PDA

View Full Version : Using Custom addons



Aussie
Feb 16 2008, 02:44
I am trying to use some custom addons in my map.( the addons from Alex's maps) The problem is when I open Buldozer I seem to get a white addon. Buldozer then displays a path telling me I am missing a .pac file.

I have de-pbo'd the addon and placed all its contents in the P:\CA folder. I have also placed an addons.txt in the root of P: and defined the addon in there. Is there anything else I need to do?

Opteryx
Feb 16 2008, 04:35
Change the texture paths to where you have the models.
If they're MLOD, use the "Mass Texture & Material renaming..." option under tools in O2. If they're ODOL use a Hex Editor (keep the number of characters in the path the same length when doing this).

Aussie
Feb 16 2008, 06:16
The problem is that the path V3 is displaying as incorrect is actually the right path. I have checked thats it correct and the .pac file is there.

As for changing the texture paths, are they found in the config files?

Planck
Feb 16 2008, 13:35
Try removing it from ca and put it in the root of p:\ in its own folder with its own textures, adjust paths in the model as necessary.


Planck

Aussie
Feb 16 2008, 15:22
Righto I'll try that cheers

Aussie
Feb 17 2008, 08:08
All fixed, I cant belive how simple it was, and feel kinda dumb after relising how silly it was. Move the folder to the root of P drive   http://forums.bistudio.com/oldsmileys/banghead.gif  http://forums.bistudio.com/oldsmileys/banghead.gif  http://forums.bistudio.com/oldsmileys/crazy_o.gif

Thanks Planck