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View Full Version : How to overwrite the default ArmA Fire sound?



SNKMAN
Oct 8 2007, 03:59
Hey guy's,

im looking for a way to overwrite the default ArmA Fire sound.
To me its just too quiet.
You have to go right beside the burning object to hear the Fire sound.

I already checked every config but so far i couldn't find it.

I think the sounds are in "ArmA/AddOns/Weapons/Data/sounds"

Fire_after_explosion_1.wss
Fire_after_explosion_1_A.wss
Fire_after_explosion_2.wss
Fire_after_explosion_2_A.wss

But where the heck are they definied??

If someone know's the answere plz let me know.

.kju [PvPscene]
Oct 8 2007, 05:16
Not in the config it seems.
I wasn't able to find it either.

However the direct sound volume can only be changed in the
sound file itself (wss file). The second param of the sound
definition is only about how far it should be heard.


Quote[/b] ]soundEngine[] = {"\ca\Air\Data\Sound\helicopter",31.6228,1};

For a replacement you don't need the config definition neither.
You only have to use the same path (normally).

SNKMAN
Oct 9 2007, 18:30
Okay that's good. http://forums.bistudio.com/oldsmileys/smile_o.gif

So im not just to stupid to fint the config for the fire sounds. http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Thank's for thr replay Q.

Radic
Oct 13 2007, 02:23
Don't know if this will help you, but in OFP I edited the engine sound volumes of various vehicles and shot sound volumes of many weapons so that the overall game volume could be turned way up (to make environment more immersive). This I did in the config.bin sections relating to the weapons and vehicles - ie. what I'm getting at is that perhaps to increase the volume of fires in ArmA maybe you don't need to increase the volume of the fire sound itself within the sound file/s - but instead look at the config/s of the burning vehicles/buildings etc. where the flames are used and in those configs you might find the volume variable for the fire sound effects??