View Full Version : Zasleh problems
So im making a rifle for Arma and was putting the zasleh proxy on the model. Now ingame it works like it should but it shows up around 2 feet down and 1 foot to the left. In the model I put the proxy following the BIS m16 model and its defined right in the config.
I also noticed that after I make a pbo (after changing something in the config) it will show up in the right place. But If I mess with config and turn into a pbo it will show up in the wrong place like I said above.
Quote[/b] ]But If I mess with config and turn into a pbo it will show up in the wrong place like I said above.
This makes me think its a path issue, I often find if I have the paths a little screwed up (such as usec\ instead of \usec\http://forums.bistudio.com/oldsmileys/wink_o.gif I have similar problems.
This is what its going to <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">\ca\weapons\zasleh2_proxy[/QUOTE]
Lupus[WD]
Oct 15 2007, 06:58
Make sure your addon has a GEO LOD with proper design (with mass set, convex components... ).
Armored_Sheep
Nov 5 2007, 15:41
Possible problem in autocentering?
If you place muzzleflash proxy well (check it by selecting proxy and menu View/show proxy objects) in O2 but weapon or muzzleflesh proxies dont have disabled centering in geometry lod (they miss autocenter=0 property) they might be missplaced in game.
Jackal326
Nov 5 2007, 22:17
Another option if you can't find a solution to this is to bypass the problem by including the zasleh as part of the model itself (i.e. modelled faces instead of a proxy). It doesn't fix the problem, but it should help bypass it.
armored sheeps way worked.
I thought about using the actual flash without proxy but never got to doing it.
madmedic
Nov 23 2007, 22:24
Possible problem in autocentering?
If you place muzzleflash proxy well (check it by selecting proxy and menu View/show proxy objects) in O2 but weapon or muzzleflesh proxies dont have disabled centering in geometry lod (they miss autocenter=0 property) they might be missplaced in game.
Could you please explain this a little further?
I am having the same problem with some weapons I am making using Syinides MLODS.
(They dont actually HAVE geometry lods, so I guess I will have to make one)
Where, exactly, do I need to put the "autocenter=0" property?
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