PDA

View Full Version : ground too dark and clutter density ?



gL33k
Apr 23 2008, 08:07
first my ground texture seem too dark. how can i solve that ?
picture at 12.30pm (http://img165.imageshack.us/img165/9213/arma2008042309555523lt2.jpg)

then , there are too much rock clutter on the ground. how could i spread them more ?


edit:

3rd problem: the same i already discovered fw week ago.
i got white square of distant texture. sattelite 's one i think.
here (http://img337.imageshack.us/img337/4210/arma2008042310171065cf0.jpg)

here are my project parameter
http://img143.imageshack.us/img143/4626/projectparameterwx9.png
http://img150.imageshack.us/img150/300/projectparameter2qa6.png

ps: i used the example config in quick tutorial ... i should mentionned too that this island is HIGHLY HEAVY &#33; i can&#39;t even display the sattelite map from the editor, it crash to desktop instantly. empty world , but only 25fps @<hidden> 4000meter VD.

gL33k
Apr 23 2008, 12:38
ok , slowdown occured & white square occured because texture grid was 10mX10m. it&#39;s solved i think.

darkness was caused by too low latitude.

DMarkwick
Apr 23 2008, 16:50
darkness was caused by too low latitude.
What does this mean? And how did you fix it?

gL33k
Apr 23 2008, 21:04
in the example config file , there is lat/long value. the more the latitude tend to 0° , the more brigther are the texture.

that &#39;s what i think , because i didnt my test further, but my darkness suddenly gone after a small latitude tweak http://forums.bistudio.com/oldsmileys/smile_o.gif

DMarkwick
Apr 23 2008, 21:31
Really? That&#39;s weird http://forums.bistudio.com/oldsmileys/biggrin_o.gif I might have to play with that to fix my own dark texture problem. Shame though, as I made sure it was real-world accurate.

Also, only one texture of mine has this problem. Unfortunately it appears on a changeover area and so is very apparent.