View Full Version : Erosion and trenches
Feb 13 2008, 04:19
Is it possible to use the erosion tool to create dug in trenches? Or does anyone know of a way that trenches can be developed in visitor?
Feb 13 2008, 14:37
I've thought about this too. You would have to use 1 meter cells to get the proper trench effect. Otherwise the engine will slope the sides of the trench and they won't be vertical. Creating the firing step and parapet would be a problem perhaps handled by using objects instead of the map.
The small cell size might create a host of other problems which have been alluded to here in the forum. It might be possible for a real tiny map.
I think the best way to recreate trenches would be to create an object. If it were created with sloped glacis it could sit on the ground without appearing to be built up too high. Also, since objects can be placed below the surface, it would be possible to sink the trench object. Obviously the actual area of the trench would have to have the elevation reduced so that the ground doesn't "fill-up" the trench when it was set lower than the terrain. But the trench object would hide the slope of the elevation change (in the case of using cell size more reasonable like 5 meters.
Hope this makes sense - it does in my head anyway http://forums.bistudio.com/oldsmileys/biggrin_o.gif Unfortunately I have enough trouble managing Visitor and lack any ability to create 3d objects.
Feb 15 2008, 13:56
I thought about going about that way, but thought i would try to see if there was any other way first, suppose i will have to get to grips with O2 now aswell http://forums.bistudio.com/oldsmileys/crazy_o.gif
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