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mod0
Oct 10 2007, 04:49
where to put the normal map in o2

Rocket
Oct 10 2007, 04:58
Hi there, did you mean "how do I use normal mapping in ArmA?". If so, your answer isn't so much in O2, as in RVMAT (http://community.bistudio.com/wiki/ArmA:_RVMAT) files. You then need to assign the faces Textures (_CO files.paa/.pac files) and materials (.rvmat files).

Unpacking the BI studio PBO's, and then unrapping the rvmat/bin files gives you a good indication of what to do. While the rvmat file is confusing and not as simple as most modding, it gives you complete access to get the GPU to render your object pretty much any way you could want.

mod0
Oct 10 2007, 05:08
nice il try it later

Linker Split
Oct 10 2007, 07:53
also download my tutorials http://forums.bistudio.com/oldsmileys/wink_o.gif

Rocket
Oct 11 2007, 00:44
Definately download Linker Split's tutorials, they certainly gave me a good place to start!