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View Full Version : flicking distant landscape texture



gL33k
Feb 5 2008, 19:26
http://img441.imageshack.us/img441/6405/landscapebugva3rt0.jpg

i use only 1 texture, pisek.mco. the heightmap has been smoothed with a blur , but i think it's more texture related anyway .

Nicholas Bell
Feb 5 2008, 20:10
My experience has been that white grid squares indicate more than 4 colors in your mask file in that grid. I've made that mistake myself. I understand you have only one texture - make sure that your mask is absolutely one solid color. A little bit of dithering will add hundreds of colors.

gL33k
Feb 5 2008, 20:16
oaky thanks , i will create a new mask 100% red

gL33k
Feb 5 2008, 21:03
http://img252.imageshack.us/img252/1680/landscapebugxu1.jpg


i redone the mask png , it's 100% red solid color , 8bit color. As you can see, there is still these flicking square.

map size = 2048 x 12.5m
mask and sat image = 2048 x 2048
sattelite grid = as recommended

i didn't smooth the landscape with visitor3. i will try to do it now.

Nicholas Bell
Feb 6 2008, 13:14
Sorry, I am stumped on this problem. Never seen anything like that.

Opteryx
Feb 6 2008, 13:25
You say you're using only one texture "pisek.mco" ?

That's not even a detail texture. Are you using just that texture? You need three textures for each surface type:

*name_detail_co.paa (Detail texture)

*name_nohq.paa (Normalmap)

*name_mco.paa (multiply color map)

*plus one RVMAT.

Also remember that it needs an underscore"_" after the texture name so that the engine know what texture type it is, that would make it pisek_mco not pisek.mco.