[FRL]Myke
Jun 4 2009, 22:30
Note to Mods/Admins: This would belong to "ArmA 2 Addon Editing" but this section doesn't exist yet. Please move as soon it is available. Thank you.
Some interesting findings about multiple proxies on planes. As you know, ArmA 2 finally supports multiple proxy weapons on the model. In ArmA 1 this had to be faked with hiddenselections and scripts.
Here what i've found out while converting Footmunchs/eddyD's F-16 for our clan:
- Weapon and magazine order in config matters.
I have one F-16 which has 2 AIM9X and 4 AGM65. The proxies in the p3d model are numbered as follows:
AGM65 proxies: 1 -4
AIM9X Proxies: 5 & 6
with these lines in the config, everything is ok:
weapons[] = {"GLT_MaverickLauncher", "SidewinderLaucher_AH1Z"};
magazines[] = {"4Rnd_Maverick_F16", "2Rnd_Sidewinder_AH1Z"};
Note: i've removed cannon and FFAR's since they don't matter for this.
To test it, i've changed order to the following (obviously):
weapons[] = {"SidewinderLaucher_AH1Z", "GLT_MaverickLauncher"};
magazines[] = {"2Rnd_Sidewinder_AH1Z", "4Rnd_Maverick_F16"};
With this code, i had 2 Mavericks on the place of the Sidewinders (at the Wingtips) and 2 Sidewinders on the now unused Maverickslots.
I thought this might interest you to prevent headache in the near future.:D
Some interesting findings about multiple proxies on planes. As you know, ArmA 2 finally supports multiple proxy weapons on the model. In ArmA 1 this had to be faked with hiddenselections and scripts.
Here what i've found out while converting Footmunchs/eddyD's F-16 for our clan:
- Weapon and magazine order in config matters.
I have one F-16 which has 2 AIM9X and 4 AGM65. The proxies in the p3d model are numbered as follows:
AGM65 proxies: 1 -4
AIM9X Proxies: 5 & 6
with these lines in the config, everything is ok:
weapons[] = {"GLT_MaverickLauncher", "SidewinderLaucher_AH1Z"};
magazines[] = {"4Rnd_Maverick_F16", "2Rnd_Sidewinder_AH1Z"};
Note: i've removed cannon and FFAR's since they don't matter for this.
To test it, i've changed order to the following (obviously):
weapons[] = {"SidewinderLaucher_AH1Z", "GLT_MaverickLauncher"};
magazines[] = {"2Rnd_Sidewinder_AH1Z", "4Rnd_Maverick_F16"};
With this code, i had 2 Mavericks on the place of the Sidewinders (at the Wingtips) and 2 Sidewinders on the now unused Maverickslots.
I thought this might interest you to prevent headache in the near future.:D