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Martin_BM
Dec 31 2007, 00:27
I have problem with human shadow, it looks like one on this screen (http://i164.photobucket.com/albums/u37/Ingram20pl/Ingram20pl2/vil10.jpg) from combat photography. I tried to use one from BIS sample model and one from Syndies mlods, they have same bug http://forums.bistudio.com/oldsmileys/banghead.gif . Please maybe someone have working shadow lod for infantry unit or know how to correct this bug ...

RN Malboeuf
Dec 31 2007, 00:43
topology -close
or close polies by yourself

Martin_BM
Dec 31 2007, 01:56
I tried this way but its not working, shadow from bis model looks fine (no unclosed topology) but ther is still same bug on head :/
[EDIT]
Bug fixed http://forums.bistudio.com/oldsmileys/yay.gif

sander
Dec 31 2007, 07:07
Hi,

I have encountered similar problems, it was solved after executing the three steps prescribed in the BIS Wiki ( BIS Wiki - Shadow LOD (http://community.bistudio.com/wiki/Oxygen_2_-_Manual#ShadowVolume_LOD) ), first select all with CTRL + A in the Shadow LOD and then:

* Structure->Topology->findNonClosed
* Structure->Triangulate
* Surfaces->SharpEdge (U)

Regards,

Sander