View Full Version : How to turn Anti Aliasing on - Game looks horrible without
garack666
May 27 2009, 23:41
How can i turn AA on, theres no Option in Menu?
Or is this Game like most UT3 Engine Action Games with HDR and NO Anti Alaising ??
I hate the Lines look very ugly without AA.
So is there a way to enable it? I have got Ati 4870 and you cannot force the drivers to go in compatibility mode with tools like nhancer....
Cmon now ofcourse there is AA and AF in ARMA2... If you cant see it you have a problem on your end. What? I dont know. But sure ARMA2 has AA 100%.
garack666
May 28 2009, 00:01
How can i turn AA on, theres no Option in Menu?
Or is this Game like most UT3 Engine Action Games with HDR and NO Anti Alaising ??
I hate the Lines look very ugly without AA.
So is there a way to enable it? I have got Ati 4870 and you cannot force the drivers to go in compatibility mode with tools like nhancer....
Nope theres no option in menu and i can read german :)
Hi all
Guessing but you may have to turn on the advanced button in the video options menu.
Kind regards walker
garack666
May 28 2009, 00:12
theres no advanced button
http://hx3.de/arma-2-armed-assault-2-156/arma2-ersten-eindr-cke-16237/6/#post235537
AbstractPlain
May 28 2009, 00:12
How can i turn AA on, theres no Option in Menu?
Or is this Game like most UT3 Engine Action Games with HDR and NO Anti Alaising ??
I hate the Lines look very ugly without AA.
So is there a way to enable it? I have got Ati 4870 and you cannot force the drivers to go in compatibility mode with tools like nhancer....
Hi I'm not a huge techie but if your not getting results through the options menu, then go into the ati catalyst control panel. There should be options in there relating to AA and AF. I have the same card as you do and thats what I did, surprisingly it helped reduce AA in somes quite a bit, including Arma1.
garack666
May 28 2009, 00:13
Hi I'm not a huge techie but if your not getting results through the options menu, then go into the ati catalyst control panel. There should be options in there relating to AA and AF. I have the same card as you do and thats what I did, surprisingly it helped reduce AA in somes quite a bit, including Arma1.
^^ this wont help here.
kklownboy
May 28 2009, 00:17
is there a HDR setting? If its to high (32) you will not get AA on a ATI card. At least in ARMA1. Do you have a "config" file, like ARAM1 has in, My Documents/ARMA?
SaBrE_UK
May 28 2009, 00:55
Can you show us a screenshot of your settings menu, so we can see what's different from this (http://games.tiscali.cz/reviews/arma-2-dojmy-z-preview-verze/img2.jpg) one? Cheers.
trini scourge
May 28 2009, 01:03
click on "Standard", it should then change to "Advanced" and you should see more options. Although from what I've been reading it doesn't work properly yet though.
Maddmatt
May 28 2009, 01:12
Turn up "Fillrate optimiser" past 100%. That will get you some kind of AA, it's the equivalent of supersampling so it might be pretty demanding. But it will give AA for transparent textures too (like trees and bushes) which looks good.
garack666
May 28 2009, 08:10
theres no advanced button
http://hx3.de/arma-2-armed-assault-2-156/arma2-ersten-eindr-cke-16237/6/#post235537
Can you show us a screenshot of your settings menu, so we can see what's different from this (http://games.tiscali.cz/reviews/arma-2-dojmy-z-preview-verze/img2.jpg) one? Cheers.
^^yes theres advancef but aa didnt work..make some tests later.
Yes its there, its just not called antialiasing, you can under or oversamled picture by fillrate optimizer, when you will set it highher then 100% you can smoothly set supersampling (full picture antialiasing).
MadDogX
May 28 2009, 08:20
Yes its there, its just not called antialiasing, you can under or oversamled picture by fillrate optimizer, when you will set it highher then 100% you can smoothly set supersampling (full picture antialiasing).
How does this compare to normal antialiasing, performance wise? I've seen from screenshots that fillrate the slider should go up to 200%. Would this be comparable to 8x FSAA?
Rebel@heart
May 28 2009, 08:34
How does this compare to normal antialiasing, performance wise? I've seen from screenshots that fillrate the slider should go up to 200%. Would this be comparable to 8x FSAA?
id like to know that too pls.
I think its like 4xFSAA (from four pixels is calculated one at result)
Rebel@heart
May 28 2009, 08:38
Yes its there, its just not called antialiasing, you can under or oversamled picture by fillrate optimizer, when you will set it highher then 100% you can smoothly set supersampling (full picture antialiasing).
http://games.tiscali.cz/reviews/arma-2-dojmy-z-preview-verze/img2.jpg
there is AA and that fillrate thing, whats the difference?
it was just noncence in UI, i guess that new method for shadows and Z-priming (fast vegetation drawing) are compatible just wit AA due supersample methods.
Maybe the AA button has been removed in release versions because... it didn't do anything :D
Maybe the AA button has been removed in release versions because... it didn't do anything :D
We will try to enable MS AA in some patch. It should be possible, if you will tolerate some minor artifacts on some shadowed edges (I have seen the same artifact in many games with AA enabled, therefore I think it is not that bad).
Meanwhile, you can improve image quality by using Fillrate over 100, however this is more demanding on GPU. What it does is real high quality super sampling, therefore setting to 200 % should result in a better image quality than MSAA 4x can do, and 150 % should be somewhat better than 2x MSAA.
Rebel@heart
May 28 2009, 09:24
We will try to enable MS AA in some patch. It should be possible, if you will tolerate some minor artifacts on some shadowed edges (I have seen the same artifact in many games with AA enabled, therefore I think it is not that bad).
Meanwhile, you can improve image quality by using Fillrate over 100, however this is more demanding on GPU. What it does is real high quality super sampling, therefore setting to 200 % should result in a better image quality than MSAA 4x can do, and 150 % should be somewhat better than 2x MSAA.
great, thx alot! i just hope it wont be too demanding! is it possible to force AA through my driver?
MadDogX
May 28 2009, 10:04
great, thx alot! i just hope it wont be too demanding! is it possible to force AA through my driver?
From my experience, you can always force AA through the driver - even on games that don't support it (like EVE Online). The result may not always be good though.
I guess i stand corrected - sorta. Remember the AA option in early images and thaught it was there.
So for me that in ArmA1 doesnt see much FPS drop when i go AA=HIGH compared to AA=NONE, will 200% Fillrate have more impact on my machine than AA=HIGH in ArmA1? Hard question to answer maybe?
Alex
MadDogX
May 28 2009, 10:23
72;1291092']I guess i stand corrected - sorta. Remember the AA option in early images and thaught it was there.
So for me that in ArmA1 doesnt see much FPS drop when i go AA=HIGH compared to AA=NONE, will 200% Fillrate have more impact on my machine than AA=HIGH in ArmA1? Hard question to answer maybe?
Alex
Considering that 200% fillrate is supposed to be "better than" 4x MSAA, and that MSAA itself is already pretty heavy on performance, I would assume that 200% fillrate will totally murder your GPU, then rape your cat for good measure.
Placebo
May 28 2009, 10:32
Considering that 200% fillrate is supposed to be "better than" 4x MSAA, and that MSAA itself is already pretty heavy on performance, I would assume that 200% fillrate will totally murder your GPU, then rape your cat for good measure.
I run at 200% fillrate ;)
MadDogX
May 28 2009, 10:43
I run at 200% fillrate ;)
Really? Do you have a cat? :D
Well, I guess I stand corrected. What hardware do you have, and what kind of impact does it have on performance (read: FPS drop between 100% and 200% fillrate)?
Better question Placebo: Does 200% remove all/most aliasing?
Placebo
May 28 2009, 10:59
http://forums.bistudio.com/picture.php?albumid=8&pictureid=28
:)
Rebel@heart
May 28 2009, 11:05
[IMGhttp://forums.bistudio.com/picture.php?albumid=8&pictureid=28[/IMG]
:)
seriously, are you doing marketing here to tell anyone that your pc can run it at 200% or dont you know, what hardware setting you have?
a detailed list of your system would be nice like:
- cpu
- gfx
- AA/AF settings in your driver
- resolution
- ingame quality settings
- average framerate / framerate when facing 10 tanks, 4 platoons of infantry.
thx
Placebo
May 28 2009, 11:33
Please remove image tags when quoting, it's a forum rule for a reason. I apologise on behalf of the VB bug.
Perhaps it would be nice but as you're apparently incapable of posting without being aggressively obnoxious I will spend my time on other tasks.
sidhellfire
May 28 2009, 11:42
seriously, are you doing marketing here to tell anyone that your pc can run it at 200% or dont you know, what hardware setting you have?
a detailed list of your system would be nice like:
- cpu
- gfx
- AA/AF settings in your driver
- resolution
- ingame quality settings
- average framerate / framerate when facing 10 tanks, 4 platoons of infantry.
thx
It's not hardware discussion thread. He was asked to tell how fillrate does it's antialiasing job, and he provided pic to let him judge by himself.
Anyway pic does not work for me :|
Rebel@heart
May 28 2009, 11:44
Please remove image tags when quoting, it's a forum rule for a reason.
Perhaps it would be nice but as you're apparently incapable of posting without being aggressively obnoxious I will spend my time on other tasks.
you mean me?
first of all: i cant see a picture in your smiley thread. or do you mean the smiley itself?
second: obnixious? kind of harsh word. i wanted to express that your comment about the 200% setting does not help us, the community, at all.
It's not hardware discussion thread. He was asked to tell how fillrate does it's antialiasing job, and he provided pic to let him judge by himself.
Anyway pic does not work for me :|
well, we talk about AA and its hard not to talk about hardware when you name a hardware feature.
oh and i didnt know that he posted a pic. i only saw a smiley and thought that this is not an appropriate answer for a forum mod. :)
you mean me?
first of all: i cant see a picture in your smiley thread. or do you mean the smiley itself?
second: obnixious? kind of harsh word. i wanted to express that your comment about the 200% setting does not help us, the community, at all.
I think... (yes sometimes) Placebo, that Rebel was trying to ask what kinda of specs do you 'need' to run at 200% and at what kinda fps you'd' get at 200% at say 50fps?
:)
edit: Or maybe you'd rather not answer that... must be a bit ofa beast, quad, 6-8GB 1333, RAID, GTX295 x2... ball park??? hehe :)
Sniperwolf572
May 28 2009, 11:50
Rebel@<hidden>, Once again I remind you not to double post.
We just became aware that pics linked from our albums don't seem to show up for the rest of the users, which seemed to cause some other confusions aswell. :rolleyes:
he posted his specs couple of times around some other spec forums AFAIR. Check out the other Arma2 system/PC specs threads..
Placebo
May 28 2009, 11:53
Try again:
http://img23.imageshack.us/img23/3503/specszwh.jpg
http://forums.bistudio.com/picture.php?albumid=8&pictureid=28
Another forum bug to resolve......
Try again:
[IMG]http://img23.imageshack.us/img23/3503/specszwh.jpg[/IM
http://forums.bistudio.com/picture.php?albumid=8&pictureid=28
Another forum bug to resolve......
Thx Placebo :) that is good to know ;)
[IMG]http://forums.bistudio.com/picture.php?albumid=8&pictureid=28[/
:)
I understand this answer. Thats all that matters. Thanks Placebo. :)
garack666
May 28 2009, 12:05
200% Fillrate is impossible, even with 125% i go under 20 Frames with Ati 4870 OC and 3.4Ghz Quad. (Rest Settings High) @<hidden> 1650 and 1000 viewdistance
So i must play with 100% an get 25 Frames in Big Towns when theres trouble.
But i hope Aa will be Patched soon , Thanks for the Info. With AA enabled this game must look SuperNice! I turn down the viewdistance to 500 for that°!
garack666
May 28 2009, 12:08
From my experience, you can always force AA through the driver - even on games that don't support it (like EVE Online). The result may not always be good though.
No its not. Perhaps some settings files we can edit?
Placebo
May 28 2009, 12:16
72;1291178']I understand this answer. Thats all that matters. Thanks Placebo. :)
Well it should make more sense now that the image of my specs is working ;)
Rebel@heart
May 28 2009, 12:29
Thx for posting your specs, Placebo, its a monster pc! :)
Wonder if its worth to use Win7 instad of Vista.
Placebo
May 28 2009, 12:33
Is it really a monster PC? I thought it was pretty medium these days :) CPU being the most outdated part, lots of RAM yes but it's so cheap now, even here in Sweden :)
I hated Vista and stuck with XP64 for a long time, even after the first Win7 beta which I tried on a second drive and liked, my XP64 install finally died a couple of weeks ago so I'm now permanently on 7 :)
metsapeikkoo
May 28 2009, 13:22
Is it really a monster PC? I thought it was pretty medium these days :) CPU being the most outdated part, lots of RAM yes but it's so cheap now, even here in Sweden :)
I hated Vista and stuck with XP64 for a long time, even after the first Win7 beta which I tried on a second drive and liked, my XP64 install finally died a couple of weeks ago so I'm now permanently on 7 :)
But how on earth did you manage to get ArmA2 working so well with that setup. I mean, 200% fillrate? (And I shall be a fool and asume that rest of your settings are in medium with 3km viewdistance.)
Somekind of swedish witchcraft again! Someone call the inquisitors (http://www.youtube.com/watch?v=gldlyTjXk9A)!
Commando84
May 28 2009, 13:49
@<hidden> have you went to a store called Webhallen in stockholm?
its one of the best places to get hardware for your computer imo. :)
Placebo
May 28 2009, 14:00
Hmm don't think there's one in Uppsala, I bought a couple of things from http://se.wesellcd.dk/ good price and service, got my graphics card from there, my recent 4gb ram I got from http://www.xcore.se/ surprisingly better price than anywhere even online :)
craig3000
May 28 2009, 14:07
Your playing ARMA2!!!!!!!
Damm you lucky even without anti aliasing :)
garack666
May 28 2009, 14:50
Hmm don't think there's one in Uppsala, I bought a couple of things from http://se.wesellcd.dk/ good price and service, got my graphics card from there, my recent 4gb ram I got from http://www.xcore.se/ surprisingly better price than anywhere even online :)
Back to topic please. :eek:
can i enable aa in config files?
Dwarden
May 28 2009, 14:58
i thinkt he major important factor is on what resolution is placebo running A2 so he can run 200% FRO :)
garack666
May 28 2009, 15:42
i thinkt he major important factor is on what resolution is placebo running A2 so he can run 200% FRO :)
640 * 800 i guess:o
Placebo
May 28 2009, 15:53
My monitor's max, 1680x1050
garack666
May 28 2009, 16:01
My monitor's max, 1680x1050
Go to the capital city set quality to normal, view distance to 500 but fillrate 200% then make a screenshot with fraps and let us see 9 frames :j:
ProfTournesol
May 28 2009, 16:06
Go to the capital city set quality to normal, view distance to 500 but fillrate 200% then make a screenshot with fraps and let us see 9 frames :j:
the more aquavit, the more FPS :811:
sidhellfire
May 28 2009, 16:20
garack666, Have you updated drivers for ATI card and DirectX (there are many versions of dx9c!), also maybe another software is slowing up the game. Maybe it's chipset, or even hdd drivers.
Someone said that gamebooster or smth like that helped him a lot with A1. Maybe "HiJackThis" and other tools will show up who is responsible for your rig poor performance
Zipper5
May 28 2009, 17:55
I just want to ask what the reason was for implementing such a different method of AA in comparison to ArmA? And why you had to resort to patching it in at a later date?
I'm holding out for the 505 Games version, but I want to know if there are some serious reasons behind these strange omissions by you guys. :confused:
garack666
May 28 2009, 18:24
garack666, Have you updated drivers for ATI card and DirectX (there are many versions of dx9c!), also maybe another software is slowing up the game. Maybe it's chipset, or even hdd drivers.
Someone said that gamebooster or smth like that helped him a lot with A1. Maybe "HiJackThis" and other tools will show up who is responsible for your rig poor performance
nonono
Iam on a gamers pc and i am experienced. Vista 32 tuned up, stopped 12 useless processes complete they even dont start for example.
ati 9.14 not 9.15 because of some AF troubles ati brings with it.
No other software , not AV no firewall on my gaming pc, only track IR5 and only the needed vista processes.
chupset drivers are ok, my raptor dont need drivers vista bring them.
hjthis showed my nothing btw.
i can run all other games, like AOC, Darkfall, BF Series PR MOD, Arma1, Crysis Warhead without trouble.
Of course i have the latest DX9 version.
The Game takes GPU power while in forest or while zoomin in, like arma1..Much gpu power cause it looks better. only way to tweak it is reduce fillrate but then game looks horrible.
Performance in deserts or little villages is fine.
but back to topic...i want aa and i have to by 2 gtx295 to run this game like every other game 60 frames stock vsync .. no a joke only have my 4870..
garack666
May 28 2009, 18:26
I just want to ask what the reason was for implementing such a different method of AA in comparison to ArmA? And why you had to resort to patching it in at a later date?
I'm holding out for the 505 Games version, but I want to know if there are some serious reasons behind these strange omissions by you guys. :confused:
more HDR/PP using like Ut3 enigne games.Arma1 was better in this way. Clear and sharp.
sry for doublepost.
PsychoPigeon
May 28 2009, 18:27
uh oh its arma 1 all over again
Rebel@heart
May 28 2009, 18:34
just installing and the handbook says there should be a AA option...
craig3000
May 28 2009, 18:38
nonono
Iam on a gamers pc and i am experienced. Vista 32 tuned up, stopped 12 useless processes complete they even dont start for example.
ati 9.14 not 9.15 because of some AF troubles ati brings with it.
No other software , not AV no firewall on my gaming pc, only track IR5 and only the needed vista processes.
chupset drivers are ok, my raptor dont need drivers vista bring them.
hjthis showed my nothing btw.
i can run all other games, like AOC, Darkfall, BF Series PR MOD, Arma1, Crysis Warhead without trouble.
Of course i have the latest DX9 version.
The Game takes GPU power while in forest or while zoomin in, like arma1..Much gpu power cause it looks better. only way to tweak it is reduce fillrate but then game looks horrible.
Performance in deserts or little villages is fine.
but back to topic...i want aa and i have to by 2 gtx295 to run this game like every other game 60 frames stock vsync .. no a joke only have my 4870..
If you want to try to get max performance, you can try this it will save you from manually having services shut down
http://www.iobit.com/gamebooster.html#
Placebo
May 28 2009, 20:17
Moving to all new ArmA 2 Troubleshooting forum.
garack666
May 28 2009, 20:21
If you want to try to get max performance, you can try this it will save you from manually having services shut down
http://www.iobit.com/gamebooster.html#
lol thanks better not.
Dr.Pulp
May 29 2009, 09:00
We will try to enable MS AA in some patch. It should be possible, if you will tolerate some minor artifacts on some shadowed edges (I have seen the same artifact in many games with AA enabled, therefore I think it is not that bad).
Meanwhile, you can improve image quality by using Fillrate over 100, however this is more demanding on GPU. What it does is real high quality super sampling, therefore setting to 200 % should result in a better image quality than MSAA 4x can do, and 150 % should be somewhat better than 2x MSAA.
Yeah! give us AA!!!
Fillrate consumes way to much power...and you cant compare it to AA. I will tolerate minor artifacts for AA...so please hurry to implement AA :D
Rebel@heart
May 29 2009, 09:04
Yeah! give us AA!!!
Fillrate consumes way to much power...and you cant compare it to AA. I will tolerate minor artifacts for AA...so please hurry to implement AA :D
i totally agree, fillrate is horrible for performance and doesnt look as good as AA, i dont like the blur effect. makes me feel like playing a guy with short sighted view without glasses.
Dr.Pulp
May 29 2009, 09:14
i dont like the blur effect. makes me feel like playing a guy with short sighted view without glasses.
thats sooo true!
sidhellfire
May 29 2009, 09:40
and doesnt look as good as AA
so untrue.
Dr.Pulp
May 29 2009, 09:47
fillrate!=AA
it's like comparing 5.1 sound to 32 bit colour depth
telejunky
May 29 2009, 10:01
yeah but 200% fillrate is more than just 4AA... it makes a high impact on frames instead of just smoothing the edges... so i feel.
And please make a option to disable blur! It is okay when it should simulate the optics on tanks but running and then you stop the scenery is blurred more than 5 sec and it is pulsating...http://arma2base.de/content/images/bug-assault-2_6.jpg
without antialiasing it looks even worse with blur. With antialiasing it destroys the benefit of anisotropic filtering!
what happens if fillrate is below 100% -
We will try to enable MS AA in some patch. It should be possible, if you will tolerate some minor artifacts on some shadowed edges
Having "proper" MSAA would definately be very important to have, currently without any AA at all many high detail models/locations such as cities tend to look rather bad due to the aliasing. On my GTX 260 having the fillrate optimizer set to anything above 100% is an instant FPS killer, whereas in other games using "real" antialiasing, 2xAA has zero effect on the framerate and 4xAA has a very minimal effect as well.
yeah but 200% fillrate is more than just 4AA... it makes a high impact on frames instead of just smoothing the edges... so i feel.
And please make a option to disable blur! It is okay when it should simulate the optics on tanks but running and then you stop the scenery is blurred more than 5 sec and it is pulsating...http://arma2base.de/content/images/bug-assault-2_6.jpg
without antialiasing it looks even worse with blur. With antialiasing it destroys the benefit of anisotropic filtering!
Couldn´t have said it better myself.
ThePainkiller
Jun 1 2009, 23:38
We will try to enable MS AA in some patch. It should be possible, if you will tolerate some minor artifacts on some shadowed edges (I have seen the same artifact in many games with AA enabled, therefore I think it is not that bad).
Meanwhile, you can improve image quality by using Fillrate over 100, however this is more demanding on GPU. What it does is real high quality super sampling, therefore setting to 200 % should result in a better image quality than MSAA 4x can do, and 150 % should be somewhat better than 2x MSAA.
Please release it asap, the games performance is horrible with high fillrate settings!
Majormauser
Jun 2 2009, 01:13
I can confirm that there is no setting for anti aliasing in ArmA 2 the German version. The 505 Release will have this fixed from what I hear on the grapevine. Also the second slider down on the left in the Advanced settings mode controls the overall quality of ArmA 2 turn it up to 200% .... it looks amazing.... as well as slows down my frame rate to an undesirable performance for me.
I did some vids with everything maxed including fill rate and here is the result.
http://www.youtube.com/watch?v=O5sbDWnGT_k&fmt=22
I did this at 1280x720 as thats youtubes max HQ capability.. remember recording on Fraps at this resolution takes a good 10-15fps off!
It actually looks pretty awesome on my 30" dell.. To be honest I forgot I set it low and played the game for hours before realizing. Putting it up to 2560x1600 and I obviously have to tweak down the fill rate some what. :) Come the day I can play at that res maxed and I'll never move from the PC.. :)
Also View distance at 3000
And for ppl that may want to know my twins are at 650/1022ish
By default if you have Fillrate at 100% in game menu it is not set properly in Arma2.cfg (located in My Documents\Arma 2 folder)
Your resolution is set by
Resolution_W and Resolution_H
Your MSAA is set by
Render_W and Render_H
At 100% fillrate (no MSAA) it should be
Render_W=Resolution_W and Render_H=Resolution_H
But it's usually not the case. And Render setting are <100% of Resolution which leads to more jaggies.
For 1680x1050 you should set
Resolution_W=1680
Resolution_H=1050
Render_W=1680
Render_H=1050
In your graphics driver panel force AA to 2x. I also set post-processing to None in Arma2 game settings.
Enjoy.
Does postFX=0 in ArmA2.cfg turn off post-processing?
Does anyone know what the setting HDRPrecision do?
Skeptic is right about the Fillrate problem. I had Fillrate set to 100% in game and the Render size was still set larger than my desktop resolution inf ArmA2.cfg. I had to manually set it to equal my desktop resolution.
ThePainkiller
Jun 2 2009, 18:28
In your graphics driver panel force AA to 2x. I also set post-processing to None in Arma2 game settings.
Enjoy.
i thought it doesnt do anything when you force it in your control panel? (i cant see a difference if i turn it on tbh.
i thought it doesnt do anything when you force it in your control panel? (i cant see a difference if i turn it on tbh.
I thought it worked on my ATI 4890 with 9.4 Cat. I will double check any way. What graphics card and drivers you have? One thing for sure is that with fillrate lower than resolution - you get massive amount of jaggies.
Does postFX=0 in ArmA2.cfg turn off post-processing?
Does anyone know what the setting HDRPrecision do?
Skeptic is right about the Fillrate problem. I had Fillrate set to 100% in game and the Render size was still set larger than my desktop resolution inf ArmA2.cfg. I had to manually set it to equal my desktop resolution.
That's correct for postFX - so called depth of field. I don't like that we don't have control over LOD with PostFX - craps out at too short of a distance.
Highger HDR precision should produce more accurate effect. I don't know what is performance cost in Arma 2 engine, but it should help with lower video RAM usage. Try setting it to 16 bit and see if you get any artifacts.
HDR images require a higher number of bits per color channel than traditional images, both because of the linear encoding and because they need to represent values from 10−4 to 108 (the range of visible luminance values) or more. 16-bit ("half precision") or 32-bit floating point numbers are often used to represent HDR pixels. However, when the appropriate transfer function is used, HDR pixels for some applications can be represented with as few as 10–12 bits for luminance and 8 bits for chrominance without introducing any visible quantization artifacts.[8]
garack666
Jun 2 2009, 22:23
By default if you have Fillrate at 100% in game menu it is not set properly in Arma2.cfg (located in My Documents\Arma 2 folder)
Your resolution is set by
Resolution_W and Resolution_H
Your MSAA is set by
Render_W and Render_H
At 100% fillrate (no MSAA) it should be
Render_W=Resolution_W and Render_H=Resolution_H
But it's usually not the case. And Render setting are <100% of Resolution which leads to more jaggies.
For 1680x1050 you should set
Resolution_W=1680
Resolution_H=1050
Render_W=1680
Render_H=1050
In your graphics driver panel force AA to 2x. I also set post-processing to None in Arma2 game settings.
Enjoy.
forcing aa in drivers has o effect.
It would be helpful if BI were to post a technical/support recitation of the ArmA II renderer, the interactions of post-processing, deferred render (if it's done that way), aliasing artifacts, and Fillrate/Anti-Aliasing. From what we've been shown Fillrate does not appear to remove alias artifacts as well as less render intensive FSAA...
If the lack of ability to apply real FSAA is due to some deferred model render support for DirectX post-processing effects, it would be nice if BI would offer an option to 'opt out' of post-processing entirely as most of the post processing effects like Blur and DOF are not realistic as implemented (http://forums.bistudio.com/showpost.php?p=1295213&postcount=111), are widely disliked (http://forums.bistudio.com/showthread.php?t=73125) and obviously confers additional unnecessary render overhead...
:butbut:
Majormauser
Jun 3 2009, 00:05
Hoak-
I'm still waiting for BIA to do this for ArmA 1. Fortunately a user mapped out what all the graphics options did.
garack666
Jun 3 2009, 01:30
it would be helpful if bi were to post a technical/support recitation of the arma ii renderer, the interactions of post-processing, deferred render (if it's done that way), aliasing artifacts, and fillrate/anti-aliasing. From what we've been shown fillrate does not appear to remove alias artifacts as well as less render intensive fsaa...
If the lack of ability to apply real fsaa is due to some deferred model render support for directx post-processing effects, it would be nice if bi would offer an option to 'opt out' of post-processing entirely as most of the post processing effects like blur and dof are not realistic as implemented (http://forums.bistudio.com/showpost.php?p=1295213&postcount=111), are widely disliked (http://forums.bistudio.com/showthread.php?t=73125) and obviously confers additional unnecessary render overhead...
:butbut:
^^this!
forcing aa in drivers has o effect.
You are correct. Zero, zilch, nada. 125% fillrate smoothes things out a bit.
Can you show us a screenshot of your settings menu, so we can see what's different from this (http://games.tiscali.cz/reviews/arma-2-dojmy-z-preview-verze/img2.jpg) one? Cheers.
Hmmm... I'm missing Anti-aliasing and Refresh rate. :mad:
Ah well, I enabled mine ages ago through the profiles file. :rolleyes:
metalcraze
Jun 3 2009, 04:38
Isn't fillrate > 100% = FSAA? Because it works exactly like that with 200% being FSAA 4x
Isn't fillrate > 100% = FSAA? Because it works exactly like that with 200% being FSAA 4x
yeah, but it consumes way more power. and you really need a high end machine do use it.
OverDawg
Jun 3 2009, 11:54
Would be a priority for me if I was a dev. Letting ppl gain fps while the graphics go up is a great way to score points with your customer. This fillrate thing has to go, such a performance loss for setting only similar to 4xAA is a definate no-no. But I don't know how many ppl BIS has to work on several things at once, and judging from other threads they have their hands full atm fixing AI bugs etc. So I guess graphical 'bugs' will get adressed later
Smashwings
Jun 3 2009, 12:49
I think too AA is a MUST in a game like that, for aiming at long distances and to give realism to the look.
I stop playing GRAW because of that, have no AA spoils any of other graphic improvement, ARMA I (with ACE mod better) looks much more realistic because you can see ENEMIES at a distance and not "bunch of pixels" at far.
And no, "Fillrate setting" is nothing like 4xAA, neither at 200% , so real AA is needed or I will stay at ARMA I.
Sorry to say but I will think a lot to buy it (probably not buy) if not AA implemented.
Isn't fillrate > 100% = FSAA? Because it works exactly like that with 200% being FSAA 4x
Actually someone from BIS wrote that Fillrate at 200% is higher than MSAA 4x that's why it's so hard on GPUs.
Smashwings
Jun 3 2009, 17:30
Actually someone from BIS wrote that Fillrate at 200% is higher than MSAA 4x that's why it's so hard on GPUs.
tried the 200% fillrate, is no near as 4xAA, it enhaces the quality but do not eliminate the jaggies as real AA, not to talk about the performance drop of course...
Here's BIS Dev's quote on this matter:
Yes its there, its just not called antialiasing, you can under or oversamled picture by fillrate optimizer, when you will set it highher then 100% you can smoothly set supersampling (full picture antialiasing).
I think its like 4xFSAA (from four pixels is calculated one at result)
You're right - quality wise 200% fillrate is nowhere near 4xMSAA, but performance wise it hits like truckload of bricks.
I finally got a chance to see the game in action, and while I'm generally enormously impressed, this cheap software driven scaling trick supplanting FSAA, and saying it's just like FSAA is simply false. Worse the post-processing effects are more out of scale and ugly then so politely described by others. I hope this is at the top of the priority charts as it's visually very ugly for such an otherwise modern and superb game.
:butbut:
Can having FSAA have some repercussions on the multithread engine...ie could the multithread engine be the reason they left FSAA out ? Perhaps FSAA uses some info from the Micro-AI-thread which this info dependency in return slows down the engine more?
Can having FSAA have some repercussions on the multithread engine...ie could the multithread engine be the reason they left FSAA out?
No, lol, sorry not related, multi-threading only improves the performance and quality of FSAA...
Perhaps FSAA uses some info from the Micro-AI-thread which this info dependency in return slows down the engine more?
Again, no -- ArmA II is a DirectX game; which means it employs DX to do most of the work. It is possible BI chose some sort of deferred render technique not supported in DX that makes FSAA impossible.
There was a comment elsewhere by one of the Developers that FSAA is currently disabled because of artifacting on shadows, and that they could re-enable it in a patch -- which is what makes me think the above.
It sounds like they didn't like the notchy looking shadows DX gives via the normal channel -- but IMHO they are far less ugly then alias artifacts on every asset in the game, and from all the reactions I've seen virtually everyone feels the same...
:butbut:
Full ack, Hoak.
I can live with jagged edges for now because they're not so apparent at 1920x1080, but it would be nice to get some 2x or 4x AA without the insane performance loss.
Full ack, Hoak.
I can live with jagged edges for now because they're not so apparent at 1920x1080, but it would be nice to get some 2x or 4x AA without the insane performance loss.
Yeah, well, not everyone has a display with that rez, and a GPU that has a power supply that doubles as an arc welder. In fact considering the sales on Steam which seem pretty good, BI might do well to look at the Steam Hardware Survey (http://store.steampowered.com/hwsurvey/) to get a good idea of the mean system performance of people buying their game and what it will look like to most that will be playing it.
Don't get me wrong, I love that the game scales well and that it looks fantastic for you; which means it will be nice for me as well come next my hardware upgrage -- but in the meantime, ouch the alias artifacting and Blur really horrid for such an otherwise S.O.T.A. game...
:butbut:
We will try to enable MS AA in some patch. It should be possible, if you will tolerate some minor artifacts on some shadowed edges (I have seen the same artifact in many games with AA enabled, therefore I think it is not that bad).
This cheered me up to an extent, I and many can tolerate any manner of shadow artifacts for actual AA support, even how shadows would be preferable to the lack of an option now... Is there any time window that we might anticipate AA in a patch?
:o
Smashwings
Jun 8 2009, 09:07
Yeah, well, not everyone has a display with that rez, and a GPU that has a power supply that doubles as an arc welder. In fact considering the sales on Steam which seem pretty good, BI might do well to look at the Steam Hardware Survey (http://store.steampowered.com/hwsurvey/) to get a good idea of the mean system performance of people buying their game and what it will look like to most that will be playing it.
Don't get me wrong, I love that the game scales well and that it looks fantastic for you; which means it will be nice for me as well come next my hardware upgrage -- but in the meantime, ouch the alias artifacting and Blur really horrid for such an otherwise S.O.T.A. game...
:butbut:
1920x1080 is a good resolution, but i'm sure it's not a 19 inch monitor but a minimum of 22" so the jaggies get bigger with it; Sure it looks good but never as good as AA.
With tthe TFT's that exist now Aliasing is a FACT if not AA applied, native resolution and pixel/point measure dictates it
Helmut_AUT
Jun 8 2009, 09:41
On my 27" 1920x1200, Jaggies are not any less big than a 19" 1280x1024 screen. I only need 2x for most games though, 4x only for those that are older and need that extra bit of polish.
And the performance penalty for fillrate is insane - even at 125% my 9600GT would have to render 2400x1600 pixels, which is way too much, whereas normal 2xFSAA costs me about 2 frames in any game.
moosenoodles
Jun 8 2009, 13:00
Its worth trying rendering in your screen rez (if only for the fact native resolution on ur screen is what runs the best for your card/s) and outputting it with a smaller resolution.
You can get some rather non existant jaggies this way, goto try keep the scale within ur screen type though 16:10 16:9 4:3 whatever but can also help with performance ive noticed if you really do want fillrate at 200% end of the spectrum to limit the uglyness.
Blackbird_CaD_
Jun 15 2009, 21:55
I can't believe some games don't have the option to set AA year 2009.
Computers are much much faster now than they were for 10 years ago, and for 10 years ago you could set AA in basically all games (not 100% sure about that).
Not having AA is a HUGE step backwards.
AA is a MUST in all games in my opinion, it's a basic graphic thingy which all games should have.
imo ARMA II should not have got released without AA.
If there is something with the graphic engine or something which makes it impossible to use AA.. then use a different graphicengine!
It's like buying a car yearmodel 2009 which doesn't have wipers, and the manufacturer would say: "the windshield (graphicengine) is designed in a way which makes it impossible to use wipers" (AA)
Who would buy that car?
AA is such a basic and compulsory thing imo.
Flanker15
Jun 15 2009, 23:21
The joys of deffered rendering!
Let's break MSAA in order to put in filters and lighting that just use more resources and don't add as much to the image.
Truely "Next Gen".
moosenoodles
Jun 16 2009, 09:45
Yeah does make you wonder because plenty of games using HDR/Blooms etc have the ability to turn the HDR off etc and to let the card then be able to do good AA itself, even though alot of drivers/newer cards these days can handle HDR and AA at same time, it baffles me why there is no option to at least let you do so lol..
Judging by the FSAA=0 in config that is put there everytime its made fresh Im guessing its just another part of the game that maybe didnt quite make it to release for more (guinea pig) beta testers to see how the game goes without it for time being..
Lee_H._Oswald
Jun 16 2009, 09:54
Armed Assault2 with fillrate @<hidden> 100% looks like some kind of voxel engine which was used by e.g. delta force land warrior, zillion years ago. :eek:
http://lee.plankton.ch/DFLW.jpg
-----
At the moment I have fillrate @<hidden>% and play only on Utes to have playable frame rates.
MfG Lee ;)
[KH]Jman
Jun 16 2009, 12:03
Armed Assault2 with fillrate @<hidden> 100% looks like some kind of voxel engine which was used by e.g. delta force land warrior, zillion years ago. :eek:
Armed Assault2 with fillrate @<hidden> 100%
http://www.kellys-heroes.eu/files/screenshot.jpg
This is with all settings on normal except anisotrophic filtering very high. Don't know what settings you are using but looking at your screenshot it has nothing to do with the fillrate setting you have.
Dr.Pulp
Jun 16 2009, 12:15
Jman;1312261']Armed Assault2 with fillrate @<hidden> 100%
This is with all settings on normal except anisotrophic filtering very high. Don't know what settings you are using but looking at your screenshot it has nothing to do with the fillrate setting you have.
turn of postprocessing and you will see it! postprocessing make my eyes wanna puke.
moosenoodles
Jun 16 2009, 13:00
Lee,
looking at your screenie there even your own model looks like its got square legs mate, something not right there at all lol..
horror1
Jun 16 2009, 13:16
i think the screenshot is from delta force land warior and not from arma2
moosenoodles
Jun 16 2009, 13:34
Oh yeah lol silly me :D still army style is army style and that was an easy mistake :p
Either way lets see a shot of his arma2 next to it then eh lee ?
Blackbird_CaD_
Jun 16 2009, 13:38
lol, you can see that it's not ARMA II just by looking at the map, there is no such map in ARMA II.
Zipper5
Jun 16 2009, 13:41
Or the fact that almost everything in that picture doesn't look at all like ArmA II, lol.
Lee_H._Oswald
Jun 16 2009, 14:15
Of course it's not ArmA II.
.
.
.
.
.
.
.
.
.
.
It's ArmA III!!
MfG Lee :D
moosenoodles
Jun 16 2009, 16:08
lol, you can see that it's not ARMA II just by looking at the map, there is no such map in ARMA II.
Thats not quite true :D there are arma 2 maps in desert with such looks heheh. Not for you maybe though right now.
garack666
Jun 21 2009, 12:29
Thanks Devs for 1.02..No shadows jet but good work.
closed.
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