Przemek_kondor
Aug 22 2008, 08:38
Hi.
In standard versions of Warfare AI (especially Resistance) are only meat:
when they see you(enemy), they running around you - and after long delay try attack you -it's very annoying
I noticed that most units are created with low skill (units setSkill 0.2 when 1.0 is highest), but in our server ultraAI is enabled -that forces skill 1.0.
I saw that in some version of warfare i.e. RBT AI's behaviour is ok, but there is to many changed files to find this change
Any idea?
thnx for any help
In standard versions of Warfare AI (especially Resistance) are only meat:
when they see you(enemy), they running around you - and after long delay try attack you -it's very annoying
I noticed that most units are created with low skill (units setSkill 0.2 when 1.0 is highest), but in our server ultraAI is enabled -that forces skill 1.0.
I saw that in some version of warfare i.e. RBT AI's behaviour is ok, but there is to many changed files to find this change
Any idea?
thnx for any help