View Full Version : flicking distant landscape texture
http://img441.imageshack.us/img441/6405/landscapebugva3rt0.jpg
i use only 1 texture, pisek.mco. the heightmap has been smoothed with a blur , but i think it's more texture related anyway .
Nicholas Bell
Feb 5 2008, 20:10
My experience has been that white grid squares indicate more than 4 colors in your mask file in that grid. I've made that mistake myself. I understand you have only one texture - make sure that your mask is absolutely one solid color. A little bit of dithering will add hundreds of colors.
oaky thanks , i will create a new mask 100% red
http://img252.imageshack.us/img252/1680/landscapebugxu1.jpg
i redone the mask png , it's 100% red solid color , 8bit color. As you can see, there is still these flicking square.
map size = 2048 x 12.5m
mask and sat image = 2048 x 2048
sattelite grid = as recommended
i didn't smooth the landscape with visitor3. i will try to do it now.
Nicholas Bell
Feb 6 2008, 13:14
Sorry, I am stumped on this problem. Never seen anything like that.
You say you're using only one texture "pisek.mco" ?
That's not even a detail texture. Are you using just that texture? You need three textures for each surface type:
*name_detail_co.paa (Detail texture)
*name_nohq.paa (Normalmap)
*name_mco.paa (multiply color map)
*plus one RVMAT.
Also remember that it needs an underscore"_" after the texture name so that the engine know what texture type it is, that would make it pisek_mco not pisek.mco.
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