View Full Version : team status dialog
Sneaker-78-
Nov 10 2008, 15:11
How can i add team status dialog to warfare ? i askes Dr eyeball but he said that i must ask in the warfare section
http://www.flashpoint1985.com/cgi-bin....75;st=0 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=71;t=60075;st=0)
Sneaker-78-
Nov 11 2008, 21:41
anybody knows how to add this to warfare ?
when i add this confirm the readme i just see the groups on the map, but the action menu does not appear .
Dr_Eyeball
Nov 12 2008, 04:47
Just to clarify the question for others. I think what you want to be asking is the generic requirement:
Q: "How do you add an action to players and vehicles in Warfare correctly?"
Since I'm not familiar with the Warfare setup, I suggested to Boshart via PM to find a modified Warfare mission that already adds custom actions and copy that format. Any suggestions?
Is "Client\Client_UpdateActions.sqs" the place to put it?
Extract from PM:
Warfare appears to use a dynamic addAction technique which transfers actions to your vehicle upon boarding and back to you upon exiting. See "Client\Client_UpdateActions.sqs"
Also, you need to cater for re-adding the action after dying, which warfare probably does automatically via it's system.
Good luck with it.
<span style='color:blue'>Edit:</span>
The mission WW2WARFARE V1.0 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=67;t=76249) already implements this same functionality, which you can copy.
Add to Client_PlayerRespawn.sqf:
_Action = player addAction ["Team Status", "Scripts\TeamStatusDialog\TeamStatusDialog.sqf", ["HideOpposition"], 0, false, true, "" ];
Sneaker-78-
Nov 13 2008, 16:54
tnks Dr_Eyeball for clarify the question.
I can remember there was an warfare with squad dialogue but i cant remember which one.
And i tried to put it in "Client\Client_UpdateActions.sqs" but it didn`t work.
Sneaker-78-
Nov 13 2008, 22:31
i just put mando bombs in warfare mission ..and that worked ,and it has an action menu
i used this code (code is form colligpip) , and put it in the InitMission file
Quote[/b] ][] spawn
{
private["_acidx1", "_acidx2", "_unit", "_veh"];
_acidx1 = -1;
_acidx2 = -1;
while {true} do
{
waitUntil {("Laserdesignator" in weapons player) && (alive player)};
_acidx1 = player addAction ["Console: Air support", "mando_bombs\mando_airsupportdlg.sqf"];
while {("Laserdesignator" in weapons player) && (alive player)} do
{
_unit = player;
if (vehicle _unit != _unit) then
{
_veh = vehicle _unit;
_acidx2 = vehicle _unit addAction ["Console: Air support", "mando_bombs\mando_airsupportdlg.sqf"];
waitUntil {(vehicle _unit == _unit) || (!alive _unit)};
_veh removeAction _acidx2;
};
Sleep 1;
};
_unit removeAction _acidx1;
};
};
i tried this code for team status dialog :
Quote[/b] ]_Action = player addAction ["Team Status", "Scripts\TeamStatusDialog\TeamStatusDialog.sqf", ["Page", "Team"] ];
But that didn`t work out , so maby the code is wrong
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