View Full Version : WARFARE ICED - HARD
169th_Ice
Jul 29 2008, 04:31
Based on Rommel's version with a few changes
Airlift for bothsides
Faster Fast Travel
Resistance AI upgrades: Smarter, more weapons and armour
$2500 starting money, $800 starting suppply money for commander
Revised Spawn Locations
Aircraft Factories can build Jets
there are no AI supply trucks. So Remember to build up the supply values of your towns.
Enjoy: http://forums.bistudio.com/oldsmileys/pistols.gif
Download here: Warfare_32-V112-ICED-V14.Sara (http://169thpanthers.com.au/PublicDownloads/Arma/MPMissions/Warfare_32-V112-ICED-V14.Sara.rar)
CrazyAce
Jul 29 2008, 04:49
Aircraft Factories can build Jets
It should be interesting to see takeoffs from aircrafts without the use of a runway. Have you figured out how to make the AI build aircraft and fly them? I'm still trying to figure this one out.
there are no AI supply trucks. So Remember to build up the supply values of your towns.
So you would say that this is strictly for multiplayer and not single player without the use of AI supply trucks?
169th_Ice
Jul 29 2008, 05:03
You could play single player but the enemy base wont be much of a challenge. However taking the towns will keep you quite busy http://forums.bistudio.com/oldsmileys/smile_o.gif
the reason i made air factories able to build jets is because with airlift capablilities, taking the mhq to one of the islands where there are runways adds a new dimension to the game. Remember Fast travel works across water too.
Twisted1
Jul 29 2008, 05:10
Air Factory that can build jets will disavantace the OPFOR even more. In most warfare games there are alway's more people on the US side (Unless some 1 who is realy good at being commander is on OPFOR) due to the Harrier can VTOL while the SU 34 cant.
Other wise all the more fun.
169th_Ice
Jul 29 2008, 05:14
The Su34 can land and take off at very low speeds. plus its alot tuffer on rough terrain.. The KAMOV is still king in most cases. In this version the su34B can take GBU's as well. the harrier can only vertical land. Not take off. at least not in Arma.
Aircraft Factories can build Jets
It should be interesting to see takeoffs from aircrafts without the use of a runway.
It worked well in RTS IV. The commanders just had to actually think when making a base. "Hm, should aircraft spawn in this direction, oh it looks like there aren't any trees this way, I'll put it here."
The commander aspect I miss, the commander duties with Warfare as a whole are far too simple and boring.
I haven't checked the mission out yet (I'm sure its grrreat!http://forums.bistudio.com/oldsmileys/wink_o.gif, but have you read the guidelines on the mission name? A message from Sith, a BIS developer:
A quick request ...
Would it be possible to maintain a "Warfare 1.1" reference in the mission title, as mentioned in the Editing Guide? With WF mission builds 1.1, 1.6, 2.0, V12.7 and Mk3B appearing all over the place, it'd become increasingly complex for people to keep track of the current "core WF" build number, let alone filter the missions properly in the MP server browser.Warfarev1.1 NS ICED v1.0 would make the mission listing a whole lot easier to read http://forums.bistudio.com/oldsmileys/smile_o.gif
169th_Ice
Jul 30 2008, 02:26
Updated with proper name format. Also AI start capturing straight away now.
169th_Ice
Jul 31 2008, 06:38
Updated to version 2. Only a minor fix. the Mi17 was not airlifting.
There is one other problem not cleverenough to fix. The Su34B which Rommel modified to carry GBU's (in the interest of teamplay) does not reload the GBU's at the Main forts or at ammo trucks.
Maybe someone else could have a look for me?
169th_Ice
Aug 1 2008, 06:09
Updated to Version 3
Many more changes / improvements.
You can now board allied AI vehicles
Equipment Prices revised
Dolores is now "BootCamp"
The Island Airfileds are now capturable
Note: Su34B's will rearm GBU's but only at Ammo trucks. If you try to rearm the SU34B at the Depot it will remove the GBU's and that aircraft will no longer rearm at ammo trucks either. I will try to work out the problem but until then this will have to do.
169th_Ice
Aug 4 2008, 22:34
Version 5 is now available.
Lots more changes / improvements.
Also base town values have been increased. For example Bagango once cqaptured will start at 60/90 supply value. This I believe accelerates gameplay and also makes ai commanders mre challenging.
169th_Ice
Aug 10 2008, 16:53
I'm really pleased with this version...Thoroughly tested.
Download it here: Warfare_32-V112-ICED-V10.Sara.rar (http://169thpanthers.com.au/PublicDownloads/Arma/MPMissions/Warfare_32-V112-ICED-V10.Sara.rar)
Uploaded to Karrillions. http://forums.bistudio.com/oldsmileys/smile_o.gif
169th_Ice
Aug 16 2008, 01:34
Bug fixed: Version 11 for download here (http://169thpanthers.com.au/PublicDownloads/Arma/MPMissions/Warfare_32-V112-ICED-V11.Sara.rar)
169th_Ice
Aug 20 2008, 23:44
Version 12: download here (http://169thpanthers.com.au/PublicDownloads/Arma/MPMissions/Warfare_32-V112-ICED-V12.Sara.rar)
fixed a bug. Default view distance is now 3000m
CrazyAce
Aug 21 2008, 23:31
I tried to play this mod on hells kitchen, but they wanted to be a butt head and kick me off before I even connected... http://forums.bistudio.com/oldsmileys/mad_o.gif
rundll.exe
Aug 22 2008, 01:53
Aircraft Factories can build Jets
It should be interesting to see takeoffs from aircrafts without the use of a runway. Have you figured out how to make the AI build aircraft and fly them? I'm still trying to figure this one out.
Its quite simple actually, setpos the plane to 800m above ground right after it is built with an AI pilot. preferably give it some initial speed too.
CrazyAce
Aug 22 2008, 02:32
Its quite simple actually, setpos the plane to 800m above ground right after it is built with an AI pilot. preferably give it some initial speed too.
Then what about the buy empty option? The plane would just fall and destroy the air craft factory.
169th_Ice
Aug 23 2008, 00:53
The default view distance works offline but not in multiplayer.
commonconfig has a setting for it but doesnt seem to have an effect. anyone know how i could make the default view 3000m and for it to work online?
169th_Ice
Aug 23 2008, 01:02
Here's my wishlist of fixes.
Immune MHQ packed or unpacked from same team sabeuters
GBU modded Su34 to rearm properly at Supply Depots
AI groups to MoveIn Commanders to tanks and Shilkas
Default view distance set to 3000M
Configuration Menu to reappear after a death
Ability to recruit human players into the same squad
Any clever coders willing to help out feel free to do so.
Im contactable via email: wgcdr@<hidden>
Or even better join our teamspeak: "ts3.light-speed.com:9336", password "panthers"
Website and Forums: www.169thpanthers.com.au
We run our high bandwidth server "roughly" Midnight GMT to Midday GMT everyday. Look for "169th High Performance Server" or just filter "169" to find it fast.
ArMoGaDoN
Aug 23 2008, 12:17
put a trigger in that has a couple seconds delay, make its condition true
setViewDistance 3000;
All set.
Take a look in the evolution maps for a better way for VD setting. - Clients can set it how they like it.
ModaFlanker
Aug 24 2008, 12:35
Here's my wishlist of fixes.
Immune MHQ packed or unpacked from same team sabeuters
...
We run our high bandwidth server "roughly" Midnight GMT to Midday GMT everyday. Look for "169th High Performance Server" or just filter "169" to find it fast.
http://forums.bistudio.com/oldsmileys/notworthy.gif Thanks MILLIONS!!!
Yeah, I've tried to keep an eye out for your server, but wasn't sure which one it would be if not on the top on the list. Will keep an eye out for it!
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http://forums.bistudio.com/oldsmileys/smile_o.gif
MaxRiga
Aug 26 2008, 21:48
text was removed my placebo
Placebo
Aug 27 2008, 06:07
Please don't air inter-server grievances on the forums http://forums.bistudio.com/oldsmileys/smile_o.gif
169th_Ice
Sep 5 2008, 23:43
Version 13 now available for download in the initial post.
No bugs
Commando84
Sep 24 2008, 14:48
Man this was some though shit! http://forums.bistudio.com/oldsmileys/tounge2.gif A great challenge now to take towns actually! http://forums.bistudio.com/oldsmileys/smile_o.gif
tedbell
Sep 25 2008, 03:00
Still my favorite Warfare version.
Here's my wishlist of fixes.
Immune MHQ packed or unpacked from same team sabeuters
GBU modded Su34 to rearm properly at Supply Depots
AI groups to MoveIn Commanders to tanks and Shilkas
Default view distance set to 3000M
Configuration Menu to reappear after a death
Ability to recruit human players into the same squad
Any clever coders willing to help out feel free to do so.
Im contactable via email: wgcdr@<hidden>
Or even better join our teamspeak: "ts3.light-speed.com:9336", password "panthers"
Website and Forums: www.169thpanthers.com.au
We run our high bandwidth server "roughly" Midnight GMT to Midday GMT everyday. Look for "169th High Performance Server" or just filter "169" to find it fast.
Please add
1) Re-enable supply trucks - fixing their running out of fuel problems
2) Ability for the AI to use Air assets
169th_Ice
Oct 10 2008, 00:01
Lookng for clients to join my server "Ice's BIG Server" today / tonight.
Testing version 14
no news?
and thank for your work!
Twisted1
Oct 28 2008, 04:14
Hi Ice
Any news on the new version did it work? I have not seen you or your server around of late?
169th_Ice
Oct 28 2008, 06:22
It worked fine. Hard to get a crowd these days though :-(
Warfare_32-V112-ICED-V14.Sara (http://169thpanthers.com.au/PublicDownloads/Arma/MPMissions/Warfare_32-V112-ICED-V14.Sara.rar)
big thank, but what's new in 14? no log file inside http://forums.bistudio.com/oldsmileys/yay.gif
Twisted1
Oct 29 2008, 00:40
Hi Ice
Yep it apear there must be a new game out. The MP Arma numbers have dropped off of late. Can any 1 say Far Cry 2 http://forums.bistudio.com/oldsmileys/wink_o.gif. Thanks for the link I will have a look and see how it plays.
Wish they stop blocking people using custom addons http://forums.bistudio.com/oldsmileys/mad_o.gif
please,
where change radius of town activating, i want 4000m activation for resistance.
i hope i'm enderstandable
Thank
169th_Ice
Nov 4 2008, 20:10
13 - 14 Changes
added 4000m view distance
~~~~~~~~~~~~~~~~~~
Common\Init\Init_CommonCnstants.sqf
;Range at which commander must be from the HQ to use it.
CONSTRUCTIONRANGE = 200 to 150
;Max units that a player can own.
MAXPLAYERTEAMSIZE = 18 to 24
;Distance (meters) that can be scrolled from center on construction screen.
CONSTRUCTIONSCROLLDISTANCE = 200 to 250
;Time until an abandoned vehicle is removed. Set to 0 to never remove them.
ABANDONEDVEHICLETIME = 2400
;Meters per second for fast travel.
FASTTRAVELSPEED = 150
RESISTANCEINACTIVETIME = 300 t0 600
DEFENSEINACTIVETIME = 300 to 600
SIDESTARTINGDISTANCE = 4000 to 5000
LARGEDEFENSESUPPLIES = 70
AIPURCHASERANGE = 300 to 500
AIDEFENDLOCATIONRANGE = 250 to 300
AIREINFORCERANGE = 300 to 500
AIPATROLRANGE = 150 to 250[B]
169th_Ice
Dec 2 2008, 21:16
Version 14 hits the top three
Not Bad http://forums.bistudio.com/oldsmileys/biggrin_o.gif
http://stats.swec.se/game/statistics
syscrash
Dec 12 2008, 16:12
good job bro. Keep up the good work! Love your work.
Tom_Anger
Dec 22 2008, 13:56
Hi - 169th_Ice, would you mind reading your PM Message when you get a chance and reply at your convenience? Thanks and have a Merry Christmas!!!
the harrier can only vertical land. Not take off. at least not in Arma.
eh ? it can do both , although landing is a bit tricky if you have a specific spot in mind.
LockJaw-65-
Jan 15 2009, 22:58
Removed lack of response..
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