View Full Version : PROPER_IntroAnims - Instant island intro
.kju [PvPscene]
Sep 3 2007, 18:47
Information:
Its a very small addon to remove the demo missions in the main menu.
With default ArmA it takes ages to load the menu once you
come back from the editor. With PROPER_IntroAnims it is instant.
Download:
PROPER_IntroAnims.pbo (http://ofpc.de/wargames//files/arma/proper/PROPER_IntroAnims.pbo)
armaholic mirror (http://www.armaholic.com/page.php?id=1990) - thanks for that!
HowTo:
No doc available with the addon (yet).
Just put in some modfolder's addon folder.
i think it won't work via ArmA\addons - it has to be loaded via
modfolder!
Possible improvements:
i didn't get the inheritance work on this one (yet) to make it an
addition and no replacement (like it is right now). help is very
welcome!
best regards
the-F and Q
DMarkwick
Sep 3 2007, 19:08
Brilliant http://forums.bistudio.com/oldsmileys/smile_o.gif yes, that is exactly what I was trying to describe in the other thread http://forums.bistudio.com/oldsmileys/smile_o.gif
HulkingUnicorn
Sep 3 2007, 19:14
Sounds great http://forums.bistudio.com/oldsmileys/yay.gif
Thank you so much, Q! http://forums.bistudio.com/oldsmileys/notworthy.gif
http://forums.bistudio.com/oldsmileys/yay.gif
Shadow NX
Sep 3 2007, 20:15
whats the difference to the -world=empty command?
Just asking
.kju [PvPscene]
Sep 3 2007, 20:31
its an addition to -empty.
the param only works at startup, but not later.
like go in the editor and switch back to the main menu.
tell me how long it takes on your pc http://forums.bistudio.com/oldsmileys/whistle.gif
I had to overwrite "native" IntroAnims with yours, but otherwise works perfecly.
thanks for this !
To all those who don't understand what this does:
Once you turn on the game and enter the editor with some island and then going back it won't have to load the whole world before you can do what you want next.
Nice to see so many new fixes to arma from u Q. Lets do this game it what we want it to be.
Heatseeker
Sep 3 2007, 22:02
This disables the islands intro movies/cuts and shows the camera somewhere out in the sea, saves quite a bit of load time so its a keeper here.
A static camera looking at some ground would be a bit better, since there are no fish http://forums.bistudio.com/oldsmileys/biggrin_o.gif .
But the default intros shouldnt take that long to load in the first place?
.kju [PvPscene]
Sep 4 2007, 04:57
Quote[/b] ]I had to overwrite "native" IntroAnims with yours
hm thats a bit strange simba.
the addon should do this itself via the "loading logic", as it
contains the "ca\introanmis" as pboprefix and therefore it should
replace the one in ArmA\addons.
how is your modfolder and loading setup`?
maybe it is because of this note i just added:
i think it won't work via ArmA\addons - it has to be loaded via
modfolder! (or you delete the original one - not
recommended! i didn't get the inheritance work on this one
(yet)to make it an addition and no replacement (like it is right
now). help is very welcome! )
---
there is a speedup for a few different reasons:
~ no loading of additional models and textures
~ no AI logic needs to be loaded
~ (most important) no player logic needs to be loaded
Glad it is useful to you guys as well http://forums.bistudio.com/oldsmileys/smile_o.gif
Quote[/b] ] A static camera looking at some ground would be a bit
better, since there are no fish
actually i tried to make a black screen with "fadeout", but i didn't
get it to work without a "player" unit http://forums.bistudio.com/oldsmileys/whistle.gif
Shadow NX
Sep 4 2007, 07:02
its an addition to -empty.
the param only works at startup, but not later.
like go in the editor and switch back to the main menu.
tell me how long it takes on your pc http://forums.bistudio.com/oldsmileys/whistle.gif
Thanks thats what i wanted to know
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