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colossus
Oct 17 2007, 14:36
Foreword

As some of you might know, BI updated their website (www.bistudio.com (http://www.bistudio.com/)) in 2009 and along came a developer's blog. Since BI doesn't just post topics which concern ArmA: Armed Assault but also everything else BI does, I think it's time to make ourselves a universal thread where you can discuss ALL of the topics this blog provides.


Blog entries (Developer's Blog)

Report In! Lukas Haladik - Sandbox Design (http://www.bistudio.com/english/company/developers-blog/371-report-in-lukas-haladik-sandbox-design)
by unknown (16 May 2013)

Full Steam Ahead (http://www.bistudio.com/english/company/developers-blog/356-arma3-steam-dev-blog)
by Joris-Jan van 't Land (20 February 2013)

Secure player ID introduced (http://www.bistudio.com/english/company/developers-blog/344-secure-player-id-introduced)
by Ondřej Španěl (26 November 2012)

Entering Open Source - Man@<hidden> (http://www.bistudio.com/english/company/developers-blog/343-entering-open-source-manlog)
by Ondřej Španěl (20 November 2012)

Noisecontrolled (http://www.bistudio.com/english/company/developers-blog/321-noisecontrolled)
by Joris-Jan van 't Land (01 August 2012)

Sound Czech (http://www.bistudio.com/company/developers-blog/313-sound-czech)
by Jervant Malakjan (20 June 2012)

Operation A3: Electronic Entertainment Expo (http://www.bistudio.com/english/company/developers-blog/310-operation-a3-electronic-entertainment-expo)
by Jay Crowe (01 June 2012)

Report In! - Interview with Pavel Guglava, Lead Artist (http://www.bistudio.com/english/company/developers-blog/307-report-in-interview-with-pavel-guglava-lead-artist)
by Jay Crowe (17 May 2012)

Czeching out Lemnos (http://www.bistudio.com/english/company/developers-blog/304-czeching-out-limnos)
by Jay Crowe 23 May 2012)

Take On Field Trips, Part 4: Tiger Squadron! (http://www.bistudio.com/company/developers-blog/300-take-on-field-trips-part-4-tiger-squadron?lang=english)
by Jay Crowe (20 April 2012)

Take On Field Trips, Part 3: R44! (http://www.bistudio.com/english/company/developers-blog/298-take-on-field-trips-part-3-r44)
by Jay Crowe (18 April 2012)

Take On Field Trips, Part 2: Airshow! (http://www.bistudio.com/english/company/developers-blog/297-take-on-field-trips-part-2)
by Jay Crowe (13 April 2012)

Take On Field Trips, Part 1: MD-520N! (http://www.bistudio.com/english/company/developers-blog/296-take-on-field-trips-part-1)
by Jay Crowe (11 April 2012)

Report In! - Interview with Zdeněk Vespalec, Animation Lead (http://www.bistudio.com/english/company/developers-blog/294-report-in-interview-with-zdenk-vespalec-animation-lead)
by Jay Crowe (05 April 2012)

Hungary for Sound (http://www.bistudio.com/english/company/developers-blog/290)
by Jay Crowe (07 March 2012)

Scanning the Horizon: Arma 3 in 2012 (http://www.bistudio.com/english/company/developers-blog/285-scanning-the-horizon-arma-3-in-2012)
by Daniel Musil (23 February 2012)

Report In! - Interview with Miroslav Horvath, World Design Lead (http://www.bistudio.com/company/developers-blog/276)
by Jay Crowe (21 December 2011)

Take On Narrative - Origins (http://www.bistudio.com/company/developers-blog/242-take-on-narrative-origins)
by Jay Crowe (20 December 2011)

Take On Editing (http://www.bistudio.com/index.php/english/company/developers-blog/271-take-on-editing)
by Jay Crowe (10 November 2011)

Take On Tutorials (http://www.bistudio.com/index.php/english/company/developers-blog/263-take-on-tutorials)
by Jay Crowe (10 October 2011)

Report In! - Interview with Frantisek Novak and Jan Kadlec, Senior Programmers (http://www.bistudio.com/index.php/english/company/developers-blog/258-report-in-technology-interview)
by Jay Crowe (26 September 2011)

Take On Animations! (http://www.bistudio.com/index.php/english/company/developers-blog/257-take-on-animations)
by Jay Crowe (19 September 2011)

From Flashpoint to Arma (http://www.bistudio.com/index.php/english/company/developers-blog/233-from-flashpoint-to-arma)
by Marek Španěl (22 June 2011)

Experimental betas - Interpolating the future (http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future)
by Ondřej Španěl (15 June 2011)

Take On Community FAQs (http://www.bistudio.com/index.php/english/company/developers-blog/225-take-on-community-faqs)
by Jay Crowe (06 June 2011)

Take On Testing: Focus Groups! (http://www.bistudio.com/index.php/english/company/developers-blog/222-take-on-testing-focus-groups)
by Jay Crowe (16 May 2011)

Report In! - Interview with Lukáš Miláček, Executive Producer (http://www.bistudio.com/index.php/english/company/developers-blog/221-report-in-interview-with-lukas-milacek-executive-rroducer)
by Jervant Malakjan (12 May 2011)

Taking on a sharper focus (http://www.bistudio.com/index.php/english/company/developers-blog/215-taking-on-the-future)
by Joris-Jan van 't Land (24 March 2011)

Report In! - Interview With The Lead Artist David Zapletal (http://www.bistudio.com/index.php/company/developers-blog/207-report-in-interview-with-the-lead-artist-david-zapletal)
by Martin M. Boček (09 December 2010)

Report In! - Interview with Jay Crowe, Creative Lead (http://www.bistudio.com/index.php/company/developers-blog/201-report-in-interview-with-jay-crow-creative-lead)
by Martin M. Boček (17 November 2010)

Report In! - Interview With Joris-Jan van 't Land, Senior Designer (http://www.bistudio.com/index.php/english/company/developers-blog/199-report-in-interview-with-joris-jan-van-t-land-senior-designer)
by Jay Crowe (12 November 2010)

Report In! - Interview with Lukáš Gregor and Filip Zigo, programmers (http://www.bistudio.com/index.php/english/company/developers-blog/196-report-in-interview-with-luka-gregor-and-filip-zigo-programmers)
by Jay Crowe (05 November 2010)

Report In! - Interview with Karel Mořický, senior designer (http://www.bistudio.com/index.php/english/company/developers-blog/191-report-in-karel-moricky-senior-designer)
by Jay Crowe (07 October 2010)

Pre-2010 blog entries

Papa Bear To All Units: A2 105 Incoming (http://www.bistudio.com/index.php/english/company/developers-blog/144-papa-bear-to-all-units-a2-105-incoming-)
by Marek Španěl (18 December 2009)

Show me the Light (http://www.bistudio.com/index.php/english/company/developers-blog/94-show-me-the-light)
by Ondřej Španěl (12 December 2009)

Real Virtuality Going Multicore (http://www.bistudio.com/index.php/english/company/developers-blog/91-real-virtuality-going-multicore)
by Ondřej Španěl (23 November 2009)

ARMA II Beta Builds Released (http://www.bistudio.com/index.php/english/company/developers-blog/139-arma-ii-beta-builds-released)
by Marek Španěl (19 August 2009)

Finally water! (http://www.bistudio.com/index.php/english/company/developers-blog/135-finally-water)
by Jan Hovora (13 May 2009)

ARMA 2 - The Name Tale (http://www.bistudio.com/index.php/english/company/developers-blog/129-arma-2-the-name-tale)
by Marek Španěl (29 April 2009)

Calling all quartermasters. (http://www.bistudio.com/index.php/english/company/developers-blog/126-calling-all-quartermasters)
by Joris-Jan van 't Land (14 April 2009)

Few small notes about the events of previous months. (http://www.bistudio.com/index.php/english/company/developers-blog/110-few-small-notes-about-the-events-of-previous-months)
by Jan Hovora (18 February 2009)

ArmA Support and Patching Plans - Part III (http://www.bistudio.com/index.php/english/company/developers-blog/95-arma-support-and-patching-plans-part-iii)
by Spanel Bros. (24 July 2008)

Open Source Warfare (http://www.bistudio.com/index.php/english/company/developers-blog/92-open-source-warfare)
by Bart van Paassen (16 June 2008)

Mano a mano - Online Warfare (http://www.bistudio.com/index.php/english/company/developers-blog/89-mano-a-mano-online-warfare)
by Bart van Paassen (22 May 2008)

ArmA2 Vegetation progress - Part II (http://www.bistudio.com/index.php/english/company/developers-blog/87-arma2-vegetation-progress-2)
by Jan Hovora (12 May 2008)

Breaking the 32 bit Barrier (http://www.bistudio.com/index.php/english/company/developers-blog/85-breaking-the-32-bit-barrier)
by Ondrej Spanel (12 March 2008)

ArmA Support And Patching Plans - Part II (http://www.bistudio.com/index.php/english/company/developers-blog/83-arma-support-and-patching-plans-part-ii)
by Ondrej Spanel (6 March 2008)

ArmA2 Vegetation progress - Part I (http://www.bistudio.com/index.php/english/company/developers-blog/84-arma2-vegetation-progress)
by Jan Hovora (3 March 2008)

Killing Bugs (http://www.bistudio.com/index.php/english/company/developers-blog/81-killing-bugs)
by Ondrej Spanel (16 February 2008)

ARMA 2 - Technology Inside (http://www.bistudio.com/index.php/english/company/developers-blog/63-arma-technology-inside-)
by Ondrej Spanel (5 February 2008)

ARMA 2 - Building Destruction (http://www.bistudio.com/index.php/english/company/developers-blog/64-arma-2-building-destruction)
by Ondrej Spanel (20 November 2007)

Greetings from Porto (http://www.bistudio.com/index.php?option=com_content&task=view&id=75&Itemid=68)
by Ivan Buchta (08 October 2007)

ArmA 2 Expectations (http://www.bistudio.com/index.php?option=com_content&task=view&id=48&Itemid=68)
by Spanel Bros. (01 October 2007)

CWR Developments (http://www.bistudio.com/index.php?option=com_content&task=view&id=74&Itemid=68)
by CWR Team (26 September 2007)

ArmA: Queen's Gambit street date (http://www.bistudio.com/index.php?option=com_content&task=view&id=70&Itemid=42)
by Petr Bulir (25 September 2007)

Landscape Almost Real (http://www.bistudio.com/index.php?option=com_content&task=view&id=66&Itemid=68)
by Ivan Buchta (20 September 2007)

ArmA Support And Patching Plans - Part I (http://www.bistudio.com/index.php?option=com_content&task=view&id=49&Itemid=68)
by Spanel Bros. (29 August 2007)

Bohemia Interactive Goes Web 2.0 (http://www.bistudio.com/index.php?option=com_content&task=view&id=47&Itemid=68)
by Marek Spanel (29 August 2007)


External entries

Private Military Creators (http://moricky.com/blog/2012/07/private-military-creators/)
by Karel Mořický (23 July 2012)


Blog entries (Community Blog)
This part is just for easier access to the rest of the blog archive.

New community venture announced (http://www.bistudio.com/index.php?option=com_content&task=view&id=143)
by Jan Pražák (16 December 2009)

ARMA II Community Update (http://www.bistudio.com/index.php?option=com_content&task=view&id=138)
by Paul R. Statham (13 August 2009)

ARMA: Armed Assault Community Awards 2008 (http://www.bistudio.com/index.php?option=com_content&task=view&id=136)
by Jan Pražák (12 May 2009)

Community Awards 2008 finalist voting complete (http://www.bistudio.com/index.php?option=com_content&task=view&id=134)
by Váša Rolník (12 May 2009)

Cold War Rearmed - Another Milestone Approaches (http://www.bistudio.com/index.php?option=com_content&task=view&id=133)
by The CWR Team (06 May 2009)

Chernarus revealed! (http://www.bistudio.com/index.php?option=com_content&task=view&id=132)
by Váša Rolník (01 May 2009)

Community Awards 2008 finalists form (http://www.bistudio.com/index.php?option=com_content&task=view&id=131)
by Váša Rolník (24 April 2009)

Community Awards 2008: Nominations CLOSED! (http://www.bistudio.com/index.php?option=com_content&task=view&id=128)
by Paul R. Statham (16 April 2009)

New Bohemia Interactive Forums online (http://www.bistudio.com/index.php?option=com_content&task=view&id=125)
by Jan Pražák (10 April 2009)

Migration status update (http://www.bistudio.com/index.php?option=com_content&task=view&id=124)
by Váša Rolník (31 March 2009)

Forum Migration Delay (http://www.bistudio.com/index.php?option=com_content&task=view&id=123)
by Váša Rolník (30 March 2009)

Forum migration downtime (http://www.bistudio.com/index.php?option=com_content&task=view&id=122)
by Paul R. Statham (19 March 2009)

Community Awards 2008: The Competition that time forgot! (http://www.bistudio.com/index.php?option=com_content&task=view&id=118)
by Paul R. Statham (19 March 2009)

Community Awards 2008 nominations form (http://www.bistudio.com/index.php?option=com_content&task=view&id=119)
by Paul R. Statham (19 March 2009)

2008 Community Awards: Update (http://www.bistudio.com/index.php?option=com_content&task=view&id=93)
by Paul R. Statham (01 July 2008)

Community Blog Interview No2: Jerry Hopper (http://www.bistudio.com/index.php?option=com_content&task=view&id=86)
by Paul R. Statham (09 May 2008)

2008 Community Awards: Nominations
(http://www.bistudio.com/index.php?option=com_content&task=view&id=82)by Paul R. Statham (09 May 2008)

Patch 1.09 reminder & Festive Wishes.
(http://www.bistudio.com/index.php?option=com_content&task=view&id=79)by Paul R. Statham (25 December 2007)

Community Blog Interview No1: Kegetys
(http://www.bistudio.com/index.php?option=com_content&task=view&id=78)by Paul R. Statham (29 November 2007)

Community Blog Post: Numero Uno
(http://www.bistudio.com/index.php?option=com_content&task=view&id=77)by Paul R. Statham (29 November 2007)



Comments...
It's up to you...

colossus
Oct 18 2007, 01:12
Is the INVEX Digitex conference open for public? Would be very interresting to hear about their thoughts and ideas for the future.
Also what they&#39;ve learned since ArmA.

Raptor
Oct 18 2007, 08:25
btw. the invex news isn&#39;t a blog entry.

Hope their will present some vids of the actualstatus of the game.

colossus
Oct 18 2007, 15:06
Yes, well, it was on latest updates. The question still remains: Is the INVEX Digitex conference open for public?

Dwarden
Oct 18 2007, 18:33
yes BVV trade fairs are open to publicafter first 2 days which are opened for &#39;Pros&#39;

You can attend even first two days just the ticket price is way higher

http://node1.bvv.cz/invex-gb

Berghoff
Mar 4 2008, 07:50
Killing Bugs (http://www.bistudio.com/index.php?option=com_content&Itemid=68&id=81&lang=en&task=view) <span style='font-size:8pt;line-height:100%'>-by Ondrej Spanel</span>

SFG
Mar 5 2008, 18:39
Vegetation Progress (http://www.bistudio.com/developers-blog/arma2-vegetation-progress-4_en.html) - Jan Hovora

MehMan
Mar 5 2008, 18:55
So that&#39;s another article more than the community blog...hmm Placebo?

Placebo
Mar 6 2008, 00:18
Yes?

MehMan
Mar 6 2008, 08:43
Those community awards have been coming soon for a while now no?

http://forums.bistudio.com/oldsmileys/nener.gif

Placebo
Mar 6 2008, 14:02
Yes they have, they&#39;re much closer now, I wrote most of the blog entry the other day http://forums.bistudio.com/oldsmileys/yay.gif

Raptor
Mar 6 2008, 16:12
btw, actually we have year 2008 Placebo http://forums.bistudio.com/oldsmileys/wink_o.gif

ArmA Support And Patching Plans - Part II (http://www.bistudio.com/developers-blog/arma-support-and-patching-plans-part-ii-2_en.html) - Ondřej Španěl

MattXR
Mar 6 2008, 23:48
Thanks Suma and others for the blog updates.. Much Appreciated its great to see the progress with the game(s) http://forums.bistudio.com/oldsmileys/smile_o.gif

Placebo
Mar 7 2008, 00:33
btw, actually we have year 2008 Placebo http://forums.bistudio.com/oldsmileys/wink_o.gif
Yes, but obviously the awards are for achievements during 2007 silly http://forums.bistudio.com/oldsmileys/wink_o.gif

Berghoff
Mar 12 2008, 10:15
Another update by programmer Suma (http://www.bistudio.com/developers-blog/breaking-the-32-bit-barrier-2_en.html)

colossus
Mar 12 2008, 10:50
Quote[/b] ] I call this technique Non-addressable Memory Store.
One hint, if nobody has done it already: PATENT http://forums.bistudio.com/oldsmileys/wink_o.gif  http://forums.bistudio.com/oldsmileys/tounge2.gif

Berghoff
Mar 12 2008, 10:52
Yes, the MegaTexture has already been claimed by iD software http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://forums.bistudio.com/oldsmileys/tounge2.gif .

armatech
Mar 12 2008, 12:15
thanks for the info

Commando84
Mar 12 2008, 13:20
i think they meant the memory solution http://forums.bistudio.com/oldsmileys/wink_o.gif

4 IN 1
Mar 12 2008, 17:10
yeah suma better check if other company clame the patent for this kind of technique if its never been done b4

ParaGraphic L
Mar 12 2008, 20:33
After +/- 10 years of running a business he&#39;d probably does never have come into any legal stuff like this before, so yeah great for the heads up now that it is on the NET http://forums.bistudio.com/oldsmileys/whistle.gif

Dwarden
Mar 12 2008, 21:34
blog is broken, not possible read older entries &#33;

colossus
Mar 12 2008, 23:06
I can&#39;t even log in. Seems like something is wrong with the website.

Mr Burns
Mar 13 2008, 08:36
Another update by programmer Suma (http://www.bistudio.com/developers-blog/breaking-the-32-bit-barrier-2_en.html)
http://dl2.armed-assault.de/team/burns/ram(bo).png

Where would i get those? Possibly good for ArmA http://forums.bistudio.com/oldsmileys/biggrin_o.gif


Also &#39;Creutz&#39; in our comments wanted to bring following link tu Suma´s attention: http://msdn2.microsoft.com/en-us/library/aa366527.aspx

Sickboy
Mar 13 2008, 11:39
Another update by programmer Suma (http://www.bistudio.com/developers-blog/breaking-the-32-bit-barrier-2_en.html)
Suma a.k.a Big Genius from the CZ. I just love it.
Thanks a lot for these blog updates, I truelly enjoy them, the technical aspects as well as the informational aspects&#33;

mr.g-c
Jul 24 2008, 22:09
No-One recognized it?
http://www.bistudio.com/develop....en.html (http://www.bistudio.com/developers-blog/arma-support-and-patching-plans-part-iii_en.html)

Quite interesting... community help to fix it - great&#33;

The_Captain
Jul 24 2008, 22:52
I saw that&#33; For some reason I can&#39;t post comments.

"Community Configuration Project
As part of this patch, we would like to formalize community oriented approach towards fixing and improving some of the aspects of the game configuration files. [...] we hope to see a few simple config fixes contributed by the community in the final patch."

That sounds incredible.

I think high up on my list of fixes would be some of the TrueMods gameplay enhancements (transition fixes, dispersion, sway, etc), updated recoils from one of the good sources (Q1184 or Truemods), fixed manual missile control from anyone who has a good implementation (IE, TOWs from SLX mod), red&#39;s model fixes, and added &#39;binoculars&#39; dummy weapons to the commander turrets of BMP&#39;s and shilkas: without a dummy weapon their commander mode is broken. Can be fixed by adding weapon binocular in parent definition of &#39;tank&#39;...

Heck I think I&#39;ll make my own small config fix pack with a few changes and submit it when the wiki is up. http://forums.bistudio.com/oldsmileys/smile_o.gif

colossus
Jul 25 2008, 00:13
No-One recognized it?
http://www.bistudio.com/develop....en.html (http://www.bistudio.com/developers-blog/arma-support-and-patching-plans-part-iii_en.html)

Quite interesting... community help to fix it - great&#33;
Hey, thanks. Haven&#39;t read it yet http://forums.bistudio.com/oldsmileys/wink_o.gif

EDIT: Added to the list.

Heatseeker
Jul 25 2008, 08:13
I believe i wasnt the only one who experienced the following introduced with patch 1.14 (and 1.14 only)..
http://i50.photobucket.com/albums/f308/supercatpoop/ArmA/WTF.jpg
http://i50.photobucket.com/albums/f308/supercatpoop/ArmA/escoBUG.jpg

But tbh im more interested in Arma 2 related entries, so im happy to know they are focussing on it.

.kju [PvPscene]
Jul 25 2008, 10:09
looking forward to pimp A1 core http://forums.bistudio.com/oldsmileys/xmas_o.gif

frostwyrm333
Jul 25 2008, 10:21
Heatseeker: imho menu looks better now http://forums.bistudio.com/oldsmileys/thumbs-up.gif

Stavanger
Jul 29 2008, 11:21
Hi, here is the complete Developer´s Blog in German Language&#33;&#33;&#33; (http://www.eprison.de/article/archiv/50)

The newest in German: ArmA Support And Patching Plans - Part III (http://www.eprison.de/article/72)

Regards,
Stavanger

ohara
Feb 20 2009, 13:34
New blog added, thanks to Placebo for help.
http://www.bistudio.com/develop....en.html (http://www.bistudio.com/developers-blog/few-small-notes-about-the-events-of-previous-months_en.html)

SFG
Feb 20 2009, 13:45
The vegetation looks amazing, great job guys&#33; Is this vegetation clutter random or will we see a similar model used all over?

One note... when you click on either soldier, it links to the bottom of the two.

Hoot
Feb 20 2009, 13:55
Yep, sweet - again a nice tit-for-tat response http://forums.bistudio.com/oldsmileys/wink_o.gif

ohara
Feb 20 2009, 13:56
http://forums.bistudio.com/oldsmileys/wink_o.gif

mr.g-c
Feb 20 2009, 15:11
Perfect, was waiting for this since our last PM http://forums.bistudio.com/oldsmileys/tounge2.gif http://forums.bistudio.com/oldsmileys/wink_o.gif
The Landscape is stunning - WOW.
If you guys continue that way, i can&#39;t imagine what you would bring up in another 5-10 years..... http://forums.bistudio.com/oldsmileys/notworthy.gif

Berghoff
Feb 20 2009, 15:34
Linda is king of the hill for foliage in games http://forums.bistudio.com/oldsmileys/yay.gif &#33;

colossus
Feb 20 2009, 17:54
Sorry for the delay. First post is updated with the latest blog now http://forums.bistudio.com/oldsmileys/smile_o.gif

bravo 6
Feb 21 2009, 00:06
The vegetation looks amazing, great job guys&#33; Is this vegetation clutter random or will we see a similar model used all over?

I just read this:


We are still working on clutter and other non-generated models of vegetation especially flora, next blog entry will hopefully be about that. But first picture with sunflowers are the results of experimental flora generating in Linda, so we are trying to also use Linda there.Source: ArmA2 Vegetation progress 2 (http://www.bistudio.com/developers-blog/arma2-vegetation-progress-2-9_en.html)



Firstly, we finished clutter; these are simplified models of vegetation that cover the landscape, such as grass or small plants and things.Source: events of previous months (http://www.bistudio.com/developers-blog/few-small-notes-about-the-events-of-previous-months_en.html)




Did i understood it right?&#33; Will Linda engine work for clutters as well? Will clutters also grow and change their forms?
If so, that means they become more complexed, does it also mean they can now have View Geometry LODs?

I ask this because if this is what i really think it is, AIs Will no longer be able to see through clutters. http://forums.bistudio.com/oldsmileys/yay.gif


Can an Dev. elaborate it a little bit more?

Max Power
Feb 21 2009, 01:23
That blog entry was a very intriguing read. I am very proud of your achievements as a company. Using the VBS technology for medicine is very interesting, as with the rest of it.

Raptor
Feb 21 2009, 01:37
Using the VBS technology for medicine is very interesting, as with the rest of it.
Yes, but thats the fact I&#39;ve did&#39;nt understand right now. What has alzheimer to do with VBS?

Whatever I&#39;m happy to see that you use the creativity and the Know-How of the junger generation or better the next generation for your future products. http://forums.bistudio.com/oldsmileys/thumbs-up.gif I hope we also benefits of such engagement.

What about a coorperation of German Universities near the border.
There are several projects and exchange programms with our eatern neighbours. Maybe you can get a part of an EU Grant programme (http://ec.europa.eu/grants/index_en.htm). http://forums.bistudio.com/oldsmileys/smile_o.gif

Dwarden
Feb 21 2009, 09:38
Using the VBS technology for medicine is very interesting, as with the rest of it.
Yes, but thats the fact I&#39;ve did&#39;nt understand right now. What has alzheimer to do with VBS?

Whatever I&#39;m happy to see that you use the creativity and the Know-How of the junger generation or better the next generation for your future products.  http://forums.bistudio.com/oldsmileys/thumbs-up.gif  I hope we also benefits of such engagement.

What about a coorperation of German Universities near the border.
There are several projects and exchange programms with our eatern neighbours. Maybe you can get a part of an EU Grant programme (http://ec.europa.eu/grants/index_en.htm).  http://forums.bistudio.com/oldsmileys/smile_o.gif

most likely these various simulator compability certifications of VBS and it&#39;s modularity allows easier use with medial science research

there are already some projects using games/applications linked to devices monitoring ( e.g. motion behaviour, brain waves etc. )
what&#39;s going on and representing result visually / audible

these are used to help people with various paralysis or illnesses ... and ofcourse for research

it&#39;s very nice to hear VBS simulator could be used for this too

CameronMcDonald
Feb 21 2009, 09:59
An excellent read - I had no idea they were using laser scans of people&#39;s heads ingame.

So my only question now is - why the hell can&#39;t I get my head put ingame in that style? :P

If I was exceedingly rich, bored, and could speak Czech, I would fly to Prague, knock on BI&#39;s door, throw them a wad fulla korunas and BEG to be put ingame. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Heatseeker
Feb 21 2009, 11:04
If I was exceedingly rich, bored, and could speak Czech, I would fly to Prague, knock on BI&#39;s door, throw them a wad fulla korunas and BEG to be put ingame. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Urgh, i would knock on their door and pay them for NOT putting your head in our game then http://forums.bistudio.com/oldsmileys/nener.gif .

Nice to hear the vegetation is nearly done, lets hope it all performs as well as it looks http://forums.bistudio.com/oldsmileys/wink_o.gif .

Sniperwolf572
Feb 21 2009, 15:32
If I was exceedingly rich, bored, and could speak Czech, I would fly to Prague, knock on BI&#39;s door, throw them a wad fulla korunas and BEG to be put ingame. http://forums.bistudio.com/oldsmileys/biggrin_o.gif
Now that you mention it, would be interesting to see build-your-own-head models instead of just textures for players aswell. Think face.p3d.

Food for tought for ArmA3 I guess. ^_^

Max Power
Feb 21 2009, 19:11
Using the VBS technology for medicine is very interesting, as with the rest of it.
Yes, but thats the fact I&#39;ve did&#39;nt understand right now. What has alzheimer to do with VBS?
I think it&#39;s implicit in the blog article.  They are using the simulation as a controlled stimulus for an experimental study on stress vs. brain activity vs. alzheimers.  The simulation allows them to precisely replicate a stimulus a number of different times for different people, I&#39;d imagine.  The shots didn&#39;t show any screens of the sim so I don&#39;t know if they are using the Army simulation or some other portion of the engine or an environment they made for the study or what. For instance, maybe they are using the AAR portion with some other code to precisely record and map different data points over time.

ohara
Feb 21 2009, 19:21
For alzhaimer is typical, that ill people lose with time ability to orient ourselves in enviroment, they want to use VR to create various enviroment and meassure ability to orient there how disease progress

Balschoiw
Feb 21 2009, 20:27
Quote[/b] ]If I was exceedingly rich, bored, and could speak Czech, I would fly to Prague, knock on BI&#39;s door, throw them a wad fulla korunas and BEG to be put ingame.
Why go to Praha if you can do it yourself at home ?
DIY 3d laser scanner (http://www.instructables.com/id/3-D-Laser-Scanner/)
The only problem is...how to get your head on a rotating disk without decapitation http://forums.bistudio.com/oldsmileys/smile_o.gif

colossus
Apr 17 2009, 15:02
Added Calling all quartermasters. (http://www.bistudio.com/developers-blog/calling-all-quartermasters-2_en.html) by Joris-Jan van 't Land (14 April 2009)

PhilippRauch
Apr 17 2009, 16:49
YEAH, play from the viewpoint of an animal, yeeha!

Max Power
Apr 24 2009, 19:16
Everytime the dev blog comes up it excites me. It has in plain english all of the interesting stuff that I would normally comb the forums for- and all in one place. For me, this is one of the more interesting bits of BIS - Community interaction.

Commando84
Apr 27 2009, 15:35
pretty cool stuff everytime the dev blog is posted :)
The new stuff in souunds really great.

colossus
Apr 29 2009, 09:12
Added ARMA 2 - The Name Tale (http://www.bistudio.com/developers-blog/arma-2-the-name-tale-4_en.html) by Marek Španěl (29 April 2009)

Enjoy! :D

ohara
May 13 2009, 16:27
Autumn comming in to Chernarus http://www.bistudio.com/developers-blog/finally-water_en.html

Cross
May 13 2009, 16:49
Autumn comming in to Chernarus http://www.bistudio.com/developers-blog/finally-water_en.html

Looks great... :)...congrats

PS. And those grass in the ponds look authentic and immersive...leave some inside the water ;)

Xeno
May 13 2009, 16:54
It looks nice but that is what you get if you follow the link:

"You are not authorised to view this resource.
You need to login."

This one is better ;)

http://www.bistudio.com/developers-blog/finally-water_en.html

Xeno

ohara
May 13 2009, 16:58
ups, sorry:)

mr.g-c
May 13 2009, 17:15
Pure awesomeness how this looks!
But this does not mean that whole meadows getting flooded when it rained to much? Or when you destroyed a dam?

I'm looking forward to this!

ohara
May 13 2009, 17:18
Pure awesomeness how this looks!
But this does not mean that whole meadows getting flooded when it rained to much? Or when you destroyed a dam?

I'm looking forward to this!

No, U must wait for "little bit" faster computers if you want that :)

SWAT_CDN
May 13 2009, 17:38
ohara

I noticed a comment in the Blog about "cleaning up the grass growing in the water".

The pictures shown look pretty real and suggest that some of the "Grass" remain as in real life some Ponds / lakes do have some sort of plant growth in or around them especially if they are not deep water.

ohara
May 13 2009, 17:40
Yes we know that, we will clean it just in deep water and on rocky surface

mr.g-c
May 13 2009, 17:55
No, U must wait for "little bit" faster computers if you want that :)
Yes i was just kind of thinking that, when you would not "finalize the clutters" and you would be able to create ponds on the fly (with script command), one could mod/script that, as it really looks almost like in RL when a meadow is flooded after much rain (or dam broke :p ), especially here:
http://www.bistudio.com/images/stories/arma2/PrigorodkiVDesti2.jpg
http://www.bistudio.com/images/stories/arma2/PrigorodkiVDesti.jpg

colossus
May 13 2009, 18:16
Added Finally water! (http://www.bistudio.com/developers-blog/finally-water_en.html) by Jan Hovora (13 May 2009). Thanks for the heads-up and damn stunning work I may say :eek:

PS: Any plans for a ring-effect when it rains? We've seen some similar effect on the ground when it rains in ArmA. Then again I suppose it is a very different way of doing this with water(texture) and hardly any priority. ;)

ohara
May 13 2009, 18:21
I think we put that out, there was not enought stages in shader, or some problems with animated normal maps, not sure now. But in bad weather, water move with many waves, so its not so much visible in fact.

colossus
May 13 2009, 18:30
Understandable. Thank you, ohara. Very good work, it's almost real. :)

MehMan
May 13 2009, 19:48
Wow! That looks stunning!

Electricleash
May 13 2009, 21:28
Yes very nice indeed!

Sickboy
May 15 2009, 09:09
Totally totally wicked guys :) It's all in the details ;)

Namikaze
May 15 2009, 18:50
Wow! That water looks like it has a soft edge, which is fantastic. Is that really a soft edge, or is it just my wishful thinking?

spoock
May 15 2009, 20:29
I want some effect on surface if soldier walking/swiming in the water :/

HOPEnSPIRIT
May 18 2009, 09:01
You are not authorised to view this resource.
You need to login.

The Login button doesn't work and there is no register option?

mr.g-c
May 18 2009, 11:18
You are not authorised to view this resource.
You need to login.

The Login button doesn't work and there is no register option?
http://forums.bistudio.com/showpost.php?p=1284003&postcount=57

colossus
Aug 19 2009, 21:18
Added ARMA II Beta Builds Released (http://www.bistudio.com/developers-blog/arma-2-beta-builds-released-2_en.html) by Marek Španěl (19 August 2009)
It is under Developer's Blog, but please use the threads under ArmA II to discuss this matter.

Also, now you can see trough the Community Blog archive as well. It's stricly only for easier access to this part of
the blog archive, not for commenting, as this is still the "Developer's Blog" thead.

colossus
Nov 24 2009, 02:08
New blog spot, ladies and gentlemen. :)

Real Virtuality Going Multicore (http://www.bistudio.com/developers-blog/real-virtuality-going-multicore_en.html)
by Ondřej Španěl (23 November 2009)

BoboCZ
Dec 12 2009, 10:35
New blog post by Ondřej Španěl.
Show Me the Light (http://www.bistudio.com/developers-blog/show-me-the-light-3_en.html)
12.December 2009

colossus
Dec 12 2009, 13:14
New blog post by Ondřej Španěl.
Show Me the Light (http://www.bistudio.com/developers-blog/show-me-the-light-3_en.html)
12.December 2009
Added. Thanks :)

MadDogX
Dec 15 2009, 08:00
Great to see a renewed increase in developer blog activity, especially on such interesting topics. I've been wondering for ages what hemispherical lighting is. Now I know, and it is rather ingenious. :)

One thing I would really like to see on the blog is a post about the physics in Arma2, mainly on the concessions that were made to get them working in such large scale environments while fully synched in multiplayer. I think this would go a long way to explaining the percieved deficiencies compared to the physics small-scale action oriented games like Crysis.

colossus
Nov 5 2010, 19:44
New Report In! added. Enjoy :)

Report In! - Interview with Lukáš Gregor and Filip Zigo, programmers (http://www.bistudio.com/index.php/english/company/developers-blog/196-report-in-interview-with-luka-gregor-and-filip-zigo-programmers)
by Jay Crowe (05 November 2010)

Zipper5
Nov 5 2010, 19:48
Hm, I had forgotten about this thread. Anyways, this new interview was a great read. It's very refreshing to hear it from the side of some of the "new blood" at BIS. Looking forward to the next one!

(The link's broken by the way, colossus. The URL should be http://www.bistudio.com/index.php/english/company/developers-blog/196-report-in-interview-with-luka-gregor-and-filip-zigo-programmers. ;) )

colossus
Nov 5 2010, 19:59
Ah, thanks. Problem should be fixed now. Oh btw, would you mind deleting some of my previous posts? (#79, 80 & 81) It looks silly. ^^

colossus
May 12 2011, 20:10
New blog post up, with lots of pics and a ingame video from Take On Helicopters :)

Report In! - Interview with Lukáš Miláček, Executive Producer (http://www.bistudio.com/index.php/english/company/developers-blog/221-report-in-interview-with-lukas-milacek-executive-rroducer)
by Jervant Malakjan (12 May 2011)

Lonestar
May 16 2011, 11:28
Doing the right thing is more important than doing things right.

It is a wise advice, especially for perfectionists. :smile:

Dwarden
Jun 15 2011, 15:36
DevBlog
http://www.bistudio.com/index.php/company/developers-blog/230-experimental-betas-interpolating-the-future?lang=english

Our lead coder on the problem of visual states between NOW and THEN :)

NoRailgunner
Jun 15 2011, 15:46
Thanks for the information/article! Keep BIS DevBlog alive! :)

ProfTournesol
Jun 15 2011, 15:54
DevBlog
http://www.bistudio.com/index.php/company/developers-blog/230-experimental-betas-interpolating-the-future?lang=english

Our lead coder on the problem of visual states between NOW and THEN :)

Very interesting read.

colossus
Jun 15 2011, 16:48
Experimental betas - Interpolating the future (http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future) added. Thanks for the notice, Dwarden. Good read :)

Big Dawg KS
Jun 15 2011, 18:11
DevBlog
http://www.bistudio.com/index.php/company/developers-blog/230-experimental-betas-interpolating-the-future?lang=english

Our lead coder on the problem of visual states between NOW and THEN :)

So are you guys going to continue making significant engine updates within ArmA 2 betas? IMO it's pretty cool to see the engine evolve like this in (sort of) real-time.

sparks50
Jun 15 2011, 21:10
Great to see the not so flashy stuff getting attention. Especially player warping.

-=seany=-
Jun 16 2011, 00:39
DevBlog
http://www.bistudio.com/index.php/company/developers-blog/230-experimental-betas-interpolating-the-future?lang=english

Our lead coder on the problem of visual states between NOW and THEN :)

Very exciting and interesting read. Thanks!

Flock
Jun 16 2011, 01:08
DevBlog
http://www.bistudio.com/index.php/company/developers-blog/230-experimental-betas-interpolating-the-future?lang=english

Our lead coder on the problem of visual states between NOW and THEN :)

Thanks as always Bis.

])rStrangelove
Jun 16 2011, 20:10
Wow, finally interpolation for ArmA. If it works it should smooth out things quite a bit (if done for near objects also).

Other games had this for quite a while (CS1.0 comes to mind), but i admit ArmA2 with its huge islands and lots of game objects is a totally different dimension for these problems. :)

Thx for the infos, i see my money has gone to the right ppl. Keep it up!

sparks50
Jun 22 2011, 16:55
http://www.bistudio.com/index.php/english/company/developers-blog/233-from-flashpoint-to-arma

Thanks for writing a bit about the history, its extremely interesting. And now this crazy patch for this ten year old game... I love it.

colossus
Jun 22 2011, 18:53
Added to the main post.
Takker, Sparks! ;)

I wish Španěl brothers and the rest of BI the best of luck for the future. Thank you so much for not quitting when it all seemed so hopeless; and look at the result now! Congratulations. Pivo for everyone! :p

Muahaha
Jun 23 2011, 09:24
nice write-up, amazing that BIS is able to put up a good fight despite the odds and succeed. Good Luck and congrats on 10 years of wonderful OFP.

DMarkwick
Jun 23 2011, 10:24
http://www.bistudio.com/index.php/english/company/developers-blog/233-from-flashpoint-to-arma

Thanks for writing a bit about the history, its extremely interesting. And now this crazy patch for this ten year old game... I love it.

Wait, what? A new OFP patch? This is crazy. I literally ONLY LAST NIGHT reinstalled this game. I must track it down :)

I enjoyed the 10-Years-Later (http://www.bistudio.com/index.php/english/company/developers-blog/233-from-flashpoint-to-arma) blog very much. I'm happy to see that the developers still feel the same way about engine fidelity and ability, even in the face of console development practises. I look forward to the next 10 years, should I still be around :)

maionaze
Jun 23 2011, 10:24
BIS you have my full respect ! Great read .

EricM
Jun 23 2011, 14:56
Thanks for the article...

Guba
Jun 23 2011, 16:31
From Flashpoint to Arma
by Marek Španěl (22 June 2011)

10 years gone by already :eek:? Bring another 10 more :p

Thank you BIS, there's no other developer like you.

P.S. You might have wished OFP good bye but you won't get rid of Guba so easily :D

colossus
Sep 20 2011, 17:06
New blog entry added! Enjoy :)

Take On Animations! (http://www.bistudio.com/index.php/english/company/developers-blog/257-take-on-animations)
by Jay Crowe (19 September 2011)

DMarkwick
Sep 22 2011, 15:33
New blog entry added! Enjoy :)

Take On Animations! (http://www.bistudio.com/index.php/english/company/developers-blog/257-take-on-animations)
by Jay Crowe (19 September 2011)

When did The Riddler get his own helicopter?

colossus
Nov 10 2011, 17:29
Added new entry:

Take On Editing (http://www.bistudio.com/index.php/english/company/developers-blog/271-take-on-editing)
by Jay Crowe (10 November 2011)

colossus
Dec 22 2011, 18:13
Added new entries:


Report In! - Interview with Miroslav Horvath, World Design Lead (http://www.bistudio.com/company/developers-blog/276)
by Jay Crowe (21 December 2011)

Take On Narrative - Origins (http://www.bistudio.com/company/developers-blog/242-take-on-narrative-origins)
by Jay Crowe (20 December 2011)

Note that "Take On Narrative"'s date stamp is wrong

colossus
Feb 23 2012, 14:39
Blog entry added:

Scanning the Horizon: Arma 3 in 2012 (http://www.bistudio.com/english/company/developers-blog/285-scanning-the-horizon-arma-3-in-2012)
by Daniel Musil (23 February 2012)

zoog
Feb 23 2012, 15:17
Great read! Awesome that you guys are going the "community preview/test" route just like with TKOH. I can't wait to hear more about the multiplayer (hopefully addon download management) and the improvements and accessibility to the GUI. It's also good to hear that things like volumetric clouds are also used in A3 (and of course the more advanced flight dynamics from TKOH IIRC?).

Great read, great screenshots :)

SexParty
Feb 24 2012, 10:06
Lighting looks good!

mr.g-c
Feb 24 2012, 11:08
Excellent Read! Love the Alpha-Beta-Retail Release Plans. Huge step forward... i can smell a almost bug-free retail release then, which will truly skyrocket the sales - a good situation for BIS and for us Veterans.
I hope these plans are getting regularly covered by all the larger (online-)Game magazines.

MadDogX
Feb 24 2012, 11:16
Excellent Read! Love the Alpha-Beta-Retail Release Plans. Huge step forward... i can smell a almost bug-free retail release then, which will truly skyrocket the sales - a good situation for BIS and for us Veterans.
I hope these plans are getting regularly covered by all the larger (online-)Game magazines.
That they are (http://news.google.de/news/story?pz=1&cf=all&ned=us&hl=en&q=arma+3&ncl=dI0xjZ4X553IioMmRDEyiG_7L2Q2M). :)

colossus
Apr 18 2012, 15:57
Missed out on a few blog entries this week. So, added to the list are:


Take On Field Trips, Part 3: R44! (http://www.bistudio.com/english/company/developers-blog/298-take-on-field-trips-part-3-r44)
by Jay Crowe (18 April 2012)

Take On Field Trips, Part 2: Airshow! (http://www.bistudio.com/english/company/developers-blog/297-take-on-field-trips-part-2)
by Jay Crowe (13 April 2012)

Take On Field Trips, Part 1: MD-520N! (http://www.bistudio.com/english/company/developers-blog/296-take-on-field-trips-part-1)
by Jay Crowe (11 April 2012)

Additional entry:
Take On Field Trips, Part 4: Tiger Squadron! (http://www.bistudio.com/company/developers-blog/300-take-on-field-trips-part-4-tiger-squadron?lang=english)
by Jay Crowe (20 April 2012)

.kju [PvPscene]
Aug 2 2012, 18:32
While only semi-/un-official, its a quite good read nevertheless :)
http://moricky.com/blog/2012/07/private-military-creators/

colossus
Aug 2 2012, 18:42
Sure thing. It's relevant and it was suppose to be on the dev blog, but never made it. I'll add it. :)
If you have any other blogs I can add, I'd be happy to do that. As long as it's relevant to the thread and its content.

Added under "External entries":
Private Military Creators (http://moricky.com/blog/2012/07/private-military-creators/)
by Karel Mořický (23 July 2012)

Added dev blog entry:
Noisecontrolled (http://www.bistudio.com/english/company/developers-blog/321-noisecontrolled)
by Joris-Jan van 't Land (01 August 2012)

I might need to rearrange a bit, maybe put external entries into the 2nd post instead.



EDIT: By accident I've rediscovered the community blog entries. I was told they were lost, but I guess they aren't afterall. I'll be adding the new links as soon as possible. Links changed. All community blog entries are available again.

Smurf
Aug 2 2012, 19:36
Well, didn't know that. Interesting enough to make me play PMC campaign again.

Jakerod
Aug 2 2012, 21:15
While only semi-/un-official, its a quite good read nevertheless :)
http://moricky.com/blog/2012/07/private-military-creators/
Thanks for that. That is really interesting. I was wondering what the one helicopter was doing out there. The A-10 thing is interesting too.

colossus
Jan 18 2013, 13:45
Seems I have missed a blog, in addition to the already added Secure player ID introduced (http://www.bistudio.com/english/company/developers-blog/344-secure-player-id-introduced) by Ondřej Španěl (26 November 2012)

This should be interesting for people with a knack for scripting and QA:
Entering Open Source - Man@<hidden> (http://www.bistudio.com/english/company/developers-blog/343-entering-open-source-manlog) by Ondřej Španěl (20 November 2012)

colossus
May 16 2013, 22:07
New entry at last :)

Report In! Lukas Haladik - Sandbox Design (http://www.bistudio.com/english/company/developers-blog/371-report-in-lukas-haladik-sandbox-design)
by unknown (16 May 2013)