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ProfTournesol
Oct 19 2008, 16:01
I'm currently working on an expansion pack for my WW1 mod already released.

It'll include (at least) :

- Previously released bug fix, modified anims and anti aircraft artillery (to get a permanent download link) ;
- Other fighting countries (only infantry, sometimes cavalry) : Entente : Serbia, Italy, maybe Rumania ; Central Powers : Bulgaria and Ottoman Empire.
- Expansion of already released countries : French colonial infantry, cavalry units.
- horse Tranport wagons.
- maybe Trench artillery (mortars).

Thanks to Arremba of Pedagne mod for his help (particularly Italian hit sounds), and to Gokhan of Turkish Union mod for his support.

French cavalry (most of the cavalry units will use cavalry carbine or spear, both with non scripted attack to enable MP) :
http://img394.imageshack.us/img394/5405/ww1cav1ql7.jpg

German cavalry :
http://img125.imageshack.us/img125/9655/ww1cav2kz2.jpg

French colonial infantry :
http://img375.imageshack.us/img375/2550/ww1frecolxk2.jpg

Italian infantry (regular, bersaglieri and arditi) :
http://img519.imageshack.us/img519/7503/ww1ita1fb9.jpg

bennie1983nl
Oct 19 2008, 19:34
Nice Looking units ProfT! http://forums.bistudio.com/oldsmileys/wink_o.gif

Igor101AD
Oct 19 2008, 20:58
I can't wait for it! Looks nice!

diggin.robat
Oct 20 2008, 10:15
Nice stuff, Prof!

ProfTournesol
Oct 20 2008, 19:29
Yep, i did vary horse colour (automatically and randomly, three colours available).

Some other pictures :

Ottoman infantry :
http://img391.imageshack.us/img391/6104/ww1turze4.jpg

Bulgarian infantry :
http://img125.imageshack.us/img125/7899/ww1bulgfx2.jpg

Serbian infantry (early and then reequiped by the French) :
http://img238.imageshack.us/img238/1866/ww1sered4.jpg

British cavalry (before horse colour changes) :
http://img375.imageshack.us/img375/7729/ww1cav3ls1.jpg

belgerot
Oct 20 2008, 21:38
I'm glad to see that there is an expansion pack in the works! Very nice job on it so far, I can't wait to see some mortars.

tankieboy
Oct 21 2008, 07:25
http://img.photobucket.com/albums/v143/tankieboy/WW11.jpg

Fantastic!

LYCANTHROPE
Oct 21 2008, 08:42
ya cant forget the australian light horse.

the great horse cavalry from WW1.

diggin.robat
Oct 21 2008, 09:54
Prof,
British cavalry was equipped with a bamboo lance in 1914, sometimes with red white fanion. Later the lance was less common and units like the Aussie Light Horse had none. In the german cavalry all types (hussars, cuirassiers, dragoons, uhlans) had a steel tube lance with a back white fanion. At least the british and I think the french cavalry had straight swords, the latter sabers of prewar type.

Anyway, looking forward to the extenstion!

diggin

Igor101AD
Oct 21 2008, 13:59
This is a coloured photo of French cav. in 1914:
http://img241.imageshack.us/my.php?....rn4.jpg (http://img241.imageshack.us/my.php?image=francuscykirasjerzyw191rn4.jpg)

Hope I could help a little bit http://forums.bistudio.com/oldsmileys/wink_o.gif .

ProfTournesol
Oct 21 2008, 14:39
@<hidden> diggin.robat : yes, i&#39;ll give lance or carbine to French, German and British cavalrymen, and only carbine to units/ countries not using the lance (ie Austrians for example), which was quite uncommon at that time (the lance became a military fashion, quite surprinsigly, as it was very difficult to use it effectively for not perfectly trained soldiers). I won&#39;t add the sword.

The lance was either made of bamboo or metal, sometimes both. I&#39;ll make both. About the fanion, i&#39;m afraid it wasn&#39;t used during campaigns (and i&#39;m figuring only late war cavalrymen, to ease my work, as uniforms was mainly infantry ones).

In fact, cavalry was mainly used in the Eastern fronts in the first years of the war, as the first cavalry attacks in the Western fronts were disastrous. Most of the cavalrymen became foot soldiers on those fronts. Then, cavalry revives at the end of the war, with some isolated brilliant actions for the Entente.

I think i&#39;ll add cavalrymen for the following countries :

- France (done)
- Great Britain (done)
- Germany (done)
- Austria
- Russia
- Italy
and OF COURSE Australian light horses.

The horse will be randomly available in three colours (brown, black and grey). The equipement/saddle is more detailed as it was in the Napoleonic mod, the attack isn&#39;t scripted anymore.

I&#39;ll add a generic horse drawn transport wagon, the same for all countries, enhanced/retextured/with more details model from my Napoleonic mod.

Goth_Burner
Oct 21 2008, 22:32
http://forums.bistudio.com/oldsmileys/wow_o.gif really nice work prof&#33;&#33;

ProfTournesol
Oct 28 2008, 16:49
Ok ok, some news : going on working on the cavalry :

German hussar (also available with a helmet), and Aussie light horse with the "emeu" feather on the hat :

http://img143.imageshack.us/img143/156/ww1cav4wk0.jpg

Russian generic cavalryman and Russian late shock soldier (Kornilov Rgt, the imperial monogram of the Adrian helmet isn&#39;t visible on that picture, but it is here), and Austrian generic cavalryman. Notice the horse on the left side, i modified its gear.

http://img397.imageshack.us/img397/2103/ww1cav5hq2.jpg

Next : Italian generic cavalryman, and Russian cossack. Then that&#39;ll be all for the cavalry (unless some specific demand is made...).

Ah, I forgot several times to say that our Polish friend named Bociek78 sent me a very nice Mark I tank, but it&#39;s more done on the ArmA standard regarding to polycount and texture sizes, so i don&#39;t know if i&#39;ll be able to put it in Ofp, but i&#39;ll try. Thanks to him anyway.

bennie1983nl
Oct 29 2008, 06:36
Heej ProfT

I am working a small present for you&#33;
Within 1 week you will get a PM.

(It is NOT dutch http://forums.bistudio.com/oldsmileys/wink_o.gif )

ProfTournesol
Oct 31 2008, 13:20
Hi, some news :

- Italian generic cavalryman done, i&#39;ve still the cossack in the pipe ;
- Added barrel recoil to each field and AA gun, as requested earlier ;
- i&#39;m still working on the horse drawn wagon.

Other projets in the pipe for that (final ?) release :
- trench mortars (two or three models, German / French / British) ;
- following Belgerot&#39;s idea, i&#39;ll add some generic generals to the main countries&#39; armies.

Any ideas for these projets (including pictures sources) or other ideas are welcome...for/by those who are still interested in that game.  http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif

Snafu
Oct 31 2008, 14:26
Awesome stuff ProfTournesol&#33;

Could you do &#39;early&#39; Scottish troops in Glengarry caps please?

Pics:

http://www.4thgordons.com/

Pic 2 (http://images.google.co.uk/imgres?imgurl=http://www.kinnethmont.co.uk/1914-1918_files/robt-gordon-menin_gate/robt-gordon-gh-350.jpg&imgrefurl=http://www.kinnethmont.co.uk/1914-1918_files/robt-gordon-uofa.htm&h=516&w=350&sz=30&hl=en&start=28&um=1&usg=__jfPaOsWOkSHmQVnq-ie3Kq2n-N8=&tbnid=_5RxDFveGk_OCM:&tbnh=131&tbnw=89&prev=/images%3Fq%3Dgordon%2Bhighlanders%26start%3D21%26ndsp%3D21%26um%3D1%26hl%3Den%26client%3Dfirefox-a%26channel%3Ds%26rls%3Dorg.mozilla:en-GB:official%26sa%3DN)

ProfTournesol
Nov 2 2008, 15:14
The horse drawn waggon is finished, available in three versions : transport, ambulance or supply waggon. Each version is also available unharnessed, as objects.

http://img135.imageshack.us/img135/1443/ww1wag2yi8.jpg

http://img357.imageshack.us/img357/3475/ww1wag1bn3.jpg

And yes, the driver is holding the reins. Yes, there is water in the small bucket and in the wood barrel.

Zulu1
Nov 2 2008, 18:38
Prof. T

WOW&#33;, That looks simply amazing.

Can&#39;t wait for the release.

belgerot
Nov 6 2008, 00:00
Agreed, great job on paying attention to so many of the smallest details&#33;

diggin.robat
Nov 6 2008, 16:54
Any ideas for these projets (including pictures sources) or other ideas are welcome...for/by those who are still interested in that game.  http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif


Nice stuff altogther, can´t wait to sent some uhlans around for patrol or raid an allied wagon trek. And here my ideas begin:

-It would be nice to have more 1914 units like german Jägers with shako and 98a rifles. Also french zouaves and other Tirailleurs, Légion Éntrang&#232;re from Africa. Cavlary could be french dragoon, chasseurs and cuirasiers. Some armed franctireurs on neutral side. They would add to the colourful infantry in 1914 to 1916. Also 1915 transition uniforms are interesting: sawn off pickles on the Haube, french trials with horizon bleu, trench raiders with clubs, automatic weapons, shotguns...


- You already planned trench mortars, that´s great&#33; What about rifle grenadiers (french Vivien Bessiers for instance)?.

- 1914 units should n´t have grenades, as they were thought only for engineers or pioneers for fortress warfare. They only became  widespread when trench warfare was beginning in Winter 1914 and then mostly as improvised items. Many interesting solutions were used in 1915 when in 1916 the german Stielhandgranate, Eierhandgranate, Mills Bombs (different types) and french Citron and OF 1916 were most common. German grenades relied on blast effect, as allied grenades where mostly on fragmentation. Germans used concentrated charges / bundles of seven grenades for anti tank action. Rifle grenades also had their fixed roles in combat squads. It would be nice to have grenades with different distances and time delay.


- Heavy MGs are a story of their own. I remember there is a script for area firing. All those Maxim Systems (08, Vickers) had 250 rounds belt and were able to give sustained fire, not only bursts. Hotchkiss had 24 to 30 rounds strips, which could be linked together, to give a relative sustained fire. Traverse was small, ca. 30° to both sides for 08, Vickers and even Hotchkiss, Puteaux. It was not the traverse ability of the MGs with made them a sweeping weapon, but their angled positioning to enemy attack lanes enfilading them with their elliptical "beaten zone". Only improvised or later tripods enabled a greater traverse. Like in Lib Mod it would be nice to push the MG to left or right, if necessary.
German 08/15 could be fired from the hip, but it was quite impossible to shoot it standing from the shoulder properly.


- All vehicles guns need iron sights. FT-17 turret could traverse a full 360° and there was a type with a small 37mm gun.  Using the multi turret script would be nice, to make full use of all the weapons at different angles the tanks had.
The tanks  were nearly impregnable to small arms fire. Even the FT-17 had the thickest armour of the allied tanks. Only concentrated MG fire on vision and weapon slits or exhaust grates were effective. The germans used the "SmK"-Munition, which had a hardened steel core. It could penetrate armour at close range.
I don´t know, how difficult it is to give the tanks a detailed damage script (like in Lib Mod). But just taking them out by constant small arm fire or grenade throwing does not do them justice.  What about the script for multi turreted vehicles?



just my zwei Pfennige


http://forums.bistudio.com/oldsmileys/smile_o.gif



Robat

diggin.robat
Nov 11 2008, 07:40
Friends, today is the November, 11th - Remembrance day.


Lest we forget&#33;




Robert

ProfTournesol
Nov 12 2008, 19:16
@<hidden> diggin.robat : nice ideas overall, but it would be a lot of works...i&#39;ll see what i can do...

Some generals trials (French one is also available with a helmet) :

http://img120.imageshack.us/img120/6156/ww1genwp4.jpg

belgerot
Nov 12 2008, 19:38
Brilliant&#33;

CAPTUSNR
Nov 12 2008, 21:34
Terrific work Prof&#33;

emperor77
Nov 13 2008, 13:56
Wow very nice indeed&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif

ProfTournesol
Nov 17 2008, 19:33
Thanks my friends,

some Russians, upper left : Russian general, upper right : Russian cossack, and in the center : Red soldiers (NCO on the left, cavalryman in the center, with a Russian winchester on the right) to add some Russian civil war possibility to the mod :

http://img293.imageshack.us/img293/7577/ww1rusdivce5.jpg

Moreover, i&#39;ve adapted the mustard gas script, to :
- rise the damage done by the gas (0.1 at each contact without mask)
- hurt vehicle crew too (and make them put their gas mask on, and kill horses).

Sennacherib
Nov 17 2008, 19:43
nice job. you are tireless http://forums.bistudio.com/oldsmileys/notworthy.gif

belgerot
Nov 17 2008, 21:29
Indeed&#33; As you&#39;ve mentioned the Russian Civil War, is there a chance you will expand further into that conflict by introducing two distinct &#39;White&#39; and &#39;Red&#39; armies into the mod?

It seems that the build-up of such revolutionary elements wasn&#39;t only on Russian soil either, and the end of World War I helped fuel such conflicts and deepen divisions.

Sudayev
Nov 18 2008, 15:55
This new stuff looks very good. I didnt expect you are about to include such a diversity of nations in this mod.
Are you planning to release a winter map ?

diggin.robat
Nov 23 2008, 10:43
Nice stuff as ever, Prof. I really like those aristocratic officers doing nothing more then "chateau-ing" or sending young men into the hell with some pins on the overall map...Nice contrast to have fighters of proletarism after that&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Russian Civil War is a nice ideas as a follow up mod. Street fighting in Berlin 1918-1919 could be another one...

I guess that some of things on my list is hard to do, but I offer my help with infos, pics and research.


Keep up the good work&#33;

belgerot
Nov 25 2008, 21:21
That would be an interesting era to play out in game.

ProfTournesol
Nov 27 2008, 18:39
Ok ok, some news / questions :

- i&#39;ve made a bolchevick general looking more or less like a mix of Trotsky / Lenin (plus a red field officer) ;
- i&#39;m working on an Austrian generic general, and that&#39;ll be all for the general officers ;
- i&#39;ll add some fighting civilians but i&#39;d like some ideas of "how to dress them" : headgears, suits etc.
- i&#39;ll add some British and French trench fighters, i&#39;ve already added a generic shotgun => any ideas of "how they could be dressed and equiped" is welcome.
- i&#39;ll add a simple UserAction script to the static weapons (ie machineguns and field artillery) to move them forward, backward, left or right (1 meter each time).
- i&#39;ll make 3 trench mortars / minenwerfer : 1 British, 1 French and 1 German.
- About "rifle grenadiers", i&#39;ve already thought of it but i don&#39;t like the way "OFP rifle mortars" are working : units use them only when out of ammos...but maybe WW1 kind of rifle mortars cannot fire bullets and grenades at the same time ? It&#39;ll solve the problem. If so, please provide me with some example pictures for the main countries.

Other things i&#39;d like to add but that would be hard (or impossible) to do for me (some help / gift are welcome...as usual  http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif )
- observation balloons ;
- battle / transport ships.

I won&#39;t add more early soldiers (1914 style looking) cause it would be too much work for me.

PastTime
Nov 27 2008, 19:11
I guess you don&#39;t know but Polish infantry were fighting at Russian side and Austrian, i don&#39;t think we can get any good photos of soldiers, but i guess we can find some less detailed.

You don&#39;t have to make Polish infantry which wouldn&#39;t be much for this mod it&#39;s just a little suggestion.

diggin.robat
Nov 27 2008, 20:33
Hi Prof,
my pleasure to help out&#33;

Here we go with some rifle grenades and launcher:

French Tromblon Vivien-Bessi&#232;re
http://secondeguerre.net/images/articles/armes/fr/gr/grenadevb_v.jpg
http://upload.wikimedia.org/wikipedia/commons/7/7a/Vivien-Bessi%C3%A8re_WWI_grenade_used_with_grenade_sleeve.png
French page about Vivien-Bessi&#232;re (http://secondeguerre.net/articles/armes/fr/gr/ar_grenadevb.html)

German was much the same model, as it was copied and introduced in 1918. You didn´t need a blank cartridge as the grenade had a hole through which the bullet passed and also ignited the primer.


British Rifle Grenade

http://www.tommyspackfillers.com/gallery/images/medium/MED_1063.jpg

http://www.tommyspackfillers.com/gallery/images/medium/MED_1062.jpg

In both cases blank cartridges were needed to fire these, mills bomb types.
The rod type grenades were also used, but quickly discarded as they wore down the barrel of the rifle.

Page about french handgrenades (http://members.shaw.ca/dwlynn/french/frenchguide.htm)
Another one (http://www.passioncompassion1418.com/decouvertes/grenades_fr.html)

more to come.

HxCxFxL
Dec 2 2008, 14:42
Hi guys...long time but I`ve got some nice news I was a little bit playing with the wrptool and made a western front map with a lot of craters and huge trench system and a little fortress with some trenches (for a few weeks I was in Verdun and visited Fort Douaumont http://forums.bistudio.com/oldsmileys/biggrin_o.gif ) I want to release it as an "open source map" beacause the map is really large and like I said a fortress with trenches and a big german trench system with a huge Nomansland between and a little village I think I will upload the map later that evening
all you need is:
Great Mapfact Bunker addons
http://ofp.gamepark.cz/index.php?showthis=10603

Popkas great WWI Objects pack
http://www.flashpoint1985.com/cgi-bin....8;st=45 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=4;t=74518;st=45)

and the Editor Update 102 for Ofp+ Res

P.S.
Everybody who wants can update/make the map better just give some credits
just DL the addons and when I am at home I will upload the map

HxCxFxL
Dec 2 2008, 17:02
Ok first of all here is the DL link:
http://rapidshare.com/files/169569376/Ofp-.Westernfront1916.7z.html

It is my first attempt in making an Island don&#39;t expect tooo much&#33;
And please set your Daytime ingame to 4 or 5 am and turn on the fog on high it&#39;s better for the preformance and of course the atmosphere when you are passing the Nomansland http://forums.bistudio.com/oldsmileys/smile_o.gif
Have fun&#33;

ProfTournesol
Dec 2 2008, 18:01
Hi HxCxFxL, nice to see you around again.

I like the map, concrete and forts were missing in the NoMansLand map. Just two questions :
- why can&#39;t those mapfact bunkers&#39; doors be opened ?
- will you make a little mission for us on that map   http://forums.bistudio.com/oldsmileys/whistle.gif

HxCxFxL
Dec 3 2008, 14:41
Hi ProfTournesol
I don&#39;t know it with the bunkers I have the same problem and
YYYYEEEESSSSS, believe me  http://forums.bistudio.com/oldsmileys/biggrin_o.gif , I am making a big mission at the moment WITH, yep I have learned it  http://forums.bistudio.com/oldsmileys/tounge2.gif , an intro, ingame seqeunces and an outro but it will take a little time
I am also planed to update the Island with more cities and a "Voie Sacree" an airfield and some other things the update will come with the mission and  ProfTournesol really great pictures you have posted, can&#39;t wait  http://forums.bistudio.com/oldsmileys/thumbs-up.gif

@<hidden> and forts are missing----&#62; do you have the updated editor 102 addon for OFP and the editor addon for RES, ProfTournesol?

Igor101AD
Dec 4 2008, 14:59
HxCxFxL, upload on rapidshare ain&#39;t avaliable anymore http://forums.bistudio.com/oldsmileys/sad_o.gif Reupload it on other server, please http://forums.bistudio.com/oldsmileys/smile_o.gif I&#39;m really looking foward to see it http://forums.bistudio.com/oldsmileys/inlove.gif

Sudayev
Dec 5 2008, 13:50
Hey HxCxFxL could you post your new island addon in separate topic? It is always nice to see new ofp release http://forums.bistudio.com/oldsmileys/smile_o.gif

ProfTournesol
Dec 5 2008, 14:06
Here you are my friends :

New download link (http://rapidshare.com/files/170513440/Ofp-_1_.Westernfront1916.7z)

I guess HxCxFxL doesn&#39;t want to release it in a more official way because it&#39;s only a WIP work.


Quote[/b] ]@<hidden> and forts are missing----&#62; do you have the updated editor 102 addon for OFP and the editor addon for RES, ProfTournesol?

Nope, i meant that i should have added some of them in the island released with the WW1 mod.


Quote[/b] ]YYYYEEEESSSSS, believe me   , I am making a big mission at the moment WITH, yep I have learned it   , an intro, ingame seqeunces and an outro but it will take a little time
I am also planed to update the Island with more cities and a "Voie Sacree" an airfield and some other things the update will come with the mission

Very nice, can&#39;t wait &#33;

Sudayev
Dec 5 2008, 23:37
http://img244.imageshack.us/img244/5451/nmlbbawh3.jpg

I&#39;m very impressed with your work HxCxFxL.It&#39;s a bit laggy but applying proper view distance works well. You did a grat job on No Mans Land, what a dreary place. I&#39;d like to recommend using the NIM weather addon for this map. When you add some burning tanks, lot of dead bodies scattered around craters and burning airplanes diving in the sky then dramatis reaches its top. Here&#39;s my pic.
Mapfact bunkers are locked. Is there a chance of replacing these with other ones?
How about adding some winter accents? I mean ground textures, snow spots areas with some grayish slush like textures. Man that would be awesome.

Snafu
Dec 6 2008, 10:47
I won&#39;t add more early soldiers (1914 style looking) cause it would be too much work for me.
Completely understandable, Prof. Your work so far is looking nice&#33;

bennie1983nl
Dec 6 2008, 21:50
http://www.schipperfabrik.com/belg_uniforms.html

that means no belguim ww1 soldiers?

ProfTournesol
Dec 7 2008, 15:33
Some WIP pictures on British trench raiders and rifle grenades / launcher (the island is HxCxFxL one). British, Anzac, US and French armies will have those kinds of grenadiers, but i won&#39;t add them to the German Army as it wasn&#39;t widespread. I&#39;d prefer to add some "granatenwerfer" to them.

http://img143.imageshack.us/img143/5415/ww1trenchraiderza6.jpg

@<hidden> : i should have enough time to add some Belgian soldiers, but in the kaki uniform.

Considering my planning, it&#39;s going well :

Quote[/b] ]- i&#39;ve made a bolchevick general looking more or less like a mix of Trotsky / Lenin (plus a red field officer) =>done
- i&#39;m working on an Austrian generic general, and that&#39;ll be all for the general officers =>done
- i&#39;ll add some fighting civilians but i&#39;d like some ideas of "how to dress them" : headgears, suits etc.=>still to do
- i&#39;ll add some British and French trench fighters, i&#39;ve already added a generic shotgun => any ideas of "how they could be dressed and equiped" is welcome=>done, i won&#39;t make French TR cause i don&#39;t have enough info of how they looked
- i&#39;ll add a simple UserAction script to the static weapons (ie machineguns and field artillery) to move them forward, backward, left or right (1 meter each time)=>done
- i&#39;ll make 3 trench mortars / minenwerfer : 1 British, 1 French and 1 German.=>still to do, i&#39;ll add granatenwerfer too
- About "rifle grenadiers"=>done


Finally, i&#39;ve reduced and normalized the amount of grenades available to infantry soldiers (only 1 each, apart from grenadiers). Early soldiers don&#39;t have grenades anymore.

bennie1983nl
Dec 7 2008, 15:45
http://img177.imageshack.us/img177/6574/belgww1xpk0.jpg

http://forums.bistudio.com/oldsmileys/whistle.gif  I was already busy with something......

But what for rifle had the Belgium army in 1914....

Does someone have pictures of early Belguim troops?

HxCxFxL
Dec 7 2008, 17:28
First of all buddys thanks for your nice comments, I don&#39;t expected that.... ProfTournesol is absolutely right the island is a early wip island and believe me the island will be absolutly atmospheric
The Island is done in a few hours I think and for the mission I will need two or three days I think at the weekend I will upload it because of RL.
The map has now an airfield, a troop camp and another village

But I have made 2 pics for you all

Some French defensive positions in the front and on the background you can see the Nomansland:
http://img88.imageshack.us/img88/7523/frenchdefensepositionsayj5.png

On that pic you see some of the French Fort:
http://img229.imageshack.us/img229/3676/frenchfortfrontov9.png


@<hidden>> that picture is absolut awesome really I like it a lot, and I look what I can do with the bunkers I have got the same probs http://forums.bistudio.com/oldsmileys/banghead.gif just DL the NIM Mod weather addon, I think I will use it in my mission, thanks.

@<hidden>> http://forums.bistudio.com/oldsmileys/thumbs-up.gif great, no words for the pic of the trench raider units it is just great http://forums.bistudio.com/oldsmileys/thumbs-up.gif

@<hidden> These pictures are for you bennie1983nl and some pages, the standard infantry rifle was the 1888 7.65mm Mauser
http://users.skynet.be/Belgian.militaria/wwiinsig.htm
http://www.landships.freeservers.com/new_pages/belgian_unifs_ww1.htm
http://www.greatwardifferent.com/Great_War/80_Postcards/80_Postcards_01.jpg
http://www.landships.freeservers.com/jpegs_new/belgians/Uniforms_Belgian.jpg

bennie1983nl
Dec 7 2008, 18:41
Quote[/b] ]the standard infantry rifle was the 1888 7.65mm Mauser
Same one like the German rifle?

And i saw that early Belguim troops doesn&#39;t have helmets?

THX HxCxFxL

Franze
Dec 7 2008, 23:30
HxCxFxL, you&#39;ve been here long enough to know that hotlinking images over 100KB is prohibited.

ProfTournesol
Dec 11 2008, 17:29
Some news of the trench weapons : the small German granatenwerfer (grenade launcher) : after firing (grenade off), before firing (grenade on), detail of the manufacturer badge :

http://img140.imageshack.us/img140/3185/ww1mort1nl0.jpg (http://imageshack.us)

belgerot
Dec 11 2008, 23:26
Awesome job&#33; Will you limit the amount a unit can aim the mortar, so that it doesn&#39;t bombard it&#39;s own position (against the back of a trench wall for example)?

ProfTournesol
Dec 14 2008, 16:35
Quote[/b] ] Will you limit the amount a unit can aim the mortar, so that it doesn&#39;t bombard it&#39;s own position (against the back of a trench wall for example)?
To avoid some trench wall troubles, i did make some "particular" weapons (including the LMG&#39;s : chauchat, lewis and mg08), which can be positionned close/inside trench walls (it must be positionned inside wall geometry, which needs some trials while making a mission...not perfect anyway...) :

http://img176.imageshack.us/img176/3251/ww1mort2pg4.jpg

mak90_2000
Dec 14 2008, 19:44
hi guys

just got the mod, is there a read me file with the class names and ammo names? any help would be great, i dont want to have to copy and paste the code line into every unit to get them

http://forums.bistudio.com/oldsmileys/help.gif

HxCxFxL
Dec 15 2008, 14:54
I&#39;m very busy with real life at the moment but I have updated the Westernfront 1916 Island but for the mission you have to wait a few days http://forums.bistudio.com/oldsmileys/sad_o.gif here is the readme and DL link hope you like it and have fun
http://www.2shared.com/file....e.html? (http://www.2shared.com/file/4463244/b946d61f/Westernfront_1916_update.html?)


Quote[/b] ]++++++++++++++++++++
Westernfornt 1916
by
HxCxFxL
++++++++++++++++++++

I&#39;ve tried to handle the problem with the bunkerdoors but I can&#39;t get it wotking, but I included
the two configs (Bunker and Westernfront Island) if somebody could help me with that problem
would be very nice, contact me via pm at BIS Forums when you have a solution.
But I will update the Island from time to time with new objects and textures ( or Western Front 1916 winter? )
Any comments write in BIS- Forum or pm me.

++++++++++++++++++++
Included
++++++++++++++++++++
OFP editorupdates
RES editorupdates
NIM weather
Popkas WW1 objects
WW1 mod updates/fixes (1_1, 1_6)
WW1 mod newbolt anim
WW1 Anti Air canon
Westernfront 1916 Island
Western Front 1916 Mission (coming soon)
Sniping-Jack Texture Pack

++++++++++++++++++++
Needed Addons
++++++++++++++++++++
Mapfacts WW2 Bunker pack


++++++++++++++++++++
Installation
++++++++++++++++++++
Put the files/Addons from the Ofp and RES folders into yours on your hard drive.
Put the Westernfront pbo into your OFP Addons folder.
The WW1 mod files put in your WW1 mod directory.
Sniping-Jack: Put the pbo in your Res/Addons folder

++++++++++++++++++++
Thanks
++++++++++++++++++++
PROFTOURNESOL
POPKA
MAPFACT
Sniping-Jack
NIM
And everybody who worked and helped with that great WW1 mod

Enjoy&#33;&#33;

Awesome work ProfTournesol

ProfTournesol
Dec 15 2008, 16:48
Quote[/b] ]hi guys

just got the mod, is there a read me file with the class names and ammo names?  any help would be great,  i dont want to have to copy and paste the code line into every unit to get them

Yes, i&#39;m sorry, i should have done this before, I will include it in the next release, here&#39;s the list up to date (some weapons aren&#39;t released yet) :

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
#Special magazines#

PGM_fake &#58; purpose &#58; add it to unit with rifle without bayonet, to avoid
them complaining about &#34;out of ammo&#34;

PGM_bay &#58; purpose &#58; add it to unit with rifle with bayonet, to give them
close combat ability

Weapon weapon_name magazine_name

#French weapons#

Lebel PGM_leb PGM_lebmag
Lebel bayon. PGM_lebB PGM_lebmag
Lebel scoped PGM_lebS PGM_lebmag
Lebel mortar PGM_lebG PGM_lebGmag

Berthier PGM_ber PGM_bermag
Berthier bayon. PGM_berB PGM_bermag
Mannl. Berthier PGM_berca PGM_bermag

Chauchat LMG PGM_cha PGM_chamag

#British weapons#

Enfield PGM_enf PGM_enfmag
Enfield bayon. PGM_enfB PGM_enfmag
Enfield scoped PGM_enfS PGM_enfmag
Enfield mortar PGM_enfG PGM_enfGmag

Lewis LMG PGM_lew PGM_lewmag

Webley handgun PGM_web PGM_web

#US weapons#
Springfield PGM_spring PGM_springmag
Springfield bay.PGM_springB PGM_springmag
Springfield sco.PGM_springS PGM_springmag
Springfield mor.PGM_springG PGM_springGmag

BAR LMG PGM_bar PGM_barmag

M1911 handgun PGM_m1911 PGM_m1911

#Italian weapons#
Carcano PGM_carc2 PGM_carcmag
Carcano bayon. PGM_carc2B PGM_carcmag
Carcano short PGM_carc1 PGM_carcmag
Carcanon sh.bay.PGM_carc1B PGM_carcmag

#Russian weapons#

Mosin PGM_mos PGM_mosmag
Mosin bayonet PGM_mosB PGM_mosmag
Cavalry Mosin PGM_mos1 PGM_mosmag
Winchester PGM_win PGM_winmag
Winchester bayo.PGM_winB PGM_winmag

Fedorov LMG PGM_fed PGM_fedmag

Nagant handgun PGM_nag PGM_nag

#German weapons#

Mauser PGM_mau PGM_maumag
Mauser bayonet PGM_mauB PGM_maumag
Mauser scoped PGM_mauS PGM_maumag
Gewehr 88 PGM_gw88 PGM_gw88mag
Gewehr 88 bayon.PGM_gw88B PGM_gw88mag
Kar 98A PGM_k98a PGM_maumag
Kar 98A bayonet PGM_k98aB PGM_maumag

MP18 SMG PGM_mp18 PGM_mp18mag

MG08/15 LMG PGM_mg08 PGM_mg08mag

P08 handgun PGM_p08 PGM_p08
mauser 96 handg PGM_c96 PGM_c96

#Austrian weapons#

Manlicher PGM_man PGM_manmag
Manlicher bayon.PGM_manB PGM_manmag
Manlicher short PGM_manS PGM_manmag
Manl. short bay.PGM_manSB PGM_manmag

Steyr handgun PGM_steyr PGM_steyr

#Generic weapon#

Trench shotgun PGM_shotG PGM_shotGmag
[/QUOTE]

@<hidden> : sorry, i cannot download the file, it stops at 99% each time i try to...can someone upload it anywhere else ? http://forums.bistudio.com/oldsmileys/pistols.gif

EDIT : added BAR LMG to the list, next released.

FABfm
Dec 15 2008, 17:22
Quote[/b] ]....
@<hidden> : sorry, i cannot download the file, it stops at 99% each time i try to...can someone upload it anywhere else ?
Hi everyone

I just download the archive, and I had no problem. I opened the archive and there is what is described inside. http://forums.bistudio.com/oldsmileys/smile_o.gif

I take this opportunity to congratulate you (here) and all those who participated in this project. http://forums.bistudio.com/oldsmileys/notworthy.gif

ProfTournesol
Dec 15 2008, 17:28
Nevermind, i&#39;ve dowloaded the file on another comp and it&#39;s ok.

belgerot
Dec 16 2008, 19:48
Judging from the screens, that&#39;s definitely a clever and logical way to get around that obstacle. With the holidays coming rapidly we can use one of the evergreens, only a shame we do not have Arma Football http://forums.bistudio.com/oldsmileys/wink_o.gif

ProfTournesol
Dec 17 2008, 16:53
@<hidden> : about Mapfact bunkers&#39; doors, i&#39;m quite sure it&#39;s not a config trouble but a model trouble, they should have added some properties to the geo lod, like "class house". I cannot do anything without any MLOD files and authorization from the Mapfact team.

ProfTournesol
Dec 19 2008, 17:36
For our young friend bennie1983nl, some Belgian soldiers in middle/late war uniform/gear (a mixture of British web equipement, Belgian and French ones) :

http://img90.imageshack.us/img90/2038/ww1belgll0.jpg

ProfTournesol
Dec 24 2008, 14:41
http://img178.imageshack.us/img178/1484/merrychristmasfl9.jpg
(Westernfront1916 map, BBS christmas tree, WW1 mod, photoshop)

ProfTournesol
Feb 1 2009, 15:13
Thanks a lot, i&#39;ve got a lot of work in my RL so less time for modding, i&#39;m taking a little break but i surely will finish the expansion pack.

Suggestions are always welcome.

Triglav
Feb 1 2009, 22:21
Hey old friend,

Just downloaded your mod today. Glad to see you&#39;re still at it http://forums.bistudio.com/oldsmileys/wink_o.gif

Regards,
T.

ProfTournesol
Feb 11 2009, 18:23
@<hidden> Triglav : hi my friend, very nice to see you around here &#33;

@<hidden> all : some updates :

Portuguese soldiers, a tribute to their quite unknown sacrifice on the western front :

http://img7.imageshack.us/img7/8913/ww1portih8.jpg

Some expansion units, "southward", as they were dressed on the Palestine front : British / Indian colonial soldiers :

http://img24.imageshack.us/img24/718/ww1colo1hs1.jpg

Annd German colonial troops on the same Palestine front :

http://img104.imageshack.us/img104/3230/ww1colo2gu7.jpg

emperor77
Feb 13 2009, 14:36
Looking very good&#33; http://forums.bistudio.com/oldsmileys/wow_o.gif

Keep up the great work&#33;

CAPTUSNR
Feb 14 2009, 02:11
Terrific stuff ProfTournesol&#33; Appreciate all the hard work on this project.

WorschteStulle
Feb 19 2009, 14:09
Delicious&#33; http://forums.bistudio.com/oldsmileys/biggrin_o.gif I love this mod&#33; Can`t wait for the next release. http://forums.bistudio.com/oldsmileys/smile_o.gif

diggin.robat
Feb 19 2009, 21:21
Very nice, Prof&#33; Soon we can follow von Lettow-Vorbeck into the heart of Africa.
Although I wonder if the german pith helmets are right. I´ll check this out. They should look like this: http://www.derrittmeister.com/images/13390a.jpg


Please don´t forget the black men who did most of the fighting in East Africa: The Askari.

http://www.deutsche-schutzgebiete.de/webpages/Uniform_81.jpghttp://www.deutsche-schutzgebiete.de/webpages/Uniform_83.jpghttp://www.deutsche-schutzgebiete.de/webpages/Uniform_84.jpg

and the Kings African Rifles (of whom I didn´t found a pic)

cheers

Robert

DespairsRay
Feb 19 2009, 23:11
Can&#39;t wait for more releases, ProfT...

I was wondering, are you working on any other equipment also like canons and general objects for atmosphere.

Also, did the concertina wire idea ever work out or was it tried yet? I think it would be perfect for the mod still.

ProfTournesol
Feb 20 2009, 07:50
@<hidden> all : thanks for the support, i need it not to lose courage.

@<hidden> : well, i&#39;m working only on the Palestine front at the moment, the hat i try to feature is this one (i&#39;ve changed a bit the helmet you see on the previous picture, and modified the cocade to put it on the front) :

Here (http://www.sacktrick.com/igu/germancolonialuniforms/militaria/photos/large/ost%20af%20helm%202.jpg)

Other units are almost ready for this front, i&#39;ll show them soon.

@<hidden> : i&#39;ll add stoke mortar (based on IOE model) and german light minenwerfer. I&#39;m not working on specific object at the moment. PM me about the concertina wire to precise what you exactly want, i think it shouldn&#39;t be hard to make (just reconfig a BIS object).

diggin.robat
Feb 20 2009, 10:15
@<hidden> PorfTournesol

Isn´t it the british Woseley helemt? Anyway pictures of german troops are scarce, but it is known that it was odered to change pith helmets into khaki caps with ventail in the back. At least in East Africa also captured Woseleys were used.


Robert

ProfTournesol
Feb 20 2009, 17:23
Well, want a little "lawrence" taste ?

http://img144.imageshack.us/img144/35/ww1arabsqd9.jpg

@<hidden> : nope, wolseley is the one i tried to feature on the British units above. But i&#39;m not very good at modeling helmets...

diggin.robat
Feb 20 2009, 18:05
Yes&#33; With El ´awrence in the desert&#33; Great, Professeur&#33;

BTW dropped PN for you.

WorschteStulle
Feb 20 2009, 18:08
Must.......have.......it&#33; http://forums.bistudio.com/oldsmileys/wow_o.gif Looks awesome, keep on doing&#33; http://forums.bistudio.com/oldsmileys/notworthy.gif

Sudayev
Feb 20 2009, 19:16
oYou gotta be kidding me ... Grade A stuff. I Cant wait to get it. Are you planning to include "desert" map as well ?

belgerot
Feb 20 2009, 23:43
Indeed&#33; Awesome job expanding the mod South&#33;

ProfTournesol
Feb 21 2009, 07:16
@<hidden> All : thanks again.

About desert map, i&#39;m not planning to make one but i&#39;m looking for good ones...Pictures you see are taken on "africa 1942" map, I like the desert part of Texel island but it&#39;s more a "tropical" one (and modern). Afganistan islands don&#39;t suite to a Palestine map (too many mountains), and Sinai / Irak ones (from lobo) are much too modern...

@<hidden> diggin.robat : didn&#39;t get your PM. BI Forum private message system isn&#39;t working well.

POPKA
Feb 22 2009, 11:10
Those units look fantastic&#33;, I think the FDF mod desert expansion map would go well with these units, there are a number of old desert maps such as "Dunes" and "A2 Island" which gave you nothing but an expanse of desert, with a little Wrpediting/tooling you could add some nice objects to these and reconfig them/retexture them with resistance desert textures (as they still use CWC one&#39;s I believe).

I might have a go at this myself and make a few period style Middle eastern buildings (and of course sand trenches), if I get around to it that is, im incredably lazy these days. At the least I guess i&#39;ll release a sand entrenchment addon to go along with them, might aswell remove the ground textures too as you can&#39;t really tell in the desert

http://i449.photobucket.com/albums/qq215/Cooljack2/Sand1.jpg

WorschteStulle
Feb 28 2009, 17:49
Any news from the battlefield? http://forums.bistudio.com/oldsmileys/huh.gif

ProfTournesol
Mar 1 2009, 09:38
Yep, added some German U-Boat sailors to the nice mine layer U-Boat made by Shinkansen (already released in the first pack) :

http://img91.imageshack.us/img91/7886/ww1sub.jpg

It&#39;s sad that we haven&#39;t more WWI ships, even not fully working, it could add a great atmosphere (like Gallipoli landing party) or new targets for the planes...I know Shinkansen made a few of them, but i think he&#39;s lost them : Look at this picture (http://img494.imageshack.us/img494/1149/ramillies7jc.jpg), or look at this other one. (http://img509.imageshack.us/img509/486/ww1new011br.jpg) It&#39;s sad that we don&#39;t have these ones &#33;

No news for the WW2 Balloons i wanted to modify in WWI observation ones, the authors seem to have disappeared, despite Fab from WWIIEC trying to contact them.

And added a config.bin file to the mod to get rid of the radio voices (as in Sanctuary&#39;s GRAA or WW4mod) which are badly slowing the game (and not realistic in WWI) ;
And added a resource.bin to have a WWI GUI.

Edited to add some old Shinkansen pictures links.

belgerot
Mar 2 2009, 03:38
Wow.. Awesome job Prof&#33; I&#39;m happy to see you&#39;ve expanded to include the German Navy.
This mod has so far covered more fronts than I had imagined&#33;

Sanctuary
Mar 3 2009, 13:30
Yep, added some German U-Boat sailors to the nice mine layer U-Boat made by Shinkansen (already released in the first pack) :
It&#39;s sad that we haven&#39;t more WWI ships, even not fully working, it could add a great atmosphere (like Gallipoli landing party) or new targets for the planes...I know Shinkansen made a few of them, but i think he&#39;s lost them : Look at this picture (http://img494.imageshack.us/img494/1149/ramillies7jc.jpg), or look at this other one. (http://img509.imageshack.us/img509/486/ww1new011br.jpg) It&#39;s sad that we don&#39;t have these ones &#33;


If you don&#39;t need something accurate to a real thing, or very detailled, i could try to complete this lego-like generic warship for you , far from shinkansen reproduction of those dreadnought and HMS-boats but as a target or static could be fun :
http://i43.tinypic.com/fk2ueg.gif
http://i43.tinypic.com/5un3tx.gif
http://i40.tinypic.com/153mwj7.gif

textures not really being my domain at all, i doubt i will be able to get something "good looking".

ProfTournesol
Mar 3 2009, 15:17
@<hidden> Sanctuary : yes, you&#39;re very welcome, that would be a nice addition  http://forums.bistudio.com/oldsmileys/yay.gif

Wachtmeester, who released some times ago a VERY nice fokkers pack (featuring several fokkers Dr1, E3 and D7, with a lot of variations, including Goering plane &#33; ) allows me to re-release it and to adapt it to the WW1 mod (armor, scripts, pilots).

I can&#39;t believe i called this mod a "minimod" at the beginning...but i didn&#39;t expect that so many people will help me (50% of the readme file is a "credits and thanks" list...). That&#39;s what we call a community spirit &#33;

Sanctuary
Mar 3 2009, 16:13
edit **oops double post**

Sanctuary
Mar 3 2009, 16:18
I tried to add a bit more cubes here and there http://forums.bistudio.com/oldsmileys/biggrin_o.gif , it think it looks a bit better as a silhouette now :

http://i41.tinypic.com/33mab68.jpg

http://i42.tinypic.com/2ldo1s.gif

You wants static turrets, or separate ones that you can setpos in mission editing on the boat itself to have them manned ?

If the latter, the boat will not be able to move it will just stay there as a static object, as constantly setposing the turrets with script on the warship so it follows the ship moves would be a bit too much performance intensive in my opinon.

Now if you want the warship to be able to move, only 1 turret will really exist (as OFP a boat/vehicle can only have 1 real turret), the other will just be for "show".
The advantage of this is that the turret would be player manned without a problem or any setpos necessary.

ProfTournesol
Mar 3 2009, 17:30
Well, in the old time i used a setpos script with a ship to add 14 canons to Philcommando sailingship that i modified for my Napoleonic mod :

http://img217.imageshack.us/img217/357/14navy14vg.jpg

But i think that for this kind of WWI ship, one working turret at the front should be enough...and more simple to handle in the game...so i&#39;ll vote for the second choice &#33;

By the way, the ship is looking VERY nice &#33;

Sanctuary
Mar 3 2009, 20:28
Well, as i said, textures are definitively not something i am comfortable with, and it shows http://forums.bistudio.com/oldsmileys/biggrin_o.gif

But at least there is only 1 texture for the whole warship.

http://img301.imageshack.us/img301/1391/clipboard01iiv.jpg

ProfTournesol
Mar 6 2009, 15:42
If we&#39;ve got some big ships, we&#39;ll need some transport ships to have a few landing parties : i did modify one of my Napoleonic ships to make it look like some of the Gallipoli&#39;s landing ships :

http://img119.imageshack.us/img119/8461/ww1ship.jpg

Notice the explosion behind : it&#39;s the RDS artillery barrage script that takes into account the water... i definitely love these scripts...(put one of RDS gamelogic in the water and you&#39;ll see).

Sanctuary
Mar 6 2009, 15:53
About warship size, what size do you want this generic old warship to be ? I have stricly no idea on how big or small it should be for your mod ?

But i clearly remember in OFP there is a problem with vehicles and their geometry/fire geometry lod when the vehicle is over a certain size, but i don&#39;t remember which one.

We will have to make sure the size is not beyond that limit or the ship will be useless for combat.

If i can , i will try to get a second badly painted "texture" , so you could have a generic warship for both side of the war.

ProfTournesol
Mar 6 2009, 16:50
The size of the cruisers was between 100 and 200 meters long, but i&#39;ve read that maximum size in OFP to have working geo / path lods is 64 x 64 meters. So let&#39;s have a 60 meters long ship &#33;

I knew those dazzle camouflages, they weren&#39;t real camouflage but were meant to confuse enemy gunners, as they didn&#39;t use any computers to shoot at their targets &#33;

Sanctuary
Mar 6 2009, 17:26
Quote[/b] ]The size of the cruisers was between 100 and 200 meters long, but i&#39;ve read that maximum size in OFP to have working geo / path lods is 64 x 64 meters. So let&#39;s have a 60 meters long ship &#33;

I knew those dazzle camouflages, they weren&#39;t real camouflage but were meant to confuse enemy gunners, as they didn&#39;t use any computers to shoot at their targets &#33;
Thanks, will try to get it 60 meters long.

An attempt of a dazzle "camo" :

http://img379.imageshack.us/img379/1694/clipboard01t.jpg

Flashpointman
Mar 8 2009, 16:54
Super. This is super. I hope, this Expansion pack will release soon. What else do you plan Prof? Do you make some Legion (czechoslovakian fo example)?

DespairsRay
Mar 13 2009, 21:24
Hey ProfT

I was wondering what you thought about also if time permits to introducing Japanese units as well.

http://en.wikipedia.org/wiki/Japan_during_World_War_I

ProfTournesol
Mar 14 2009, 12:10
Hi,

@<hidden> : well, i&#39;m currently working on some of the requests you made to me by mail (sorry didn&#39;t answer, but RL is taking 98% of my free time...and it&#39;s getting worse) :
- added : a stretcher (a vehicle with a cargo position on the stretcher and two bearers including the "driver") and a stretcher script similar to those I included in Napoleonic or Cwmod (a script launchable in missions immobilizes some woundeds - make them captive and make them play randomly the lying-healing animation -, then when the mission maker wants to, the stretcher picks up the wounded and bring them to an hospital). Not perfect but nice to see.
- added : based on the stretcher principle, carryable HMG (maxim, hotchkiss, vikcers, schwarzlose) by two men : once one of the men "disembarks" or dies, the "vehicle" featuring the carriable HMG disappears and the standard HMG appears, one of the men "boarding" it. So it&#39;s only deployable once, but that a nice addition two.
- waiting : for the concertina model you wanted me to look at...
- next : stoke&#39;s mortar and minenerfer.
- No Japanese units planned ATM, should i make some ?

@<hidden> : love your ship. Any update ?

@<hidden> : the expansion pack will be released in the next month, dunno when, surely before july. No legion planned ATM. Should i make some ?

WorschteStulle
Apr 2 2009, 14:20
Any changes or new features in the last time? http://forums.bistudio.com/oldsmileys/yay.gif

ProfTournesol
Apr 13 2009, 13:48
Any changes or new features in the last time?

I made some changes here and there, worked on missions, added the stokes mortar, received Sanctuary ships (thanks a lot :bounce3:), and thought about adding some more tanks (French ones, maybe Saint Chamond).

WorschteStulle
Apr 14 2009, 14:38
Saint Chamond? Sounds good, I like this monster-tank :D Ever heard about this russian tank: http://en.wikipedia.org/wiki/Tsar_Tank ??;)

belgerot
Apr 20 2009, 03:38
Very interesting design! Although menacing I can see its' weak points

Sudayev
May 26 2009, 13:07
Salut ProfTournesol, what's situation report on WWI expansion pack. When we can expect initial relase?

ProfTournesol
Jun 9 2009, 16:42
As soon as i can. But i will. I try to find some motivation, but RL and finding a new rig to handle ArmA2 take my free time ATM.

Tiget
Jun 10 2009, 18:09
Where can I download WWI Expansion Pack for ofp? I tried to find it on google, but I couldn't...

belgerot
Jun 11 2009, 03:00
No expansion as of yet, notice this is in the Discussions forum.

Aussiepartisan
Jun 25 2009, 10:05
I have zero modding abilities or understanding so forgive me if I make ludicrous statements... However, I do have vast miliatary knowledge...thats my focus

Japan: Japan did not take a military part in WW1, however it did hold some PoW's (mostly germans I do believe) So you don't need to add in Japanese units

Trenches: They were rather deep and had dug-outs / sleeping pits in the walls to provide the soldiers with places to sleep (Duh) Some trenches, in Gallipolli, were about 10ft High. How the men fired over, was just a series of steps. This would be a good system to employ (deep trenches) But I dont know how one would go about implementing it, as the AI could be a pain..... I myself would also add in some ladders to go "Over the top" to charge across no-mans land (cos that's how they did it), but in my experience, AI doesnt really climb ladders, or go up stairs all that much.

Also, most of the time, Australia troops did not wear helmets (cos we are so cool) though i do believe on the western front, they did on occasion. They didnt use those weird Pit, Pich, Pitch or whatever helmets that you see the units in Middle East wearing.

I was going to download the initial release, but I shal wait for the expansion.....Would LOVE to see some great missions (a campaign or several would give me an orgasm) Just please! Take your time to get it pristine!

Until then, best of luck

-Matvey :war: The Australian Partisan!

ProfTournesol
Jun 25 2009, 18:26
Japan: Japan did not take a military part in WW1, however it did hold some PoW's (mostly germans I do believe) So you don't need to add in Japanese units



That's not quite true, Japanese did fight against the Germans in far east. Not a big involvement though. But anyway i won't add any Japanese.


Trenches: They were rather deep and had dug-outs / sleeping pits in the walls to provide the soldiers with places to sleep (Duh) Some trenches, in Gallipolli, were about 10ft High. How the men fired over, was just a series of steps. This would be a good system to employ (deep trenches) But I dont know how one would go about implementing it, as the AI could be a pain..... I myself would also add in some ladders to go "Over the top" to charge across no-mans land (cos that's how they did it), but in my experience, AI doesnt really climb ladders, or go up stairs all that much.

Trench are almost impossible in OFP, i tried my best to make something playable, but it's very far from being satisfying.



Also, most of the time, Australia troops did not wear helmets (cos we are so cool) though i do believe on the western front, they did on occasion. They didnt use those weird Pit, Pich, Pitch or whatever helmets that you see the units in Middle East wearing.


I know, Aussies are already included, with helmet for the ones wearing it on the Western front, and traditional Aussie slouch hat for the others (including light horses with their feather on the hat).



I was going to download the initial release, but I shal wait for the expansion.....Would LOVE to see some great missions (a campaign or several would give me an orgasm) Just please! Take your time to get it pristine!


Their won't be any campaign done by me (no time sorry), a handfull of missions to show some feature, that's all.

Aussiepartisan
Jun 26 2009, 00:51
Thankyou for your quick response.

I'm fine if you yourself dont get a mission or campaign done, but I'm praying that others will, as it will be just wonderful dont you think?

Like a Gallipolli, Balkans or Ypres or some such........

Just briefly, I can't remeber if ti was talked about, but when you have lets say a battle, have you scripted in that there would be TONNES of men there?? because WW1 OTTs had thousands of men charging...it would be good to see thsi reflected, instead of like 20 men.....

Caio

ProfTournesol
Jun 26 2009, 12:31
Just briefly, I can't remeber if ti was talked about, but when you have lets say a battle, have you scripted in that there would be TONNES of men there?? because WW1 OTTs had thousands of men charging...it would be good to see thsi reflected, instead of like 20 men.....

Caio

I'm always playing with at least 250 units each side, just using some reinforcement scripts to avoid everybody fighting against everybody at the same time.

Aussiepartisan
Jul 4 2009, 03:53
status?

MKL
Jul 18 2009, 20:36
status?

yep, when release?

ProfTournesol
Jul 20 2009, 15:25
Ok so, as i wasn't making substantial progress on the mod anymore, i decided to release it now.

Release topic (http://forums.bistudio.com/showthread.php?t=80814)

fryzjer
Jul 20 2009, 17:15
I waited on it long but I have waited for :) Great mod ProfTournesol