[APS]Gnat
Nov 3 2007, 13:41
How in O2 to you map onto a model a wrapping/cycling texture across a large area, but you don't want to wrap the WHOLE texture, only one section of your main texture.
example is a Ships Hull texture makes up 1/4 of my 1024x512 texture file, and I only want to loop that 1/4 area down the whole length of the Hull.
I've seen it done on a model, but wondering if its done OUTSIDE of O2 .... http://forums.bistudio.com/oldsmileys/confused_o.gif and it just imports ok into O2.
Sure, you could manual apply the texture head-tail-head-tail.... , but obviously each application has to line up with face edges and shyt like that .... too hard.
example is a Ships Hull texture makes up 1/4 of my 1024x512 texture file, and I only want to loop that 1/4 area down the whole length of the Hull.
I've seen it done on a model, but wondering if its done OUTSIDE of O2 .... http://forums.bistudio.com/oldsmileys/confused_o.gif and it just imports ok into O2.
Sure, you could manual apply the texture head-tail-head-tail.... , but obviously each application has to line up with face edges and shyt like that .... too hard.