HGuderian
Oct 8 2007, 11:30
Hi to All!
I've tried to make the HunterKiller vbs2hk.sqs script as an addon with this config:
class CfgPatches
{
class vbs2hk
{
units[] = {};
weapons[] = {};
requiredVersion = 0.100000;
requiredAddons = [] {"CAData","CACharacters"};
};
};
class CfgVehicles
{
/*extern*/ class Man;
class CAManBase: Man
{
class eventhandlers
{
init = "_this exec ""\vbs2hk\vbs2hk.sqs"""
};
};
};
__
It seem work well giving to AI more brain in searchin' enemy and cover (it seem, but I'm not really sure...if anyone also try would be good).
The actual problem is: why it interfere with Six_Tracers and MadMatt_Backblast effect (=they disappears)?
Thanks a lot and best regards
I've tried to make the HunterKiller vbs2hk.sqs script as an addon with this config:
class CfgPatches
{
class vbs2hk
{
units[] = {};
weapons[] = {};
requiredVersion = 0.100000;
requiredAddons = [] {"CAData","CACharacters"};
};
};
class CfgVehicles
{
/*extern*/ class Man;
class CAManBase: Man
{
class eventhandlers
{
init = "_this exec ""\vbs2hk\vbs2hk.sqs"""
};
};
};
__
It seem work well giving to AI more brain in searchin' enemy and cover (it seem, but I'm not really sure...if anyone also try would be good).
The actual problem is: why it interfere with Six_Tracers and MadMatt_Backblast effect (=they disappears)?
Thanks a lot and best regards