cj525
Nov 2 2007, 14:03
Okay
-I've resized my ofp sections to 40x40 same as my AA island grid.
-I've repathed all the textures to the CA/myforestsection/blah blah.
-I've placed the forest sections in V3 and can see them in buldozer.
- they kinda map but it looks like they are only mapping at one point in the forest section. But the forest section stays flat...sort of like a building.
-The keep fence height is set in O2.
-class = forest , map = forest. (set in geo Lod).
It's not binned, so do I have to still bin in AA to get the O2 settings to work, or do I have to make a config, or both.
lastly when I start up AA the game crashes , could this be due to some textures not being square. ie 128x128,256x256, I might have some textures that are 256x128 or 1024x512 etc. the error I'm getting : cannot open object ca\my veg object\coolveg.p3d
Any help would be ......helpful ***http://forums.bistudio.com/oldsmileys/whistle.gif
-I've resized my ofp sections to 40x40 same as my AA island grid.
-I've repathed all the textures to the CA/myforestsection/blah blah.
-I've placed the forest sections in V3 and can see them in buldozer.
- they kinda map but it looks like they are only mapping at one point in the forest section. But the forest section stays flat...sort of like a building.
-The keep fence height is set in O2.
-class = forest , map = forest. (set in geo Lod).
It's not binned, so do I have to still bin in AA to get the O2 settings to work, or do I have to make a config, or both.
lastly when I start up AA the game crashes , could this be due to some textures not being square. ie 128x128,256x256, I might have some textures that are 256x128 or 1024x512 etc. the error I'm getting : cannot open object ca\my veg object\coolveg.p3d
Any help would be ......helpful ***http://forums.bistudio.com/oldsmileys/whistle.gif