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Martin_BM
Aug 22 2007, 20:41
Hi
I have two waird errors in my model
1'st
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
* Cannot generate ST coordinates
[/QUOTE]
2&#39;nd
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
* Non-linear mapping
[/QUOTE]
Any body know how to fix this errors, please help http://forums.bistudio.com/oldsmileys/notworthy.gif

T_D
Aug 22 2007, 20:48
First error I guess means thatno tangent can be calculted for the vertex but I dont know how this can be fixed. Second one, dunno.

oyman
Aug 22 2007, 21:07
ST coordinates means the UV mapping is fooked up or parts have been mirrored.

Non-linear can be fixed by triangling the face/faces.

Martin_BM
Aug 22 2007, 22:22
Quote[/b] ]
ST coordinates means the UV mapping is fooked up or parts have been mirrored.

I&#39;am making new face and UV but it doesn&#39;t help http://forums.bistudio.com/oldsmileys/confused_o.gif

Bracken
Aug 23 2007, 04:06
Hi,
Hope you don&#39;t mind me using your thread as well Martin_BM but I am having afew problems also  http://forums.bistudio.com/oldsmileys/smile_o.gif

See I&#39;m trying to import an .obj file exported from blender. Everything goes fine, but once in O2 my normals are acting very strange. When i&#39;m on the far side I can see the faces fine, but when I look at it from close up , they just all go invisible. The faces are all still there, just not showing when I move the camera near them, if you get what I mean...really confusing me.

I have tried recalculating the normals in both programs (both inside and out), and tried all the different export options from (blend>.obj).. but am still left wondering what I am doing wrong.

From what little I understand, i&#39;m thinking it has something to do with the blender export .obj script, as I had afew problems with normals on other meshes which I exported to .obj and then onto XNormal. Sadly the .3ds export  script from blender does not export kfdata so I am unable to use another export option besides .obj.

Is this just my model that has something wrong with it?
I ran alot of checks to make sure their were no gaps between any of the verticles and it is 6k polys but I am running out of ideas on what to do next http://forums.bistudio.com/oldsmileys/huh.gif
Here is an image of what is happening if it helps.
http://img201.imageshack.us/my.php?image=okuh9.jpg

If anyone has encountered this problem before or knows what I am doing wrong, I would really appreciate if you could offer any advice which might help out.

Mike Hawk
Aug 24 2007, 19:27
Quote[/b] ]
ST coordinates means the UV mapping is fooked up or parts have been mirrored.

I&#39;am making new face and UV but it doesn&#39;t help http://forums.bistudio.com/oldsmileys/confused_o.gif
No textures are being stretched at all?


@<hidden>,
Use anim8or, it will export Kdata. just import the .3ds from blender and export a working .3ds from anim8or (making sure you check Dummy 3dsKdata in Options > Debug before exporting)

www.anim8or.com http://forums.bistudio.com/oldsmileys/smile_o.gif

Steel rat
Dec 12 2007, 10:14
Quote[/b] ]Cannot generate ST coordinates

I got the same error with my structure in O2 and tried to find out wy. Something is weird here.

Do like this:

* start a new session in O2
* Hit F8 - create cylinder
* Put in some values and hit Enter
* Go to "Structure" - "Check faces"
* You will find that the cylinder is marked as " "Cannot generate ST coordinates"

Edit: Think it has to do with textures. The faces are all whithout textures at the moment so maybe no worries.

Martin_BM
Dec 15 2007, 05:11
This is only warrning, if everything in game works fine don&#39;t bother http://forums.bistudio.com/oldsmileys/wink_o.gif

Panda[PL]
Dec 15 2007, 10:41
I have two waird errors in my model
These are Warnings not Errors.
Warning means something is possibly not looking allright.
If everything is looking allright - ignore them.