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Mondkalb
Sep 30 2007, 08:00
Hi,

I'm right now trying to stop ArmA from rendering things behind a big wall to save Performance.

So, these images will explain it exactly:

http://home.arcor.de/armed.tactics/p1.jpg
This is, how it is and takes much performance.

And now place the object im trying to get working.

http://home.arcor.de/armed.tactics/p2.jpg
This is, what it should be after placing this object. The Building won't be rendered by ArmA because the stickman's sight on the building got blocked by the Renderblock-Block.

Brsseb has made a short demonstration of this problem, which I want to use. Link (http://ofp.gamepark.cz/_hosted/brsseb/tutorials/lesson8/lesson8_j.htm)

Any ideas how I can realize this?

RN Malboeuf
Sep 30 2007, 10:46
Create View Geometry LOD - it block rendering.
properly working Z-buffer also blocks rendering of hidden objects

Mondkalb
Sep 30 2007, 11:56
Thanks, how can I make a proper working Z-Buffer?

RN Malboeuf
Sep 30 2007, 12:02
Quote[/b] ]make a proper working Z-Buffer
it's 3D technology http://forums.bistudio.com/oldsmileys/smile_o.gif it's either working for all faces with your grafic card or no. i believe it works in Arma for all the faces (though material can be set to stop calculate Zbuffer)