L!nk07
Oct 29 2008, 07:23
Here is my problem:
I want to create a simple map but for some reason as soon as Visitor3 shows the progress bar saying "Importing Satellite Data" it crashes. I thought my texture sizes were wrong but I checked that. Maybe I missed something?... Anyway, buldozer runs perfectly before I starting import the textures. So the problem has to have something to do with the textures etc.
http://i225.photobucket.com/albums/dd177/Linksa07/errorvisitor3.jpg
System Specs:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
Windows Vista 64bit
2GB RAM
Intel Q6600 2.4Ghz Core 2 Quad
ASUS GeForce 8800GTS
[/QUOTE]
Visitor3 Project Details:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
Terrain grid size: 256x256
Terrain cell size: 10
Terrain size: 2560x2560
Calculator Image Size : 2560x2560
Texture layers Texture Size : 40.0x40.0m
mask_lco.png: 2560x2560
sat_lco.png: 2560x2560
[/QUOTE]
layers.cfg
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Layers
{
class sandstones
{
texture = "ca\cti_desertconflict\data\sandstones_mco.png";
material="ca\cti_desertconflict\data\sandstones.rvmat";
};
class grass
{
texture = "ca\cti_desertconflict\data\grass_mco.png";
material="ca\cti_desertconflict\data\grass.rvmat";
};
class rockgrass
{
texture = "ca\cti_desertconflict\data\rockgrass_mco.png";
material="ca\cti_desertconflict\data\rockgrass.rvmat";
};
class sandgrass
{
texture = "ca\cti_desertconflict\data\sandgrass_mco.png";
material="ca\cti_desertconflict\data\sandgrass.rvmat";
};
};
class Legend
{
picture="ca\cti_desertconflict\source\mapLegend.png";
class Colors
{
/// color names should correspond to surface layer names
sandstones[]={{255,255,0}};
grass[]={{0,255,0}};
rockgrass[]={{99,55,0}};
sandgrass[]={{0,0,255}};
};
};[/QUOTE]
grass.rvmat
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">ambient[] = {0.9,0.9,0.9,1};
diffuse[] = {0.9,0.9,0.9,1};
forcedDiffuse[] = {0.02,0.02,0.02,1};
specular[] = {0.0,0.0,0.0,0};
specularPower = 1; // specular interpolator must be enabled
emmisive[] = {0,0,0,0};
PixelShaderID = "NormalMapDiffuse";
VertexShaderID = "NormalMapDiffuseAlpha";
//surfaceInfo = "landtext\bumps.bisurf";
class Stage1
{ // normal map
texture="ca\cti_desertconflict\Data\grass_detail_nohq.png";
uvSource="tex";
class uvTransform
{
aside[] = {10,0,0};
up[] = {0,10,0};
dir[] = {0,0,10};
pos[] = {0,0,0};
};
};
class Stage2
{
texture="ca\cti_desertconflict\Data\grass_detail_co.png";
uvSource="tex";
class uvTransform
{
aside[] = {10,0,0};
up[] = {0,10,0};
dir[] = {0,0,10};
pos[] = {0,0,0};
};
};
[/QUOTE]
Please help me. I there is more information you need, just let me know and I will add it.
L!nk out...
I want to create a simple map but for some reason as soon as Visitor3 shows the progress bar saying "Importing Satellite Data" it crashes. I thought my texture sizes were wrong but I checked that. Maybe I missed something?... Anyway, buldozer runs perfectly before I starting import the textures. So the problem has to have something to do with the textures etc.
http://i225.photobucket.com/albums/dd177/Linksa07/errorvisitor3.jpg
System Specs:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
Windows Vista 64bit
2GB RAM
Intel Q6600 2.4Ghz Core 2 Quad
ASUS GeForce 8800GTS
[/QUOTE]
Visitor3 Project Details:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
Terrain grid size: 256x256
Terrain cell size: 10
Terrain size: 2560x2560
Calculator Image Size : 2560x2560
Texture layers Texture Size : 40.0x40.0m
mask_lco.png: 2560x2560
sat_lco.png: 2560x2560
[/QUOTE]
layers.cfg
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Layers
{
class sandstones
{
texture = "ca\cti_desertconflict\data\sandstones_mco.png";
material="ca\cti_desertconflict\data\sandstones.rvmat";
};
class grass
{
texture = "ca\cti_desertconflict\data\grass_mco.png";
material="ca\cti_desertconflict\data\grass.rvmat";
};
class rockgrass
{
texture = "ca\cti_desertconflict\data\rockgrass_mco.png";
material="ca\cti_desertconflict\data\rockgrass.rvmat";
};
class sandgrass
{
texture = "ca\cti_desertconflict\data\sandgrass_mco.png";
material="ca\cti_desertconflict\data\sandgrass.rvmat";
};
};
class Legend
{
picture="ca\cti_desertconflict\source\mapLegend.png";
class Colors
{
/// color names should correspond to surface layer names
sandstones[]={{255,255,0}};
grass[]={{0,255,0}};
rockgrass[]={{99,55,0}};
sandgrass[]={{0,0,255}};
};
};[/QUOTE]
grass.rvmat
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">ambient[] = {0.9,0.9,0.9,1};
diffuse[] = {0.9,0.9,0.9,1};
forcedDiffuse[] = {0.02,0.02,0.02,1};
specular[] = {0.0,0.0,0.0,0};
specularPower = 1; // specular interpolator must be enabled
emmisive[] = {0,0,0,0};
PixelShaderID = "NormalMapDiffuse";
VertexShaderID = "NormalMapDiffuseAlpha";
//surfaceInfo = "landtext\bumps.bisurf";
class Stage1
{ // normal map
texture="ca\cti_desertconflict\Data\grass_detail_nohq.png";
uvSource="tex";
class uvTransform
{
aside[] = {10,0,0};
up[] = {0,10,0};
dir[] = {0,0,10};
pos[] = {0,0,0};
};
};
class Stage2
{
texture="ca\cti_desertconflict\Data\grass_detail_co.png";
uvSource="tex";
class uvTransform
{
aside[] = {10,0,0};
up[] = {0,10,0};
dir[] = {0,0,10};
pos[] = {0,0,0};
};
};
[/QUOTE]
Please help me. I there is more information you need, just let me know and I will add it.
L!nk out...