View Full Version : map in to game
Sep 22 2007, 22:56
Now that ive manage to get my map working in v3 and all layers are there and created ,please can any body tell me how to get it working in game,only i get this come up
thanks so much plum http://forums.bistudio.com/oldsmileys/huh.gif
Sep 22 2007, 23:18
I nearly went bald before fixing this myself..... http://forums.bistudio.com/oldsmileys/crazy_o.gif
It's a texture path error, I'm 99% sure of that. Check ALL your paths, layers.cfg, RVMATs, project preferences- folders-textures etc. As I've said before the most minute error will mess up textures.
Sep 23 2007, 00:08
do i have to change layers png files in to paa files. http://forums.bistudio.com/oldsmileys/huh.gif
Sep 23 2007, 00:15
Oh, you haven't even done that yet, here's how:
I created a batch file called png2paa with the following inside:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">START Pal2Pace %1
I then added it to the right-click context menu in Windows Explorer :
Tools/Folder Options/File Types
Select PNG and click the Advanced button, create a new action and give it a name (I called mine png2paa) then point it towards the batch file (I saved my batch file in the Windows folder).
Then copy Pal2PacE.exe and ijl15.dll into your Layers folder from the TexView2 folder.
Now when you select one/some or all the PNG files and right-click on them you should see png2paa in the menu, click it and all the files should convert.[/QUOTE]
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