View Full Version : Royal Flush Impressions
Spokesperson
Oct 1 2007, 19:32
I just played through the royal flush campaign and I must say that the story realisation and mission design is a lot better than what it was in the official campaign. But the story is stereotypic, simplistic, urealistic, fairy-tale-like and stupid. With a good implementation though.
Rebels that fight for some prince? Hah, this ain't the middle ages when people fought for some "King under god" and some stupid religion because they didn't know better or got forced to. In these times people fight to get rid of monarchs and despots.
The original campaign had originality, a clever story but poor implementation. It also took the economy and reasons behind the conflict in consideration realistically. Royal flush ignores the ending of the official campaign. Where it in a genious twist turned out that the people didn't get liberated by the royals and the US. South mass-murdered their own and northern inhabitants. Southerners fled to northern refugee camps (not concentrations camps) and so on. The only realistic follow-up would be a new resistance campaign as seen from the civilian side based on the real campaign.
I also dislike the liberal political propaganda the new designers/developers included. "Free Tibet" pins etc. Tibet has never been free. The Lamas ruled the country with an iron fist before.
I too am disappointed at the campaign here. You'd think that after slaughtering their own citizens and turning on their US allies, that the Queens Gambit expansion would have something of a continuation on this plot, but no, instead you end up actually helping the brutal Monarchy to impose its will on the North with the King himself labelled as the 'liberator'!
What happened to the US? They just took it on the chin and left? And even the campaign mentions that the North are poor and disenfranchised, yet you still are cast in the role of a mercenary helping to oppress these people!
Why couldn't it be a campaign from the 'David' point of view, instead of the 'Goliath'? OFP Resistance got it right against a brutal occupier, yet here you are still being on the side of who ultimately were 'bad guys' in the original ArmA campaign!
I liked everything about Royal Flush http://forums.bistudio.com/oldsmileys/notworthy.gif
You'd think that after slaughtering their own citizens and turning on their US allies,
If I remember right this isn't entirely true. Apparently it was explained in the US version of the campaign that it was SLA troops dressed as RACS soldiers. I think , can't completely remember.
william1
Oct 2 2007, 20:12
the only thing i didn't like is that it's too short, or at least it seems to me , maybe because it's so good. well that and the helmet of the mercenary http://forums.bistudio.com/oldsmileys/crazy_o.gif
Royal Flush is great campaign. Don't know if it's BES' fresh stream, but it's a good mix of Resistance and beloved JA2.
Look here - change princess for Deidrana, prince for Enrico Chivaldory, Arulco for Sahrani, resistance for partisans.
Damn, everything is well copied from there including storyline (faked crush, princess that took down her competitors on the way to throne, fighting back prince, bright and not like another PMC fighters mercenaries). Even the "private guard" of princess sounds like Deidrana's elite soldiers!
Moreover, Arulco seems to be a spanish speaking country with wide terrain variation. And so is Sahrani!
So, in the end - there our rocket rifles are, I ask?! http://forums.bistudio.com/oldsmileys/pistols.gif
Spokesperson
Oct 2 2007, 22:13
They didn't copy anything for sure. The story was that simple and dull that it has been used for everything already. Super Mario, the game you talk about etc.
Doom 3 also has a story. And people like it too.
alext223
Oct 3 2007, 00:18
I like it. Played well, didn't feel as buggy as the ArmA camp' (Mind you, still haven't finished that one! Got the shits with it and went back to the editor. http://forums.bistudio.com/oldsmileys/biggrin_o.gif ). Story line was ok, and to Spokesperson, sorry if I'm wrong, but you must be a yank. Cause if you were from a country with a monarchy, you would stand up for them. Some of us from Europe are a bit weird like that. Now off to play the SF campaign now.
Later yall.
Wait!
How do you know how the original Armed Assault ends?
In my game i was attaked by the South Kindomg and i reached the refugee camp and i heard but in the end the reporter didn't say anything about the tiranicy of the Souther King and how he killed a lot of civilians.
By the way, snif, want Queen Gambit's, i can't buy it here http://forums.bistudio.com/oldsmileys/sad_o.gif
I think that BIS don't sell it here http://forums.bistudio.com/oldsmileys/sad_o.gif http://forums.bistudio.com/oldsmileys/sad_o.gif
Spokesperson
Oct 3 2007, 09:18
I'm from a country with monarchy and I don't stand up for it. I've never talked to anybody that wants to keep it. But once the politicians befriend the monarchs they don't want to remove them anymore.
Quote[/b] ]In my game i was attaked by the South Kindomg and i reached the refugee camp and i heard but in the end the reporter didn't say anything about the tiranicy of the Souther King and how he killed a lot of civilians.
Yea, you're set to liberate a "concentration camp". But when you arrive at the camp you discover that it's a refugee camp. No guards. One civ says that they fled north voluntarily as the south had cleaned the cities out of their population. Probably they were cooperating with the northern liberators.
The royals discovered that you found out the truth (you know too much) so they decided to kill you as fast as possible. You don't make it. Then in the end the official "truth" is explained, as if nothing had happened. The people should know otherwise though.
However, as Commie says, the new devs didn't care about that. They invented some new story out of the blue instead of continuing the old.
The original campaign was pretty much anti-US. Probably influenced by the Iraq war etc. The plot is a masterpiece, but it's very poorly implemented.
I just played through the royal flush campaign and I must say that the story realisation and mission design is a lot better than what it was in the official campaign. But the story is stereotypic, simplistic, urealistic, fairy-tale-like and stupid. With a good implementation though.
It does feel a little akward that first you slaughter a base full of "partisans" after which everything is forgiven and you fight along with them.
Another question is that, if indeed the RACS who were presumably under the command of the King and the Prince (since the Queen wanted to get rid of them) attacked you in Arma, why should you now fight along them against the Queen?
Oh it's all very confusing.. http://forums.bistudio.com/oldsmileys/huh.gif
william1
Oct 3 2007, 12:50
well , war is like that , war only serves to itself
well , war is like that , war only serves to itself
yeah, but good storytelling isn't http://forums.bistudio.com/oldsmileys/wink_o.gif
i think people were expecting a really thrilling story driven campaign with twists and turns. i don't think the campaigns are much of that.. there's a story alright, but it's a really confusing one for the player, thus you can't really take sides or feel for anyone.
Spokesperson is right about the original campaign having a neat anti-US or rather a cynically realistic idea behind it, namely the critique of how the US has historically supported anyone against what it saw as threatening (usually communist) regimes, even if those they supported were even worse than the enemies! Often these same dictators the US backed ended up biting the hand that fed them anyway!
I really liked how my impressions went from 'oh no, another US against the 'evil 'commienazis' plot again' to that neat twist at the end that was begging for an expansion from the SLA remnant side ala OFP Resistance.
Shame that instead we get one bunch of Royalists against another in a plot far removed from what the original set up.
Hell, I'd like to get together with you guys that would like to make a 'proper' continuation, for even though my mission making are negligible, I have considerable experience in writing compelling scenarios http://forums.bistudio.com/oldsmileys/wink_o.gif
beloved JA2.
I thought so too. http://forums.bistudio.com/oldsmileys/wink_o.gif
CmdGabriel
Oct 4 2007, 14:28
I just played through the royal flush campaign and I must say that the story realisation and mission design is a lot better than what it was in the official campaign. But the story is stereotypic, simplistic, urealistic, fairy-tale-like and stupid. With a good implementation though.
Rebels that fight for some prince? Hah, this ain't the middle ages when people fought for some "King under god" and some stupid religion because they didn't know better or got forced to. In these times people fight to get rid of monarchs and despots.
The original campaign had originality, a clever story but poor implementation. It also took the economy and reasons behind the conflict in consideration realistically. Royal flush ignores the ending of the official campaign. Where it in a genious twist turned out that the people didn't get liberated by the royals and the US. South mass-murdered their own and northern inhabitants. Southerners fled to northern refugee camps (not concentrations camps) and so on. The only realistic follow-up would be a new resistance campaign as seen from the civilian side based on the real campaign.
I also dislike the liberal political propaganda the new designers/developers included. "Free Tibet" pins etc. Tibet has never been free. The Lamas ruled the country with an iron fist before.
come on... it depends. the Americans love this kind of fairy tail much more than "hey, we kill them for the oil."
Cool thing is, that they told the rebels use (biological) weapons of mass destruction. like the US told the world before invading and killing innocent Iraq people.
Oooooooooooooooookey, i'm not american and i dislike very much Bush, his fellow politicians and the ultra conservationist people(i don't hate dem, i dislike them), but we don't have to make a political debate here.
We ALL know how it's ends.
I'm know that this is going to sound very Hippie, but, "We are all diferent". That goes too to the North American people, there are people who are against the War in Iraq and othres are in favor. Others thinks that the ilegal inmigrants are being trated properly and other not.
We are all diferent, may be some of you think that i'm an idiot and i say: FU*K YOU http://forums.bistudio.com/oldsmileys/pistols.gif
Ok, no but anyways, i'm a Freethinkers, so i don't care, i'm happy as him --> http://forums.bistudio.com/oldsmileys/yay.gif
nominesine
Oct 5 2007, 10:09
I think that the Royal Flush campaign is well made. It also introduces some story telling, wich I've been missing since OFP. It has good cut scenes, voice acting and a lot of eye candy. My main gripe is that the story is a bit linear and that players actions have no or little effect the next mission. I.e team members that are killed in front of my eyes in the first mission return as healthy as ever in the second one. There's only one word for that sort of neglect: Crap!
It's fairly easy to make a campaign where the health of your team is carried over between missions, and this also makes it important for me as a player to fight for the well being of my entire team, not only to "beat" the mission at all costs. Yet this is not incorporated into RF. To me it's an important aspect of any military game.
If it were included, it would allow for character development and deeper immersion into the game. The dramaturgical effect I'm missing here is increased willing suspension of disbelief.
The six personalized merc units forms a great backbone for anyone who wants to make a story driven campaign, based around six characters (as oposed to being based around six cool looking units). My point here is very simple: If you take the time to develop a peronality for the AI team members in the players squad, then the player will develop feelings for the characters.
This, in turn, puts everything that happens in the game in a context, wich make every single event that occurs to feel more substantial and more important. That's what I'm missing in all official campaigns except the old OFP masterpieces: Cold War Crisis, Red Hammer and Resistance.
Carefully developed characters are a common element in a lot of well written user made campaigns, though. Take a look at OFP classics such as Retaliation, the FDF-campaign or Abandoned Armies (the longest and best single mission ever made) if you want to see some good examples.
Quote[/b] ]It's fairly easy to make a campaign where the health of your team is carried over between missions, and this also makes it important for me to fight for the well beiong of my team, not only to "beat" the mission at all costs. Yet it's not incorporated into RF. To me it's an important aspect of any military game.
When any of my team members died they were dead for rest of the campaign http://forums.bistudio.com/oldsmileys/huh.gif
nominesine
Oct 5 2007, 10:16
When any of my team members died they were dead for rest of the campaign http://forums.bistudio.com/oldsmileys/huh.gif
I was talking about the very first encounter. Oh, no 1 is down, 2 is down, 3 is down... etc. All of the merc team was vaporized shortly after the chopper went down.
Yet they were present in the next mission and I didn't loose any more team members after that. Hmmm...
I will revert and replay it one more time. Maybe it was just a script or a trigger that didn't fire as intended when I played. In that case I retract my point about character survival. My views on character development still stands though http://forums.bistudio.com/oldsmileys/smile_o.gif
Same for me, but the dead members were not present in the mission after the 2nd one, though, so it's fairly important to keep them all alive, if you can arrange it, knowing you're not SL in the beginning of the campaign.
Quote[/b] ]Same for me, but the dead members were not present in the mission after the 2nd one
I see, that explains it http://forums.bistudio.com/oldsmileys/smile_o.gif
PVT.Killer1
Oct 6 2007, 22:28
I just played through the royal flush campaign and I must say that the story realisation and mission design is a lot better than what it was in the official campaign. But the story is stereotypic, simplistic, urealistic, fairy-tale-like and stupid. With a good implementation though.
Rebels that fight for some prince? Hah, this ain't the middle ages when people fought for some "King under god" and some stupid religion because they didn't know better or got forced to. In these times people fight to get rid of monarchs and despots.
The original campaign had originality, a clever story but poor implementation. It also took the economy and reasons behind the conflict in consideration realistically. Royal flush ignores the ending of the official campaign. Where it in a genious twist turned out that the people didn't get liberated by the royals and the US. South mass-murdered their own and northern inhabitants. Southerners fled to northern refugee camps (not concentrations camps) and so on. The only realistic follow-up would be a new resistance campaign as seen from the civilian side based on the real campaign.
I also dislike the liberal political propaganda the new designers/developers included. "Free Tibet" pins etc. Tibet has never been free. The Lamas ruled the country with an iron fist before.
come on... it depends. the Americans love this kind of fairy tail much more than "hey, we kill them for the oil."
Cool thing is, that they told the rebels use (biological) weapons of mass destruction. like the US told the world before invading and killing innocent Iraq people.
CMDGabriel... that could not be more wrong.
First off Haliburton lost over $900 million dollars throughout 2003. Also there is no proof of us taking oil. And if we wanted to do that we could have done that in the Gulf war when we were in Kuwait.
Also we could have kept the Food for oil programm up if we wanted to.
Also the WMD thing came from years of quotes from the Democrats saying that Saddam had them. It also came from Saddam having actually used them in history. You know like in Halabja.
Also there was numerous other reasons for invading.
Ties to al-Qaeda. Such as meetings and documents between al-Qaeda and Saddam or him harboring Al-Zarqawi from the King of Jordan. Or the group Ansar-Al-Islam an al-Qaeda group in Kurdistan that actually helped Saddam.
Saddam breaking the cease fires and rules from the surrender he signed from the Gulf War.
Saddam kicking UN weapon inspectors out.
The Oil For Food program taking money from the UN to get palaces and weapons.
And many other things.
" "Free Tibet" pins etc. Tibet has never been free. The Lamas ruled the country with an iron fist before."
oh well, much better then the f**** chinese, who think they own every country with slitted eyed people in...
=- @<hidden> Oct. 07 2007,08:41)]oh well, much better then the f**** chinese, who think they own every country with slitted eyed people in...
2 Week PR and WL+3 for offensive racial stereotyping, anything similar in future will be a permanent ban, and before you complain be warned that permanent ban was my first thought for this quote of yours.
Any kind of racism, stereotyping or xenophobic comments will never be tolerated on these forums.
And to the rest of you please stick to the topic and stop the discussion of world politics and other such irrelevant things, further off-topic discussions in here will result in boring things like post restrictions and warning level increases.
Marcus-Ergalla
Oct 7 2007, 18:26
I liked Royal Flush much more than Rhamadi Conflict, hoverver, I'm missing a real end for ArmA's maincampaign in them.
In the last mission of ArmA you find out that the King's troups are responsible for the masacre in Cayo but this part of the story get not continued in both campaigns. I think it's a bit pitty, but Royal Flush also has a really great campaign.
I really liked the story and that it's a bit like Resistance which had the best story I've ever seen in a game right after Cold War Crisis. http://forums.bistudio.com/oldsmileys/thumbs-up.gif
Of course RC isn't a bad campaign, however, I'm missing a huge story in it, but i also enjoyed it of course http://forums.bistudio.com/oldsmileys/wink_o.gif
Death006
Oct 8 2007, 20:51
Woah. So you guys are telling me that the US campaign in ARMA ended with the South being bad guys? Also you mention reporters and whatnot?
Ok, that's not how it ended in combat ops. In combat ops you find out that SLA troops disguised as RACS killed civiies in huge numbers. Also, the story is told from a soldiers perspective, the only reporter in the game is killed during a siege at the airport. I'm as pro-American as they come, I support the war in Iraq, I even find common ground with Bush many times, etc. but I don't like the idea of having things selectively edited for a different audience, even if it wasn't govt. censorship, I find it uncomfortable that a company edits its own content to suit the eyes of a different audience. Perhaps it was a marketing decision, but to me it seems condescending like it was talking down to the US saying "Awww. Americans simply can't handle being shown that US policy is even capable of failure..." While I would not have liked it as much, the self editing that took place has bothered me even more, based solely on principle.
Is that what went on here? http://forums.bistudio.com/oldsmileys/help.gif
Oh and here's another thing, how about the campaign goes US supports RACS against SLA and turns a blind eye to human rights abuses, then a few years later, bombs the heck out of RACS for invading a neighboring oil rich island, then ten years after that, the remaining RACS are supposedly making weapons of mass destruction, so the US bombs them again and adds some kewl counterinsurgency fighting after loyalists don't accept that they lost fair and square? (This campaign derives no inspiration from real life events or real countries, especially Iraq)
Spokesperson
Oct 8 2007, 21:28
Well, they modified the content in the US release to make it less anti-american, thus improving sales.
The oil wells explain the military presence. And the fact is still that the southerners fled north when the front lines were north of the cities mentioned.
The US is known to support dictatorships world wide. And has done so at every opportunity in the past when american corporations have been threatened. The orginal campaign is very realistic. The US government is just one big corporate tool following the principle of the dictatorship of the capital that just makes people believe in a freedom that doesn't exist.
Death006
Oct 8 2007, 22:19
Well, they modified the content in the US release to make it less anti-american, thus improving sales.
The oil wells explain the military presence. And the fact is still that the southerners fled north when the front lines were north of the cities mentioned.
The US is known to support dictatorships world wide. And has done so at every opportunity in the past when american corporations have been threatened. The orginal campaign is very realistic. The US government is just one big corporate tool following the principle of the dictatorship of the capital that just makes people believe in a freedom that doesn't exist.
Your politics aside, yes, I think anyone with a brain knows the US is not perfect and made many poor choices during the Cold War in supporting any dictatorships that were anti-communist.
I just think that it could have been released unedited to the same welcome, I'm not fond of it when some assume that US citizens can't tolerate criticism of govt. policy, its almost a national pastime ever since the 60's and 70's.
I just played through the royal flush campaign and I must say that the story realisation and mission design is a lot better than what it was in the official campaign. But the story is stereotypic, simplistic, urealistic, fairy-tale-like and stupid. With a good implementation though.
Rebels that fight for some prince? Hah, this ain't the middle ages when people fought for some "King under god" and some stupid religion because they didn't know better or got forced to. In these times people fight to get rid of monarchs and despots.
The original campaign had originality, a clever story but poor implementation. It also took the economy and reasons behind the conflict in consideration realistically. Royal flush ignores the ending of the official campaign. Where it in a genious twist turned out that the people didn't get liberated by the royals and the US. South mass-murdered their own and northern inhabitants. Southerners fled to northern refugee camps (not concentrations camps) and so on. The only realistic follow-up would be a new resistance campaign as seen from the civilian side based on the real campaign.
I also dislike the liberal political propaganda the new designers/developers included. "Free Tibet" pins etc. Tibet has never been free. The Lamas ruled the country with an iron fist before.
come on... it depends. the Americans love this kind of fairy tail much more than "hey, we kill them for the oil."
Cool thing is, that they told the rebels use (biological) weapons of mass destruction. like the US told the world before invading and killing innocent Iraq people.
CMDGabriel... that could not be more wrong.
First off Haliburton lost over $900 million dollars throughout 2003. Also there is no proof of us taking oil. And if we wanted to do that we could have done that in the Gulf war when we were in Kuwait.
Also we could have kept the Food for oil programm up if we wanted to.
Also the WMD thing came from years of quotes from the Democrats saying that Saddam had them. It also came from Saddam having actually used them in history. You know like in Halabja.
Also there was numerous other reasons for invading.
Ties to al-Qaeda. Such as meetings and documents between al-Qaeda and Saddam or him harboring Al-Zarqawi from the King of Jordan. Or the group Ansar-Al-Islam an al-Qaeda group in Kurdistan that actually helped Saddam.
Saddam breaking the cease fires and rules from the surrender he signed from the Gulf War.
Saddam kicking UN weapon inspectors out.
The Oil For Food program taking money from the UN to get palaces and weapons.
And many other things.
Quote[/b] ]Also there was numerous other reasons for invading.
Ties to al-Qaeda. Such as meetings and documents between al-Qaeda and Saddam or him harboring Al-Zarqawi from the King of Jordan. Or the group Ansar-Al-Islam an al-Qaeda group in Kurdistan that actually helped Saddam.[quote] Saddam never had ties to any islamic fundametalists. In fact he fighted them since the Iran-Iraq War...this is known and not doubted in most parts of the world, exept the USA, of course.
[quote]Saddam breaking the cease fires and rules from the surrender he signed from the Gulf War.By trying to defend from attacking US and UK Bombers in the '98 Baghdad palace bombing skirmishes, when you tried to kill Saddam?
Quote[/b] ]Saddam kicking UN weapon inspectors out. Yes he did kick them... but there are enough countries that do not let them in first.
Quote[/b] ]The Oil For Food program taking money from the UN to get palaces and weapons.And you helped those poor people by bombing them to paradise and destroying their remaining infrastructure, destablizing the whole country... Nice try
Quote[/b] ]And many other things.Yes I'm sure that the US-Administration will find enough reasons for breaking internation law... do you think the current flood of accusations against the US at the international court of justice come out of nothing
BTW: I have not forgotten the "leaking" of "theoretical" Invason plans for the Netherlands in case of an accusation of US- Soldiers or Administration Members at the international Court of Justice into the Hague....and the following dropping of the lawsuit against Donal Rumsfeld...
Btw...Bin Laden is saudi arab, not afghan...what the hell are our soldiers doing there...exept beeing targets for suicide bombers that want to liberate their land.
Does anybody have any of the main characters in the hotel protection mission? I didn't lose any and still I need some other soldiers... I only have one "main character" and apart from that some of the east rebel units...
Spokesperson
Oct 9 2007, 18:20
I managed to save one guy apart from myself.
Royal Flush tries to neglect politics, but to neglect politics is to take a stance against change! Which is a political position in itself.
Edited for political content. -- Franze
Spokesperson, this is neither the time nor the place for political discussions.
Post edited.
To all:
The place for political discussions - if you MUST - are the offtopic forum. However, I'd much rather you take it off these boards.
On further review of the thread:
No more political discussion at all. This ends now or thread gets a padlock.
Sdstorage
Oct 10 2007, 00:35
I actually found the setting and basic plot of the ARMA UK-European version of the storyline, though poorly implemented, to be a rather savy look at modern political alliances.
Both the northern and the southern nations of Sahrani are depraved regimes and oppressive to large groups of their own people.
The explanation and reasoning behind the US forces allying with the south are taken from a historical trade and commercial perspective. The south has money and oil, has a more tropical climate, and is not anti-US. However, the King is a tyrant and slaughters his dissenters. The US turns a blind eye to his human rights abuses because he agrees to oppose the communist nation in the north. This echoes Vietnam, North/South Korea, and Saudi Arabia among others.
The exact impetus the leads to the invasion of South Sahrani by the North is never implicitly explained, but we are led to believe that they perceived a weakness during the withdrawl of the US forces and saw a golden opportunity for conquest. Again, this echoes the Soviet expansionist policies following WWII in Europe, which is something the developers are all too familiar with.
By the conclusion, the US forces have stopped the bloodshed, but also learned just how unscrupulous their southern allies really are. I took it as both a lamentation about the true nature of war (i.e. who suffers the most) as well as some adroit political commentary. It is novel, yes, but ultimately unsatisfying for a video game.
Now then, Queen's Gambit is a much more dramatic and movie-influenced storyline (though highly enjoyable, IMO). It follows a charismatic prince who is thought of as a reformer and is likely to undue the damage the that tyrannical rule of his father had wrought. You and your team of mercs, though initially on the side of his sister, the Queen, quickly learn the truth and switch alliances. This reminded me most of the movie Syriana.
In the end, ARMA wins for realism and novelty and QG wins for storytelling and character-driven high-drama. You can see what both are striving for and ultimately it is QG that captured my interest the most. We need characters and drama to drive our story and that is what it delivered.
IronTiger
Oct 16 2007, 04:16
Royal Flush! http://forums.bistudio.com/oldsmileys/wink_o.gif
Shadow NX
Oct 18 2007, 12:35
Royal Flush is great campaign. Don't know if it's BES' fresh stream, but it's a good mix of Resistance and beloved JA2.
Look here - change princess for Deidrana, prince for Enrico Chivaldory, Arulco for Sahrani, resistance for partisans.
Damn, everything is well copied from there including storyline (faked crush, princess that took down her competitors on the way to throne, fighting back prince, bright and not like another PMC fighters mercenaries). Even the "private guard" of princess sounds like Deidrana's elite soldiers!
Moreover, Arulco seems to be a spanish speaking country with wide terrain variation. And so is Sahrani!
So, in the end - there our rocket rifles are, I ask?! http://forums.bistudio.com/oldsmileys/pistols.gif
Indeed, but we lack a Isabella model and a slap animation for her poor assistant that always has to bring her the bad news when the PMCs liberated something http://forums.bistudio.com/oldsmileys/biggrin_o.gif
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