Viper23rd
Apr 30 2008, 16:01
http://sh.armatechsquad.com/Viper23rd/Crown.jpg
21 King Company
Realism and roleplaying unit
Introduction
Allow me to introduce myself, I am Captain Kevin – veteran Operation Flashpoint and Armed Assault player.
Having served in one of the largest, and most dedicated-to roleplaying realism units of Operation Flashpoint, the [23rd] Ground Division, I know my fair share about the game and how it should be played. In those years I had a lot of fun and made a lot of friends, that feeling of friendship and working in a close-knit team is what I want to make others experience as well.
21 King Company
The 21 King Company (hereafter referred to as 21K or [21K]) is a realism unit for Armed Assault which utilizes realistic military tactics, procedures and situations.
You won’t find proper military tactics here, for they’ve been proven to not always work. The tactics and procedures here come from experience and practice in the field and are made from different players over the years. Even though the way of playing is not directly copied from the military, it has some realistic military influences which are changed to work better in Armed Assault.
The 21K is an Infantry Company – meaning we are ground forces and don’t use vehicles to engage the enemy.
We only use vehicles when sections need to be transported.
Breaking it down
The 21K is (as the name suggests) a company. In the company there are three platoons, each having three squads.
Every squad contains up to three fireteams. A fireteam is a team of four men, the team leader and the three soldiers.
The 21K offers a wide variety of infantry roles, ranging from fighting at the front-line, to support fallen and injured teammates.
The Company is overlooked by the Commanding Officer and his 2IC (2nd In Command).
This element is in charge of all the actions and military operations in and off the field.
Though he is not involved directly in combat, he relays the commands to his subordinates which carry out the commands.
Under the CO is the Platoon Command Element which is in charge of the three squads in the Platoon.
An example to explain our structure:
The CO gives an order to take three towns, secure an enemy ammo depot and set up a tactical HQ.
He relays this order to the Platoon Commander, which commands his squads to do different roles, such as sending squad one to town one, squad two to town two, and squad three to the ammo depot. After the fights a tactical HQ is set up in a tactical position relative to the three points.
What can we offer
As mentioned, we offer a wide variety of infantry combat and support roles. Here are a few other things we offer:
- Close-knit teamwork
- Comradeship
- Respect
- A fun gaming environment
- Good training (basic and advanced)
Training
As mentioned, we give training to our recruits, these vary from basic manoeuvres to advanced firing techniques.
A brief schedule of our training :
BMT – Basic Military Training
The basics of being a soldier are taught here, manoeuvring, firing a weapon, safety procedures, formations and field survival.
The training is ended with a live fire exercise. After this training you will be officially welcomed into the 21K as Private.
Duration: Approx 5 to 7 days.
AMT – Advanced Military Training
In this course you’ll get in-depth training, some of the areas covered are advanced firing techniques, driving course, radio commands and another live fire exercise.
After this training course you are able and allowed to use most (if not all) roles in the 21K.
Duration: Approx 5 to 7 days.
TLT – Team Leading Training
As the name suggests, this is a course not for the weak, you will be tested on a great number of things you’ve been taught and given a shot at leading an element in combat.
Note that this course is not a direct follow-up of the BMT and AMT, only after having served several weeks to months can you take this, if you are suitable.
Duration: Approx 3 days
What do we expect from you
We try to be as tolerable as possible, however not everyone’s cut out of the right wood to join and play in realism units.
At this moment we don’t have any age limits whatsoever, as experience has proven you don’t have to be old to be mature.
We expect that you:
- Are respectful towards everyone in the unit
- Are a teamplayer
- Are a roleplayer
- Listen to and carry out orders
- Can take situations seriously
Our training schedule plans a training each night at 1900h GMT, Saturday evening being coops and Sunday having parade.
Attendance of at least 4 of the 7 (mainly Sunday and three normal days) is required.
What do you need
Not only do we expect a certain amount of things from you, we also need you to have a few things:
- TeamSpeak (and a working microphone if possible)
- A legal copy of Armed Assault, patched to 1.08 or 1.09
How do you join
If you want to join our realism unit, or merely want to ask for more information, feel free to send an e-mail to:
Viper23rd@<hidden>
Subject: 21 King Company and I will reply to you as soon as possible.
We also have a TeamSpeak server and a dedicated server is on it’s way.
TeamSpeak: viper23rd.selfip.com:8767
Password: abcQ1
Should you have any more questions, I’d be thrilled to answer them through e-mail, TeamSpeak, forums, or any other way of contacting.
And lastly I apologise for the wall of text.
Yours sincerely,
21 King Company
Realism and roleplaying unit
Introduction
Allow me to introduce myself, I am Captain Kevin – veteran Operation Flashpoint and Armed Assault player.
Having served in one of the largest, and most dedicated-to roleplaying realism units of Operation Flashpoint, the [23rd] Ground Division, I know my fair share about the game and how it should be played. In those years I had a lot of fun and made a lot of friends, that feeling of friendship and working in a close-knit team is what I want to make others experience as well.
21 King Company
The 21 King Company (hereafter referred to as 21K or [21K]) is a realism unit for Armed Assault which utilizes realistic military tactics, procedures and situations.
You won’t find proper military tactics here, for they’ve been proven to not always work. The tactics and procedures here come from experience and practice in the field and are made from different players over the years. Even though the way of playing is not directly copied from the military, it has some realistic military influences which are changed to work better in Armed Assault.
The 21K is an Infantry Company – meaning we are ground forces and don’t use vehicles to engage the enemy.
We only use vehicles when sections need to be transported.
Breaking it down
The 21K is (as the name suggests) a company. In the company there are three platoons, each having three squads.
Every squad contains up to three fireteams. A fireteam is a team of four men, the team leader and the three soldiers.
The 21K offers a wide variety of infantry roles, ranging from fighting at the front-line, to support fallen and injured teammates.
The Company is overlooked by the Commanding Officer and his 2IC (2nd In Command).
This element is in charge of all the actions and military operations in and off the field.
Though he is not involved directly in combat, he relays the commands to his subordinates which carry out the commands.
Under the CO is the Platoon Command Element which is in charge of the three squads in the Platoon.
An example to explain our structure:
The CO gives an order to take three towns, secure an enemy ammo depot and set up a tactical HQ.
He relays this order to the Platoon Commander, which commands his squads to do different roles, such as sending squad one to town one, squad two to town two, and squad three to the ammo depot. After the fights a tactical HQ is set up in a tactical position relative to the three points.
What can we offer
As mentioned, we offer a wide variety of infantry combat and support roles. Here are a few other things we offer:
- Close-knit teamwork
- Comradeship
- Respect
- A fun gaming environment
- Good training (basic and advanced)
Training
As mentioned, we give training to our recruits, these vary from basic manoeuvres to advanced firing techniques.
A brief schedule of our training :
BMT – Basic Military Training
The basics of being a soldier are taught here, manoeuvring, firing a weapon, safety procedures, formations and field survival.
The training is ended with a live fire exercise. After this training you will be officially welcomed into the 21K as Private.
Duration: Approx 5 to 7 days.
AMT – Advanced Military Training
In this course you’ll get in-depth training, some of the areas covered are advanced firing techniques, driving course, radio commands and another live fire exercise.
After this training course you are able and allowed to use most (if not all) roles in the 21K.
Duration: Approx 5 to 7 days.
TLT – Team Leading Training
As the name suggests, this is a course not for the weak, you will be tested on a great number of things you’ve been taught and given a shot at leading an element in combat.
Note that this course is not a direct follow-up of the BMT and AMT, only after having served several weeks to months can you take this, if you are suitable.
Duration: Approx 3 days
What do we expect from you
We try to be as tolerable as possible, however not everyone’s cut out of the right wood to join and play in realism units.
At this moment we don’t have any age limits whatsoever, as experience has proven you don’t have to be old to be mature.
We expect that you:
- Are respectful towards everyone in the unit
- Are a teamplayer
- Are a roleplayer
- Listen to and carry out orders
- Can take situations seriously
Our training schedule plans a training each night at 1900h GMT, Saturday evening being coops and Sunday having parade.
Attendance of at least 4 of the 7 (mainly Sunday and three normal days) is required.
What do you need
Not only do we expect a certain amount of things from you, we also need you to have a few things:
- TeamSpeak (and a working microphone if possible)
- A legal copy of Armed Assault, patched to 1.08 or 1.09
How do you join
If you want to join our realism unit, or merely want to ask for more information, feel free to send an e-mail to:
Viper23rd@<hidden>
Subject: 21 King Company and I will reply to you as soon as possible.
We also have a TeamSpeak server and a dedicated server is on it’s way.
TeamSpeak: viper23rd.selfip.com:8767
Password: abcQ1
Should you have any more questions, I’d be thrilled to answer them through e-mail, TeamSpeak, forums, or any other way of contacting.
And lastly I apologise for the wall of text.
Yours sincerely,