View Full Version : Fast paced Warfare
Hi there guys
Is it possible to make a warfare mission that only has about 4-5 towns close together? I can only play singleplayer and would realy like to engage my AI opponent early in the game cuz i cant save?
Please can somebody tell me how to do this?
Would be very much appreciated
Thanks
Had good games in the more fast paced combat in cti central maps from flashpoint so combat on smaller scale shouldnt be 2 bad.
However with the current respawn system in towns I am pretty sure that you are better off playing berzerk or something similar.
Nah, that doesnt do it for me...
Would realy like to make a maximum of 5 towns to capture
Please any advice where to start ?
ck-claw
Aug 30 2008, 13:29
Do you have any experience with the ingame editor?
If so just un-pbo the warfare addon.
Then move either the 16 or 32 player version to-
'my documents/other profiles/missions folder.
Open the mission up in editor,then-
eg:-
say the depot and camps of the town 'Arcadia' move them to a position you want.
Same for the other depot's / camps
Thats the basics of it really http://forums.bistudio.com/oldsmileys/smile_o.gif
Thanks for getting me started.
Do i have to move them or delete them?
I deleted most of the objects in most towns just have 5 left
now i spawn without a base?
I left 2 spawn flags?
Any help plz?
ck-claw
Aug 30 2008, 14:10
Personally i would've just moved them.
You would probably need more than 2 repsawn makers?
You could just place most of the markers near where u want the possibillity of spawning?
One other thing-make sure in editor that you click on the 'Markers' tab.
To show the corisponding markers that go with each town so to move them aswell!
Is there anyway you can do it?
I only want the 5 towns at the bottom of this warfare version of Sara lite? And to let both spawn opposite side off the towns?
When i start moving stuff and try to play it or save and play it nothing happens. no vote screen no building no nothing?
Any suggestions sorry for being a noob
but your help is very appreciated.
Thanks alot
ck-claw
Aug 30 2008, 14:33
There shouldnt be a prob with deleting camps/depots afaik?
But to be on safe side-start again!
Just remove one towns camps/depot and markers and see what happens?
Keep all the spawn makers(blue flags).
But place half of them at one place and other have at another place?
But bare in mind there has to be a set/enough distance between the opfor and bluefor bases so to spawn,that could be where your problem lies?
lol i think thats my problem, cuz im testing them a few hundred meter away from each other
ck-claw
Aug 30 2008, 14:41
Just well could be that! http://forums.bistudio.com/oldsmileys/smile_o.gif
Would having the base spawns alot further apart be that much of a problem?
Once both bases have spawned it wouldnt take to long before your all heading towards them 5 towns for a battle http://forums.bistudio.com/oldsmileys/wink_o.gif
Hey man i realy appreciate your help http://forums.bistudio.com/oldsmileys/wink_o.gif
Ive got it working http://forums.bistudio.com/oldsmileys/biggrin_o.gif thanks alot
One thing do u know how i can replace the current us and opfor soldiers with new addon skins? The new skins only appear in the editor but i want them to spawn with warfare? any suggestions that wud be my last question http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
ck-claw
Aug 30 2008, 15:03
yes i do but cant remeber atm! http://forums.bistudio.com/oldsmileys/confused_o.gif
Will get back to ya!
Edit:-
Got to the mission folder,then common/config/barracks
Edit the 2nd line on each class to the class name of the soldier you want to replace! http://forums.bistudio.com/oldsmileys/smile_o.gif
Hmmm,
When i export to mp missions and want to play it under lan
it says no script loaded?
And no winning condition is displayed at the bottom?
http://forums.bistudio.com/oldsmileys/confused_o.gif http://forums.bistudio.com/oldsmileys/confused_o.gif http://forums.bistudio.com/oldsmileys/confused_o.gif http://forums.bistudio.com/oldsmileys/confused_o.gif http://forums.bistudio.com/oldsmileys/confused_o.gif http://forums.bistudio.com/oldsmileys/confused_o.gif
ck-claw
Aug 30 2008, 16:16
Did you buy any chance save/export to MP under a new name?
i exported as same name?
sorry for replying so late
ck-claw
Aug 31 2008, 15:05
Hmm strange,not sure what that could be?
Sure the mission folder has all the warfare folders/scripts in ?
Ive got it right thanks alot!
I just copied all the files in the pbo to the new mission folder and then went to editor and exported as mp mission and it works
Thanks to u mate! http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/notworthy.gif
colligpip
Sep 1 2008, 10:20
Try this version
WarfarePIP10 (http://dodownload.filefront.com/11666169//7f29ec76d7315e62a58202c35417bc95eff44b7aa9d0b519d42691f89ef6d00219850113b20375dd)
Ive got it right thanks alot!
I just copied all the files in the pbo to the new mission folder and then went to editor and exported as mp mission and it works
Thanks to u mate! http://forums.bistudio.com/oldsmileys/notworthy.gif http://forums.bistudio.com/oldsmileys/notworthy.gif
Np http://forums.bistudio.com/oldsmileys/xmas_o.gif
The ICED version of Warfare would be a great place to start! The action begins right away, with the AI at the next town which start to invade your base. There are a lot more armored vehicles and the AI is a bit tougher.
Hi Tedbell
Wouldnt that mean that the ai only attacks your base?
Would that mean you dont capture towns and no urban warfare?
Im just asking? Please enlighten me.
ShrubMiK
Sep 2 2008, 12:43
Playing the Schmalfelden version of Warfare might suit you...it's a few more towns than you are suggesting, something like 9 or 10 towns. But it's a much smaller map and the towns are all quite close together, so you do encounter the OPFOR quite quickly.
The AI attacks your base, because there is a firefight for the first town, and they convene at your location. If you ignored them at the closest town, they would take a bit more time to attack your base.
But for singleplayer, the action is close and quick and more challenging.
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