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stoppelhopser
Dec 29 2007, 10:38
Hi everyone,
I know there are already a couple of topics around but none of them covered my actual question:
How does an UV based texture help me when it comes to mapping in O2?

a) Didn´t find any mapping button in the UV editor (well, won´t deny I´m too stupid to find it http://forums.bistudio.com/oldsmileys/smile_o.gif )

b) Unwrapping in O2 would only help if one could rewrap after mapping.

I´m looking for answers in regard of texturing soldier models properly but it seems with complex models like those unwrapping is not a very useful method.

Any comments anyone?

Nephilim
Dec 29 2007, 14:25
I´m not really getting your first question :/


regardless your question i could only advise you to map complex organic shapes in other apps..

o2´s uv edit doesnt really work with that.

stoppelhopser
Dec 29 2007, 14:55
Trying to make my question clearer:
Lets say I had a txture that was created from a perfect UV map where all faces are perfectly planar. Now I want to actually map this texture to the model in any of the views in O2. I would have the perspective view on the faces again and a planar texture doesnt really help because the texture would stretch along the faces I don´t look at plainly again. Does that make it more understandable? http://forums.bistudio.com/oldsmileys/confused_o.gif
I´m looking for something like: &#39;Unwrap structure..&#39; + Map (Ctrl+B) + &#39;Rewrap structure&#39; (<-which doesn&#39;t exist)
I am beginning to believe there is no such thing and that UV mapping is what I always work around by rotating and taking screenshots of the model in the 3D window...

stoppelhopser
Dec 29 2007, 18:26
one more thing. In this manual Oxygen 2 - Manual (http://community.bistudio.com/wiki/Oxygen_2_-_Manual#Neighbour_Mapping) they say "Map this face in UV editor". I´m asking myself whether they mean mapping the texture on the face or the "Planar mapping" function in UV editor...