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simba
Sep 4 2007, 21:47
Here is an example,

I have 3 textures :

- MergedCargo.paa (2048*2048)
- MergedExternal.paa (contains Wings.paa) (1024*1024)
- Wings.paa (256*256)


In cargo view lod should I use the MergedExternal.paa for the wings
even if only a small part of it is used, or should I rather use Wings.paa
so the game doesn't load the big MergedExternal.paa ?

thanks for helping.

Jackal326
Sep 4 2007, 21:52
Here is an example,

I have 3 textures :

- MergedCargo.paa   (2048*2048)
- MergedExternal.paa  (contains Wings.paa) (1024*1024)
- Wings.paa (256*256)


In cargo view lod should I use the MergedExternal.paa for the wings
even if only a small part of it is used, or should I rather use Wings.paa
so the game doesn't load the big MergedExternal.paa ?

thanks for helping.
Well, the game will be loading MergedExternal.paa for the 3rd-person view anyway, so it would theoretically be LESS of a strain using MergedExternal.paa instead of a seperate 2nd file.

simba
Sep 4 2007, 21:59
BIS did it this way, so am I.

thanks Jackal

simba
Sep 4 2007, 22:08
other question

I have the following textures

- tex1 512*512
- tex2 512*512
- tex3 256*64
- tex4 64*64

does it make sense to merge all of them on a 1024*512 even if
almost half the texture will be empty ?

or should I rather do a 1024* 512
and a 256*256.