywhere really fast.

I would do it in a BMP, but I have been waiting all game to try out the air units against the AI and in the campaign, so was this all a waste of time, or is it a bug ?

funked1
Aug 4 2009, 22:18
Here is a step by step guide to how I got unstuck:

(I'm giving the paths as I have them in Vista, no idea where profiles are stored in XP)

1. I downloaded the unpbo file from this link (http://www.armaholic.com/page.php?id=417), as provided by awedar on page 2 of this thread.

2. In the first field I entered the name of the PBO file I wanted to extract from, after a bit of searching it was:
<Arma2 install dir>\AddOns\missions.pbo

3. In the second field I entered the directory where to extract the file:
- if you are playing with a new profile:
c:\Users\<login_name>\Documents\ArmA 2 Other Profiles\<profile>\missions\

If you are playing with the default profile, replace "ArmA 2 Other Profiles" with "Arma 2"

4. In the window that gives a list of all the files in the .pbo file, select all the files in the directory "C6_DogsOfWar.Chernarus" or "C6B_DogsOfWar.Chernarus". I sided with NAPA and the mission started at the extreme west of the map, so my mission was "C6_DogsOfWar.Chernarus". The "B" version makes you start at the East, I suppose it is used when you have sided the other faction.

5. After I clicked on "Extract", after a few moments, I had the directory
C:\Users\<login_name>\Documents\ArmA 2 Other Profiles\<profile>\missions\C6_DogsOfWar.Chernarus\

6. I started the game, Editor, then "Load". Chose the mission called "C6_DogsOfWar.Chernarus" (or the "B" version), then hit "Preview".

The mission started, had a short conversation with my guys like before, then the Warfare base commander gave me a long speech, then Stavovich right next to him came into action and gave another speech, and started walking towards Marny. I walked around a little and my little guys were following me, without even being shot at.

I hit "Save", copied the resulting file
"c:\Users\<login_name>\Documents\ArmA 2 Other Profiles\<profile>\UserSaved\missions\C6_DogsOfWar.Chernarus\save.ArmA2Save"
into
"c:\Users\<login_name>\Documents\ArmA 2 Other Profiles\<profile>\Saved\ca\missions\campaign\save.ArmA2Save"

(sorry the editor on this board adds a space before some dots in path names, there aren't any but I can't get rid of them).

You can delete all the other *.ArmA2Save files from the
c:\Users\<login_name>\Documents\ArmA 2 Other Profiles\<profile>\Saved\ca\missions\campaign\
but keep "campaign.sqc" otherwise the game will make you restart the whole campaign. Not sure about "objects.sav" and "weapons.cfg", but I kept them to be sure.

7. I exited the editor, went back into the campaign, hit "Continue", and here I was, in a "Dogs of War" with running team mates. I ran towards Marny, and Stavovich, who was nearby and walking awway, interrupted and gave another speech and a new objective. Looks like it's fixed.


That totally worked. Thanks!

br@cob
Aug 5 2009, 00:25
I have the exact same problem, its ruining the campaign for me, I want to get air units !!

I just made a seperate thread about it btw.

Has anyone figured out how to fix this ?

Their was an air base already built next to HQ, this didn't work, I built a new one in HQ, waited for it to deploy, this didn't work either !!

Please explain

Odd, I never got hit with this bug in the campaign, at least if the AI built the helipad. As soon as it was constructed, I was able to walk up to it and buy a chopper. The only time I had trouble is if I had bought a bunch of infantry grunts, then I couldn't buy anything else, not even more troops, I'd get the message "Your squad is at maximum size" or something to that effect.

Kommiekat
Aug 5 2009, 09:14
Just started this mission.

I restarted a few times, and finally things got to working.

Questions:

1. Why are the enemy squads holding the bases so far and few?
I've captured about 5 bases so far and only one or two sentries?

Also, after I capture, what do I do with the base? Do I assign men or squads to it as I go about capturing more?

2. If I take command from the Commander, who do I command?
If I give command over to the Commander, can the AI take good control of things and again, control of what or whom???

Thnx for your help.

ch3ck5um
Aug 5 2009, 15:07
I have almost finished the campaign but after the Lepotov/Russian incident and Coops saying "lets head back to HQ, Little John is not going to believe this...." blah blah blah. the game keeps crashing to desktop.

I did get a little way further and it said something about guerillas and BLUE FOR making a pact and suggested I leave before they find out about us working together but then it ctd's.

After playing the original ARMA and giving up on the single playing missions long ago, I think I am going to have to give these a miss also which is a shame.

The multi player is pretty good though, its just these badly scripted missions.

BUGS BUGS and even more BUGS!

Come on BIS sort it out, Grrrrr!

Potatomasher
Aug 5 2009, 22:01
Finally this mission works after patching to 1.03.
But now i'm in chernogorsk and trying to capture it, but it seems to be impossible at the moment. I'm standing near the enemy flag, but the enemy force meter wont go down. Do i need to capture every smaller towns first or what ?

Titan127
Aug 5 2009, 22:32
Finally this mission works after patching to 1.03.
But now i'm in chernogorsk and trying to capture it, but it seems to be impossible at the moment. I'm standing near the enemy flag, but the enemy force meter wont go down. Do i need to capture every smaller towns first or what ?

Ahh good to hear it works now, I gave up trying to do it in campaign mode and played it in the editor which still wasn't great. Hopefully I can finish the great campaign in the game now :)

When your at the main flag in Chernogorsk it seems to attract all the OPFOR forces near you and if they are close then you can not capture the flag. Check the streats etc near the flag for hostiles and take them out. Watch out for those pesky technicals with MG's etc :cool:

Jakerod
Aug 6 2009, 04:45
Anyone else having the weird deaths problem?

I got hit by a ZSU, flung up into the air 150m shot up by it some more and then fell to the ground without dying. However, shortly after I just collapsed and died and then the game didn't notice I was dead for a good 30 seconds.

I've also just fallen over dead and just fallen and lost the ability to lose my legs for no apparent reason either.

Potatomasher
Aug 6 2009, 07:58
When your at the main flag in Chernogorsk it seems to attract all the OPFOR forces near you and if they are close then you can not capture the flag. Check the streats etc near the flag for hostiles and take them out. Watch out for those pesky technicals with MG's etc :cool:

Thanks. I finally got it , but now i'm in another problem.
I captured Lopotev and my CO says i have to wait extraction chopper in the island. I have waited like an eternity and still no chopper. :confused:

Titan127
Aug 6 2009, 09:03
Thanks. I finally got it , but now i'm in another problem.
I captured Lopotev and my CO says i have to wait extraction chopper in the island. I have waited like an eternity and still no chopper. :confused:

Hmm that happened to me the first time I caught Lopotev, I luckily had a save just after I had killed his soldiers etc. So I loaded that went over and got him and then the CO talks about the heli etc. After a min or two I start to hear a helicopter so I started going south east I believe. (towards the bottom right of the island) After walking that direction briefly I could see the helicopter landing and then you automatically appear inside the helicopter with Lopotev and your squad.

So try to load a save and then see if the helicopter arrives, I was hoping that was just a problem I had while playing the mission in the editor...

Good luck :)

ch3ck5um
Aug 6 2009, 09:27
YAY! patch 1.03...

Now none of my Dogs of War savegames work :( great work BIS....

Potatomasher
Aug 6 2009, 09:52
Hmm that happened to me the first time I caught Lopotev, I luckily had a save just after I had killed his soldiers etc. So I loaded that went over and got him and then the CO talks about the heli etc. After a min or two I start to hear a helicopter so I started going south east I believe. (towards the bottom right of the island) After walking that direction briefly I could see the helicopter landing and then you automatically appear inside the helicopter with Lopotev and your squad.

So try to load a save and then see if the helicopter arrives, I was hoping that was just a problem I had while playing the mission in the editor...

Good luck :)

Thanks mate for your help.

Yes it was apparently a bug in trigger AGAIN. After i loaded the game it worked and chopper came. Now i'm standing in the HQ and Lopotev isn't moving anywhere. Also i still have the investigate marker visible in that shit hole island even though i picked and transported Lopotev back to base. Just great. I give up. Shit. :mad:
Also what i find funny is that Lopotev is holding the stick in that chopper and i'm in the middle. Like Lopotev is the co-pilot. Very professional soldiers these Spec ops guys ;)
I thought they fixed the whole damn mission, but NO. Jesus fucking christ. :mad::mad:

3 patches and still the mission has critical bugs that stop you from completing it. I don't know what to say.
I started the mission from the start with revert option so that can't be the reason why there's still bugs in this mission.

Titan127
Aug 6 2009, 10:52
Thanks mate for your help.

Yes it was apparently a bug in trigger AGAIN. After i loaded the game it worked and chopper came. Now i'm standing in the HQ and Lopotev isn't moving anywhere. Also i still have the investigate marker visible in that shit hole island even though i picked and transported Lopotev back to base. Just great. I give up. Shit. :mad:
Also what i find funny is that Lopotev is holding the stick in that chopper and i'm in the middle. Like Lopotev is the co-pilot. Very professional soldiers these Spec ops guys ;)
I thought they fixed the whole damn mission, but NO. Jesus fucking christ. :mad::mad:

3 patches and still the mission has critical bugs that stop you from completing it. I don't know what to say.
I started the mission from the start with revert option so that can't be the reason why there's still bugs in this mission.

Hmm I think the investigate marker stays there whatever you do, it did for me but when you get back to HQ Lopotev should board a waiting truck and you should recieve a message from command about a deal with the Russians. If the mission still ain't fixed them am going to be pissed off cause I just started it again 30 mins ago thinking it would be fixed now in campaign mode

And lol yeah I was thinking the same thing about Lopotev looking like he was the Co-pilot in the chopper :)

Potatomasher
Aug 6 2009, 11:31
Hmm I think the investigate marker stays there whatever you do, it did for me but when you get back to HQ Lopotev should board a waiting truck and you should recieve a message from command about a deal with the Russians. If the mission still ain't fixed them am going to be pissed off cause I just started it again 30 mins ago thinking it would be fixed now in campaign mode

And lol yeah I was thinking the same thing about Lopotev looking like he was the Co-pilot in the chopper :)

Yes i got the message from HQ about the deal with russians but Lopotev wouldn't move his sorry ass to truck even when i boarded it. He was just standing.
I try again later tonight, but right now i'm too fed up to play anymore. I got to do some paint job here back home. It will hopefully calm my nerves too. ;)

Report here how your mission progress if you mind.

Titan127
Aug 6 2009, 13:39
Was really hoping this would not be the case but....

It seems some of the scripts still don't work right, I restarted the mission and I got the full conversation from the CO etc and my squad was able to move (YAY) but whenever I go to see LT Marny nothing happens. I don't get the conversation about taking Chernogorsk and bringing the USMC back into the fight. Sometimes the task appears to take the city but most times it does not.

Luckily I found a backup I made for the save I had on this mission while playing it through the editor so I guess I will have to use that...

Will try again later but if the script is still broken then am very disappointed, thats the only major gripe I have about the game. I can't finish the damn campaign... :(

Patch 1.03 did fix a few bugs i've noticed both in this mission and in other areas, I also seem to get a FPS improvement of about 2-3 frames per sec now which I suppose is nice. Overall I still love the game despite the bugs which to me are acceptable EXCEPT for the ones that stop me from doing the campaign. BIS really should have got that fixed by now. Otherwise still the best military sim I have bought since operation flashpoint.

Path-x
Aug 6 2009, 14:20
I am still getting the endless "receiving..." thing altho they said they fixed it.

And it still crashes when I try to save.

Jakerod
Aug 6 2009, 14:42
Was really hoping this would not be the case but....

It seems some of the scripts still don't work right, I restarted the mission and I got the full conversation from the CO etc and my squad was able to move (YAY) but whenever I go to see LT Marny nothing happens. I don't get the conversation about taking Chernogorsk and bringing the USMC back into the fight. Sometimes the task appears to take the city but most times it does not.

Luckily I found a backup I made for the save I had on this mission while playing it through the editor so I guess I will have to use that...

Will try again later but if the script is still broken then am very disappointed, thats the only major gripe I have about the game. I can't finish the damn campaign... :(

Patch 1.03 did fix a few bugs i've noticed both in this mission and in other areas, I also seem to get a FPS improvement of about 2-3 frames per sec now which I suppose is nice. Overall I still love the game despite the bugs which to me are acceptable EXCEPT for the ones that stop me from doing the campaign. BIS really should have got that fixed by now. Otherwise still the best military sim I have bought since operation flashpoint.

I didn't get him to talk to me either. However, I did get the other guy, the one who walks away from the briefing with the commander to talk to me when he stops near Marny. He talks to you about the MEU.

Potatomasher
Aug 6 2009, 15:37
I didn't get him to talk to me either. However, I did get the other guy, the one who walks away from the briefing with the commander to talk to me when he stops near Marny. He talks to you about the MEU.

Yeah i talked to this other guy too. Marny didn't say anything.
It seems that BIS just fixed the start of the mission quickly hoping that there's no other bugs, but as we have seen that's really not the case. It's still bug infested mission like no other ever in BIS games before. What a pity.

eJay
Aug 6 2009, 16:19
Anyone has a problem with CTD while your forces are in Polana village? It's near end of mission.

Titan127
Aug 6 2009, 16:57
I didn't get him to talk to me either. However, I did get the other guy, the one who walks away from the briefing with the commander to talk to me when he stops near Marny. He talks to you about the MEU.

After the briefing neither of the other two says anything to me, quite annoying I was really looking forward to playing through the mission properly and finishing it...

Does anyone know if the parts after this work fine? Am not going to try any work arounds if the rest of the mission is bugged as well.

Potatomasher
Aug 6 2009, 17:16
I now managed to bring the Lopotev to russians, but i don't know what to do after the cut-scene where speznaz attack.
Cooper says something like Shaftoe is gonna like what i tell him. Do i need to drive all the way back with that lousy truck ?

This mission is a total mess. In every other mission you know exactly what to do because the markers worked like they should. In this mission they are completely broken.

Titan127
Aug 6 2009, 17:21
I now managed to bring the Lopotev to russians, but i don't know what to do after the cut-scene where speznaz attack.
Cooper says something like Shaftoe is gonna like what i tell him. Do i need to drive all the way back with that lousy truck ?

Yeah thats the part I got to in the editor, I think you maybe go back to the CDF base but am really not sure.

Btw did your game get all screwed up when the scene happens when you walk towards the Russian officer with Lopotev etc? Mine got massive lag, freezes a while and then starts again but if it was fine for you then it was likely just my crappy PC.

I really need a new cpu :(

Potatomasher
Aug 6 2009, 17:24
Yeah thats the part I got to in the editor, I think you maybe go back to the CDF base but am really not sure.

Btw did your game get all screwed up when the scene happens when you walk towards the Russian officer with Lopotev etc? Mine got massive lag, freezes a while and then starts again but if it was fine for you then it was likely just my crappy PC.

I really need a new cpu :(

Cutscene was allright, but whole time fps is in this mission like 5-15 fps. I'm just forcing myself to the end and after that i promise i will never again play this mission again. And that's for sure.

I tried going to CDF base in the west. Nothing. Then i went to Chernogorsk. Nothing. I don't know what the hell i'm supposed to do.

Titan127
Aug 6 2009, 17:28
Cutscene was allright, but whole time fps is in this mission like 5-15 fps. I'm just forcing myself to the end and after that i promise i will never again play this mission again. And that's for sure.

I tried going to CDF base in the west. Nothing. Then i went to Chernogorsk. Nothing. I don't know what the hell i'm supposed to do.

Could be another script bug.... will load my save and see what happens for me. Will report back here as soon as I can.

Yeah I sometimes wander why I bother when I was enjoying the editor and MP soo much but for w/e reason I desperately try to complete the campaign, lol :bounce3:

*EDIT* Ffs old 1.02 save for Dogs of war in the editor fails to load with 1.03 now... sorry won't be able to test out that bit myself unless I restart the mission which honestly am not too excited about doing...

If I do go through the mission again i'll be sure to say here but frankly am guessing its still a script bug...

eJay
Aug 6 2009, 18:18
Dogs of War is way overscripted mission. My CPU cannot held 20 fps all the time and Warfare actions are so slow and laggy. I'm worried if I will end it.

Slothy
Aug 6 2009, 20:24
Well I really don't know if 1.03 fixed all my problems with the DOW mission, since the new patch just crashes the game on me.

I suppose I could wait for 1.04 (if there ever is one) but the frustration the game (and this mission in particular) has put me through makes me not want to bother.

Jakerod
Aug 6 2009, 20:42
My Bugs so far:
Members of team Razor, despite having no way of hurting themselves seem to keep getting killed. For example I was in the back of a helicopter and both 2 and 3 did the whole "Ugh" thing. We never were fired at while in the helicopter my best guess was that it was a delayed reaction to getting out of the helicopter about 5 minutes earlier.

The Cutscene near Vybor doesn't work.

A helicopter is not coming to get me.

Warfare menus take too long to come up, figure out my money, display items and purchase items but its normally like that.

I was incapacitated and then healed by my medic yet I could still only crawl and he did not have the option to heal me again. I could fire and reload and my aim was decent but I could only crawl forward.

br@cob
Aug 7 2009, 01:14
I was finally able to reproduce the "no factory" bug when attempting to buy a helicopter in Dogs of War. It only happens in 6B, the version that you play if you align with NAPA and have not killed Prizark. And the bug is still there in 1.03 (both Steam and CD versions). My belief is that this is intentional, as the AI commander never builds an aircraft factory. If you take command, you can build the factory, you even see it appear in the game, but it is non functional. (in the version that you play if you align with CDF, the AI commander eventually builds an aircraft factory at which you can buy helicopters). My guess is that the story line was supposed to be that NAPA did not have the resources to build an aircraft factory, but like much of this game, it was poorly implemented.

My workaround for this goes as follows: Buy yourself a BMP. BMPs will float, although they are real slow. Drive south to the coast, towards the power plant, avoid contact in the big city by going southwest over the hill. Speed down the road and go to 113115, crossing the channel at that point. None of the enemy loons on the island have any AT weapons, so you can kill with impunity, just make sure that you don't kill the guy in the dark uniform, since he is Lovotov and is most valuable taken alive.

Jakerod
Aug 7 2009, 08:46
I was finally able to reproduce the "no factory" bug when attempting to buy a helicopter in Dogs of War. It only happens in 6B, the version that you play if you align with NAPA and have not killed Prizark. And the bug is still there in 1.03 (both Steam and CD versions). My belief is that this is intentional, as the AI commander never builds an aircraft factory. If you take command, you can build the factory, you even see it appear in the game, but it is non functional. (in the version that you play if you align with CDF, the AI commander eventually builds an aircraft factory at which you can buy helicopters). My guess is that the story line was supposed to be that NAPA did not have the resources to build an aircraft factory, but like much of this game, it was poorly implemented.

My workaround for this goes as follows: Buy yourself a BMP. BMPs will float, although they are real slow. Drive south to the coast, towards the power plant, avoid contact in the big city by going southwest over the hill. Speed down the road and go to 113115, crossing the channel at that point. None of the enemy loons on the island have any AT weapons, so you can kill with impunity, just make sure that you don't kill the guy in the dark uniform, since he is Lovotov and is most valuable taken alive.
Even if you kill him you can revive him I think. I chucked two grenades near him and he was beat up pretty bad but he dropped his weapons and my medic healed him.

xk_pt
Aug 7 2009, 11:42
Hi, since there is already a Dogs of War Thread, I will ask here :)

Finally I resumed the arma 2 campaign with the 1.03 patch.

But, at the very start of dogs of war, my team attacks the NAPA without provocation, like 5 seconds in, ending our alliance with them. Anyone with the same issue? Or just me? If I was betrayed by the NAPA a few moments in the mission.......one could assume to be scripted.......instead it seems like a scripting bug, since my team immediately assumes the NAPA are the enemy.

I regret the day I bought the game.........Had great memories of OFP.......

Titan127
Aug 7 2009, 12:13
Yeah I had that problem back in 1.01 and 1.02, a few secs after you start the mission you get notified that the alliance between BLUFOR and NAPA has ended. You and your squad are classed as BLUFOR so as soon as that happens your squad fires on the NAPA troops and then of course all of you get wasted by NAPA. Haven't had the problem since 1.03 though...

Best way to play this mission is to play through the editor, I had none of the script bugs from the campign when I did that. Definately not the ideal solution but if like me and you do enjoy the missions when they work then I would use the editor.

xk_pt
Aug 7 2009, 12:31
Titan127, it's exactly has you said.

I will try your advice, and play the mission through the editor.
I would enjoy playing the campaign without having to resort to "endmission", but the bugs are way too annoying :)

Thanks for the advice!

Edit** How exactly does one load campaign missions into the editor? :D

11aTony
Aug 7 2009, 18:00
I started once again in 1.03 now and in NAPA DoW I cannot save the game across whole southern island. This normaly wouldnt be a problem but the game autosaves when towns are done. So when I go investigate the small island in SE game autosaves and I get a crash to desktop. I get a error message that says "cannot commit" or smt. like that.

Another thing is that when you get in fishing boat and drive to small island, your squad gets killed at disembarking...
Performance wise, I find the mission working even worse in Chernogorsk and Elektrogorsk since 1.02. Oh well, maybe I will find some strenght to finish the mission later or maybe I will just wait for a patch for 1.03 or smt. (like it was last time).

Jakerod
Aug 7 2009, 18:32
I started once again in 1.03 now and in NAPA DoW I cannot save the game across whole southern island. This normaly wouldnt be a problem but the game autosaves when towns are done. So when I go investigate the small island in SE game autosaves and I get a crash to desktop. I get a error message that says "cannot commit" or smt. like that.

Another thing is that when you get in fishing boat and drive to small island, your squad gets killed at disembarking...
Performance wise, I find the mission working even worse in Chernogorsk and Elektrogorsk since 1.02. Oh well, maybe I will find some strenght to finish the mission later or maybe I will just wait for a patch for 1.03 or smt. (like it was last time).

I took an MH-60S and ordered him to come by men and I ordered my squad onto it and they got on and I got on and then I told him to move to the island where I told my squad to disembark. Plus this allowed me to have the helicopter covering me while I moved up the hill to the objective. Problem is they have a bad habit of hitting trees on the island or the radio tower.

xk_pt
Aug 11 2009, 18:16
Yeah I had that problem back in 1.01 and 1.02, a few secs after you start the mission you get notified that the alliance between BLUFOR and NAPA has ended. You and your squad are classed as BLUFOR so as soon as that happens your squad fires on the NAPA troops and then of course all of you get wasted by NAPA. Haven't had the problem since 1.03 though...

Best way to play this mission is to play through the editor, I had none of the script bugs from the campign when I did that. Definately not the ideal solution but if like me and you do enjoy the missions when they work then I would use the editor.

Could you please explain how to play through the editor?

Tried searching for it......... but didn't find a way.

Thanks

CarlGustaffa
Aug 11 2009, 23:24
Bah, I just managed to get myself nuked after this mission... Wtf? :D :D

Jakerod
Aug 12 2009, 01:58
Bah, I just managed to get myself nuked after this mission... Wtf? :D :D
I finally just beat it. How do you get yourself nuked? Kill Lopo or Gen S.?

11aTony
Aug 12 2009, 14:42
Jakerod, where you got MH60 from? You got MEU deployed? If so, how?

Jakerod
Aug 13 2009, 02:13
Jakerod, where you got MH60 from? You got MEU deployed? If so, how?
I captured Chernogorsk and after a while they send um or at least in the path that I took they did. It gives you:

Group 1: You
Group 2: 3x Abrams
Group 3: 3x AAVs
Group 4: Infantry
Group 5: Infantry
Group 6: Infantry
Group 7: 1x MH-60
Group 8: 1x MH-60
Group 9: 1x MH-60

I'm not sure if those are the exactly right. The only ones I ever saw in action were the MH-60s the rest I was commanding from the otherside of the battlefield

A list of all the actions I took that I remember:

I never was mean to Marny.
DoW: Let NAPA keep their weapons at Gorka
The one after DoW: Followed NAPA down the hill. Went to the NAPA hide out. BL?: Assasinated Prizrak or whatever.
I have the NAPA/CDF alliance right now.
I didn't take command.

11aTony
Aug 13 2009, 13:01
Great. So, after next patch I will turn the campaign again. I did everything same as you but I was unable to assasinate Prizrak due to bug so I had NAPA DoW. In the beginning of the mission, cooper is talking about the possibility of redeploying MEU so I guess it would be possible to do it. I took chernogorsk and elektrogorsk but I got their base right after so I guess there wasnt enough time for US troops to arive.
Thanks for info.

shadowfire
Aug 14 2009, 18:54
I wonder what the scripting is based on.

First time I pld DoW (1.02) I got everything right with the assasinate Prizrak mission and the USMF landing in chernogorsk etc. I didn't succeeded in capturing Lopotev tho, he just sat on his butt for ages. So I patched to 1.03, which actually made all old saves worthless.

Aight, start it all over and I'm now in patch 1.03 capturing the whole friggin area without getting any new mission (neither prizrak nor USMF-landing/Razor2). So now the AI commandering NAPA is actually wiping CDF totally, demolishing every CDF-town in seconds. I cant really figure out whats missing for the scripts to trigger the alliance task/kill prizrak.

Defrost My Head
Aug 26 2009, 04:52
Right. So I was pretty far through Badlands when my save games just stopped functioning, so there was no way I was starting again - I used ENDMISSION to start Dogs of War. But I get this mad error where NAPA goes beserk and it turns into some kind of a western gunfight..

Yeah I had that problem back in 1.01 and 1.02, a few secs after you start the mission you get notified that the alliance between BLUFOR and NAPA has ended. You and your squad are classed as BLUFOR so as soon as that happens your squad fires on the NAPA troops and then of course all of you get wasted by NAPA. Haven't had the problem since 1.03 though...


Just like Titan describes here. I'm using v1.03 btw.
I just thought I'd add my problem to this thread of woes, I'm now gonna start on the scenarios. I do like this game but it's so difficult and it has nothing to do with the enemies bullets. It's the bugs in the campaign that makes it feel like I'm playing a D&D game where the Dungeon Master has been up for 200 days on crack and is just breaking the rules at every opportunity just to mess with me.

Ren
Aug 28 2009, 17:50
Sign on that.
Cleared the whole area and have only the russian quest open, but Marny doesn´t want to talk about his political plan against the russians. -.-

Turin Turambar
Aug 29 2009, 08:28
Sign on that.
Cleared the whole area and have only the russian quest open, but Marny doesn´t want to talk about his political plan against the russians. -.-

I do have the same problem, Marny doens't talk about russians, only about the weather/location/contacts XD.

Jakerod
Aug 29 2009, 15:09
Sign on that.
Cleared the whole area and have only the russian quest open, but Marny doesn´t want to talk about his political plan against the russians. -.-
He will only tell you about them once you have completed a certain objective according to one of the BI guys.

Kramxel
Aug 31 2009, 02:24
Can you use the MEU units to transport you to the island?

I boarded one of the M60's but now I can't get it to land on the island....

Jakerod
Aug 31 2009, 19:22
Can you use the MEU units to transport you to the island?

I boarded one of the M60's but now I can't get it to land on the island....

Tell your men to board it to have it land so you can get in and then tell your men to disembark to make it land so you can get out.

Kramxel
Aug 31 2009, 20:09
Tell your men to board it to have it land so you can get in and then tell your men to disembark to make it land so you can get out.

Had already seen it on another thread, but thanks anyway!

Kalamajka
Sep 1 2009, 20:40
Shortest solution to the problem (when is Prizrak killed in previous misson and you joined NAPA):

1) download the debugging console (http://forums.bistudio.com/archive/index.php/t-73356.html), install.
2) Start the mission
3) Open the console, execute this command
BIS_NPrizrak setPos [(position BIS_cooper select 0) - 1.5, (position BIS_cooper select 1) + 1.5, 0]
4) You will see Prizrak near you - kill him.
5) Now you can go to Marny and he will welcome you, your team will follow you...

There is one bug in the mission, when Prizrak was killed in previous mission, this mission move him only out of map, but he is still alive, thus one condition prevents continuing of the dialog flow, which enable again the "MOVE" command for your team mates. I think that you can use this "workaround" even if you are playing the mission for some time...

Kramxel
Sep 2 2009, 05:49
Simple question, do you have to capture all the (non-friendly) towns in order to beat the mission?

I have done EVERYTHING... except capture 3 towns....

Still I can't talk to Marny about the ruskies...

Kalamajka
Sep 2 2009, 11:02
Simple question, do you have to capture all the (non-friendly) towns in order to beat the mission?

I have done EVERYTHING... except capture 3 towns....

Still I can't talk to Marny about the ruskies...

And you will not be able, until Prizrak is killed. And you cannot kill him, because he is far far away... use my solution and you will be able to talk with Marny...

Kramxel
Sep 2 2009, 13:06
And you will not be able, until Prizrak is killed. And you cannot kill him, because he is far far away... use my solution and you will be able to talk with Marny...

I killed him in the previous mission.... I had to restart the whole mission because I installed the BI hotfix....

Will try it out!
No harm done!

Kalamajka
Sep 2 2009, 13:31
I killed him in the previous mission.... I had to restart the whole mission because I installed the BI hotfix....

Will try it out!
No harm done!

Yes, but this is the bug - he is again live (regardless you have killed him in previous mission) and the dialog (and thus code activating different things) will not continue until he is dead again... ;)

Kramxel
Sep 2 2009, 13:57
Yes, but this is the bug - he is again live (regardless you have killed him in previous mission) and the dialog (and thus code activating different things) will not continue until he is dead again... ;)

Did what you suggested and killed him (different clothing though)....

Still I am unable to finish the mission... will try to conquer the last 3 vilages.... but after around 11h real misssion time, and 5 days in real time... kind of tired of this mission....

Kramxel
Sep 2 2009, 16:18
Got all the vilages still no talk from Marny....

The only situation that will enable me to finish the mission is to attack the ruskies....


P.S: What's the yellow marker on the map? Popped up a couple of times in different places... never able to see what it is.....

horrgakx
Oct 4 2009, 19:24
I came across this, I assume you sorted it by now?

djdodo
Oct 8 2009, 13:30
Hi!

I posted this in an other thread, but I think its better here.

After finally getting Badlands completed with killing Prizrak, i start Dogs of War.
When starting the mission my team stands between a group of trees south of novy sobor. After a few seconds my team gets shot.
I unpacked and loaded the mission in the editor.
At this Position there are a few Marks e.g. "Pryzrak" (??? Remeber, I killed him???) and a mark "bis_Napa_start".
In the briefing, the focus of the map is set to a camp in the West, so I moved the "bis_NAPA_start" there.
Startet the mission over, now at the right Position.
But now some of the surrounding units start firing at each other, don´t know why.
I can only build defense, no base.
I edited the mission c6_... and there is the C6b_... i thought the C6 is the one allied with CDF. How do I change the map in the Campaign (to start C6b)?

---------- Post added at 01:30 PM ---------- Previous post was at 01:28 PM ----------

*edit*

Buying this buggy game now shows me one thing:
I should never buy a game again, just download it
via filesharing and save the money.

Even trying a demo doesn´t show me that much bugs I get with this game.

Zio Sam
Oct 26 2009, 08:33
Shortest solution to the problem (when is Prizrak killed in previous misson and you joined NAPA):

1) download the debugging console (http://forums.bistudio.com/archive/index.php/t-73356.html), install.
2) Start the mission
3) Open the console, execute this command
BIS_NPrizrak setPos [(position BIS_cooper select 0) - 1.5, (position BIS_cooper select 1) + 1.5, 0]
4) You will see Prizrak near you - kill him.
5) Now you can go to Marny and he will welcome you, your team will follow you...

There is one bug in the mission, when Prizrak was killed in previous mission, this mission move him only out of map, but he is still alive, thus one condition prevents continuing of the dialog flow, which enable again the "MOVE" command for your team mates. I think that you can use this "workaround" even if you are playing the mission for some time...

i've tried as you suggested but i can't still speak to marny