View Full Version : Evolution
i hoppe for a evolution/CTI for ARMA 2:bounce3:
Nowyoudie
May 29 2009, 16:21
Same, but give it time.
SaBrE_UK
May 29 2009, 16:39
Noooooo!
I hope we get an abundance of realistic team versus team missions, too, if the game allows it practically.
Sniperwolf572
May 29 2009, 17:17
Moving to A2 - User Missions.
Commando84
May 29 2009, 19:02
I wish for all kinds of types of missions :D preferably combined arms with all choppers, tanks ect..
Let's hope for something better than Evolution....
Paul-Hewson
May 29 2009, 21:04
Let's hope for more diversification. All servers with players playing just few missions and always the same isn't the good way.. and always playing the same mission (or the same kind like "Warfare on rahmadi" "warfare on xxx"..) isn't good too.
With the wonderful things ArmA II gave in the Vanilla version, hope we get lots of missions that can be done in less than 4 or 5 hours and that aren't repetitive with multiples differents objectives and surprisings events.
Maybe also some coop campaign. We can do them i think, now that the BIS campaign is playable online ?
MulleDK19
May 29 2009, 21:08
I HATE EVOLUTION!
I hate most user missions people made for ArmA 1.
Whenever you go online in ArmA 1, you get a lot of weird missions, that are thought up by some fool.
If I want those kind of maps, I would be playing Counter-Strike, or something worse.
Every fucking mission you see online has no squads, and has some weird gameplay like Evolution.
I'm still waiting for the day people will make warfare missions, and not just some weird DM mission.
Make something where you work together in squads, and make use of the features present in the game! No server has any squads, everybody does what they want. Where is the freaking tactics?
One thing I learned from ArmA 1, is to play on my own server if I want to have just a bit of war simulation.
11aTony
May 29 2009, 21:36
Well thats public, what can you do but what has evolution to do with CS? There isnt enough variety for you or what? What is normal mission for you though if everything is weird? What kind of missions you like to play? Evo can be a lot of fun with the right guys and right mods:), as any other mission. When arma came out we played all kinds of missions. I think when Evo 1.5 came out most servers started running it all the way to 2.0 and now all kinds of it (ace, revive versions...).
Paul-Hewson
May 29 2009, 22:09
Evo is the same mission repeating over until you capture all town. 5 hours doing the same thing ?
Oh of course, you can try many approach.. there still too much pain in such easy mission.
I am not against some server with evolution, but lots serveur running only with just evolution, domination, different warfare missions on different (but the objectives is the same).. the problem is not only the mission, it's the community.
When you connect and look at the server, 99% were warfare/evolution/domination/rpg mission i don't remember the name.
There are plenty of missions for ArmA (and will be for ArmA II), when you try to play one of them on your own server you are alone.
I haven't done OFP party online because i didn't get internet connexion for that, but i don't think it was composed of server running missions like that from what i have heard by my "arma friends" who played OFP online.
Maybe it's because of the JIP, maybe the community has evolved to something very strange. But i remember seeing few servers sometimes that keep the simulation spirit and try play mission with a soul and not just a basic mission where you kill, get kill, respawn got super chopper.
I don't think there is lots of server where these mission are played in coop, and there are even less time where it happens on these server.
When you can't respawn, you don't go on your own. I hope the new injury system will stop the community to blow up and goes on their own.. i've prettry much saw that on public server. But when on closed party, we can set up better games & missions. That's where you get happy, that's where the immersion come from.
Why don't people do the same thing on public ? I think we all by ArmA (II) for the same thing, the same spirit.
There is a default BIS Evolution mission hidden in missions.pbo
I've extracted it but i didn't had time to fully test it so some parts could be bugged.
If you want to test it: Evolution (http://195.200.192.69/items/321/MP_EvolutionUSMC.Chernarus.zip)
There is a default BIS Evolution mission hidden in missions.pbo
I've extracted it but i didn't had time to fully test it so some parts could be bugged.
If you want to test it: Evolution (http://195.200.192.69/items/321/MP_EvolutionUSMC.Chernarus.zip)
And to think I was just about to come here and post this!
But yeah, this looks like it should work.
edit: Trip report!
It's the barebones of evolution. The system seems to be in place, however only one town is under enemy control (That I can tell) and I can't seem to find a place to get side missions. Still, it helps scratch the evolution if you really want to play it.
Edit of an edit: Scratch the only one town part. It appears you have to capture towns in order - enemy control will shift accordinly.
MulleDK19
May 30 2009, 15:01
Well thats public, what can you do but what has evolution to do with CS? There isnt enough variety for you or what? What is normal mission for you though if everything is weird? What kind of missions you like to play? Evo can be a lot of fun with the right guys and right mods:), as any other mission. When arma came out we played all kinds of missions. I think when Evo 1.5 came out most servers started running it all the way to 2.0 and now all kinds of it (ace, revive versions...).
The problem with Evolution is that it makes ArmA a lot like BF2, etc. There's no squads, no real mission, etc.
Icewindo
Jun 1 2009, 21:05
The problem with Evolution is that it makes ArmA a lot like BF2, etc. There's no squads, no real mission, etc.
The times I played (not unlocked) Evolution it felt more like WoW, everyone was grinding for points to get to the next rank for some awesome epic tank or apache and didn't care much about helping others or moving in teams. After a restart people would start grinding all over again.
Thus I didn't see much point in it, as in the earlier Sahrani Life missions with no stats savings.
problem is that most missions are not jip friendly, and alot have settings wich makes ordinary pubbies disconect after their first death.
arma hasnt much players anyway and pvp isnt really enjoyable in arma 1 hope arma 2 will do a better job after some patches:)
The problem with Evolution is that it makes ArmA a lot like BF2, etc. There's no squads, no real mission, etc.
What do you mean, no squads? Of course there are. Please define whats "real" mission for you. Im not saying that evo is.
i am strongly against Evolution.
])rStrangelove
Jun 3 2009, 20:59
I'm strongly for another Evolution Blue & Red package for ArmA2. Squad coop multiplayer was never better than these. Ppl just forgot how to play them right with all those custom versions out. (MHQ & stuff)
If you don't play it right, don't blame the mission. Amen. :)
pogoman979
Jun 4 2009, 02:49
this is true, the original evolutions were quite hard and if you had a bunch of guys on ts it could be very fun, its just all the crappy modded versions released (MHQ, paradrop etc) that ruined it. all the bf2 players spammed up the servers with the crappy versions so they could lonewolf the game and so we all started loathing evo.
I'm against Evolution.
Since 2007, it has been nothing but Evolution, there were no interesting missions to play, because Evolution was the only one being played.
Ranked Evolution wasn't hard. It was "Sit on the hill with the HMMWV (M2) and kill everything moving to rank up. Repeat with the M1A1."
Next, a common symptom of most mission designers in ArmA, they placed objects right next to the airport runway, another pet peeve of mine in Evo (and indeed in every other mission).
But there are so many things wrong with Evolution, its not funny.
You can hardly ever find 40 players to play Evolution with. Evolution requires 40 players to be a realistic mission. I hear people say that: "Oh, but we've finished it with four players."
Yes. Four players capturing an island. Very realistic.
At least on public servers, there was hardly any teamwork. Neither was teamwork encouraged. Strangely, as soon as I changed the mission to something non-Evolution, everyone was playing/sticking together, and using teamwork.
The radio tower could only be brought down by satchels, which eliminated one facet of teamwork. If I could get a man in there to paint the tower, why couldn't I drop a Paveway on it?
There were too many vehicles, enough for everyone to take their own and therefore end up with vehicles that were not fully crewed and no one on the ground.
It is 2009. Let the good mission makers create brilliant, creative missions. Not a one-size-fits-all mission. ArmA should be ArmA. Not BF2. It should not be a rapid conquest of the island, rather a slow and gradual conquest depending on what occurs in between.
And the bugs in the mission destroyed it completely. Often, Evolution would end up with me and four other people searching through the towns to find one last soldier who went prone in a bush, not moving at all. This would continue for hours.
Its not evos fault that everyone were running it. Apparently people liked it. Evo IS NOT stopping you or anyone else to do different kind of missions.
You dont have to play it the way you say you did. Only satchels for radio towers was actually encouraging teamwork. Meny guys vere covering their ends so one could plant the bomb. Before that someone just fired M136 from 500m in it and it was done. It would be nice to have the ability to destroy it with gbu but that is not that hard to do. You can recruit your own AI members to fill those not fully crewed vehicles. Even if few guys have their own hmmwv or m1 it doesnt mean that there is no teamwork. Then people say that "oh no, thats gay to have AI in your command". I dont think I need to say anything further about this one.
If public servers are only running evo and you rely on it then join a clan or something where they have everything.
No, ArmA is not about balance. The satchels to destroy the tower only tried to balance it some more, and it made it less realistic in the process.
Realism over gameplay for ArmA (where realism is the gameplay).
Five players capturing an island is not realistic.
"Someone fired an M136 from 500m and it was done."
So, the mission designer should have placed the OPFOR in a better manner so as to cover the radio tower. Artificial methods such as immunity to everything other than satchels only harms the gameplay and teamwork.
Painting the tower with a laser requires skill, to actually get someone in between all of the obstructions to designate it. To get inside the town unnoticed by the OPFOR, and find a spot to paint the radio is actually quite hard in itself.
Satchels to destroy the radio tower also limited the ways in which you could have teamwork. One of the brilliant things about ArmA is its open-ended presmise. So you aren't just limited to using the satchel, but you can use a SMAW, a Mk.82, a GBU or whatever is capable of taking down a radio tower. Crappy arbitrary rules that limit the open-ended premise should never be imposed.
Evolution did not encourage teamwork. I don't want to join a clan to have to play ArmA 2. Like I stated, the instant the mission was swapped to a small-scale co-op mission (Desert Ambush), people started cooperating and the teamwork started to flow in. But when Evolution was on, there was hardly any teamwork at all.
And again, searching for hours on end to find the last OPFOR who went prone in a bush is absolutely no fun at all or realistic.
Then you should just delite one script called "bombonly" I think and you get rid of satchel only. Evo can be modded in so meny ways. The point is that if 5 guys like to play evo on their own then they should play it. What do you care what they play. If you dont like it go play desert ambush. You know how meny people dont like ACE mod for instance? And no one is like no, dont make another ace mod for A2. Make it if you want.
If you dont like evo just dont play it or mod it for your own taste.
Evolution in itself was a very good idea and can be fun to play. Many pros and cons have been stated in this thread and hold true. ArmA does indeed hold tremendous promise for squad play. Evolution is one mission that is only as good as the people playing the game. It's fun, fast and furious with good teamwork. It's a lone wolf grindfest with poor teamwork.
It's just one of many missions to be played.
])rStrangelove
Jun 5 2009, 21:05
Realism over gameplay for ArmA
Now how many times i have read that since the early days of OpF mission design, and the ppl who said that were always wrong.
You can't replace gameplay with realism. There are always things you need to work around in order to create a good mission.
It's far more harder to create a fun mission than a realistic mission. Many official missions from OpF/ArmA are straight fun but only semi-realistic. I have played the classic 'Ambush' (mission from the OpF demo) 2000 times and it's still fun now i can play it again with CWR. You are transported around in a truck to the front line, just 200m from the first enemy contacts. You would call that realistic?
The key is to find the best balance of realism and gameplay, right at the point where the fun starts. Nuff said.
hello all
Im sure Ive stated all this before in the dim and distant past, but here goes...
Evo and Domination, IMHO captured the public imagination due to their size, scope and longevity.
Plus, for some, the ease of transition from other games like the BF series.
As has been said many times before each has their pros and cons, I did, however, become frustrated with the amount of servers running just these missions (albeit in various forms and versions) and found that most servers running other "proper" missions usually needed selected and rather large addons, which made them impractical to play.
In fact I recently found a nice server (ARMA1)which just had ACE installed, but delt mainly with the traditional mission types. Unfortunatley my style of gameplay had been affected so much by the hand holding of both Evo and Dom that I was more of a hinderance to the other players than a help! And i thought i WAS a proper team player! and trying to find my way around with no GPS was nigh impossible I'm ashamed to say.
Anyway I digress.
Yes, I want to have Evo and Dom in ARMA2, but I also want one life only missions (perhaps with medical aid) and less predictable AI and targets to combat.
This thing with E+D (i wonder if i can abbreviate them any more?) is that once you have taken over, for eg, Cayo, you pretty much know where to LZ then snipe then move in and its a bit repetative after a while, ACE spiced things up with the less kill probability, but a quick look at yer score board (something i personally loath in ARMA) shows whether you've got a wound or a kill.
I suppose though after re reading this that any mission one has played gets repetative after a while, here's hoping the dynamics I've been reading about in ARMA 2 can alter this.
It would be nice though if more support roles could be made (either through ACE or within the missions themseleves) as there are alot of folk out there who get a kick out of assisting in the mission rather than taking part in direct combat. (Pilot/engie/medic etc). Or if supportive actions got one some kind of recognition/reward?
I don't mean powerups or a sexy new weapon, but for eg, when an area is targeted for attack create a FP randomly some way away from the target and if one drives a truck there, he can pick up an "ammobox" or AI troops to help bolster the front line.
Just a vague idea but i think you get what i mean.
At the moment, especially in E, you are rewarded for non team play and just for racking up kills. the more you remove those rewards or boost up the rewards for non rambo activites the more you will see less narcicistic play IMHO.
Scuse the rambling post, but Ive had very little sleep and the beer monster got me last night. I'll prob re edit later.
Rgds
LoK
Heatseeker
Jun 6 2009, 14:30
I honestly hope we get something better for Arma 2, if mp ends up like Arma did i'll stick to SP.
Real coop, no "points", ranking up, money, factories just none of that crap.
Evolution could work if it was smaller in scale and teamplay oriented, it wasnt.
You dont need to use the games full arsenal on a single mission, that will end up in a mess.
Richard Bruce Cheney
Jun 6 2009, 16:08
I play EVOLUTION BLUE singleplayer, and it takes days for me to complete it. It's a ton of fun, showcasing the best that ArmA has to offer. Ambushes, artillery strikes, air attacks, night missions, coordinated assaults and much more!
I love the ranking system and would like to see even more ranks and perks for progressing.
The EVOLUTION mission that someone pulled from the ArmA2 pbo plays closer to a warfare mission than anything. But I was surprised to find a hidden bonus in that mission : the ability to SAVE!
Hopefully, someone will convert the EVOLUTION missions to ArmA2 and include this ability - that would be super duper COOL!
:bounce3:
I like and play Evo on Arma2 a lot. But often I find myself grindin and rushin for points.
It would be great if the whole team unlocks things together not each player for himself.
You are Corporal when the whole team has 300 points and so on...
That would be cool =)
Paul-Hewson
Jun 6 2009, 17:11
And how many respawn to do it ?
you forgot that A2 allows way more dynamic AI life for ambience, primary and side mission modules ...
so think of these wishes as evolution of quick coop missions ...
(Sorry about the book-length post but I have way too much time on my hands until ArmA2 is out)
Like just about everyone else in ArmA, I basiclly just played Evo, and still do...when I can find a server under 250 ping...
I thought Evo was the best mission because, unlike the others, its scale actually matched that of the game world, and because it gave you the oppertunity to play any role you want. You could do anything from cappin AI with an MP5 to getting shot out of a repair truck by some random AI they had missed when the town was captured. Basiclly, I liked Evo because it encompassed everything the game had to offer; every town, vehicle, and weapon (BLUFOR at least), into one mission.
I will agree, however, that the mission design did not encourage teamplay at all. Why sneak into a city with your squad of other players to destroy the radio tower when you can kamakazi in there with a hmmwv and a satchel charge? Why escort your teamates into the city in your tank when you can rank up faster sitting outside the town on that hill? I can think of a few things that can be fixed in Evo to increase the teamwork and make it more "realistic".
The best fix would just be adding revive, Iv only played on a few revive servers but it does seem to keep everyone together, especally if someone can only be revived by a medic. This gives an advantage to teamplay that people actually care about, when you get taken out by an AI with a AK-47 at 800 meters you might not have to wait for the chopper ride back, if the medic gets to you fast enough (i.e is nearby).
The second biggest one is what I call "VEHICLE OVERLOAD". Why wait for the guy flying transport to get back when you can just take your own helo? Theres another tank in the hangar, Im sure nobody will care if I take this one for myself...Basiclly, I think there are too many vehicles in Evo, not too many types of vehicles, just numerically too many that anyone can use. Once you have ranked up by sitting on that hill outside Paraiso with a Hmmwv Mk19, you can use any vehicle you want, which dosent really promote teamplay, and isnt very realistic.
I would really like to see Evo as more of a role-based mission, where the role that you pick on the login screen (or picked in-game via a dialogue, which might be better since it wouldnt put hard limit on the number of role slots) actually determines what you do in the mission. After all, Cobra pilots are not typically cross-trained as tank crewmen. Armored vehicle crewmen drive the tanks, pilots fly the planes, infantry get access to more weapons and equipment, specilized infantry get access to other options like building the FARPs, MASHs, sandbags, morters, howitzers and other static weapons and what not, depending on role. This dosent mean that there couldnt be any "ranking up", as Cionara said; it could be a team rank-up, an escalation in the war, achieved by capturing citys and doing side-missions (not kills), with the pilots having access to better planes and infantry having access to better weapons and so on, I think the rank mechanic was important, as it gave you somthing to work toward, other then the end of the mission that could be days away.
Finally, I think the scripted airstrikes and AI-squad-summon functions should go. With the many new vehicles and weapons in the game the air and artillery can be handled by players and would make the mission far more cooperative. I also think that every player should not have the ability to make an AI squad, this leave absolutly no advantage to joining a player squad, the ability to create AI should be reserved for those playing the squad leader role, and other players should only be able to join squad leaders. There wouldnt be a set limit on the number of squad leaders, or any role for that matter, how many play each role should be a matter for the players to decide.
After playing tons of Evo, and even making my own custom single-player version of it (after learning how to script and spending hundreds of hours writing it), I think these are the some of the most important revisions that could be made, and hope they serve as useful suggestions to other mission-writers when ArmA2 is released.
CarlGustaffa
Jun 7 2009, 19:16
What we need is either Evolution or Domination to become a much slower game. Now we even have ranked versions of Domination, a system that I really don't like, and has made the two game modes more and more equal. Personally I'm a great fan of roleplaying, but I tried modding Domination into that, and found that even that had its downsides.
The biggest fault as I see it, is that it is very hard to play these two modes realistically in the way they are designed. And there are basically no consequences ever for playing like an idiot.
I have nothing against 'funds' like in Warfare, but I'd like to call them mission points, awarded to the player who can then transfer it to the global pot.
Basically we now have two quite equal game modes, for the typical fast paced run & gun Battlefield and COD players. But for us that want's to play realisically, we only have seagull oriented objectives. What we lack is a dynamic grand scale respawn mission (with limitations), that are suitable for those who like to play realistic missions. With concequences for the stupid player, but will still work ok for the careful yet somewhat unlucky player.
I might propose a new 'game mode' (like Domination and Evolution) in a few days, if a good mission maker is up to the task :) I modded Domination rather heavily, but I'm not confident enough to make somthing like that from scratch. All those JIP issues, yuck.
Now, where is someone to make this evo into 2.0? I didnt play this one much but I think you cant do sidemissions, recruit, no admin support and so on. It seems that there is bunch of scripts in mission already but not much of them enabled.
It would be really nice.
])rStrangelove
Jun 8 2009, 09:00
What i'd like to see would be a terrorist version of Evo. There would be no enemy army waiting for you in a city, there would be terrorists lurking in houses and walking secretly among the civilians.
When there are just a few players in the city, nothing happens. The players should be forced to bring in support trucks or other vehicles to help the civilians and so gaining respect. At a random time hell breaks loose and players find themselves surrounded.
Should be fun. Also, searching houses for hidden weapons and bombs should be more fun more, due to ArmA2 offering more enterable houses.
andreher
Jun 9 2009, 11:07
hi,
i saw some servers running evo fun and evolution version 0.3...
where can i download these?
---------- Post added at 11:07 AM ---------- Previous post was at 10:02 AM ----------
btw, is there any mission with like a TDM, with respawn and veicle respawn (all veicles)... yes like BF2, there to download?
i just want to play versus with my friends with unlimited respawns and veicles, just for fun
hi,
i saw some servers running evo fun and evolution version 0.3...
where can i download these?
---------- Post added at 11:07 AM ---------- Previous post was at 10:02 AM ----------
btw, is there any mission with like a TDM, with respawn and veicle respawn (all veicles)... yes like BF2, there to download?
i just want to play versus with my friends with unlimited respawns and veicles, just for fun
If you join a server, you download the mission to your PC.
You can find it in My documents, 'ArmA2' or 'ArmA2 Other Profiles', Your Profile name, MPmissions.
As for the TDM. You can make one in minutes, use a template from Armaholic.com to make life easy for yourself.
Play about with the editor and read into vehicle respawn scripts.
99% of Arma1 editing applies to Arma2.
Good luck
tirramissu
Jun 9 2009, 11:59
It's quite unfinished. AI recruiting and others menus (on 't') do not work, radio towers do not 'call' reinforcements, Damaged vehicles disappear or respawn (in case of player faction), etc. etc. etc.
11aTony
Jun 10 2009, 05:40
Yes, and you weapons loadouts dont save at ammobox 1 even though there are scripts for that in mission.
Hedgehog
Jun 11 2009, 12:18
If you join a server, you download the mission to your PC.
You can find it in My documents, 'ArmA2' or 'ArmA2 Other Profiles', Your Profile name, MPmissions.
As for the TDM. You can make one in minutes, use a template from Armaholic.com to make life easy for yourself.
Play about with the editor and read into vehicle respawn scripts.
99% of Arma1 editing applies to Arma2.
Good luck
Sorry, but can u upload this mission on the file exchange network, my internet channal in my house is too bad, to play this game on the internet, but I want to play it LAN... :yay:
Palanoid
Jun 11 2009, 15:45
the in-built evolution campaign ends after conquering the 3rd town gilevodsk(forgot the spelling), as when i went to the 4th town zelenogorsk there were no enemies/civilian. :(
@<hidden> i can pm u a link to download if u need it,i found it in some german gaming clan forums.
andreher
Jun 11 2009, 19:51
ive send u a pm
goose4291
Jun 15 2009, 13:03
I've currently opened a thread in the ArmA 1 User missions forum to debate the pro's and cons of evolution, and it's various features as I'm working on a more co-op orientated version. Please join in the debate as no doubt once I get hold of ArmA 2 I'll start working on that one too!
http://forums.bistudio.com/showthread.php?t=74420
Thanks to who ever supplied ArmA 2 gamers with the Coop Marines Evo. It's almost the only mission being played now.
And one server is appropriately named "www.Call-of-duty-gamingclan.de".
Anyone know any good, mature servers with 3rd and crosshair disabled? I've never been in a server that disabled 3rd person, even in PVP servers, which is kind of weird because 3rd person gives you a cheating advantage in cities. :S
Radioshack.
Jun 16 2009, 02:33
The only reason why this mission is played so much because there aren“t so much more out there at the moment...
DFA_Graywo1f
Jun 16 2009, 02:43
one thing my squad did to evolution in ArmA 1 was. we disabled the score and made you the highest rank after just one kill. and to be honest it was a whole different mind set when you were not able to see your score by hitting the "I" key. because it was dissabled and you were already the highest rank after your one kill i quickly found out that our squad was working together much easier and not running off after that lone squad for an easy few points. so EVO will work, just take out the score and BS ranks :) and also randomize the towns. that way its always different...... EVO got so old in ArmA one because it was ALWAYS Parasio then Somato then Cayo bla bla bla blaaaa ZzzzzzzzzzZzzzzzzzz
dale0404
Jun 16 2009, 17:02
Domination Maps ftw!
andreher
Jun 17 2009, 02:07
one thing my squad did to evolution in ArmA 1 was. we disabled the score and made you the highest rank after just one kill. and to be honest it was a whole different mind set when you were not able to see your score by hitting the "I" key. because it was dissabled and you were already the highest rank after your one kill i quickly found out that our squad was working together much easier and not running off after that lone squad for an easy few points. so EVO will work, just take out the score and BS ranks :) and also randomize the towns. that way its always different...... EVO got so old in ArmA one because it was ALWAYS Parasio then Somato then Cayo bla bla bla blaaaa ZzzzzzzzzzZzzzzzzzz
how to do that
how to do that
1.) unpbo mission file
2.) open description.ext
3.) change rank-scores to 0
4.) re-pbo
5.) voila
goose4291
Jun 17 2009, 08:37
one thing my squad did to evolution in ArmA 1 was. we disabled the score and made you the highest rank after just one kill. and to be honest it was a whole different mind set when you were not able to see your score by hitting the "I" key.
Sorry to bother you, but how do you stop players from looking at their scores? What scripting is needed to inhibit the use of the "I" key?
])rStrangelove
Jun 17 2009, 09:38
I think it's a server setting. just disabled the score board.
goose4291
Jun 17 2009, 09:45
)rStrangelove;1313428']I think it's a server setting. just disabled the score board.
No way to do it from the mission editor then?
Radioshack.
Jun 18 2009, 05:24
Evolution without scoreboard would be pointless. Because the game is about making points...
how do i upbpo a file
i have this mission Co_30_EvolutionUSMC_v06.Chernarus.pbo
but want to change rank
11aTony
Jun 18 2009, 17:59
Download PboView. Google it for link.
Mr Fenix
Jun 18 2009, 22:53
I'm porting my clan's take on Evo (Evolution TG) to Arma2 just to get used to A2 scripting. After that, we're hoping to get into PvP and just have evo TG as backup for slack times.
AussieTerry84
Jun 19 2009, 06:58
I HHAAAAAAATTTTTTTEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE Evolution its just stupid.
Domination works alot better, like what has already been said in Evo everyone's always rushing off to get points whereas in Dominatino atleast everyone is equal and works as a team as instead of needing points we need each other.
So far prob the best mainstream mission out there is easily Air Cav works a treat.
Eroglik
Jun 19 2009, 13:42
I think Evolution is great. The server I used to play it, well the majority of players would be teamworking. Especially the guys flying transports for the infantry to get around. They didn't have to and I certainly didn't have to when i got to higher ranks, I could've just got in a jet and been getting lots and lots of kills.
For me and most of the other peopel in the server, it was about getting to the overall goal of completing the map or even just team working because most of the time I didn't stay till the end. Just joined for the teamwork.
I'll be trying out this co-op marines thing with some friends now, should be good.
dale0404
Jun 19 2009, 14:09
Well, we have Domination on our server...
Tankriders
Jun 19 2009, 16:02
I HHAAAAAAATTTTTTTEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE Evolution its just stupid.
Domination works alot better, like what has already been said in Evo everyone's always rushing off to get points whereas in Dominatino atleast everyone is equal and works as a team as instead of needing points we need each other.
So far prob the best mainstream mission out there is easily Air Cav works a treat.
You just need a good admin to deal with that or you can join a clan server.:)
Eroglik
Jun 19 2009, 17:08
Anyone know what part of the game file I need to edit so I can reduce the rank requirements?
I''d like to edit it for a LAN game with a few players so having to get 30+ kills for the better vehicles would take a bit longer than we'd like.
Also, just got back form playing a game, seems like my friend couldn't use the base flag spawn/teleport feature. Any ideas why?
11aTony
Jun 19 2009, 23:00
When you unpbo the mission open file called "init" and in begining there should be the following lines:
// Score required to attain each rank.
BIS_EVO_rank1 = 10;
BIS_EVO_rank2 = 30;
BIS_EVO_rank3 = 60;
BIS_EVO_rank4 = 100;
BIS_EVO_rank5 = 150;
BIS_EVO_rank6 = 200;
Its quite obvious from now on I think.
Tankriders
Jun 20 2009, 07:39
I'm porting my clan's take on Evo (Evolution TG) to Arma2 just to get used to A2 scripting. After that, we're hoping to get into PvP and just have evo TG as backup for slack times.
:eek:Nice I like your maps, I got the first version from my brother (Katukov). :bounce3:
[45Cdo]Kotp
Jun 20 2009, 10:36
Very good map this , but I also plan to make a few edits to it for me and my squad buddies on our server.
I'd like to change the LKW from that Armored Vehicle to a Truck , so more people can climb aboard when moving to the next Obj.
Implementing the Fast Rope Script so that Choppers dont have to land to drop off troops near the Hot Zones!
I'd also like to incorporate a few Enemy Paratrooper drops when you have removed 75% of the Enemy in the town Obj!
To end with im thinking of making the final town at one of the Harbours and you need to have a few of your compatriots Laser the Ships so your A10's can deliver their payload onto them, whilst the rest provided covering fire for them. Would also be nice to have the enemy in the final town being able to call in some sort of Artillery against us as we approach as like a last stand measure !
If anyone can help me with this or give me an idea how to implement these ideas i'd be much appreciative.
Eroglik
Jun 20 2009, 15:37
When you unpbo the mission open file called "init" and in begining there should be the following lines:
// Score required to attain each rank.
BIS_EVO_rank1 = 10;
BIS_EVO_rank2 = 30;
BIS_EVO_rank3 = 60;
BIS_EVO_rank4 = 100;
BIS_EVO_rank5 = 150;
BIS_EVO_rank6 = 200;
Its quite obvious from now on I think.
Yeah, I managed to get it sorted. Thanks anyway. :D
As for the flag respawn thing, it fixed itself when I restarted the server.
Tankriders
Jun 23 2009, 06:18
how do i bye AI
In the last Evolution Marines (version 0.7), press "T ", than you can call in support, transfer and call in AI :bounce3:
504Smudge
Jun 23 2009, 22:47
This may be a stupid question but does anyone know where i can Download the PBO for EVOLUTION V 0.8? iv searched everywhere and I just cannot find it! any help with this would be really cool.
your_mum
Jun 24 2009, 11:59
Welcome to the forums 504smudge,
[GNC] Lord-MDB has a forum over at this address, http://www.g-g-c.de/forum/showthread.php?t=10356 where he is posting any updated versions that he is building.
I was hosting a server with version 7 and it was causing a crash to desktop with the reinforce script causing division by zero errors, I have not tested version 8.
but yes, you can download the newer versions at the link above.
regards./
Hedgehog
Jun 24 2009, 13:38
Anybody know anything about Evolution RED. In a ARMA 1 Evo Red was more bigger, Russians always in arma have more powerful and stronger arsenal. Evo USMC is too pure to me, but the Evo Red it's somethink new.
your_mum
Jun 24 2009, 15:16
Hi hedgehog,
to make a red version just depbo the file and change the units to russian, its not difficult to do. change a few of the scripts and away you go.
you have to realise that the evo mission was a WIP by in the new arma2, and that [GNC] Lord-MDB has made it work.
Get started on an evo red version and youll be good to go/
regards./
504Smudge
Jun 24 2009, 15:48
Thank you very much mum, much apreaciated
And then post it up:yay: ;)
Tozmeister
Jun 25 2009, 07:44
Anyone know why my default loadout never saves?
Every time i die i just respawn with a beretta +4 clips and nothing else.
Also, I'd like to see the mobile HQ and spawn-to option removed as that takes away the whole battlefield-taxi role of choppers and other vehicles, reducing the teamwork factor.
other suggestions.
-markers on all vehicles. it's impossible as an engineer joining late into a game to find and repair damaged vehicles. also, if destroyed vehicles keep respawing back at base there's no real need for an engineer anyway.
-limited loadouts on support units. personally I'm tired of seeing pilots, engineers and medics loaded out with sniper rifles and SMAW launchers soloing entire towns. is there a way to restrict their access to weapons crates and capacity of gear carried? Prehaps 2 weapons crates, one of basic weapons for all and one advanced weapons for front line troops only?
-points cost for AI team mates. AI can be brought for free and para dropped in right in the middle of the enemy held town ad infinitem and for free until the town is clear. give them a points cost same as ammo crates and artillery.
Say, 2 points for riflemen and medics, 3 points for AT/AA specialists, 5 points for snipers and spec-ops.
11aTony
Jun 25 2009, 12:34
In newer evolution missions loadout saves. This is a problem in first evo.
Only un-armed vehicles respawn to base. Tanks, APCs, armed helis respawn at position where they were destroyed so engi can repair them. If you dont like MHQ you can open the mission and simply delite it. Your recruits spawn as private so skill is not that great. They get killed very fast plus they die often when landing parachute (bug in arma currently, not an evo problem). So if you were loosing points for that you would be back to zero in no time. When you have 300 points it doesnt matter anyway. Restricted weapons to role is a good idea but that takes some scripting. I think you could add it in "spawn" script.
75% of all AI you call in to help you die it is a bumer
galzohar
Jun 27 2009, 18:44
Since when do engineers fix vehicles though? I thought that was the job of mechanics ;)
Does anyone know what script has the spot that says how much Artillery strikes cost? I am trying to find that so I can change the cost of them.
Thanks.
madmark
Jun 29 2009, 15:24
Any way to turn eye candy like grass back on in EVO?
11aTony
Jun 29 2009, 19:26
You can set how much arty costs in "csupport". Im not sure if that is the only place that you have to edit though.
As for grass and vdistance, go to "init" file and edit following lines:
setterraingrid 40;
setViewDistance 1600;
BIS_EVO_vdist=1600;
BIS_EVO_avdist=3000;
SG_Smokintodd
Jun 29 2009, 21:00
Welcome to the forums 504smudge,
[GNC] Lord-MDB has a forum over at this address, http://www.g-g-c.de/forum/showthread.php?t=10356 where he is posting any updated versions that he is building.
I was hosting a server with version 7 and it was causing a crash to desktop with the reinforce script causing division by zero errors, I have not tested version 8.
but yes, you can download the newer versions at the link above.
regards./
Any idea how I can add weapons to the boxes at the base? I can't seem to find the code that lists the contents of the boxes there.
Thanks.
You can set how much arty costs in "csupport". Im not sure if that is the only place that you have to edit though.
As for grass and vdistance, go to "init" file and edit following lines:
setterraingrid 40;
setViewDistance 1600;
BIS_EVO_vdist=1600;
BIS_EVO_avdist=3000;
I must be missing the reference in the script where it has the cost of artillery. I've looked though "csupport" many times
11aTony
Jun 30 2009, 13:05
I guess its not there then. I dunno. It was there for evo in A1.
You can add weapons and ammo in EventsC file.
The evolution marines has fast travel. This discourages teamwork, and limits flying roles. I recommend you take this off. I, along with many others like to take the role of air transport. When this fast travel respawn BS is implemented, it makes people like me and other people wishing to fly air transport, basically useless.
Fast travel? Do you mean spawn to MHQ? Last night I was playing a bit and we were spawning to MHQ untill one dude that really likes to be flyboy got the rank to fly MH60. From there on he was flying us around. Everyone were boarding the heli and it was all good. We still used MHQ though becouse when heli was shot down it took some time for enginners to repair it, so we were spawning to MHQ while repairs took place. It was great teamwork. Tanks, CAS and everything.
If fast travel is removed, the game would grind to a halt. It just barely works with fast travel on most servers.
This isnt even counting the bug where you can no longer get in a transport helo.
Besides, air transport will ALWAYS be needed. If nothing else to pick everyones sorry arses up from the combat zone.
Personally Im not a fan of the fast travel/MHQ, never had problems without it. At least with heli transprt people land in groups and have the option of staying together, on games ive played with MHQ people seem to respawn in dribs and drabs and go in on their own.
The only thing I really like about it is that its nice to be able to quickly escape team killers at base :).
Come on people, stop bitching about missions you don't actually have to play. And some of you are complaining that some of the people in the internetz aren't playing as a team? Jeez, have you lived in a bottle for last 15-or-so-years? People in the internet are generally in the level of an average brick. If you want to play good missions with good people, make your own server, create your own clan/community/whatever and start making your own missions. But please, I can't see the possible positive outcome of directing so much hate against something you don't even have to suffer for.
Come on people, stop bitching about missions you don't actually have to play. And some of you are complaining that some of the people in the internetz aren't playing as a team? Jeez, have you lived in a bottle for last 15-or-so-years? People in the internet are generally in the level of an average brick. If you want to play good missions with good people, make your own server, create your own clan/community/whatever and start making your own missions. But please, I can't see the possible positive outcome of directing so much hate against something you don't even have to suffer for.
I'm sorry, I don't have 100$ a month lying around for a server.
^^^
And, what do you mean regarding the game would grind to a halt? It worked flawlessly in arma 1, I don't see how it would be a pain to take it out.
You must be one of those peoplewho demands instant gratification. I have news for you, you're playing the wrong game.
Well if there is going to be an EVO and Domination, I want one that is built exactly for ArmA 2. I understand quick ports, but it would be nice for ones that were build specifically for ArmA 2.
11aTony
Jul 11 2009, 16:36
Word.
Hi all
I am compiling a list of MP mission type manuals
Can some one point me to the manuals for Evolution in ArmA II please.
Yes I know how to play it from ArmA I days but we have many new players joining and they need a hand.
You may have noticed the detrimental running around like they were a mental monkey who spent their life in a one metre cube mind cage, effect of former COD players shooting and blowing everything up in the spawn.
A lot of that is just they do not know what to do.
Kind Regards walker
11aTony
Jul 17 2009, 15:22
Im not exacly sure what do you mean. You need a manual how to play evo?
Hi 11aTony
I do not need a manual.
BUT
Lots of new players do. We know this because they post threads in MP section saying they do not know what to do. Also they run around in circles shooting everything at the spawn because that is all they have ever done in COD and the like. Then they get banned or bored and stop playing.
If they are lucky some one takes them under their wing and leads them around telling them what to do, but in most cases that does not happen. Have you taken any new guys under your wing in Evolution 11aTony?
If so an alternative is for you to run classes on a server I will just post you up in the manuals thread then all the new guys can PM you if you want.
I will give you a few days to decide if you do not demure I will assume you want to run the classes and post you up as the contact and they can all start to PM you.
The easier thing is a simple manual though.
So what do you think 11aTony, are manuals a good idea?
Kind Regards walker
11aTony
Jul 18 2009, 14:38
I understood that you need a manual for other dudes, I just wasnt sure if you needed a manual how to play evo or you needed somekind of change log.
I can send you a manual for instance and then you can do whatever you want with it.
PM me for an email or smt. so I send it to you...
Someone help me plz, while play evolution ( any version red, marines any) i keep sent to prison for no reason , sometimes its even droped me to prsion when i was siting on ground do nothing eating my pizza :). Help plz
11aTony
Jul 19 2009, 12:26
Is this happening just on particular server or everywere? Usually you go to prison if your score is negative.
Its happens on my brother server , perhaps its a server problem? But my brother has np at all. the weird i have a postive score and all of a sudden its sends to prison without even doing anything.
11aTony
Jul 19 2009, 12:31
Which version of Evolution are you playing?
Which version of Evolution are you playing?
We tryed all of em , Evo unlocked , Evo Red 0.91 0.92 0.93, Evo Marines 0.7 0.8 0.9e .
by brother did edit the ini for faster rank , which everyone does .
11aTony
Jul 19 2009, 13:18
I dont. Anyway, try deliting MPMission catch if that does any good.
I dont. Anyway, try deliting MPMission catch if that does any good.
Is it has something to do with my brother editing the ini file by making it need one point to jump to rank 6?
11aTony
Jul 19 2009, 17:56
He could have broke something, I dont see any other problem.
Me and my bro like playing this mission togeather. However with only the two of us that darn enemy fighter really poses a problem with how often it respawns. is there a quick line of code in the file that I could change to increase the respawn time for that fighter?
11aTony
Jul 20 2009, 13:22
Mmm... in A2 evo enemy town dont respawn if you go out of town. Same status all the time. Reinforcemans only fill the town they dont refill it. Try to stay together, disable enemy air in "sinit" file, stay between or in buildings untill you get corporal at least. Try to get easy vehicles like Tunguska or APCs first to get points. You can even both capture the officer at same time to get more points. Anyway, get a hmmwv with mk or something and it will get easier. Recruit AI to devert enemy from you a bit. Allthough they tend to die a lot at landing parachute.
Is there a fix yet for your parachuting recruits dying when they land?
Is there a fix yet for your parachuting recruits dying when they land?
Evo-blue no addons 3.3 version fixed the parachut bug , soldiers now just spawn near u instead of land :)
Hi guys, anyone know if there is a Revive version of Evolution available for download?
I think it would really improve teamwork on this map.
Thanks :)
Evo RED 095 with out mobile respawn and parajamp, increased respawn time and other small changes.
hard version
Anyone know how to drop a member of your squad in ARMA II Evo?
Peregrine
Aug 9 2009, 02:33
Im having a bit of a problem understanding the new respawn for ArmA II evolution.
_unit = [_x,2,600] spawn {[_this select 0,_this select 1,_this select 2] call BIS_EVO_VecRm};
I know the 600 is the respawn time but what does the 2 stand for? Ive noticed some say [_x,4,600] and some say [_x,1,600]. So Im just wondering whats the middle value stand for.
JuggernautOfWar
Aug 9 2009, 03:42
So is there an Evolution Blue 3.x?
Where can I find the latest Evolution for Arma 2?
11aTony
Aug 12 2009, 14:29
That 2, 4 or 1 is kind of respawn. I think 1 is for unarmed military vehicles, 2 is for armed ones and 4 is for civil vehicles. Something like that, I dont remember exacly.
Does anyone know where to fin the latest Evolution? It seems you're all playing it... where did you get it?
11aTony
Aug 14 2009, 13:13
Just connect to a server that runs "the latest version". I quote it becouse there is so meny of them now I dunno whats what any more. The mission is saved in uname\Apps\ArmA2\MPMission catch.
Yeah, but is there no official thread, forum, post anything for it?
11aTony
Aug 15 2009, 14:22
Not really. This is pretty much it.
OK... is the guy that made them here? I noticed one of my scripts is in the mission and there is a newer much better version of it out. I wanted to get that through to him...
By the way... We enabled save in our edit of EVO 3.5. Are there any special reasons why it has been disabled? Are there any greater problems with the save function and EVO?
11aTony
Aug 16 2009, 17:48
Evo came with A2 in very, very poor form. Then [GNC]Lord-MDB pimped it up to 0.8. Then a bunch of guys made their own version so there you go. Here is the GNC thread but it is in german:
http://www.g-g-c.de/forum/showthread.php?t=10356
I rather keep savegame off on dedicated. I kept it off becouse you got that bug that you couldnt recruit anymore so on resume that bug was still there.
Tankriders
Aug 17 2009, 08:23
Does anyone know where to fin the latest Evolution? It seems you're all playing it... where did you get it?
At this site:
http://hx3.de/usermade-missions-166/evo-blue-v3-x-noaddons-17493/3/
It is in German, but it is a kind of Evolution and these guys are also editing it on a regular basis :yay:
RazorCH
Aug 17 2009, 14:47
Hi all.
Sorry about my bad english. This is also the Truth why have'nt write a special Thread about the Mission.
I'm the one who "mades" EVO~BLUE V3.x NoAddons with many Help and Tipps
of German ArmA2 Freaks and Users.
I'm new here and i'm really happy to see how many Peoples play this Mission.
For inputs, feedbacks and other Ideas u can contact me via E-Mail.
razor@<hidden>
Or visit the HX3 Forum ( in German ) via Tankriders Link.
(http://hx3.de/usermade-missions-166/evo-blue-v3-x-noaddons-17493/3/)
Tankriders
Aug 18 2009, 16:28
Hi all.
Sorry about my bad english. This is also the Truth why have'nt write a special Thread about the Mission.
I'm the one who "mades" EVO~BLUE V3.x NoAddons with many Help and Tipps
of German ArmA2 Freaks and Users.
I'm new here and i'm really happy to see how many Peoples play this Mission.
For inputs, feedbacks and other Ideas u can contact me via E-Mail.
razor@<hidden>
Or visit the HX3 Forum ( in German ) via Tankriders Link.
(http://hx3.de/usermade-missions-166/evo-blue-v3-x-noaddons-17493/3/)
Great map, I love it keep up the good work. Is it difficult to make a 30 player map of version 3.6..
Is it something that even I a newby in editing can do?? :j:
I want to edit the support in "T" so it cost less and to make the recruit limit more than 10, navigate me plz to the file i need to edit. I have Evo-blue no addons unlock 3.6.
RazorCH
Aug 19 2009, 06:58
fidai and Tankrider........ u have a private Message.
No codes here in this post....are the rules....and we respect it ;)
fidai and Tankrider........ u have a private Message.
No codes here in this post....are the rules....and we respect it ;)
True rules are rules .
Redfist
Aug 20 2009, 18:18
Hi Razor,
any plans to make a Revive version of Evolution?
(possible with less enemy armour but more infantry?)
:D
RazorCH
Aug 21 2009, 04:25
Yes....planned to implent revive.....
First step is make Evolution "Bug-free" ....if it's possible ;)
Yes....planned to implent revive.....
First step is make Evolution "Bug-free" ....if it's possible ;)
Have to say best EVO so far, the only crash free EVO i have played zincs i bought this game.
Only thing would be great if towns keep getting reinforcements till we blow the radio tower, like T90, bmps and trucks full of soldiers. Real hardcore i mean.
If u play online u could see its like a race out there and there never enough enemies for all.
I'm making a revive version right now.. Working kind of good.. A few probs with weapon loadouts still.. but it'll be sorted.
Just got to find out how to make the LKW stop respawning. I want to use another respawn script, to add some actions to the LKW... Now it respanws without it's original name, so it's a bit tricky to do that.
EDIT*****
Solved it... Now I have EVO 3.6 with revive and you can travel between the mobile HQ and the base, back and forth...
Have to try it out with my friend to see if it works fine.
-=seany=-
Sep 6 2009, 00:47
I was playing a version of Evoblue tonight called Evolution Marines, if I recall. I was surprised when, after a town was cleared, I tried to get a civilian vehicle to get to the next town, but there wasn't any around and it seems there are no civi vehicles to use in any towns. I asked about it and people said "just respawn and halo jump". But to me that really goes against what is great about Arma. I love getting a car and driving to the next town, bring a few merry warriors with me :). Even if it had a Flag pole in each town like domination, but respawning after ever town clear is not good imo.
I guess I could just avoid that version but it seems like an odd thing to leave out.
galzohar
Sep 6 2009, 02:34
Of course it goes against what is great about Arma, the entire point of evolution (and similar) is to go against the entire point of Arma. If you insist of playing them realistically, you're up for a l-o-n-g (and boring) game...
It's also not exactly realistic to just go into a random civilian vehicle and drive it, heck you don't even have to play with the wires or anything to start it! It's just open with the keys inside... Though I guess a mission maker can just lock them up, but then why even bother placing them in the firstplace other than for the sake of looking cool?
-=seany=-
Sep 6 2009, 15:23
my point was making the mission more enjoyable to play, not to start a rant on how you feel people should play Arma2 :rolleyes:
I don't see what's so unrealistic about evo, just cause its not pvp...The fact is no public sever is ever going to be uber realistic or it would be a "l-o-n-g (and boring) game..."
There is a big difference in realism terms between acquiring a vehicle for transport and killing your self to respawn and get to a destination immediately.
It's also not exactly realistic to just go into a random civilian vehicle and drive it, heck you don't even have to play with the wires or anything to start it! It's just open with the keys inside... Though I guess a mission maker can just lock them up, but then why even bother placing them in the firstplace other than for the sake of looking cool?
So choppers are unrealistic because you don't have to do a ten minute startup procedure, bicycles are unrealistic because I don't have to oil the chain, soldier combat is unrealistic because the guns don't jam and I don't have to clean the weapon all the time. Yes all things are unrealistic...but its a game, and it is possible to balance mission game play with realism.
galzohar
Sep 6 2009, 20:08
No, I mean it's not realistic that you can steal cars, hence there is no point in placing them. If respawning is the best way to move on, then it's the mission maker who is to blame for giving you extremely long travel times and for making a respawn-based mission, not blame the game.
vengeance1
Sep 6 2009, 21:58
Sorry most of the help in the Notes is not English but how do you recruit troops in the Unlock Version?
I loved the first Evo Marines missions in ArmA 2 without MHQs, HALO and stuff. You had to stick together with your team/buddys and got mass parachute jumps and awesome things like that. Also liked the civ traffic and there was always an old truck to jump on. Also there were only a few planes and helicopters. Now there are 40 and after some playtime everyone is flying around and bombing the shit out of it.... that sucks.
First versions were better :D
MangoForLife
Sep 29 2009, 08:01
Agreed. The worst thing in ARMA is the MHQ. It's a sin against everything the game stands for. I don't care how realistic the game is, the moment you put an MHQ in there, nobody's scared of getting killed anymore. And THAT"S unrealistic. (BI should have just made it impossible to create such a stupid thing)
+ I think you should be limited to 5 lives (at the most!) on ANY gamemode. Hardcore. Why the hell not? - Nobody's playing this game anyway...
Agreed. The worst thing in ARMA is the MHQ. It's a sin against everything the game stands for. I don't care how realistic the game is, the moment you put an MHQ in there, nobody's scared of getting killed anymore. And THAT"S unrealistic. (BI should have just made it impossible to create such a stupid thing)
+ I think you should be limited to 5 lives (at the most!) on ANY gamemode. Hardcore. Why the hell not? - Nobody's playing this game anyway...
Why not? Because some people don't think like you...
Anyway, look at the EVO~Blue mission. We edited it to make it possible to turn off the MHQ beaming and also limit the amount of revive respawns.
That way people may play it hard core or a bit more fast paced, which ever suits you better.
Herbal Influence
Sep 30 2009, 16:47
Agreed. The worst thing in ARMA is the MHQ. It's a sin against everything the game stands for. I don't care how realistic the game is, the moment you put an MHQ in there, nobody's scared of getting killed anymore. And THAT"S unrealistic. (BI should have just made it impossible to create such a stupid thing)
+ I think you should be limited to 5 lives (at the most!) on ANY gamemode. Hardcore. Why the hell not? - Nobody's playing this game anyway...
There is no MHQ in ARMA.
There might be one in user made missions like Evolution.
Got the difference?
If not take a look at my signature.
MangoForLife
Oct 5 2009, 02:11
There is no MHQ in ARMA.
There might be one in user made missions like Evolution
Splitting hairs. 90% of the people actually PLAYING the game online are using an MHQ. Some suck-ass Domination or something of the like. BIS COULD have prevented this, MHQ is not realistic in any way, completely ruins the game, and just makes ARMA into a wannabe "Hardcore" realistic "Simulator" that doesen't live up to it's promise.
I'm talking about what's actually GOING ON online on the popular servers. Not what I COULD do if I had my own server, or wanted to play alone in 1, or joined a clan. And the reality is that Arma2 online, because of MHQ's and "Respawning" limitless times is just another Run & Gun, yea, with bigger maps and all sorts of weapons.. big deal. Could have been much much more...
galzohar
Oct 5 2009, 07:55
BIS cannot prevent the MHQ without also preventing some other things that might actually be realistic. At the end you can't force mission makers to make realistic missions, and the best you (and I) can do is avoid playing on servers running such missions while making our own missions and hoping someone runs them on his server.
MangoForLife
Oct 5 2009, 11:15
BIS cannot prevent the MHQ without also preventing some other things that might actually be realistic..
? - BIS Could have done whatever they saw fit. I don't accept this seperation between BIS and what actually goes on online with their game. That's silly.
? - BIS Could have done whatever they saw fit. I don't accept this seperation between BIS and what actually goes on online with their game. That's silly.
Whether you accept it or not is irrelevant. BIS simply cannot directly control what scripts people write. The MHQ is not inherent to the game, it is created via scripting. In order to prevent mission makers from doing that, BIS would have to remove several key features and scripting commands from the game, thus severely limiting the mission design possibilities in Arma2. And all that just to please a couple of people who don't like a custom element from a custom mission? No thanks.
MangoForLife
Oct 6 2009, 11:40
Custom element from a Custom mission?? - It's Everywhere! Everybody's gotten used to it so they don't even stop to think how much MHQ has ruined the game. I am talking about 90% of the Public Multiplayer Servers. All that's played on them is - Domination, Evolution, & Warfare. All of them using the silly MHQ. BIS should have just done away with any sort of respawn alltogether, it wouldn't have lost them any players (out of the 200-300 who are actually online playing it). It would be REALISTIC, & It wouldn't be catering to any special taste - It would just be - THE WAY THE GAME IS and that's it.
Custom element from a Custom mission?? - It's Everywhere! Everybody's gotten used to it so they don't even stop to think how much MHQ has ruined the game. I am talking about 90% of the Public Multiplayer Servers. All that's played on them is - Domination, Evolution, & Warfare. All of them using the silly MHQ. BIS should have just done away with any sort of respawn alltogether, it wouldn't have lost them any players (out of the 200-300 who are actually online playing it). It would be REALISTIC, & It wouldn't be catering to any special taste - It would just be - THE WAY THE GAME IS and that's it.
Abolishing respawn entirely is even more ridiculous than removing a bunch of scripting commands :rolleyes:. But whatever, that ain't ever gonna happen so the point is moot.
I think you need to ask yourself something: why do the three most popular game modes all contain an MHQ? Maybe people just don't care about it as much as you do.
MangoForLife
Oct 6 2009, 17:23
Maybe people just don't care about it as much as you do.
People are sheep. They go with whatever's handed down to them. Iv'e been on public servers where games were changed in the middle to be more Hardcore and suddenly everyone was like - "Oh! This is sooooo much more challenging and fun!" - But if you give people an easy way out, they always will take it. It's just human nature. But all those people, as the clich'e goes, should go play COD and leave ArmA to patient more serious players, who aren't anxious to Shoot & Die-Respawn & Shoot & Die again. There's enough games like that. Arma's SUPPOSED to be different.
galzohar
Oct 6 2009, 18:45
A better place to voice those complaints is in the server admins' e-mail boxes. Most of them probably don't and won't read this, so you're really wasting your time.
What I do is not play on servers that run missions I don't like, and make missions I do like and advertise them so anyone can put them on his server. Simple as that.
MangoForLife
Oct 6 2009, 21:02
A better place to voice those complaints is in the server admins' e-mail boxes.
No. I think the problem should be delt with at the source. BIS. Why do they think that making a "Realistic" "Simulator" should include an option to Respawn?? (not to mention "Teleport") The server admins and mission makers aren't to blame, they just take the easy way out, since it's available, in order to "Please" everyone. Or so they see it.
Try to be Imaginative, have some vision.. Instead of respawning - NO respawn. It could be a TALKING POINT.. (I'm speaking to any BIS developer reading this) -
"Man, have you played that game where you die once and your'e out of the game?? It's soooo hardcore, you gotta try it!"
"Have you tried that game where people take it really slow & build things up through real teamwork?! Because if you don't you just die and your'e off the server.. That game is so amazing, EVERYONE playing there is SCARED to get killed! - IT'S JUST LIKE REAL LIFE!" - "Oh, and you don't even need to join a clan or something to feel that sort of realism.. It's just the way the game is set, even on public servers!"
We all know that a good game is not REALLY about the graphics or the engine or the sounds or all that other stuff... It's about that something special in the gameplay that makes it stand out - Something CHALLENGING that you need to work hard to get good at, Arma COULD be like that. Right now it's just another shooter, that HINTS at something great. :j:
In way I agree with you, Mango. I'd like to see more "hardcoreness" too. But it is still up to the mission makers. I'm pretty sure if you started a poll, asking whether BIS should remove the respawn mechanic from the game, 99% of the people here would vote no. Arma2 isn't just about being hardcore, it's about pretty much endless possibilities. Removing functionality, especially something major like respawn, would severely limit the possibilities.
The respawn function could also be used in more realistic ways, for example instead if having people respawn directly at base, there could be "reinforcement waves" every couple of minutes. So when you die, you have to wait for the next reinforcement wave, where you (and all the others who were dead) spawn in the back of a helicopter outside the map and get flown in.
PROTOTYPE 001
Oct 7 2009, 06:38
If you don't like the MHQ or respawn just edit the mission and take them out. I do it all the time for maps I like but "I" think need a few changes to make them more fun for me and my guys. (This is only done on a private server and original credits are kept for all to see)
galzohar
Oct 7 2009, 11:38
If you don't like the MHQ or respawn just edit the mission and take them out. I do it all the time for maps I like but "I" think need a few changes to make them more fun for me and my guys. (This is only done on a private server and original credits are kept for all to see)
I wish it would be that simple... Most missions that have these features would also be extremely broken without them, as they are pretty much designed around these features. Can you imagine a Domination or AAS game without respawn/revive? To have no respawn/MHQ/etc you have to design the mission to work well without those features from the start, or else it will be a pretty terrible mission.
There are quite a few coop and even pvp (A&D type) missions that work well without respawn. I wish there were more people publishing them, though, and more servers playing them. Currently you only really get to see them on private sessions, as most people simply won't play them, at least not without a team of people they know or at least somewhat trust.
Can you imagine a Domination or AAS game without respawn/revive?
That's easy... Just imagine an empty room :p
Personally I have little love for no respawn (aside from specific missions with very few player counts), but there is most definetly things that could improve to enforce - or encourage - wave insertion rather than insta teleport which scatter the team.
A good example of this is the evolution or domination variant (I forget which base) where your team starts on the carrier, there is no MHQ and only pilots can take the helos. The downside is that you're totally dependant on pilots... But if there's good ones on the server it is awesome to deploy in helo teams instead of randomized MHQ spawning. Slap on revive to this and it'd be even better (last time I played such a mission was pre-revive).
This is a lesson I've learned playing the "unrealistic" games. Realism and immersion is primarily about feeling like you're part of a team, not strict physical realism based on limitation and some sort of idea that we can accurately translate the penalty of death to a bloody game.
PROTOTYPE 001
Oct 8 2009, 04:59
I agree with all you guys, but if he does not like and will not accept not playing on server that has it then he has no choice to remove it and to play with himself.
...he has no choice to remove it and to play with himself.
...
Doesn't that cause blindness or something? :D
MangoForLife
Oct 11 2009, 15:51
Can you imagine a Domination or AAS game without respawn/revive?
Of course I can. This is what I'm saying. I CAN imagine ArmA without ANY Respawn or MHQ. It would JUST BE A GIVEN. Yea, people would have to drive around the map longer and would have to rely on pilots and on TEAMWORK to keep them alive. As simple as that.
This could be a Key decision BI COULD HAVE taken, if they had wanted to put their game head & shoulders above any other game in the realism department.
Like Murklor said, Teamwork is the ESSENTIAL component in the realism feeling you get from a game. BI could have just gotten rid of any sort of teleport option, we all know that MHQ = Bye-Bye teamwork. (I feel silly even explaining why TELEPORTING shoulden't be possible in a game like ArmA.)
Everyone is very lax about this, saying - "Oh, but just don't use it.. or play in a server without it.." - I don't think people are AWARE how much this game has been ruined by MHQ. And it's EVERYWHERE.
galzohar
Oct 11 2009, 16:10
When you start making missions you will see why those commands cannot be removed from the scripting language even if you don't use any MHQ/respawn in your mission. You simply can't force people to not make certain missions you don't like without also preventing them from making missions you do like.
And again, you're welcome to try playing domination or AAS with no respawn and see how those play out. They're designed around respawn, and would not exist (at least not in anything like their current form) without it. Sure some people (myself included) don't like them, but a lot of people do like them, and nobody can tell them not to play them.
MangoForLife
Oct 12 2009, 22:05
but a lot of people do like them, and nobody can tell them not to play them..
My whole point is that people would play and enjoy whatever is HANDED TO THEM.
Someone higher up then mission makers and server admins and players, (BIS...), should wake up and realize just how much all this Teleporting and Endless respawning is ruining what could have been a great realistic experience.
Why go to all the trouble of making a huge beautifull map that gives the player the feeling of a big wide world if 90% of the people actually playing your game are just gonna teleport straight back into the action like in COD?
I can never understand why we have to cater to LOWEST denominator...:j:
And what for?! - NO ONE'S PLAYING ARMA2 ANYHOW! :mad:
eggbeast
Oct 13 2009, 08:57
we all know that MHQ = Bye-Bye teamwork
I'm sorry mate but this is just not true. We have been playing Arma / Arma 2 for 2.5 years, using MHQ since the hohei evo was introduced. The MHQ is ESSENTIAL for teamwork, because it means we can all rally on a certain spot, to deploy a co-ordinated attack, e.g. doing the ambush, combat search and rescue or rendition sub-missions.
The problem with no teamwork is PUBLIC SERVERS with POOR ADMIN. This is why we have about 5 admins on at any one time in our call of duty servers (www.gitsclan.co.uk - often ranked no. 1 for COD) and our Arma 2 server is locked to public.
If anyone wants to play Evo with us, they're welcome, and in our TS, but only by invite. It's a shame, but having opened the server to public for 2 months trial, I have to restart it every day because noobs come in and blow up everything when they realise they need a few points in order to be able to fly. Noobs want to take the A10/ harrier and nothing else... This si what kills teamplay on Arma, not MHQ.
galzohar
Oct 13 2009, 12:51
When you have a mission that never fails no matter what you do, you will not have any motivation for teamwork. MHQ or not. People will only start considering working as a team if not working as a team will be likely to cause a failure, and even then not everyone will start working as a team.
MangoForLife
Oct 14 2009, 11:18
When you have a mission that never fails no matter what you do, you will not have any motivation for teamwork.
Exactly. All these games, Evolution, Domination... Theyr'e TOO EASY. And then u add suck-a** MHQ to the mix... I kinda feel sorry for the enemy AI. They have no chance whatsoever.
+ Eggbeast, I am not intrested in playing in a Clan. My whole argument is that BIS should take steps to make the game more naturally team oriented - REMOVE MHQ AND ENDLESS RESPAWNS. It's as simple as that. We don't need admins kicking people, we need people to have NO CHOICE but stick together, because if they die they are off the server.
galzohar
Oct 14 2009, 13:21
In case you still hadn't figured it out, there is no "MHQ" function or "teleport" function. Instead, there are vehicles and scripting commands that allow you to set the position of units, which are often necessary for any mission, respawns or not. For example if you want an ammo box on the floor of a building rather than the roof, you have to use the setPos command. So like I said, you should learn scripting before making demands to BIS about changes to the scripting commands.
RazorCH
Oct 14 2009, 13:49
make the game more naturally team oriented - REMOVE MHQ AND ENDLESS RESPAWNS
Have a look at EvoBlue 3.92
U can set the respawns.......5 up to Unlimited.
U can Disable the "Beam" function to the MHQ....etc.
Try it....and.........easy with MHQ......LOL
eggbeast
Oct 14 2009, 16:18
good job razor - always good to add optional functionality for server admins to set their own conditions
i'd like to see anyone try and play evo with only 5 lives lol, or 1 as mango suggests, but if he wants to try let him.
if they die they are off the server.
You would do well to join 6th sense, they've been playing hardcore death=end of your mission for years since Vietcong came out.
I like this style of play, but not many do, so it's a case of working in as much realism as you can without resorting to spending your evening watching others play cos arma crashed on you, or cos your wife came in and annoyed you just when you were crawling into the enemy base etc etc
there are plenty of single-spawn team missions so don't worry too much about us evolution junkies!!
:cancan:
Kocrachon
Oct 15 2009, 16:40
good job razor - always good to add optional functionality for server admins to set their own conditions
i'd like to see anyone try and play evo with only 5 lives lol, or 1 as mango suggests, but if he wants to try let him.
You would do well to join 6th sense, they've been playing hardcore death=end of your mission for years since Vietcong came out.
I like this style of play, but not many do, so it's a case of working in as much realism as you can without resorting to spending your evening watching others play cos arma crashed on you, or cos your wife came in and annoyed you just when you were crawling into the enemy base etc etc
there are plenty of single-spawn team missions so don't worry too much about us evolution junkies!!
:cancan:
My clan runs an evolution Dedicated Server, but when 3+ clan members are one we run realistic missions with 1 life that are based on my experience in the Army.
One such Mission is a night time air drop onto an air field, to esecure it to allow American Equipment to get droped. I also make my missions harder than hell to put us ot the test. Such as my Air Drop mission, all we get is a single humvee with an M2, 4 men, and some silenced M4s.
We go up against 50 AI with 6 technicals.
Needless to say, it takes us a long time to finally beat these missions. You get one life, and when you lose one man, thats 25% of your man power god :P
MangoForLife
Oct 17 2009, 12:07
there are plenty of single-spawn team missions so don't worry too much about us evolution junkies!!
:cancan:
Guys, I'm not intrested in the endless missions and numorous clans I can join. I'm talking about what can be done on the public servers.
Sorry, but I think this sillyness with Arma being an open ended game where everyone can design his own mission just hurt the game. BIS could have done better with imposing some restrictions (Respawns, MHQ, + get rid of those stupid imaginary Crossahairs!.. etc') - U leave it open ended like it is now and all u get is people running around JUST LIKE in Cod, Teleporting, Respawning endlessly etc' etc' - Go online and see for yourselves.
Yeah, I don't know anything about scripting, but I feel BIS could have sacrifiecd some of the so called "freedom" of their game in order to get rid of all the aforementioned crap.
What can I say...:confused: If BIS people are happy to see all these run & gun game modes rule 99% of what's being played online, I wish them all the best. I think it's outrageous that a game with such great potential is going to waste. And please don't suggest I join a Clan, open my own server, or go online and play the version I prefer... ALONE...
I must agree on this... I mean, though you (Razor and other modders) left option to disable MHQ and similar stupidities I can't find one server with actually MHQ disabled...
What I recommend is to simply create old style EVO Blue and EVO Red without MHQ, HALO from base (HALO from choppers and planes are awesome but NOT FROM BASE FLAG!!!)
Also HITCHING script from Mando is awesome too...
''T'' menu is awesome and doesn't need any modifications IMHO, only thing that bothers me is that it refuses to save Terrain Grid (terrain level of detail) setting for some reason... Whenever you set it then close and again open menu with ''T'' Terrain Detail just returns to Low/Off (Grid 50)... You could try to fix that...
Anyways thank you for delivering such awesome missions!
Btw. there's one russian version of EVO Red v0.95 or v0.96 that is most similar to what EVO used to be but I'd like to see EVO Blue also and this russian version is mainly in... well... russian... which can be a bit of problem for english speaking users....
dale0404
Oct 17 2009, 17:02
Did I hear that this getting put onto Island Panthera or Namalsk Island?
MangoForLife
Oct 17 2009, 19:37
What I recommend is to simply create old style EVO Blue and EVO Red
[/B]
''T''
At the least.... ( and if I may suggest, as a veteren Evo player, don't put respawnable choppers and vehicles in there.. let people work and have something challenging, in old Evo Blue the LB's were constantly respawning and people were just taking off and flying on their own. Try to push the players to work as a team.. Don't leave the decision in their hands.)
PeterEyres
Oct 17 2009, 20:00
Did I hear that this getting put onto Island Panthera or Namalsk Island?
ive seen them on the server browser..
eggbeast
Oct 18 2009, 22:19
At the least.... ( and if I may suggest, as a veteren Evo player, don't put respawnable choppers and vehicles in there.. let people work and have something challenging, in old Evo Blue the LB's were constantly respawning and people were just taking off and flying on their own. Try to push the players to work as a team.. Don't leave the decision in their hands.)
what happens is that noobs enter the server take all the planes and choppers and destroy them and then they leave. then your mission is screwed cos you can't get to the city without a MHQ or HALO... or without driving miles and miles. I'm not sure what you seem to be asking for is actually going to be a playable mission.
what happens is that noobs enter the server take all the planes and choppers and destroy them and then they leave. then your mission is screwed cos you can't get to the city without a MHQ or HALO... or without driving miles and miles. I'm not sure what you seem to be asking for is actually going to be a playable mission.
If someone is noob he wont score enough to fly anything (that's why we have RANKED EVO) and also that's why we have engineers that will repair things...
I mean... EVO didn't have MHQ in start (in Arma 1) and there was nothing wrong with it... I recall I always used to be an engineer and I would love to repair things... MHQ has nothing to do with that... MHQ + UNLOCKED version EQUALS bunch of noobs screwing around....
I can't say how much I'm starting to feel dissapointed about many servers out there... I mean, I've just been on some French server playing Domination...
I'll explain situation... I was in base, I teleported to battle area (Kozlovka in this case) cause there was no one flying choppers at the moment (and I HATE teleporting)... So, we cleared Kozlovka and I asked if someone can do EVAC with chopper and this was response from admin:
''Use teleport, chopper is for MHQ only!'' - WTF?!!!!
What are you doing to Arma?!!! Choppers are being used ONLY to transport fucking teleports?!!!
And what's funniest thing is, when you join server screen pops-up saying that server is realistic and that everyone should behave and play realistic... LOL?!!! oO
Poor Arma... This is rape...
Pain0815
Dec 7 2009, 13:08
Dont play evo or domination on publics then.
Try more teamwork orientated missions without teleport like the longest day or hunt waldo 2.0, or play domi and evo with friends or on events/pw servers
Dont play evo or domination on publics then.
Try more teamwork orientated missions without teleport like the longest day or hunt waldo 2.0, or play domi and evo with friends or on events/pw servers
Yeah, I know. I was just saying that it is shame.
BTW, thx for your suggestions, I played Waldo on my clan server, cool mission.
eggbeast
Dec 29 2009, 10:08
well if it's any consolation in our evo you can fly uh1 and mh60 from base at private rank - 3 of each. Plus, 4 cobras and 6 apaches at major rank. and also there is an additional mh60 and cobra at each of the 3 remote farps, and a uh1 at the island and the SW airbase... plenty of chance to do chopper work. Also we have made a lot of progress with the side-missions so you can join the server, team up with your mates and just do side-missions all night - just like in arma 1. If you have commander class you can make a recon teleport point to help maintain momentum on the missions, or not as you wish...
we play for hardcore teamwork, taking towns in swat-like chains with different weapons to deal with different threats... this works very well for us, and you're very welcome to come play...
Well, thank you! I'm all for team play, and as I said I loved to fly in Evo...
Anyways, in the meantime, I learned some stuff and edited Evolution and made ACE Evolution, it's still heavy WIP, but mission itself is fully functional with all the ACE goodies!
I could use some help/more knowledge cause I have some issues...
For some reason I had no luck on this forum with helping around editing... wherever I ask I either get ''go ask somewhere else..'' or ''read this tutorial...'', man I have no time for that, I only wanted to do minor changes, and in the end, for many things I haven't explanation on how to do it I found out by myself... I don't want to read 200+ pages tutorial for god damn ammo fill script... etc...
I don't understand some people being so full of themselves... Isn't it easier to write simple explanation or direction then to waste everyones time by saying ''go somehere else...''
Damn... I forgot why I started post lol...
Can someone explain me how to make that vehicle damage/destroyed report on map e.g. ''[Vehicle name] needs repair'' at blue marker... After editing this feature seems not to work in my version...
I asked some people that might know this but as I said Igot answer ''go to Evolution topic...'' :mad:
Murklor
Jan 10 2010, 15:10
Can someone explain me how to make that vehicle damage/destroyed report on map e.g. ''[Vehicle name] needs repair'' at blue marker... After editing this feature seems not to work in my version...
Two easiest ways: make an FSM or an eventhandler. With the FSM it should be easy to first check if its not alive, then create a marker, then check if its alive, then remove the marker, then repeat from checking if its not alive.
Anyway, I just tried some co30 ACE Evolution Blue on the fun server for about 1 minute. It wasnt fun right off the bat. Player markers where on top of each other so you couldnt see who was who (difficulty setting issue obviously) and I started in a hangar with only russian weapons. Why on earth Russian weapons, we where freakin USMC?!?! Once outside, it was a damn complex of custom placed hangars, one of which had like 20 M1A1 in it that no one could drive due to the fact it was ranked. And I found no less than two flags just outside that nice spawnspot in the shade: one flag that was in some clan coloration. It didnt do anything. One flag that was an American flag. It didnt too anything either. Its a sad day when you cant perform actions against flagpoles, be it humping or licking or possibly teleporting.
Have to ask, WTF is the point? It felt like a cheap action movie: oh lets place these TONS of things that makes people get lost in their own base, just so it look cool and awesome! What happened to effectivness in simplicity?
Sorry, just had to rant a little. That evolution version probably dont have anything to do with what's here.
You're right XD
That is not my version! I tried that one too... Damn... Screwed up totaly
Anyways, mine is co@<hidden> ACE EvoA2! West [1.01]
You can find mission here:
http://www.2shared.com/file/10568403/19693771/co20_Evolution_1_01A2_West_ACE.html
As I said it's fully functional but needs polishing and I want to implement some cool features like calling artillery only as arty operator with radio (like in current Domi) etc...
I would be happy if more people tried this and give me report and suggestions, I want to recreate as similar what Evo was back in Arma 1... Sorry if this will get you mad but I removed MHQ, I literally hate that thing. It is unlocked by default so you can use all vehicles... I will probably make both ranked/unlocked versions, I don't like ranked because I don't like playing for points, but having everything unlocked may be a heaven for idiot screwing around...
OK, I have few questions. I hope someone more experienced will be able to help me...
Anyways, since I have no idea about coding and I want to create ACE version of this mission, I'm a bit stuck...
I want to remove following from the original mission:
1. Revive scripts
2. Teleporting scripts
3. Everything related to the above
You see, I removed MHQs and flagpoles in editor but I still get warning on startup about missing mhq.paa image which I have no idea where it is initialized (which script). Also, under parameters before starting mission I still have options for MHQ, revive and teleporting...
Please, can someone explain me what's the procedure to get rid of this things...? I searched scripts manually but I couldn't find mhq.paa intialization anywhere... Also I'm afraid that some scripts which I want to remove might be related to something I don't want to be removed...
Please if someone has more experience with this mission or have previously worked on it, could you explain me? There's just bunch of stuff I don't want in the mission. Also, I want to remove ''T'' menu cause in ACE it interrferes with keybinding. I would like to put it in action menu rather.
eggbeast
Jan 14 2010, 19:56
done - download it here
http://91.192.210.5/gits/Arma/
v18 no MHQ version
also for the guy who found the base cluttered download my v18 at this link also for a simple to use version ofevo with many many added TEAMPLAY features, listed here:
http://forums.bistudio.com/showthread.php?t=88124&page=3
Great! Thank you! I'll check it out tomorrow and see how it looks like. :D
Btw, I got all the ACE stuff in mine version, it's just I don't know how to remove revive, mhq.paa missing picture error, make ammo crates local on client side, implement radio called artillery only by artillery operator carrying radio and get rid of ''T'' menu since it interferes with ACE keybinding for thermal. I wanted to put ''T'' menu in action menu...
Anyways, if you got this resolved in your version then great!
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