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icfhoop
May 10 2008, 01:43
Hello all, I am a little lost right at the moment. I've searched the forums and checked the tutorials, but I couldnt find anything. What it is, is that I know you are supposed to for roads place them by going to Tools-Roads- and all that good stuff. But when I go to place a road on my map, all it appears as, is a dotted line that I cant move nor select once it has been deselected. Is there something I missed, or what?

Thanks

MemphisBelle
May 10 2008, 11:38
Check the Biki/Visitorial3 Tutorial/roads.... that explains all you need

icfhoop
May 10 2008, 14:38
Ok thanks Ill check it out.

icfhoop
May 10 2008, 14:50
Hey, I checked the biki, but it still doesnt work. Everytime I place a road, it is transparent, dotted line around it, and I can not select or move or anything, Any othere ideas?

MemphisBelle
May 10 2008, 20:09
you havent read the biki, otherise you wouldnt ask here again.....this transparent part is the keypart of a road. One can add the other parts by using the roadplacing system....the way how to adjust and use this system, can be found in the biki.....

icfhoop
May 10 2008, 23:07
Ok I still am confused but I cant dind it so yea... so do you have to use this system or can u just place roads like objects ?

MemphisBelle
May 11 2008, 01:06
Yes...once you have adjusted aa kind of road, and added all your parts, so you only need to select the Position (A or B) aand then you can go on placing the road by woring with the next window.....

icfhoop
May 11 2008, 01:33
I'm so confused, how do I even set up a road, I have looked on the biki, that didnt help me, I looked at tutorials, but im a little lost, so could you please xplaing? Thanks for your time

MemphisBelle
May 11 2008, 09:25
listen.....I havent had any idea how to use this tools as well...but the biki told my everything I needed.

http://community.bistudio.com/wiki....5BF4.5D (http://community.bistudio.com/wiki/Visitor_3_Manual#Road_networks_.5BF4.5D)

of course you need to use our brain a little......

icfhoop
May 11 2008, 14:38
Listen...I have read that section of the biki atleast 50 times literally.  Still I dont get it.  Every thime I place a road all I get is a dotted line and I cant move nor even select it.... please help me. http://forums.bistudio.com/oldsmileys/huh.gif

Nicholas Bell
May 12 2008, 12:51
I recall that when I started had the problem with just seeing the dotted lines for roads. Check out this thread - maybe it will help: http://www.flashpoint1985.com/cgi-bin....ll;st=0 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=77;t=70571;hl=nicholas+bell;st=0)

[IC]Wedge
May 13 2008, 09:54
I also had a road problem ....not sure if its what you a are talking about but here ya goes anyway

This is how i fixed it (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=77;t=71577;hl=wedge)

icfhoop
May 13 2008, 23:40
Ahh I got it fixed nevermind lol.

Rocket
May 14 2008, 01:49
Care to post the solution? I'm sure others might find problems too... sometimes even the simplest things can confuse. I've found myself hunting for solutions till I am blue in the face... only to find I made a very basic mistake http://forums.bistudio.com/oldsmileys/smile_o.gif

icfhoop
May 14 2008, 23:48
The show roads button on the top of the screen lol

bravo 6
May 16 2008, 09:22
Im really very very confused about Roads.. concern in AI behaviour.

Not how to build them in Road Network, but to make them work for AI's..

Just to add: I tried "again" BIS SampleMap, opened in visitor and exported to game just to see how AI behave on roads.
I must say i had some problem with textures.. maybe because i didn't change the .rvmat .png to .paa in first try. (not sure if textures are important for AI behavior on roads, i doubt)

I set 1 vehicle and some waypoints to test.. AI's WOULD NOT FOLLOW the road as they should! They stop and go in S's..

I also Copied the SampleMap.pbo from BIS and tried the Roads, AI's followed the roads normally.



Now this fact gives a big confusion to my head and a big question.. WHY?! Whats wrong with Visitor3?!

Is it Just Me?!



Suicide is the next step. http://forums.bistudio.com/oldsmileys/biggrin_o.gif



edit: maybe i should add that these two map i tested SampleMap and MyMap have 256x256 and 512x512 respectively, texture layers = 40.0x40.0m

edit2: tried the SampleMap.pbo from BIS, works fine.

Opteryx
May 16 2008, 10:10
Are there any road tiles or networks that are overlapping eachother? I've heard that coplanar roadway LODs will cancel each other out.

Perhaps this is the issue?

bravo 6
May 16 2008, 10:26
oh.. i just sent an mp before i read your post.. http://forums.bistudio.com/oldsmileys/confused_o.gif

you mean like this?

http://i296.photobucket.com/albums/mm190/BCbravo6/Al%20Bayuk/BayukRoad.jpg


edit: But in other hand BIS SAmpleMap use it..

http://i296.photobucket.com/albums/mm190/BCbravo6/Al%20Bayuk/BISampleMap_s.gif
1024x768 (http://i296.photobucket.com/albums/mm190/BCbravo6/Al%20Bayuk/BISampleMap_b.gif)



EDIT2: PROBLEM SOLVED: I would like to say that the problem I mentioned on my previous post (AI behaviour and Roads) is Cleared and Solved.
I Found the problem why AI's wouldn't follow the road normally.

Roads can be overlapping, theres no problem about it, when creating the roads they MUST be "Terminated" with option "Terminator" in visitor3 - road network. Ie, if you Generate terminator and then use other option then "terminator of" it will not work for AI's. This option must be selected when you finish a part of a road.

The possible issue that might confuse people is the fact that some roads, such as the \ca\roads\ces_d12 do Not appear on the map when the terminators are created, but if you check Buldozer they are there.

Hope this helps some people.