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View Full Version : Texture ingame



CooliO
Sep 9 2007, 09:31
I edited the org. skin hmmwv_hood_co.paa and added some text to the hood.

I can see the new texture on the hood when im inside the humwee, but looking at it from 3rd person perspective or if I step out, it seams to load the org. hmmwv_hood_co.paa texture - insted of the custom one that I made.

What have I missed?

simba
Sep 9 2007, 10:37
^ I suppose you only changed the texture for pilot/cargo view lod.

CooliO
Sep 9 2007, 12:00
^ I suppose you only changed the texture for pilot/cargo view lod.
If that is the case what do I need to do to fix it?

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0

// type scope
#define private 0
#define protected 1
#define public 2

#define WeaponNoSlot 0// dummy weapons
#define WeaponSlotPrimary 1// primary weapons
#define WeaponSlotSecondary 16// secondary weapons
#define WeaponSlotItem 256// items
#define WeaponSlotBinocular 4096// binocular
#define WeaponHardMounted 65536



class CfgPatches
{
class CooliosMHQs
{
units&#91;&#93; = {
&#34;mhqHMMWV&#34;,
};
weapons&#91;&#93; = { };
requiredVersion = 0.100000;
requiredAddons&#91;&#93; = { };
};
};

class CfgVehicleClasses
{
class CooliosMHQS
{
displayName = &#34;Coolios MHQs&#34;;
};
};

class CfgVehicles
{
class HMMWV&#59; // extern


class mhqHMMWV &#58; HMMWV {
scope = public;
model = &#34;&#92;cooliomhqs&#92;hmmwv.p3d&#34;;
vehicleClass=&#34;CooliosMHQS&#34;;

};
};
[/QUOTE]

Jackal326
Sep 9 2007, 12:08
Apply the new texture to the hood in the other resolution LODs (the ones with the numbers e.g. 0.35000 etc), not just for the "View - Pilot" LOD.

CooliO
Sep 9 2007, 13:04
Apply the new texture to the hood in the other resolution LODs (the ones with the numbers e.g. 0.35000 etc), not just for the "View - Pilot" LOD.
Are these LOD setup within the O2 editor. Im a noob.

Lockheed Martin$ch
Sep 9 2007, 14:26
Did you change the texture via Oxygen 2 (1) or via Hex editor (2)?

1 > Proceed as recommended by Jackal326 and for your question: yes, the LOD setups are within Oxygen 2

2 > You need to change the texture path not only one time but about six times. I assume that you did just change one which was randomly the one in the View Pilot LOD.

CooliO
Sep 9 2007, 16:14
Did you change the texture via Oxygen 2 (1) or via Hex editor (2)?

1 > Proceed as recommended by Jackal326 and for your question: yes, the LOD setups are within Oxygen 2

2 > You need to change the texture path not only one time but about six times. I assume that you did just change one which was randomly the one in the View Pilot LOD.
I didnt prepair any of files myself apart from the paa so that is why I was a little lost. I think that the LOD within the p3d was edited using a hex editor, but the pices are falling in to place now.

Thank you all, I belive I have the information I need now. http://forums.bistudio.com/oldsmileys/smile_o.gif