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Synide
Oct 11 2007, 12:39
If you get the following error when opening some rvmat files from within O2PE then you'll have to un-rapify the given rvmat and edit the values in a text editor manually.

once altered to your satisfaction you'll need to binarize the file back into an rvmat with the 'CfgConvertFileChng.exe' BIS tool...

http://i198.photobucket.com/albums/aa15/sbeetham/O2PE_RC3_MaterialEditor_Error_000.jpg


also, trying to start the mateditor.exe directly and opening rvmat's that exhibit this problem won't get you there either and will most likely CTD you're O2 session...

Edit: on further testing there seems to be some problems around the use of the material editor plugin, default rvmat's supplied during tools installation (MatTemplates folder), CfgConvertFileChng.exe unrapifying & rapifying of said rvmat's and game content rvmat's...

have yet to quantify or identify exact issues...

Planck
Oct 12 2007, 16:43
Hello Synide,

Problem here seems to be rapified and non-rapified rvmats.

O2 does not like them still rapified and will fail to load them.

Un-rapified rvmats work ok.... as you noted.

It is preferable to work with unrapified rvmats because they are automatically rapified again in the packing pipeline when packing.


Planck

Synide
Oct 13 2007, 05:21
yeah, i see now after a bit more testing... completely not working... will open the .cpp versions of the files no problem...

Linker Split
Oct 21 2007, 10:53
Mikero Eliteness program can open them anyway http://forums.bistudio.com/oldsmileys/smile_o.gif

Synide
Oct 21 2007, 11:34
@<hidden> Split... Thanks mate... even if Mike&#39;s prog. couldn&#39;t open them, there&#39;s still Keygety&#39;s and BIS&#39;s own one works just fine too. And, finally if they all were not available, well i could quite easily just write my own...