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View Full Version : Yet another Binarize Problem...



Meathead
Aug 7 2008, 05:39
Allright when I run BinPBO with "Bibarize" checked I get this error in the Log file:

Parse: 0 ms
Cannot load font core\data\fonts\lucidaconsoleb8
Fonts file \core\data\fonts\lucidaConsoleB8 not found
Cannot load font core\data\fonts\lucidaconsoleb11
Fonts file \core\data\fonts\lucidaConsoleB11 not found

Does anyone have any clue on wth is going wrong?

Synide
Aug 7 2008, 06:12
The folder you have specified as being the 'Path to Project' folder in the BinPBO settings...

take a copy of 'P:\core\data\fonts\*.*' and place it inside your 'Project Folder'...

Meathead
Aug 7 2008, 13:08
I am also getting the windows error "BinPBO has ancountered an error and needs to close" but it goes ahead and finishes the packing process

EDIT***
Then when I try and use the PBO I get a missing .ped error in game


EDIT2***
ok I get the same error as in first post no matter what I do

I got my Virtual P: drive created with all the BIS tools in it...
I created a "Temp" folder on the P: drive...
I place the "AddonNameHere" folder inside the Temp Folder...
I have tried putting the files from P:/core/data/font into my Addon folder...
I also tried putting the font folder itself in, the Data folder, and the core folder.. none of wich works! It still wont recognize thse files for some reason. http://forums.bistudio.com/oldsmileys/help.gif

[APS]Gnat
Aug 8 2008, 01:36
I have tried putting the files from P:/core/data/font into my Addon folder...
No, they must be on your P drive, not in your addon folder itself (which would be in P as well)
In other words, in P you should see a folder called CORE, and inside CORE another called DATA etc etc