View Full Version : RACS activation
Grendel [APS]
Apr 29 2009, 12:02
I'm working on a warfare for Sakakah at the moment and with this maps huge open spaces the standard activation range for a towns RACS defence force is far to short.
How do I go about increasing the detection range for a town?
awotter
Apr 30 2009, 02:36
Init_Common_Constants
;Range of resistance patrols/spawn in relation to a location's detection range.
DETECTIONTOPATROLRANGERATIO = 0.4
MINAIGROUPSIZE = 2
MAXAIGROUPSIZE = 4
AIPURCHASERANGE = 150
AIDEFENDLOCATIONRANGE = 250
AIDISEMBARKVEHICLERANGE = 500
AIEMBARKVEHICLERANGE = 150
AIREINFORCERANGE = 3000
AIFORMATIONRANGE = 250
AIPATROLRANGE = 400
AIMINAIRFUELLEVEL = 0.1
Grendel [APS]
May 13 2009, 09:49
I've fiddled with those settings and while I've been able to extend the range, to 400/450 mtrs, in which RACS detect enemy and spawn in. I can't for the life of me extend it any further.
What I would like to be able to do is get the RACS to spawn in when enemy units are about 700 mtrs from a town. I get the feeling I need to find what file the "location's detection range" is in.
As always, any help appreciated.
Computica
Sep 14 2009, 18:44
This one is easy! In "Server\Config" there's a range for each type of town when the RACS will spawn in game. Look for:
_range =
You can adjust to when they will spawn. You should try my Sakakah map I did, it was just a test map. (Look for it in Armaholic [Big Game Hunter])
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