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rundll.exe
Sep 21 2008, 18:36
http://cr-ofp.dyndns.org/items/272/warfarerbt.jpg

Hi, im presenting this warfare modification on behalf of Benny and Revellion since they lack the time to present their work (constantly working on the mission). So all credits go to them.

The RBT (Revellion Benny Tweaked) version is a Warfare mission that focuses on gameplay and adds tons of new features, without aditional addons. The mission is under constant modification and its never "done" ***:wink_o:
The newest versions are playable at XR and sulcorp server for a while and are highly popular there. From now on its downloadable for everyone (see below)

A list of some of the new features and modifications

Changelog:

*A remote buy menu to from any building anywhere.
*A reworked GUI to be more 'accessible'
*Ability to remove any kind of defenses by pressing 'Delete' (nearest defense next to mouse cursor is erased).
*A new unit : Fake HQ (can be deployed only once).
*A new town type: "Huge Town" (Corazol for N&S version) ***with a maximum Supply Value of 260.
*Jets can be bought from Aircraft Factory for 150% of their original price in Airports Hangar.
*RACS Skill increase from 0.2 to 1.0 to make the game way harder.
*OPFOR/BLUFOR Units got an improved learning script (the more it kill the more the skill increase).
*New Structure item: Command Center.
*Vehicle Lifting via Choppers (mando hitch).
*An headbug fix button.
*Automated Supplies Truck get auto-refueled when they got a fuel level under 25%.
*A button to respawn Automated Supplies truck in case they are stuck.
*New defenses items: Minefield, Ammoboxs, Large walls, M2 mg
http://cr-ofp.dyndns.org/items/272/buildmenu.jpg

Command Center functions:
*Allow the commander to make upgrades. Allow a multiple respawn system. (at every command center)
*Allow player to call certain kind of support from the Command Center Interface.
*Give the commander multiple strategic support tools (ICBM, Napalm, Chemical Strike...(Can be turned off at the begining by setting "No Arty" mode on)).
*Allow Suplies Trucks Refilling.
*Allow fast travel to Towns , other command centers and base within 3km.
http://cr-ofp.dyndns.org/items/272/cc_upg.jpg

Upgrades:
*Satellite Camera.
*APC Paradroping.
*Paratroopers.
*Units Camera.
*Artillery Upgrade.
*Airfactory Upgrade.
*Countermeasures Upgrade.
*Heavy Vehicle Factory Upgrade.
*Light Factory Upgrade.
*Barracks Upgrade.
http://cr-ofp.dyndns.org/items/272/upg.jpg


The mission is currently available on four islands:
South Sahrani
Full Sahrani
SAP_Everon
Yanutha

Currently a version for Avghani and Schmalfelden are planned.

Now the most important: the download:
defunct link removed
You can find the newest missions here, along with the download for additional islands.

Ask, praise, discuss! (in here or on our Forums (http://www.hotshots.folkersma.org/forum/viewforum.php?f=39))

Computica
Sep 22 2008, 06:09
Wow this is really good these guys must know the scripts like the back of there hands! http://forums.bistudio.com/oldsmileys/smile_o.gif You all did really good, it was funny because I didn't know the real ranges of the bombs so I blew up pretty much everyone around me! LOL, there were random glitches every where but it never crashed which was good, I'm lovin the Mines and some features of the command center like the Satalite View

ck-claw
Sep 22 2008, 06:27
Looking very good guys! http://forums.bistudio.com/oldsmileys/xmas_o.gif http://forums.bistudio.com/oldsmileys/xmas_o.gif

Doomguy
Sep 22 2008, 11:58
Some very interesting features! I'm wondering if you also made the AI make use of mines, chemical attacks, napalm attacks, jets etc.

Doomguy

Computica
Sep 22 2008, 12:37
Nah! if he did it would get to crazy! trust me the a.i. would kill itself and plus take too long to use it... I'm wondering if the A.I. would deploy the command center by itself?

Commando84
Sep 22 2008, 13:29
woah thats massive amounts of changes! Will be interesting to try this version out http://forums.bistudio.com/oldsmileys/thumbs-up.gif I like the skill learning for the A.i's http://forums.bistudio.com/oldsmileys/smile_o.gif

rundll.exe
Sep 22 2008, 13:40
Remember this mission is developped mainly with pvp style in mind.

The AI commander has changed little from the original release I think. Maybe in the furure a coop version is made.

Also note the new Invasion version (RBTI) on Sahrani. This mission always starts on one of the islands around sahrani. Your job is to Invade the main island, either by boat or by air.

Computica
Sep 22 2008, 14:10
I like that idea would it be possible to do that starting on one of those big navy ships that planes fly off of?

rundll.exe
Sep 22 2008, 14:16
Its possible, but we aim to use no addons.
When there will be an addons version it would be a nice feature, I agree.

Computica
Sep 22 2008, 23:03
Now that's what's up! Cool I like how much knowledge Benny has of the scripts...

brit~XR
Sep 23 2008, 10:18
Benny is planing on making a addon version some time. At the moment his ported warfare to everon and Avgani Iraq 1.1 which can be found at
http://cr-ofp.dyndns.org/ or http://xrserver.com same page

[Edit] Nevermind i see rundll already posted about the islands http://forums.bistudio.com/oldsmileys/tounge2.gif

Computica
Sep 23 2008, 14:24
I just got finish studying benny's scripts! You all work really hard and after some hard studying I learned much more about the diffrent scripts within Warfare. The way you all implemented the upgrades was genius! I still wonder how you all decided what went with what.

[FRL]Myke
Sep 23 2008, 20:15
I really like this modification of Warfare. Although there's one "feature" that i found annoying:
Player units as medic.

Happened more than once that AI units started healing at me and blocked me...bad if you just was about to attack a T72 http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Besides this, great mod.

lucifervivo
Sep 24 2008, 11:51
Hi and congrats by your great version of warfare.

i think i have found a bug.

The IA is unable to buy AT,AA, snipper, speckops soldiers, even wen i upgrade the barracks at he begining of the game.
I think the Other uogrades work but i have t test it!!

thanks so much for this version

gunterlund
Sep 24 2008, 13:47
Hi guys
Tried the maps you made and they crashed my server every time. Im using a number of server side addon scripts including six-pack and truemods. Cant identify what may be causing the problem but it is consistent. We play with the same scripts on other warfare maps with no problems.

rundll.exe
Sep 24 2008, 17:46
Hmm thats odd, and hard to find. A solution is to disable the scripting addons, like truemods and ecs, one by one, to find outs whats the problem.

Did you try it without any addons loaded at all?

Seitan
Sep 25 2008, 07:37
Nice to see this version now in public. I've been playing this at the XR-warfare few months now. Great warfare-modification and Benny just keeps making it better. Server is always full. So let's hope this version spreads out more to other servers too. Can't wait to see this on some other islands and maybe with some other addons aswell. The Sahrani is starting to become a bit too familiar.  http://forums.bistudio.com/oldsmileys/thumbs-up.gif

gunterlund
Sep 25 2008, 13:49
Hmm thats odd, and hard to find. A solution is to disable the scripting addons, like truemods and ecs, one by one, to find outs whats the problem.

Did you try it without any addons loaded at all?
Yea I know. Im lazy. Hopefully I can do this this weekend. We use alot and they work perfectly with ICED Warfare and Xeno Domination.

Rocco
Sep 28 2008, 10:33
It´s a fanastic edit of the warfare mod, i just hope more servers would load it, XR is always full! http://forums.bistudio.com/oldsmileys/smile_o.gif cant wait to play the avgani version!

Commando84
Sep 28 2008, 19:41
Hi how do i change the starting music to a custom one?
I added  entries to description.ext file and added a trigger but there is a different sound when i start, checked around the tons of scripts but i couldn't find it.

Ignore the above stuff, i had messed up cfgsounds and cfgmusic and accidentally added a original track at the same time http://forums.bistudio.com/oldsmileys/tounge2.gif

Deus
Oct 8 2008, 07:02
tonight, I tried the 3-way mission where you can play as Independant on N&S 00083: loved it. Was the first release of it and I love where it is going. Great work gents.

ModaFlanker
Oct 9 2008, 04:27
tonight, I tried the 3-way mission where you can play as Independant on N&S 00083: loved it.  Was the first release of it and I love where it is going.  Great work gents.
Yeah, its a good idea, especially for those who want to lonewolf.

It's not perfect though. If RACS players save up for T72 they can go straight to the OPFOR or BLUFOR base and destroy their bases before they're strong enough... so maps sometimes end within 15 minutes.

So it'll probably have to go through some revisions until its more popular to play more often on the server.

Benny's the one behind all the new scripting... he has said he is under a lot of stress this month so he's taking a bit of time off, to be back later in October.

Väinämöinen
Oct 9 2008, 14:04
Here are some bugs to report. All captures are from xr-server:

AI Dudes sunk in ground or just standing doing nothing. You can't even kill them:
http://img233.imageshack.us/img233/5569/bug1po5.jpg


Script error:
http://img233.imageshack.us/img233/6581/bug2bi6.jpg

Second script error:
http://img233.imageshack.us/img233/9929/bug3oq6.jpg

100 supplytrucks (or more). Got this when AI comm was selected after human comm disconnected. They are east but without drivers:
http://img233.imageshack.us/img233/7338/bug4nb5.jpg

Benny and Revellion, you are doing great work with Warfare RBTI! Warfare community is eagerly waiting for working and balanced RBT 3-way!

Thanks for your hard work.

 http://forums.bistudio.com/oldsmileys/pistols.gif

Migel
Nov 4 2008, 10:18
The problem with this map is that with every creation there has been something else to worry about so it feels like ea games patching up their games.

Surely this map is by far my favourite but rather want to see some ballance fixes instead of adding features.
Its nice that i can buy prototype planes now but I can still put the enemy team to a complete halt by taking over 1 encampement near them creating a giant ctf maze filled with landmines under their heavy and airfac. But cant finnish the mhq because of the mhq wall exploit, so i wait for a friend with extremely large vd to laser the base for gbu plane who needs to drop all gbus to do at least a bit of damage against stacked buildings.
I can think of 50 exploits on each basic warfare map which had a considerable effect on the outcome of the battle. They are known to most players and programmers yet basic faulty engine is remained intact while adding features upon a unsteady gamesystem.

For example walls are still in this game. The island has many mountains and often ground vehicles use this different in level of terrain to fire over these small walls. I know little occasions of where a wall protected me from enemy fire compared to the uses i have seen to exploit defence on mhq and buildings, wallingt in spawnsite that are already hard to take if some noob player spawns around you every 10 seconds, walling in roads, tossing tanks, screwing up ai suply routes and trapping players.

Its bad that after so many attempts this is one of the best warfare maps and people can still use the spawnworm tactic to win a game from day 1.
( 2 guys take a town and move to next. When encountering enemy town they split up to get at least 2 spawns. That way enemy advances comes to complete halt because it is almost impossible for the enemy irradicate these guys. Perhaps finally after long battle these 2 guys win a town but then enemy uses same tactic so both teams are basicly stuck. What a pvp game should be like: 2 players go to town if they are better players they should win there and move to next if they worse they should die and not be back there for another good minute. Even battlefield 2 has better spawn idea than this.)

code-red
Nov 5 2008, 09:24
http://forums.bistudio.com/oldsmileys/notworthy.gif

Thank you very much for creating this map/mission.
It is a great addition to the game on top of warfare.

It took me a while to figure out all the roles of the different untis, specialy the commander but once you know them they are all very straight foreward.

It is also great that since the last patch there are full servers that play player vs player cti.

De upgrades make it that you all have to play as a tactical team to ensure victory.

Great work and great players on your server, thanks a lot.

TOTAL22
Nov 6 2008, 01:38
Hi rundll.
Im so excited to see another nice looking warfare being released. http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Just a question: when I goto the top-down view for building defences and factories and so on, I cant scroll DOWN.
Meaning, I can move the camera North, East and West but not South.
Is this a bug?
I assume Im not the only one whos experiencing this...?
Please confirm.

Rok
Nov 6 2008, 09:48
Quote[/b] ]Just a question: when I goto the top-down view for building defences and factories and so on, I cant scroll DOWN.
Meaning, I can move the camera North, East and West but not South.
You can use arrow keys to move in the build-view. With mouse I couldn't move South either.

rundll.exe
Nov 8 2008, 20:42
Its indeed a bug, but since most of us move with the arrow keys, its not adressed yet I guess...

ModaFlanker
Nov 8 2008, 21:16
I've been able to move south with the mouse, but only by having the cursor in the center of the screen then moving it to the south without lingering over anything in the way.

Of course, using the keyboard is much easier and faster...

ck-claw
Nov 8 2008, 21:30
=- @<hidden> Sep. 28 2008,11:33)]It´s a fanastic edit of the warfare mod, i just hope more servers would load it, XR is always full&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif cant wait to play the avgani version&#33;
Tis loaded on our public & Warfare servers&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif

code-red
Nov 15 2008, 01:17
Tonight the mhq blew up 3 times in a row.

As far as i know for both sides exactly at the same time.

There was some kind of message:

....... is trying to TK MHQ


I am not ure this was some sort of hacking or a bug but i thought of reporting it here.
It happened in this warfare mission on the XR server.

At about 5 to 10 minutes into the game.

volkov956
Nov 15 2008, 02:15
Suggestions

-Farps should not be able to be placed into the Base of Structures in towns making them impossible to destroy. Farps should auto Lock to a free area when a player tries to place it in a blocked spot like the Defense structures (AT Guns and AA Guns that auto place when put in a spot where they can not be placed like in the ground) This is causing some issues on some server Like XR with this mission running. (Or Just removed)
-Continuation of Farp
Another way to maybe solve it would be to have a Deployable like Farp you can buy similar to the Fake HQ but say the Yellow Troop Truck for the Civi&#39;s that you can buy and place the farp but can not undeploy unless you buy another Farp Vehicle. I would recommend a high Cost to prevent Farp Spamming.

-The Temp Spawn locations when people die should be protected somehow from the Napalm one can bomb them with napalm and players are instantly killled over and over .

-Camp Control
If anyone is contesting a camp the opposing team should not be able to spawn at that camp. It just create large futile battles at times over camps instead of towns and the bases. (Dunno if its possible to change since its a core part of the game)

-Wall Placements
Walls should not be allowed to be placed on base structures or the HQ when its deployed it does make them invulnerable I have seen cases where there is 40 walls on a HQ that took hrs and hrs to just get to finally see the HQ and hurt it.

Addition?
-Nuke Launch
To add a more drastic touch a raid siren or something should be added when a Incoming nuke is launched it seems lots of people don&#39;t read the prompts half the time about when an ICBM is launched. The feature should only be availible if a side has a Command/Control Centre

ModaFlanker
Nov 16 2008, 03:14
There was some kind of message:

....... is trying to TK MHQ
Clearly, as it said, someone is trying to teamkill the MHQ.

Thats why what you typed in "......" is very important... be sure to recognize the name of the person trying to teamkill it, and let server admins know to PERMABAN that person.

If someone manages to get around this protection and destroys MHQ without the game revealing who it really is, what I suggest is to stay within visual range of the MHQ the next time, act like youre doing something else, and checking map to know who is in area... and watch to catch who is doing it (use sniper zoom or something). If you can figure out who is doing it then a BAN would go a long way to stopping that from happening again.

ck-claw
Nov 16 2008, 21:45
Guys have to say thank you very much for this version of Warfare&#33; http://forums.bistudio.com/oldsmileys/notworthy.gif

I have used this as a template for my clan and edited the hell out of it and made it a UK version for us&#33;

The extra features are amazing&#33; ( Command Upgrades)&#33;

Well done and thanks again&#33;  http://forums.bistudio.com/oldsmileys/smile_o.gif

code-red
Nov 21 2008, 15:51
There was some kind of message:

....... is trying to TK MHQ
Clearly, as it said, someone is trying to teamkill the MHQ.

Thats why what you typed in "......" is very important... be sure to recognize the name of the person trying to teamkill it, and let server admins know to PERMABAN that person.

If someone manages to get around this protection and destroys MHQ without the game revealing who it really is, what I suggest is to stay within visual range of the MHQ the next time, act like youre doing something else, and checking map to know who is in area... and watch to catch who is doing it (use sniper zoom or something).  If you can figure out who is doing it then a BAN would go a long way to stopping that from happening again.
The strange thing was that the mhq on both sides blew at the same time.

The persons name did not seem to be in the players list &#33;?

It did not seem to be a normal TK, but it did gave that message.

Hopefully it was a one timer.

ModaFlanker
Nov 25 2008, 11:08
So what has Benny been up to? [Revellion has not played ArmA in a long time, is AWOL, so RBT will become BE (Benny Edition)].

As it turns out, Benny&#39;s been busy on the game as always&#33;

After people complained that the game can really lag badly in framerate the longer the game goes on, Benny has been hard at work at building it up from Warfare 1.1 again, streamlining everything. I think thats fantastic news&#33;

This is the thread where Benny explains his new BE edition he is building from the ground up.

http://www.hotshots.folkersma.org/forum/viewtopic.php?t=1516

arma.isgreat.org
Nov 30 2008, 06:20
I made a version combining a few warfare types. It also has fixes to rbt issues. I didn&#39;t do anything new with the farps as yet.

mazza
Nov 30 2008, 08:03
Arma I get errors with your version when I run ECS and FROMZ...i dont get errrors with vanilla RBT or WACO. The error is something like INT.SQS error etc at the start. I will report back more as I find.

ck-claw
Nov 30 2008, 13:02
Arma I get errors with your version when I run ECS and FROMZ...i dont get errrors with vanilla RBT or WACO.  The error is something like INT.SQS error etc at the start.  I will report back more as I find.
Yepp im getting that error,with or without ECS running.
&#39;could not define client id&#39;

It stops me opening up the interface the &#39;T&#39; button does nothing?

Cant vote/buy or do anything?

But looks promising http://forums.bistudio.com/oldsmileys/smile_o.gif

arma.isgreat.org
Nov 30 2008, 14:57
I haven&#39;t managed to get that error yet. Not sure how to fix it.

arma.isgreat.org
Nov 30 2008, 15:58
Nevermind I got it.  Changed one w to an r.  My bad just posted the filefront link.

ck-claw
Dec 1 2008, 06:55
Hey &#39;arma.isgreat.org&#39; so far all looks very good&#33;

As usual ive ported it to ACE_Everon & UK&#39;d it&#33;  http://forums.bistudio.com/oldsmileys/wink_o.gif

How about starting a new thread for your new version?
As it sort of is spread over 2/3 of the other versions threads  http://forums.bistudio.com/oldsmileys/smile_o.gif

Btw im getting really really good fps on this version&#33;

Good job&#33;  http://forums.bistudio.com/oldsmileys/notworthy.gif

.kju [PvPscene]
Dec 1 2008, 07:13
Linky ck-claw? http://forums.bistudio.com/oldsmileys/wink_o.gif

Cheers to both of you http://forums.bistudio.com/oldsmileys/notworthy.gif

ck-claw
Dec 1 2008, 07:46
I would Q but you would need Stalkers older UK troops&#33;

Which i dont think you can get now,as all d/loads seem to have be over written with his newer version.

Long story as why were still using an earlier version http://forums.bistudio.com/oldsmileys/wink_o.gif

brit~XR
Dec 2 2008, 22:59
Is Warfare32V11-RBTADV.Sara.pbo on XR server? I havent played arma for some time to dont keep track what missions hs put on my server

arma.isgreat.org
Dec 4 2008, 03:04
I&#39;ll have to try the different unit&#39;s sounds cool.

ck-claw
Dec 4 2008, 07:19
As of yet i havent seen the AI buy a heli?

Computica
Nov 26 2009, 03:46
The Commander has to set one of the AI to an Air team...