View Full Version : Extended EventHandler addon needed?
Doolittle
Jun 3 2009, 16:21
So.. was wondering how ArmA2 event handler looks? Can you stack events? If I make an object Car with init event and then make a Volvo that inherits from/is based on Car and give Volvo an init event as well, do both events run or does the Volvo init wipe out the Car init event?
So.. was wondering how ArmA2 event handler looks? Can you stack events? If I make an object Car with init event and then make a Volvo that inherits from/is based on Car and give Volvo an init event as well, do both events run or does the Volvo init wipe out the Car init event?Yep, not much changed in regards to EventHandlers, except that there are now usages of external class Default_Eventhandlers :)
I don't think you will have to wait too long until an official release of XEH, but i'll leave that up to Killswitch ;)
Related thread btw: http://forums.bistudio.com/showthread.php?t=73189
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