Chip360
Mar 23 2008, 04:09
EDIT: SOLVED
Quote[/b] ]I recieved this error and followed this advice
Quote[/b] ]I think this error occurs when you change which version of ArmA.exe you are using, but do not update your p:\ drive with the relevant support files for the updated ArmA.exe.
Specifically, the bin folder, the product.bin in the dta folder and possibly the core folder.
The bin folder holds the shaders I believe, as well as other files needed.
Planck
and reinstalled O2 and this error went away
====================================================
Okay, so I start up o2, open up my .p3d (a stryker), assign the texture paths, atm the only paths Ive changed are the
p:\stryker_tex\data\stryker_body2_co.paa
and
p:\stryker_tex\data\stryker_body1_co.paa
and all others are with default paths, example:
ca\wheeled\data\stryker_alfa_ca.tga
Now it starts up, and then I get that message [Shaders not Valid (Mismatch of exe and Data?)].
What am I doing wrong?
Edit: It appears im not the only one who needs help with this:
Quote[/b] ]i can't seem to run buldozer from visitor3...
it tries to start but then i get a little 'ArmA' error dialog that says
'No entry bin\config.bin/CfgDifficulties/Regular/Flags.VonID'.
Then when I click out of that I get another 'Arma' error dialog that says 'Shaders not valid (mismatch of exe and data?)'
Following that there's the standard 'ArmA has encountered a problem and needs to close etc etc Send error Report? etc' type box.
Any help?
I also get the same error in Visitor, so basically neither Visitor or Bulldozer will work.
Any help would be greatly appreciated.
Quote[/b] ]I recieved this error and followed this advice
Quote[/b] ]I think this error occurs when you change which version of ArmA.exe you are using, but do not update your p:\ drive with the relevant support files for the updated ArmA.exe.
Specifically, the bin folder, the product.bin in the dta folder and possibly the core folder.
The bin folder holds the shaders I believe, as well as other files needed.
Planck
and reinstalled O2 and this error went away
====================================================
Okay, so I start up o2, open up my .p3d (a stryker), assign the texture paths, atm the only paths Ive changed are the
p:\stryker_tex\data\stryker_body2_co.paa
and
p:\stryker_tex\data\stryker_body1_co.paa
and all others are with default paths, example:
ca\wheeled\data\stryker_alfa_ca.tga
Now it starts up, and then I get that message [Shaders not Valid (Mismatch of exe and Data?)].
What am I doing wrong?
Edit: It appears im not the only one who needs help with this:
Quote[/b] ]i can't seem to run buldozer from visitor3...
it tries to start but then i get a little 'ArmA' error dialog that says
'No entry bin\config.bin/CfgDifficulties/Regular/Flags.VonID'.
Then when I click out of that I get another 'Arma' error dialog that says 'Shaders not valid (mismatch of exe and data?)'
Following that there's the standard 'ArmA has encountered a problem and needs to close etc etc Send error Report? etc' type box.
Any help?
I also get the same error in Visitor, so basically neither Visitor or Bulldozer will work.
Any help would be greatly appreciated.