View Full Version : normal map o2
where to put the normal map in o2
Hi there, did you mean "how do I use normal mapping in ArmA?". If so, your answer isn't so much in O2, as in RVMAT (http://community.bistudio.com/wiki/ArmA:_RVMAT) files. You then need to assign the faces Textures (_CO files.paa/.pac files) and materials (.rvmat files).
Unpacking the BI studio PBO's, and then unrapping the rvmat/bin files gives you a good indication of what to do. While the rvmat file is confusing and not as simple as most modding, it gives you complete access to get the GPU to render your object pretty much any way you could want.
Oct 10 2007, 08:53
also download my tutorials http://forums.bistudio.com/oldsmileys/wink_o.gif
Definately download Linker Split's tutorials, they certainly gave me a good place to start!
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