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Przemek_kondor
Aug 22 2008, 08:38
Hi.
In standard versions of Warfare AI (especially Resistance) are only meat:
when they see you(enemy), they running around you - and after long delay try attack you -it's very annoying

I noticed that most units are created with low skill (units setSkill 0.2 when 1.0 is highest), but in our server ultraAI is enabled -that forces skill 1.0.

I saw that in some version of warfare i.e. RBT AI's behaviour is ok, but there is to many changed files to find this change

Any idea?
thnx for any help

CrazyAce
Aug 22 2008, 13:36
Good luck man, I have been trying to find out how to make the AI more resilient than it is now. So far I have hit a brick wall and gone backwards… http://forums.bistudio.com/oldsmileys/sad_o.gif

Przemek_kondor
Aug 25 2008, 13:24
I set skill to 0.8 (from 0.2) in scripts and it looks working

CrazyAce
Aug 25 2008, 16:59
What file?

Przemek_kondor
Aug 25 2008, 17:59
many times in:
Server\AI\AI_TownDefense.sqf
Server\Server_UpdateTownResistance.sqs

CrazyAce
Aug 25 2008, 19:03
Ah yes thank you Przemek_kondor, I see what you mean. I'll give it a test try and see what happens.