PDA

View Full Version : selectionFireAnim



RN Malboeuf
Sep 15 2007, 13:55
Talk:CfgWeapons_Config_Reference (http://community.bistudio.com/wiki/Talk:CfgWeapons_Config_Reference)
selectionFireAnim parameter can be found almost everywhere in standart configs - in cfgWeapons, cfgMagazines, cfgVehicles and Turret classes.
Though from my experience it only wirks for vehicle/turret.
So what it's for in cfgWeapons, cfgMagazines ? mistake or we can define different FireAnims for different weapons ?

Armored_Sheep
Sep 27 2007, 08:10
That is a selection for muzzleflash proxy. We use czech word "zasleh" for muzzleflashes.

RN Malboeuf
Sep 27 2007, 14:52
i know what is it. The question is in what classes it can be defined ? Can i define different flashes for different weapons in one vehicle ?

Armored_Sheep
Oct 1 2007, 14:54
Dunno about any situation where in ArmA we have more than one muzzleflash per turret.