View Full Version : View geometry LODs
DMarkwick
Nov 1 2007, 15:31
Is it possible for a model to have View Geometry LODs? Or is it just 1 VG LOD per model?
RN Malboeuf
Nov 1 2007, 19:13
yes, you can create them in o2. What's your problem ?
DMarkwick
Nov 1 2007, 19:26
yes, you can create them in o2. What's your problem ?
Each time I try, both LODs show the same model.
Here's what I tried:
Make a LOD.
Copy it, redefine it as a view geometry.
Make a new LOD, with a different model.
Copy it, redefine it as a view geometry.
So it looks like I have two LODs, and two View Geometry LODs. But looking at the view geometry models, they both have the same model. Copy & pasting various models between the layers always end up the same, same model in both view geometry LODs.
Jackal326
Nov 1 2007, 22:47
Well, you can only have one as far as I know. You can only see through/around one view geometry. Might be wrong though, thats just my experience.
Armored_Sheep
Nov 5 2007, 15:28
Why would someone use more ViewGeo LODs? Purpose of this lod is simple occlusion calculation for AI and drawing optimalisation.
DMarkwick
Nov 5 2007, 16:20
Why would someone use more ViewGeo LODs? Purpose of this lod is simple occlusion calculation for AI and drawing optimalisation.
OK, as an explanation I want to apply it to a camouflage net tent. I got a VB right now that hides anything inside it, but I'd like to LOD the VB so that from a great distance, the entire area immediately around is invisible (including nearby soldiers, like < 10m out) but when an enemy AI gets too close it suddenly "notices" the soldiers but not necessarily the inside of the tent. I think it would be a realistic behavior, especially with TrueRangeAI applied.
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