Computica
Sep 19 2008, 05:47
Hello Everyone! I am Computica! I am here today on these forums because I've became an armaholic just 3 days ago! Since I play Warfare buy myself and not online all the time ManKyle opened my eyes to scripting the Warfare code so I would like to post my 2 Versions of Warfare Based on Mankyle's Air Unit Script. I added only original units from the game... hold on I need to figure how to attach it.. give me a sec... If it doesn't work I'll send it to you all to pass around I'll also upload it on alcholic I think. Anyways I made a 64 player version of Warfare (I play buy myself ;>) then I said I'll double it so I did. I got a fast comp and the only time it will lag is in the city. And my settings were on high, not very high! View Distance was about 3000-5000 I guess!? My comp runs 10000 no prob on 64 players. 128 players is the limit I'll comeback and list more details...
Scratch that here ya go play on LAN for a while set how many bots you want I cut AirCraft prices down at resonable rates and I even refined somethings ManKyle didn't Mention, oh this means AI spawns all vehicle except airplanes on there. oh and I'm looking into that as we speak!!
http://hosted.filefront.com/computica/
I'm still updating the files so I'll be throwing up new ones as T7, T8, T9, T10, etc. OH AND THANKS MANKYLE!!! http://forums.bistudio.com/oldsmileys/smile_o.gif
EDIT 3:
I still need help though I would really like for the A.I. to Capture and use Airports on there own without having to be there! Same with players, unless you know how to fly and shoot a ground target planes are just too useless for me. Oh yeah I really beefed up the Resistance too, Yo I'm about to get some zzz's my fingers hurt from all that scripting... Oh I uploaded the N&S Version too without all the fancy scripts! took me a while to disable all of that...
Edit 4:
Ok I fell in love with the Sakakah_Al_Jawf Warfare map so I'm gonna add up to 32 player support A.I. Choppers Grenade Launcher for the East side and... Motorcycles I guess...
I found out that I forgot to change these numbers in the Description files...
-----------------------
class Header
{
gameType = CTI;
minPlayers = 1;
maxPlayers = 16;
};
-----------------------
I might have an idea to have the A.I. spawn Airplanes at the Airport but I don't know how to make it into an capture priority yet... For the HQ Defense A.I. I want to make sure you can use the Artillery Strikes. I might have to check out some of the Server files...
EDIT 5:
I just figured out the Airport is owned by the resistance so I think it would be sorta cool if the could throw out camels every once and a while. I think if I want the Artillery to always have 3 units then I'm gonna have to make I sever script to do so. I need to make a script where it checks and verifies the current players mounted and spawns or moves players (HQ Defense Units) to it...
I'm thinking about making the A.I. be able to buy things seprate from that of the player...
I firgured out there were plans for Large Walls???
EDIT 6:
Ok I made a 24vs24 48 player Version Sahkaka Al Jawf or what ever the name... Anyways Not many bugs on my side but I did include the content from Queen's Gambit, I gotta test out the MERCs and I still don't know how to include the Hammer GL Ammo to the ammo list, the only way I know is by switching the ammo (East side only) to AK47 clips (not SD) then Clicking on the HAMMER on the Weapon list (which works perfect) the game automatically will convert them (Ak47 ammo [NOT SD CLIPS!]) to 6 clip shells... Download is at the link:
http://hosted.filefront.com/computica/
EDIT 7:
Okay I'm going to Remake the Sakka Al Jawf Map by slowly Upgrading the code. Question though, What do the M203 Smoke Grenades do in warfare? Can I set those up to make scripts? Like an ammo crate LZ or an Sqaud Parachute LZ that comes down from the sky?
EDIT 8:
Just for an update I noticed my uploaded .pbo files were missing the Island names... I will replace them with new names so they'll show up, either that or a zip...
Scratch that here ya go play on LAN for a while set how many bots you want I cut AirCraft prices down at resonable rates and I even refined somethings ManKyle didn't Mention, oh this means AI spawns all vehicle except airplanes on there. oh and I'm looking into that as we speak!!
http://hosted.filefront.com/computica/
I'm still updating the files so I'll be throwing up new ones as T7, T8, T9, T10, etc. OH AND THANKS MANKYLE!!! http://forums.bistudio.com/oldsmileys/smile_o.gif
EDIT 3:
I still need help though I would really like for the A.I. to Capture and use Airports on there own without having to be there! Same with players, unless you know how to fly and shoot a ground target planes are just too useless for me. Oh yeah I really beefed up the Resistance too, Yo I'm about to get some zzz's my fingers hurt from all that scripting... Oh I uploaded the N&S Version too without all the fancy scripts! took me a while to disable all of that...
Edit 4:
Ok I fell in love with the Sakakah_Al_Jawf Warfare map so I'm gonna add up to 32 player support A.I. Choppers Grenade Launcher for the East side and... Motorcycles I guess...
I found out that I forgot to change these numbers in the Description files...
-----------------------
class Header
{
gameType = CTI;
minPlayers = 1;
maxPlayers = 16;
};
-----------------------
I might have an idea to have the A.I. spawn Airplanes at the Airport but I don't know how to make it into an capture priority yet... For the HQ Defense A.I. I want to make sure you can use the Artillery Strikes. I might have to check out some of the Server files...
EDIT 5:
I just figured out the Airport is owned by the resistance so I think it would be sorta cool if the could throw out camels every once and a while. I think if I want the Artillery to always have 3 units then I'm gonna have to make I sever script to do so. I need to make a script where it checks and verifies the current players mounted and spawns or moves players (HQ Defense Units) to it...
I'm thinking about making the A.I. be able to buy things seprate from that of the player...
I firgured out there were plans for Large Walls???
EDIT 6:
Ok I made a 24vs24 48 player Version Sahkaka Al Jawf or what ever the name... Anyways Not many bugs on my side but I did include the content from Queen's Gambit, I gotta test out the MERCs and I still don't know how to include the Hammer GL Ammo to the ammo list, the only way I know is by switching the ammo (East side only) to AK47 clips (not SD) then Clicking on the HAMMER on the Weapon list (which works perfect) the game automatically will convert them (Ak47 ammo [NOT SD CLIPS!]) to 6 clip shells... Download is at the link:
http://hosted.filefront.com/computica/
EDIT 7:
Okay I'm going to Remake the Sakka Al Jawf Map by slowly Upgrading the code. Question though, What do the M203 Smoke Grenades do in warfare? Can I set those up to make scripts? Like an ammo crate LZ or an Sqaud Parachute LZ that comes down from the sky?
EDIT 8:
Just for an update I noticed my uploaded .pbo files were missing the Island names... I will replace them with new names so they'll show up, either that or a zip...