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plumose 219
Oct 24 2007, 22:47
To import a p.shop, png,you must save your ps ,png ,in gray scale,even thougth it is in gray it self .go to{ image /mode/grayscale,it will say discard color if this is not done it will push your map to one side in v3. http://forums.bistudio.com/oldsmileys/smile_o.gif

fasad
Oct 24 2007, 23:19
The 8-bit greyscale PNGs photoshop creates are not the best format for a heightmap, since it only allows a maximum of 256 different heights on your island/terrain.

Opteryx
Oct 24 2007, 23:30
I'm pretty stupid when it comes to PS, but doesn't these settings mean it's 16-bit?

http://img524.imageshack.us/img524/1155/16bitnf7.gif

fasad
Oct 24 2007, 23:42
Yes, they do, but some/most versions of PS can't save 16 bit PNG. I understand CS can save 16 bit PNGs.

I guess you could always use a 16-bit TIFF to 16-bit PNG conversion program.

Allie
Oct 25 2007, 09:01
What about greyscale from fotoshop into wilbur then safe from there to greyscale.

Had same problems longago, i had half islands from greyscale image from fotoshop.

Like this:
http://www.delta-automaten.com/public/vissi3.JPG

Later,
Allie