View Full Version : Using Custom addons
I am trying to use some custom addons in my map.( the addons from Alex's maps) The problem is when I open Buldozer I seem to get a white addon. Buldozer then displays a path telling me I am missing a .pac file.
I have de-pbo'd the addon and placed all its contents in the P:\CA folder. I have also placed an addons.txt in the root of P: and defined the addon in there. Is there anything else I need to do?
Feb 16 2008, 05:35
Change the texture paths to where you have the models.
If they're MLOD, use the "Mass Texture & Material renaming..." option under tools in O2. If they're ODOL use a Hex Editor (keep the number of characters in the path the same length when doing this).
The problem is that the path V3 is displaying as incorrect is actually the right path. I have checked thats it correct and the .pac file is there.
As for changing the texture paths, are they found in the config files?
Try removing it from ca and put it in the root of p:\ in its own folder with its own textures, adjust paths in the model as necessary.
Righto I'll try that cheers
All fixed, I cant belive how simple it was, and feel kinda dumb after relising how silly it was. Move the folder to the root of P drive http://forums.bistudio.com/oldsmileys/banghead.gif http://forums.bistudio.com/oldsmileys/banghead.gif http://forums.bistudio.com/oldsmileys/crazy_o.gif
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