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snoofkin911
Jul 4 2008, 09:28
Hi,
When i try to binmake a p3d to BI p3d the the program exit me with those errors


Quote[/b] ]
R:\Program Files\Bohemia Interactive\Tools\BinMake>binmake -d y:\tdr.p3d y:\tdro
k.p3d
Making y:\tdr.p3d to y:\tdrok.p3d
       Rule: "R:\Program Files\Bohemia Interactive\Tools\BinMake\binarize\binar
ize.exe" -o "&#036;@<hidden>" "&#036;<"
       Exec: "R:&#92;Program Files&#92;Bohemia Interactive&#92;Tools&#92;BinMake&#92;binarize&#92;binar
ize.exe" -o "y:&#92;tdrok.p3d" "y:&#92;tdr.p3d"
Unknown argument -o
Cannot load font core&#92;data&#92;fonts&#92;lucidaconsoleb8
Fonts file &#92;core&#92;data&#92;fonts&#92;lucidaConsoleB8 not found
Cannot load font core&#92;data&#92;fonts&#92;lucidaconsoleb11
Fonts file &#92;core&#92;data&#92;fonts&#92;lucidaConsoleB11 not found


Quote[/b] ]
R:&#92;Program Files&#92;Bohemia Interactive&#92;Tools&#92;BinMake>binmake -d y:&#92;tdr.p3d y:&#92;tdro
k.bip3d
Making y:&#92;tdr.p3d to y:&#92;tdrok.bip3d
       Rule: "R:&#92;Program Files&#92;Bohemia Interactive&#92;Tools&#92;BinMake&#92;binarize&#92;binar
ize.exe" -o "&#036;@<hidden>" "&#036;<"
       Exec: "R:&#92;Program Files&#92;Bohemia Interactive&#92;Tools&#92;BinMake&#92;binarize&#92;binar
ize.exe" -o "y:&#92;tdrok.bip3d" "y:&#92;tdr.p3d"
Unknown argument -o
Cannot load font core&#92;data&#92;fonts&#92;lucidaconsoleb8
Fonts file &#92;core&#92;data&#92;fonts&#92;lucidaConsoleB8 not found
Cannot load font core&#92;data&#92;fonts&#92;lucidaconsoleb11
Fonts file &#92;core&#92;data&#92;fonts&#92;lucidaConsoleB11 not found

R:&#92;Program Files&#92;Bohemia Interactive&#92;Tools&#92;BinMake>



any clue ?

Synide
Jul 4 2008, 09:48
is there some good reason as to why you are using binmake instead on BinPBO?

i mean you can use binmake but you&#39;ve really, really gotta know what you&#39;re doing with how the BIS tools build things...

If you are not a really experienced user of BIS products I suggest you use BinPBO as the &#39;front-end&#39; tool which will in turn run binmake for you...

If on the other hand you have some good reason for wanting to run binmake instead then read the readme.txt&#39;s for binmake and binarize very carefully the information on how to use them is right there it&#39;s just a &#39;little-cryptic&#39; to understand.

snoofkin911
Jul 9 2008, 18:43
Thanks synide :]

JCW
Sep 11 2008, 12:31
I&#39;d just want to know if it&#39;s possible to extract or view content(in my case textures) from .pbo packs?Looks like BinPBO is only meant for packing content, not the reverse way.

EDIT: Problem solved with PBO Decryptor

Dragon44
Dec 1 2008, 20:12
I am with a problem to binarize the models, when binarize and go game to see the soldiers to it the game it closes and it accuses an error. Use the BINPBO to binarized and in the text archive that it creates appears:

.....&#92;Bohemia Interactive&#92;Tools&#92;BinMake&#92;CfgConvertFileChng&#92;CfgConvertFileChng.exe returned error 1


help&#33;

floosy
Dec 2 2008, 21:02
I ve got the same error....


Quote[/b] ]Interactive&#92;Tools&#92;BinMake&#92;CfgConvertFileChng&#92;CfgConvertFileChng.exe returned error 1


When i use binpbo i ve got the same error message. And when i use my map in Arma ther eis an error message in the editor map, one rvmat is not find, but in the source folder he is before binarize....

Some solution?

.kju [PvPscene]
Dec 2 2008, 21:25
1) read ArmA_Build_Environment_Setup (http://community.bistudio.com/wiki/ArmA_Build_Environment_Setup)

2) setup a proper ArmA_Build_Environment

3) be sure to add rvmat to "copy file types" in binpbo

4) paste your config at http://pastebin.com/ and post the link

floosy
Dec 3 2008, 08:31
ok i put rvmat in the list and have no error now.

but i have no elements in mapview in arma like house, roads and others.

In the game there is no rodas.... http://forums.bistudio.com/oldsmileys/banghead.gif

Is there the devil in my computer?

.kju [PvPscene]
Dec 3 2008, 08:33
do you use custom objects or A1 objects?

floosy
Dec 3 2008, 08:50
only the bis objetc from arma

.kju [PvPscene]
Dec 3 2008, 10:35
so you have a proper build setup with all ca stuff unpacked on
p (and MLOD version of models)?

floosy
Dec 3 2008, 19:35
I have
p:ca/buildings+rocks+plants+roads+misc+sign
and p:tatawin

Atsche
Dec 3 2008, 19:39
You need to put your island foldier into your project foldier like in synides tutorial explaned and i alredy told you that later bevore: p:floosy&#92;tatawin.

floosy
Dec 3 2008, 19:59
Sorry but i m not very good in english...

If i understand, in my P:Floosy&#92; i have:
-ca
-tatawin

http://forums.bistudio.com/oldsmileys/huh.gif

Atsche
Dec 3 2008, 20:02
p:ca/buildings+rocks+plants+roads+misc+sign

p:floosy/tatawin/source+data+wrp+cpp....

floosy
Dec 3 2008, 20:23
Ok i done that, but i already have bugs in arma:

-in mapview, no roads and CA elements.
-In game: no roads.

arggg

.kju [PvPscene]
Dec 3 2008, 20:29
what is the log saying, can you post it on ifile.it?

floosy
Dec 3 2008, 20:35
Quote[/b] ]Parse: 16 ms
Cannot load font core&#92;data&#92;fonts&#92;lucidaconsoleb8
Fonts file &#92;core&#92;data&#92;fonts&#92;lucidaConsoleB8 not found
Cannot load font core&#92;data&#92;fonts&#92;lucidaconsoleb11
Fonts file &#92;core&#92;data&#92;fonts&#92;lucidaConsoleB11 not found

.kju [PvPscene]
Dec 3 2008, 20:59
so while no big errors, it tells us your binarize setup is not
perfect.

please post screen of binpbo with main and options page to see your settings.

Atsche
Dec 3 2008, 20:59
What do you set in BinPbo options under "path to project foldier"

it should look like p:&#92;floosy&#92;

floosy
Dec 12 2008, 14:50
Ok guys i m back.

Thanks to Q, he help me a lot.
My first error is :

I extractedthe CA folder of sara and not use the bis model environement. here (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=61;t=67070)

After that i use the Binpbo tool and this is what i have in the log:


Quote[/b] ]C:&#92;Program Files&#92;Bohemia Interactive&#92;Tools&#92;BinMake&#92;CfgConvertFileChng&#92;CfgConvertFileChng.exe returned error 1

Is it noral?