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View Full Version : Blood, Sweat, Tears - 3rd part of the mission



txrx
May 1 2008, 22:43
I've managed to get the uniform from the driver, met up with the guy in the house, cleared an area. Now I'm in the back of an APC with my squad and another similar APC advancing on an airfield.

So far so good. But once we dismount and start moving towards the entrance a BMP empties enemy soldiers, fine, we eventually take them out but it's not without heavy, heavy losses.

Then as the few remaining squad members advance it's almost always just me left, even after offering support. Heck, one of my squad leaders headed almost over 500m to the 9 o'clock of our advance for some weird reason, still got toasted. Then a t72 turns up and there's no weapons suffcient enough to either take it out nor avoid the shilka.

My main problem seems to be the squads 'panicking' when the bmp opens up and you wind up with a tonne of friendly fire with AIs running out in front of you. Then the AI just gets daft and throws caution to the wind entirely thinking it's ok to bolt round the corner where enemy fire has just toasted 2 squad members.

Great premise, odds are definately against you on this one but do you just sit it out till all squad members are dead then clean up the dregs before the t72 arrives and bolt with it opening up with it's main gun if it can't nail you instantly with the machine gun.

I've tried this on 1.08, all the betas up to the current one but still getting nowhere no matter where I go and how well I take out the oncoming defence soldiers. Man, there's been attempts where I've killed all but a few on the other side of the fence by myself and only to have the few survivors of the 2 squads not move quick enough to beat the arrival of the t72. The Allied APCs never survive and there's no vehicle's to impound to even up the fight.

Now, I'm sure you may have read this and possibly got the impression of a potential troll like post, but trust me, I'm not goading a reaction, it's more my frustration at having got lucky so far only to have a save point/restart point in a situation that's completely un-survivable nor has the AI up to the job (if they're meant to be that is).

Anyone else had the same experiences or am I doing something completely wrong (always a possiblity&#33http://forums.bistudio.com/oldsmileys/wink_o.gif)

Cheers

TxRx

CameronMcDonald
May 1 2008, 23:49
Here's a pretty good tip - after debussing, head up the road (towards that ridiculous DShK checkpoint) and try and see if you can't kill the DShK gunners - this makes the AI survive a little bit longer, even if they are doomed to failure (there's a freakin BMP2 AND a T72 AND a BRDM ATGM out there). Chuck a couple of frags for shits and giggles.

Now, you need to duck through the fence to the east to get onto the runway. This ensures the enemy troops only come to you from one direction. I recommend setting up slightly north of the gatehouse, and on the runway side, as there's a nice little corner you can hide and lean around. I recommend grabbing any kind of automatic weapon, as the AI can often come charging around that corner pretty darn fast.

Now, before you lose all momentum and the friendly AI get wasted, you need to a) lean out and axe the DShK gunner in the bunker to your direct south, he's near the taxiway/hangars. Then, you need to b) grab an AT weapon somehow (look for dead RPG loons) and c) axe the ZSU 23-4 Shilka on the runway. This will make Cobras show up, and 9 times out of 10 the destruction of the enemy armour usually results in skipping to a cutscene where the enemy infantry miraculously evaporates and the airfield becomes secure.