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Rebl Man
Jan 16 2009, 14:46
Hi everyone.

I just have problem on Textview2, when i convert the normal map texture from ".tga" to ".paa\.pac", I got a horrible result:

before converting to .tga:

http://s139.photobucket.com/albums/q319/Reblman/th_nohq.jpg
Bigger version (http://i139.photobucket.com/albums/q319/Reblman/nohq.jpg)

the result after converting to textview2:


http://s139.photobucket.com/albums/q319/Reblman/th_nrmlmp.jpg
Bigger version (http://i139.photobucket.com/albums/q319/Reblman/nrmlmp.jpg)

the result in O2:

http://s139.photobucket.com/albums/q319/Reblman/th_problem.jpg
Bigger Version (http://i139.photobucket.com/albums/q319/Reblman/problem.jpg)

Any help guys how to fix this?

Thanks.

Atsche
Jan 16 2009, 15:23
When i use your texture (the jpeg->tga->paa) i get this result with the last textview 2 version.

http://a.imagehost.org/t/0574/nohq_tg_copy.jpg (http://a.imagehost.org/view/0574/nohq_tg_copy)

PS: Be sure you dont use Kegetys paa plugin to export stuff from photoshop in a arma format.

Rebl Man
Jan 21 2009, 14:05
hmmm.


Quote[/b] ]PS: Be sure you dont use Kegetys paa plugin to export stuff from photoshop in a arma format.

well, I don't use Kegetys's plugin in the photoshop, but what i did is duplicate the texture to 30 layes and set the blend mod as "Overlay".

and if you don't mind, can you try this one please:

http://www.armaholic.eu/rebelman/tra_nohq.tga

[APS]Gnat
Jan 22 2009, 02:56
Its the incorrect size that seems to be killing it in TexView2.
When I resized your file to 512x1024 and use TexView2 it comes out just fine as a PAA file.

ALL pics should have the width-height relationship of ^2

Rebl Man
Jan 27 2009, 14:42
oh, its works fine now, thank you Gnat, and sgt ace http://forums.bistudio.com/oldsmileys/smile_o.gif.